diff options
Diffstat (limited to 'src/savagetris.c')
-rw-r--r-- | src/savagetris.c | 34 |
1 files changed, 21 insertions, 13 deletions
diff --git a/src/savagetris.c b/src/savagetris.c index 3dd821a..c67045c 100644 --- a/src/savagetris.c +++ b/src/savagetris.c @@ -95,7 +95,7 @@ do { \ } while (0) #endif -static void __inline__ savage_draw_triangle (savageContextPtr imesa, +static void INLINE savage_draw_triangle (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2) { @@ -108,7 +108,7 @@ static void __inline__ savage_draw_triangle (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 0, v2); } -static void __inline__ savage_draw_quad (savageContextPtr imesa, +static void INLINE savage_draw_quad (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2, @@ -125,13 +125,15 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 0, v3); } -static __inline__ void savage_draw_point (savageContextPtr imesa, +static INLINE void savage_draw_point (savageContextPtr imesa, savageVertexPtr tmp) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = tmp->v.x; const GLfloat y = tmp->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); GLuint j; *(float *)&vb[0] = x - sz; @@ -159,12 +161,14 @@ static __inline__ void savage_draw_point (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 2, tmp); } -static __inline__ void savage_draw_line (savageContextPtr imesa, +static INLINE void savage_draw_line (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; GLuint j; @@ -215,7 +219,7 @@ do { \ tmp.f[vertex_size-1] *= rhw; \ } while (0) -static void __inline__ savage_ptex_tri (savageContextPtr imesa, +static void INLINE savage_ptex_tri (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2) { @@ -229,12 +233,14 @@ static void __inline__ savage_ptex_tri (savageContextPtr imesa, PTEX_VERTEX (j, tmp, vertsize, 0, v2); EMIT_VERT (j, vb, vertsize, 0, &tmp); } -static __inline__ void savage_ptex_line (savageContextPtr imesa, +static INLINE void savage_ptex_line (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; savageVertex tmp0, tmp1; GLuint j; @@ -275,13 +281,15 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 2, &tmp1); } -static __inline__ void savage_ptex_point (savageContextPtr imesa, +static INLINE void savage_ptex_point (savageContextPtr imesa, savageVertexPtr v0) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = v0->v.x; const GLfloat y = v0->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); savageVertex tmp; GLuint j; @@ -926,7 +934,7 @@ do { \ #define SAVAGE_EMIT_ST1 0x0300 -static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -989,7 +997,7 @@ static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) } -static __inline__ GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); |