diff options
Diffstat (limited to 'src/mach64_tris.c')
-rw-r--r-- | src/mach64_tris.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/mach64_tris.c b/src/mach64_tris.c index 08cc184..5ce348f 100644 --- a/src/mach64_tris.c +++ b/src/mach64_tris.c @@ -113,7 +113,7 @@ do { \ #define COPY_VERTEX_OOA( vb, vertsize, v, n ) DO_COPY_VERTEX( vb, vertsize, v, n, 1 ) -static __inline void mach64_draw_quad( mach64ContextPtr mmesa, +static INLINE void mach64_draw_quad( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1, mach64VertexPtr v2, @@ -419,7 +419,7 @@ static __inline void mach64_draw_quad( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_triangle( mach64ContextPtr mmesa, +static INLINE void mach64_draw_triangle( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1, mach64VertexPtr v2 ) @@ -666,14 +666,17 @@ static __inline void mach64_draw_triangle( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_line( mach64ContextPtr mmesa, +static INLINE void mach64_draw_line( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1 ) { #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint width = (GLint)(mmesa->glCtx->Line._Width * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width, + mmesa->glCtx->Const.MinLineWidth, + mmesa->glCtx->Const.MaxLineWidth)); GLfloat ooa; GLuint *pxy0, *pxy1; GLuint xy0old, xy0, xy1old, xy1; @@ -691,9 +694,6 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, mach64_print_vertex( ctx, v1 ); } - if( !width ) - width = 1; /* round to the nearest supported width */ - pxy0 = &v0->ui[xyoffset]; xy0old = *pxy0; xy0 = LE32_IN( &xy0old ); @@ -955,13 +955,16 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_point( mach64ContextPtr mmesa, +static INLINE void mach64_draw_point( mach64ContextPtr mmesa, mach64VertexPtr v0 ) { #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint sz = (GLint)(mmesa->glCtx->Point._Size * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize)); GLfloat ooa; GLuint *pxy; GLuint xyold, xy; |