diff options
Diffstat (limited to 'i915')
-rw-r--r-- | i915/Makefile.am | 4 | ||||
-rw-r--r-- | i915/i830_context.h | 8 | ||||
-rw-r--r-- | i915/i830_reg.h | 16 | ||||
-rw-r--r-- | i915/i830_state.c | 32 | ||||
-rw-r--r-- | i915/i830_texstate.c | 10 | ||||
-rw-r--r-- | i915/i830_vtbl.c | 66 | ||||
-rw-r--r-- | i915/i915_context.c | 10 | ||||
-rw-r--r-- | i915/i915_context.h | 12 | ||||
-rw-r--r-- | i915/i915_reg.h | 19 | ||||
-rw-r--r-- | i915/i915_state.c | 186 | ||||
-rw-r--r-- | i915/i915_tex_layout.c | 63 | ||||
-rw-r--r-- | i915/i915_texstate.c | 9 | ||||
-rw-r--r-- | i915/i915_vtbl.c | 76 | ||||
-rw-r--r-- | i915/intel_pixel_read.c | 306 | ||||
-rw-r--r-- | i915/intel_tris.c | 7 |
15 files changed, 323 insertions, 501 deletions
diff --git a/i915/Makefile.am b/i915/Makefile.am index 2dc608c..451e9fd 100644 --- a/i915/Makefile.am +++ b/i915/Makefile.am @@ -20,6 +20,7 @@ i915_dri_la_SOURCES = \ ../shared/intel_batchbuffer.c \ ../shared/intel_clear.c \ ../shared/intel_extensions.c \ + ../shared/intel_generatemipmap.c \ ../shared/intel_mipmap_tree.c \ ../shared/intel_tex_layout.c \ ../shared/intel_tex_image.c \ @@ -32,7 +33,7 @@ i915_dri_la_SOURCES = \ ../shared/intel_pixel_bitmap.c \ ../shared/intel_pixel_copy.c \ ../shared/intel_pixel_draw.c \ - intel_pixel_read.c \ + ../shared/intel_pixel_read.c \ ../shared/intel_buffers.c \ ../shared/intel_blit.c \ ../shared/intel_swapbuffers.c \ @@ -51,5 +52,6 @@ i915_dri_la_SOURCES = \ ../shared/intel_screen.c \ ../shared/intel_span.c \ ../shared/intel_state.c \ + ../shared/intel_syncobj.c \ intel_tris.c \ ../shared/intel_fbo.c diff --git a/i915/i830_context.h b/i915/i830_context.h index 1bdb320..f73cbbf 100644 --- a/i915/i830_context.h +++ b/i915/i830_context.h @@ -40,6 +40,7 @@ #define I830_UPLOAD_BUFFERS 0x2 #define I830_UPLOAD_STIPPLE 0x4 #define I830_UPLOAD_INVARIENT 0x8 +#define I830_UPLOAD_RASTER_RULES 0x10 #define I830_UPLOAD_TEX(i) (0x10<<(i)) #define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) #define I830_UPLOAD_TEX_ALL (0x0f0) @@ -99,6 +100,11 @@ #define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ +enum { + I830_RASTER_RULES, + I830_RASTER_RULES_SIZE +}; + struct i830_texture_object { struct intel_texture_object intel; @@ -112,6 +118,7 @@ struct i830_hw_state GLuint Ctx[I830_CTX_SETUP_SIZE]; GLuint Buffer[I830_DEST_SETUP_SIZE]; GLuint Stipple[I830_STP_SETUP_SIZE]; + GLuint RasterRules[I830_RASTER_RULES_SIZE]; GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; GLuint TexBlendWordsUsed[I830_TEX_UNITS]; @@ -197,6 +204,7 @@ extern void i830InitStateFuncs(struct dd_function_table *functions); extern void i830EmitState(struct i830_context *i830); extern void i830InitState(struct i830_context *i830); +extern void i830_update_provoking_vertex(GLcontext *ctx); /* i830_metaops.c */ diff --git a/i915/i830_reg.h b/i915/i830_reg.h index d210c2d..ae13170 100644 --- a/i915/i830_reg.h +++ b/i915/i830_reg.h @@ -48,19 +48,6 @@ #define AA_LINE_ENABLE ((1<<1) | 1) #define AA_LINE_DISABLE (1<<1) -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - #define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16)) #define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \ @@ -433,8 +420,11 @@ #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) #define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2) +#define LINE_STRIP_PROVOKE_VRTX_MASK (3<<6) #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) +#define TRI_FAN_PROVOKE_VRTX_MASK (3<<3) #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) +#define TRI_STRIP_PROVOKE_VRTX_MASK (3<<0) #define TRI_STRIP_PROVOKE_VRTX(x) (x) /* _3DSTATE_SCISSOR_ENABLE, p200 */ diff --git a/i915/i830_state.c b/i915/i830_state.c index 8ef6c91..645ebe3 100644 --- a/i915/i830_state.c +++ b/i915/i830_state.c @@ -1047,6 +1047,16 @@ i830_init_packets(struct i830_context *i830) TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); + i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | + TRI_STRIP_PROVOKE_VRTX(2)); + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; @@ -1058,6 +1068,27 @@ i830_init_packets(struct i830_context *i830) i830->state.Buffer[I830_DESTREG_SR2] = 0; } +void +i830_update_provoking_vertex(GLcontext * ctx) +{ + struct i830_context *i830 = i830_context(ctx); + + I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES); + i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | + TRI_FAN_PROVOKE_VRTX_MASK | + TRI_STRIP_PROVOKE_VRTX_MASK); + + /* _NEW_LIGHT */ + if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { + i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | + TRI_STRIP_PROVOKE_VRTX(2)); + } else { + i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | + TRI_FAN_PROVOKE_VRTX(1) | + TRI_STRIP_PROVOKE_VRTX(0)); + } +} void i830InitStateFuncs(struct dd_function_table *functions) @@ -1101,6 +1132,7 @@ i830InitState(struct i830_context *i830) i830->current = &i830->state; i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_RASTER_RULES | I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); diff --git a/i915/i830_texstate.c b/i915/i830_texstate.c index 753c25b..6f998fa 100644 --- a/i915/i830_texstate.c +++ b/i915/i830_texstate.c @@ -174,14 +174,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | (LOAD_TEXTURE_MAP0 << unit) | 4); -/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ -/* t->intel.TextureOffset); */ - - state[I830_TEXREG_TM0S1] = (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); + if (intelObj->mt->region->tiling != I915_TILING_NONE) { + state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE; + if (intelObj->mt->region->tiling == I915_TILING_Y) + state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK; + } + state[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); diff --git a/i915/i830_vtbl.c b/i915/i830_vtbl.c index 3bf02de..983f672 100644 --- a/i915/i830_vtbl.c +++ b/i915/i830_vtbl.c @@ -299,7 +299,7 @@ i830_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH(30, IGNORE_CLIPRECTS); + BEGIN_BATCH(29, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -351,15 +351,6 @@ i830_emit_invarient_state(struct intel_context *intel) OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); - OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - ENABLE_TRI_STRIP_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); - OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); @@ -394,6 +385,9 @@ get_state_size(struct i830_hw_state *state) if (dirty & I830_UPLOAD_INVARIENT) sz += 40 * sizeof(int); + if (dirty & I830_UPLOAD_RASTER_RULES) + sz += sizeof(state->RasterRules); + if (dirty & I830_UPLOAD_CTX) sz += sizeof(state->Ctx); @@ -486,6 +480,11 @@ i830_emit_state(struct intel_context *intel) i830_emit_invarient_state(intel); } + if (dirty & I830_UPLOAD_RASTER_RULES) { + DBG("I830_UPLOAD_RASTER_RULES:\n"); + emit(intel, state->RasterRules, sizeof(state->RasterRules)); + } + if (dirty & I830_UPLOAD_CTX) { DBG("I830_UPLOAD_CTX:\n"); emit(intel, state->Ctx, sizeof(state->Ctx)); @@ -552,7 +551,7 @@ i830_emit_state(struct intel_context *intel) if (state->tex_buffer[i]) { OUT_RELOC(state->tex_buffer[i], I915_GEM_DOMAIN_SAMPLER, 0, - state->tex_offset[i] | TM0S0_USE_FENCE); + state->tex_offset[i]); } else if (state == &i830->meta) { assert(i == 0); @@ -634,21 +633,11 @@ i830_state_draw_region(struct intel_context *intel, /* * Set stride/cpp values */ - if (color_region) { - state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], + color_region, BUF_3D_ID_COLOR_BACK); - if (depth_region) { - state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], + depth_region, BUF_3D_ID_DEPTH); /* * Compute/set I830_DESTREG_DV1 value @@ -718,26 +707,6 @@ i830_set_draw_region(struct intel_context *intel, i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); } -#if 0 -static void -i830_update_color_z_regions(intelContextPtr intel, - const intelRegion * colorRegion, - const intelRegion * depthRegion) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; - - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; -} -#endif - - /* This isn't really handled at the moment. */ static void @@ -768,9 +737,10 @@ i830_assert_not_dirty( struct intel_context *intel ) } static void -i830_note_unlock( struct intel_context *intel ) +i830_invalidate_state(struct intel_context *intel, GLuint new_state) { - /* nothing */ + if (new_state & _NEW_LIGHT) + i830_update_provoking_vertex(&intel->ctx); } void @@ -787,6 +757,6 @@ i830InitVtbl(struct i830_context *i830) i830->intel.vtbl.render_start = i830_render_start; i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; - i830->intel.vtbl.note_unlock = i830_note_unlock; i830->intel.vtbl.finish_batch = intel_finish_vb; + i830->intel.vtbl.invalidate_state = i830_invalidate_state; } diff --git a/i915/i915_context.c b/i915/i915_context.c index 1f9f363..3ab7d68 100644 --- a/i915/i915_context.c +++ b/i915/i915_context.c @@ -27,6 +27,7 @@ #include "i915_context.h" #include "main/imports.h" +#include "main/macros.h" #include "intel_tex.h" #include "intel_tris.h" #include "tnl/t_context.h" @@ -73,8 +74,12 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state) p->params_uptodate = 0; } - if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) + if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) i915_update_fog(ctx); + if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON)) + i915_update_stencil(ctx); + if (new_state & (_NEW_LIGHT)) + i915_update_provoking_vertex(ctx); } @@ -162,6 +167,9 @@ i915CreateContext(const __GLcontextModes * mesaVis, ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->Const.FragmentProgram.MaxEnvParams = + MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, + ctx->Const.FragmentProgram.MaxEnvParams); ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; diff --git a/i915/i915_context.h b/i915/i915_context.h index 87bbf5f..8de4a9d 100644 --- a/i915/i915_context.h +++ b/i915/i915_context.h @@ -48,6 +48,7 @@ #define I915_UPLOAD_FOG 0x20 #define I915_UPLOAD_INVARIENT 0x40 #define I915_UPLOAD_DEFAULTS 0x80 +#define I915_UPLOAD_RASTER_RULES 0x100 #define I915_UPLOAD_TEX(i) (0x00010000<<(i)) #define I915_UPLOAD_TEX_ALL (0x00ff0000) #define I915_UPLOAD_TEX_0_SHIFT 16 @@ -82,7 +83,9 @@ #define I915_CTXREG_IAB 6 #define I915_CTXREG_BLENDCOLOR0 7 #define I915_CTXREG_BLENDCOLOR1 8 -#define I915_CTX_SETUP_SIZE 9 +#define I915_CTXREG_BF_STENCIL_OPS 9 +#define I915_CTXREG_BF_STENCIL_MASKS 10 +#define I915_CTX_SETUP_SIZE 11 #define I915_FOGREG_COLOR 0 #define I915_FOGREG_MODE0 1 @@ -110,6 +113,10 @@ #define I915_DEFREG_Z1 5 #define I915_DEF_SETUP_SIZE 6 +enum { + I915_RASTER_RULES, + I915_RASTER_RULES_SETUP_SIZE, +}; #define I915_MAX_CONSTANT 32 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) @@ -206,6 +213,7 @@ struct i915_hw_state GLuint Stipple[I915_STP_SETUP_SIZE]; GLuint Fog[I915_FOG_SETUP_SIZE]; GLuint Defaults[I915_DEF_SETUP_SIZE]; + GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; GLuint Constant[I915_CONSTANT_SIZE]; GLuint ConstantSize; @@ -321,6 +329,8 @@ extern void i915_print_ureg(const char *msg, GLuint ureg); extern void i915InitStateFunctions(struct dd_function_table *functions); extern void i915InitState(struct i915_context *i915); extern void i915_update_fog(GLcontext * ctx); +extern void i915_update_stencil(GLcontext * ctx); +extern void i915_update_provoking_vertex(GLcontext *ctx); /*====================================================================== diff --git a/i915/i915_reg.h b/i915/i915_reg.h index 8891e11..b5fa7fd 100644 --- a/i915/i915_reg.h +++ b/i915/i915_reg.h @@ -86,27 +86,15 @@ #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) #define BFM_STENCIL_TEST_MASK_SHIFT 8 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) +#define BFM_STENCIL_TEST_MASK(x) (((x)&0xff) << 8) #define BFM_STENCIL_WRITE_MASK_SHIFT 0 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) +#define BFM_STENCIL_WRITE_MASK(x) ((x)&0xff) /* 3DSTATE_BIN_CONTROL p141 */ -/* p143 */ -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ @@ -155,6 +143,7 @@ /* p161 */ #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) /* Dword 1 */ +#define CLASSIC_EARLY_DEPTH (1<<31) #define TEX_DEFAULT_COLOR_OGL (0<<30) #define