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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-15 17:10:04 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-15 17:14:41 -0600
commit4fefa29d8cf843106dbb88198405c80ef9f72773 (patch)
tree975a3f77c1a2893c1a5fa89e11bebaa891787754
parentef479d9f2aec58d83e0cfbd4deaa2018d844c720 (diff)
mesa: fix MSAA enable state in update_multisample()
-rw-r--r--src/mesa/main/state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 7192bed4a3..d60b9a13d8 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1067,10 +1067,10 @@ static void
update_multisample(GLcontext *ctx)
{
ctx->Multisample._Enabled = GL_FALSE;
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->Visual.sampleBuffers)
- ctx->Multisample._Enabled = GL_TRUE;
- }
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
}