diff options
Diffstat (limited to 'progs/tests/mipmap_view.c')
-rw-r--r-- | progs/tests/mipmap_view.c | 435 |
1 files changed, 0 insertions, 435 deletions
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c deleted file mode 100644 index 808d348699..0000000000 --- a/progs/tests/mipmap_view.c +++ /dev/null @@ -1,435 +0,0 @@ -/* - * Test mipmap generation and lod bias. - * - * Brian Paul - * 17 March 2008 - */ - - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include <GL/glext.h> - -#include "readtex.h" - -#define TEXTURE_FILE "../images/arch.rgb" - -#define LEVELS 8 -#define SIZE (1<<LEVELS) -static int TexWidth = SIZE, TexHeight = SIZE; -static int WinWidth = 1044, WinHeight = 900; -static GLfloat Bias = 0.0; -static GLboolean ScaleQuads = GL_FALSE; -static GLboolean Linear = GL_FALSE; -static GLint Win = 0; -static GLint RenderTextureLevel = 0; -static GLuint TexObj; - - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - - - -static void -MipGenTexture( void ) -{ - /* test auto mipmap generation */ - GLint width, height, i; - GLenum format; - GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - /* resize to TexWidth x TexHeight */ - if (width != TexWidth || height != TexHeight) { - GLubyte *newImage = malloc(TexWidth * TexHeight * 4); - - fprintf(stderr, "rescale %d %d to %d %d\n", width, height, - TexWidth, TexHeight); - fflush(stderr); - - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - printf("Using GL_SGIS_generate_mipmap\n"); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0, - format, GL_UNSIGNED_BYTE, image); - free(image); - - /* make sure mipmap was really generated correctly */ - width = TexWidth; - height = TexHeight; - for (i = 0; i < 9; i++) { - GLint w, h; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - printf("Level %d size: %d x %d\n", i, w, h); - assert(w == width); - assert(h == height); - width /= 2; - height /= 2; - } - - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); -} - - - -static void -ResetTextureLevel( int i ) -{ - GLubyte tex2d[SIZE*SIZE][4]; - - { - GLint Width = TexWidth / (1 << i); - GLint Height = TexHeight / (1 << i); - GLint s, t; - - for (s = 0; s < Width; s++) { - for (t = 0; t < Height; t++) { - tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][2] = 128; - tex2d[t*Width+s][3] = 255; - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, tex2d); - } -} - - -static void -ResetTexture( void ) -{ -#if 0 - /* This doesn't work so well as the arch texture is 512x512. - */ - LoadRGBMipmaps(TEXTURE_FILE, GL_RGB); -#else - { - int i; - - for (i = 0; i <= LEVELS; i++) - { - ResetTextureLevel(i); - } - } -#endif -} - - - - - - - -static void -RenderTexture( void ) -{ - GLenum status; - GLuint MyFB; - - fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel); - fflush(stderr); - - /* gen framebuffer id, delete it, do some assertions, just for testing */ - glGenFramebuffersEXT(1, &MyFB); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - - CheckError(__LINE__); - - /* Render color to texture */ - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, TexObj, - RenderTextureLevel); - - - - CheckError(__LINE__); - - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("Framebuffer incomplete!!!\n"); - } - - glViewport(0, 0, - TexWidth / (1 << RenderTextureLevel), - TexHeight / (1 << RenderTextureLevel)); - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - CheckError(__LINE__); - - glBegin(GL_POLYGON); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glColor3f(0, 1, 0); - glVertex2f(1, -1); - glColor3f(0, 0, 1); - glVertex2f(0, 1); - glEnd(); - - - /* Bind normal framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); - - glDeleteFramebuffersEXT(1, &MyFB); - CheckError(__LINE__); - - glClearColor(0, 0, 0, 0); -} - -static void -Display(void) -{ - int x, y, bias; - char str[100]; - int texWidth = TexWidth, texHeight = TexHeight; - - glViewport(0, 0, WinHeight, WinHeight); - - glClear(GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, WinWidth, 0, WinHeight, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glColor3f(1,1,1); - - if (Linear) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - y = WinHeight - 300; - x = 4; - - for (bias = -1; bias < 11; bias++) { - - if (ScaleQuads) { - if (bias > 0) { - if (texWidth == 1 && texHeight == 1) - break; - texWidth = TexWidth >> bias; - texHeight = TexHeight >> bias; - if (texWidth < 1) - texWidth = 1; - if (texHeight < 1) - texHeight = 1; - } - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0); - } - else { - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias); - } - - glRasterPos2f(x, y + TexHeight + 5); - if (ScaleQuads) - sprintf(str, "Texture Level %d: %d x %d", - (bias < 0 ? 0 : bias), - texWidth, texHeight); - else - sprintf(str, "Texture LOD Bias = %d", bias); - PrintString(str); - - glPushMatrix(); - glTranslatef(x, y, 0); - - glEnable(GL_TEXTURE_2D); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(0, 0); - glTexCoord2f(1, 0); glVertex2f(texWidth, 0); - glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight); - glTexCoord2f(0, 1); glVertex2f(0, texHeight); - glEnd(); - - glPopMatrix(); - - glDisable(GL_TEXTURE_2D); - - x += TexWidth + 4; - if (x >= WinWidth) { - x = 4; - y -= 300; - } - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Bias -= 10; - break; - case 'B': - Bias += 10; - break; - case 'l': - Linear = !Linear; - break; - case 'v': - RenderTextureLevel++; - break; - case 'V': - RenderTextureLevel--; - break; - case 'r': - RenderTexture(); - break; - case 'X': - ResetTexture(); - break; - case 'x': - ResetTextureLevel(RenderTextureLevel); - break; - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - Bias = 100.0 * (key - '0'); - break; - case 's': - ScaleQuads = !ScaleQuads; - break; - case ' ': - MipGenTexture(); - Bias = 0; - Linear = 0; - RenderTextureLevel = 0; - ScaleQuads = 0; - break; - - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLfloat maxBias; - - if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) { - printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) { - printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(1, &TexObj); - glBindTexture(GL_TEXTURE_2D, TexObj); - - if (1) - MipGenTexture(); - else - ResetTexture(); - - /* mipmapping required for this extension */ - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias); - - printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER)); - printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias); - - printf("Press 's' to toggle quad scaling\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} |