TEX_DEFAULT_COLOR_D3D (1<<30) #define ZR_EARLY_DEPTH (1<<29) @@ -308,7 +297,9 @@ #define TEXKILL_4D (1<<9) #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) +#define LINE_STRIP_PROVOKE_VRTX_MASK (3 << 6) #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) +#define TRI_FAN_PROVOKE_VRTX_MASK (3 << 3) #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) /* _3DSTATE_SCISSOR_ENABLE, p256 */ diff --git a/i915/i915_state.c b/i915/i915_state.c index 814fb59..b60efea 100644 --- a/i915/i915_state.c +++ b/i915/i915_state.c @@ -48,73 +48,119 @@ #define FILE_DEBUG_FLAG DEBUG_STATE -static void -i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, - GLuint mask) +void +i915_update_stencil(GLcontext * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func(func); + GLuint front_ref, front_writemask, front_mask; + GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass; + GLuint back_ref, back_writemask, back_mask; + GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass; - mask = mask & 0xff; - - DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + /* The 915 considers CW to be "front" for two-sided stencil, so choose + * appropriately. + */ + /* _NEW_POLYGON | _NEW_STENCIL */ + if (ctx->Polygon.FrontFace == GL_CW) { + front_ref = ctx->Stencil.Ref[0]; + front_mask = ctx->Stencil.ValueMask[0]; + front_writemask = ctx->Stencil.WriteMask[0]; + front_func = ctx->Stencil.Function[0]; + front_fail = ctx->Stencil.FailFunc[0]; + front_pass_z_fail = ctx->Stencil.ZFailFunc[0]; + front_pass_z_pass = ctx->Stencil.ZPassFunc[0]; + back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]; + back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; + back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; + back_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; + back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; + back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; + back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; + } else { + front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]; + front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; + front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; + front_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; + front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; + front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; + front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; + back_ref = ctx->Stencil.Ref[0]; + back_mask = ctx->Stencil.ValueMask[0]; + back_writemask = ctx->Stencil.WriteMask[0]; + back_func = ctx->Stencil.Function[0]; + back_fail = ctx->Stencil.FailFunc[0]; + back_pass_z_fail = ctx->Stencil.ZFailFunc[0]; + back_pass_z_pass = ctx->Stencil.ZPassFunc[0]; + } - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; + /* Set front state. */ + i915->state.Ctx[I915_CTXREG_STATE4] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK | + MODE4_ENABLE_STENCIL_WRITE_MASK); i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + ENABLE_STENCIL_WRITE_MASK | + STENCIL_TEST_MASK(front_mask) | + STENCIL_WRITE_MASK(front_writemask)); i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); + S5_STENCIL_TEST_FUNC_MASK | + S5_STENCIL_FAIL_MASK | + S5_STENCIL_PASS_Z_FAIL_MASK | + S5_STENCIL_PASS_Z_PASS_MASK); + + i915->state.Ctx[I915_CTXREG_LIS5] |= + (front_ref << S5_STENCIL_REF_SHIFT) | + (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) | + (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) | + (intel_translate_stencil_op(front_pass_z_fail) << + S5_STENCIL_PASS_Z_FAIL_SHIFT) | + (intel_translate_stencil_op(front_pass_z_pass) << + S5_STENCIL_PASS_Z_PASS_SHIFT); + + /* Set back state if different from front. */ + if (ctx->Stencil._TestTwoSide) { + i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= + ~(BFO_STENCIL_REF_MASK | + BFO_STENCIL_TEST_MASK | + BFO_STENCIL_FAIL_MASK | + BFO_STENCIL_PASS_Z_FAIL_MASK | + BFO_STENCIL_PASS_Z_PASS_MASK); + i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] |= BFO_STENCIL_TWO_SIDE | + (back_ref << BFO_STENCIL_REF_SHIFT) | + (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) | + (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) | + (intel_translate_stencil_op(back_pass_z_fail) << + BFO_STENCIL_PASS_Z_FAIL_SHIFT) | + (intel_translate_stencil_op(back_pass_z_pass) << + BFO_STENCIL_PASS_Z_PASS_SHIFT); + + i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] &= + ~(BFM_STENCIL_TEST_MASK_MASK | + BFM_STENCIL_WRITE_MASK_MASK); + i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] |= + BFM_STENCIL_TEST_MASK(back_mask) | + BFM_STENCIL_WRITE_MASK(back_writemask); + } else { + i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= ~BFO_STENCIL_TWO_SIDE; + } +} - i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | - (test << - S5_STENCIL_TEST_FUNC_SHIFT)); +static void +i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, + GLuint mask) +{ } static void i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - struct i915_context *i915 = I915_CONTEXT(ctx); - - DBG("%s : mask 0x%x\n", __FUNCTION__, mask); - - mask = mask & 0xff; - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); } - static void i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - struct i915_context *i915 = I915_CONTEXT(ctx); - int fop = intel_translate_stencil_op(fail); - int dfop = intel_translate_stencil_op(zfail); - int dpop = intel_translate_stencil_op(zpass); - - - DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass)); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); - - i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) | - (dfop << - S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (dpop << - S5_STENCIL_PASS_Z_PASS_SHIFT)); } static void @@ -945,6 +991,17 @@ i915_init_packets(struct i915_context *i915) _3DSTATE_CONST_BLEND_COLOR_CMD; i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0; + i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] = + _3DSTATE_BACKFACE_STENCIL_MASKS | + BFM_ENABLE_STENCIL_TEST_MASK | + BFM_ENABLE_STENCIL_WRITE_MASK | + (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) | + (0xff << BFM_STENCIL_TEST_MASK_SHIFT); + i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] = + _3DSTATE_BACKFACE_STENCIL_OPS | + BFO_ENABLE_STENCIL_REF | + BFO_ENABLE_STENCIL_FUNCS | + BFO_ENABLE_STENCIL_TWO_SIDE; } { @@ -976,6 +1033,13 @@ i915_init_packets(struct i915_context *i915) i915->state.Buffer[I915_DESTREG_SR2] = 0; } + i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D; #if 0 { @@ -996,7 +1060,33 @@ i915_init_packets(struct i915_context *i915) i915->state.active = (I915_UPLOAD_PROGRAM | I915_UPLOAD_STIPPLE | I915_UPLOAD_CTX | - I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT); + I915_UPLOAD_BUFFERS | + I915_UPLOAD_INVARIENT | + I915_UPLOAD_RASTER_RULES); +} + +void +i915_update_provoking_vertex(GLcontext * ctx) +{ + struct i915_context *i915 = I915_CONTEXT(ctx); + + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK); + + I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES); + i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | + TRI_FAN_PROVOKE_VRTX_MASK); + + /* _NEW_LIGHT */ + if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { + i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2)); + i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT); + } else { + i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | + TRI_FAN_PROVOKE_VRTX(1)); + i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT); + } } void diff --git a/i915/i915_tex_layout.c b/i915/i915_tex_layout.c index 7cc1c09..d9588e5 100644 --- a/i915/i915_tex_layout.c +++ b/i915/i915_tex_layout.c @@ -55,6 +55,17 @@ static GLint step_offsets[6][2] = { [FACE_NEG_Z] = {-1, 1}, }; + +static GLint bottom_offsets[6] = { + [FACE_POS_X] = 16 + 0 * 8, + [FACE_POS_Y] = 16 + 1 * 8, + [FACE_POS_Z] = 16 + 2 * 8, + [FACE_NEG_X] = 16 + 3 * 8, + [FACE_NEG_Y] = 16 + 4 * 8, + [FACE_NEG_Z] = 16 + 5 * 8, +}; + + /** * Cube texture map layout for i830M-GM915. * @@ -101,7 +112,8 @@ static GLint step_offsets[6][2] = { */ static void i915_miptree_layout_cube(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { