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Diffstat (limited to 'i965/intel_span.c')
-rw-r--r-- | i965/intel_span.c | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/i965/intel_span.c b/i965/intel_span.c new file mode 100644 index 0000000..60fbecc --- /dev/null +++ b/i965/intel_span.c @@ -0,0 +1,283 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "colormac.h" + +#include "intel_screen.h" +#include "intel_regions.h" +#include "intel_span.h" +#include "intel_ioctl.h" +#include "intel_tex.h" +#include "intel_batchbuffer.h" +#include "swrast/swrast.h" + +#undef DBG +#define DBG 0 + +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + __DRIdrawablePrivate *dPriv = intel->driDrawable; \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + char *buf = (char *) drb->Base.Data + \ + dPriv->x * drb->cpp + \ + dPriv->y * pitch; \ + GLushort p; \ + (void) buf; (void) p + +#define LOCAL_DEPTH_VARS \ + struct intel_context *intel = intel_context(ctx); \ + __DRIdrawablePrivate *dPriv = intel->driDrawable; \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + char *buf = (char *) drb->Base.Data + \ + dPriv->x * drb->cpp + \ + dPriv->y * pitch + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + +#define INIT_MONO_PIXEL(p,color)\ + p = INTEL_PACKCOLOR565(color[0],color[1],color[2]) + +#define Y_FLIP(_y) (height - _y - 1) + +#define HW_LOCK() + +#define HW_UNLOCK() + +/* 16 bit, 565 rgb color spanline and pixel functions + */ +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ + (((int)g & 0xfc) << 3) | \ + (((int)b & 0xf8) >> 3)) +#define WRITE_PIXEL( _x, _y, p ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = p + +#define READ_RGBA( rgba, _x, _y ) \ +do { \ + GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ + rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \ + rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \ + rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \ + rgba[3] = 255; \ +} while(0) + +#define TAG(x) intel##x##_565 +#include "spantmp.h" + +/* 15 bit, 555 rgb color spanline and pixel functions + */ +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \ + ((g & 0xf8) << 3) | \ + ((b & 0xf8) >> 3)) + +#define WRITE_PIXEL( _x, _y, p ) \ + *(GLushort *)(buf + _x*2 + _y*pitch) = p + +#define READ_RGBA( rgba, _x, _y ) \ +do { \ + GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ + rgba[0] = (p >> 7) & 0xf8; \ + rgba[1] = (p >> 3) & 0xf8; \ + rgba[2] = (p << 3) & 0xf8; \ + rgba[3] = 255; \ +} while(0) + +#define TAG(x) intel##x##_555 +#include "spantmp.h" + +/* 16 bit depthbuffer functions. + */ +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; + +#define READ_DEPTH( d, _x, _y ) \ + d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); + + +#define TAG(x) intel##x##_z16 +#include "depthtmp.h" + + +#undef LOCAL_VARS +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + __DRIdrawablePrivate *dPriv = intel->driDrawable; \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + char *buf = (char *)drb->Base.Data + \ + dPriv->x * drb->cpp + \ + dPriv->y * pitch; \ + GLuint p; \ + (void) buf; (void) p + +#undef INIT_MONO_PIXEL +#define INIT_MONO_PIXEL(p,color)\ + p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]) + +/* 32 bit, 8888 argb color spanline and pixel functions + */ +#define WRITE_RGBA(_x, _y, r, g, b, a) \ + *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (a << 24) ) + +#define WRITE_PIXEL(_x, _y, p) \ + *(GLuint *)(buf + _x*4 + _y*pitch) = p + + +#define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = (p >> 24) & 0xff; \ + } while (0) + +#define TAG(x) intel##x##_8888 +#include "spantmp.h" + + +/* 24/8 bit interleaved depth/stencil functions + */ +#define WRITE_DEPTH( _x, _y, d ) { \ + GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ + tmp &= 0xff000000; \ + tmp |= (d) & 0xffffff; \ + *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ +} + +#define READ_DEPTH( d, _x, _y ) \ + d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff; + + +#define TAG(x) intel##x##_z24_s8 +#include "depthtmp.h" + +#define WRITE_STENCIL( _x, _y, d ) { \ + GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ + tmp &= 0xffffff; \ + tmp |= ((d)<<24); \ + *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ +} + +#define READ_STENCIL( d, _x, _y ) \ + d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24; + +#define TAG(x) intel##x##_z24_s8 +#include "stenciltmp.h" + + +/* Move locking out to get reasonable span performance. + */ +void intelSpanRenderStart( GLcontext *ctx ) +{ + struct intel_context *intel = intel_context(ctx); + + if (intel->need_flush) { + LOCK_HARDWARE(intel); + intel->vtbl.emit_flush(intel, 0); + intel_batchbuffer_flush(intel->batch); + intel->need_flush = 0; + UNLOCK_HARDWARE(intel); + intelFinish(&intel->ctx); + } + + + LOCK_HARDWARE(intel); + + /* Just map the framebuffer and all textures. Bufmgr code will + * take care of waiting on the necessary fences: + */ + intel_region_map(intel, intel->front_region); + intel_region_map(intel, intel->back_region); + intel_region_map(intel, intel->depth_region); +} + +void intelSpanRenderFinish( GLcontext *ctx ) +{ + struct intel_context *intel = intel_context( ctx ); + + _swrast_flush( ctx ); + + /* Now unmap the framebuffer: + */ + intel_region_unmap(intel, intel->front_region); + intel_region_unmap(intel, intel->back_region); + intel_region_unmap(intel, intel->depth_region); + + UNLOCK_HARDWARE( intel ); +} + +void intelInitSpanFuncs( GLcontext *ctx ) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = intelSpanRenderStart; + swdd->SpanRenderFinish = intelSpanRenderFinish; +} + + +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) +{ + if (drb->Base.InternalFormat == GL_RGBA) { + if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { + intelInitPointers_555(&drb->Base); + } + else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { + intelInitPointers_565(&drb->Base); + } + else { + assert(vis->redBits == 8); + assert(vis->greenBits == 8); + assert(vis->blueBits == 8); + intelInitPointers_8888(&drb->Base); + } + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + intelInitDepthPointers_z16(&drb->Base); + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + intelInitDepthPointers_z24_s8(&drb->Base); + } + else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + intelInitStencilPointers_z24_s8(&drb->Base); + } +} |