const GLuint dim = mt->width0; GLuint face; @@ -111,7 +123,7 @@ i915_miptree_layout_cube(struct intel_context *intel, assert(lvlWidth == lvlHeight); /* cubemap images are square */ /* double pitch for cube layouts */ - mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, dim * 2); mt->total_height = dim * 4; for (level = mt->first_level; level <= mt->last_level; level++) { @@ -145,7 +157,8 @@ i915_miptree_layout_cube(struct intel_context *intel, static void i915_miptree_layout_3d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; @@ -154,7 +167,7 @@ i915_miptree_layout_3d(struct intel_context *intel, GLint level; /* Calculate the size of a single slice. */ - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); /* XXX: hardware expects/requires 9 levels at minimum. */ for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) { @@ -189,14 +202,15 @@ i915_miptree_layout_3d(struct intel_context *intel, static void i915_miptree_layout_2d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; GLuint img_height; GLint level; - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); mt->total_height = 0; for (level = mt->first_level; level <= mt->last_level; level++) { @@ -217,19 +231,20 @@ i915_miptree_layout_2d(struct intel_context *intel, } GLboolean -i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt, + uint32_t tiling) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: - i915_miptree_layout_cube(intel, mt); + i915_miptree_layout_cube(intel, mt, tiling); break; case GL_TEXTURE_3D: - i915_miptree_layout_3d(intel, mt); + i915_miptree_layout_3d(intel, mt, tiling); break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE_ARB: - i915_miptree_layout_2d(intel, mt); + i915_miptree_layout_2d(intel, mt, tiling); break; default: _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()"); @@ -297,7 +312,7 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) * +---+ +---+ +---+ +---+ +---+ +---+ * * The bottom row continues with the remaining 2x2 then the 1x1 mip contents - * in order, with each of them aligned to a 4x4 block boundary. Thus, for + * in order, with each of them aligned to a 8x8 block boundary. Thus, for * 32x32 cube maps and smaller, the bottom row layout is going to dictate the * pitch of the tree. For a tree with 4x4 images, the pitch is at least * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1 @@ -306,7 +321,8 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) static void i945_miptree_layout_cube(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { const GLuint dim = mt->width0; GLuint face; @@ -320,9 +336,9 @@ i945_miptree_layout_cube(struct intel_context *intel, * or the final row of 4x4, 2x2 and 1x1 faces below this. */ if (dim > 32) - mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, dim * 2); else - mt->pitch = intel_miptree_pitch_align (intel, mt, 14 * 8); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, 14 * 8); if (dim >= 4) mt->total_height = dim * 4 + 4; @@ -375,10 +391,11 @@ i945_miptree_layout_cube(struct intel_context *intel, x = (face - 4) * 8; break; } + break; case 2: y = mt->total_height - 4; - x = 16 + face * 8; + x = bottom_offsets[face]; break; case 1: @@ -396,7 +413,8 @@ i945_miptree_layout_cube(struct intel_context *intel, static void i945_miptree_layout_3d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; @@ -405,7 +423,7 @@ i945_miptree_layout_3d(struct intel_context *intel, GLuint pack_y_pitch; GLuint level; - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); mt->total_height = 0; pack_y_pitch = MAX2(mt->height0, 2); @@ -450,22 +468,23 @@ i945_miptree_layout_3d(struct intel_context *intel, } GLboolean -i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt, + uint32_t tiling) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: if (mt->compressed) - i945_miptree_layout_cube(intel, mt); + i945_miptree_layout_cube(intel, mt, tiling); else - i915_miptree_layout_cube(intel, mt); + i915_miptree_layout_cube(intel, mt, tiling); break; case GL_TEXTURE_3D: - i945_miptree_layout_3d(intel, mt); + i945_miptree_layout_3d(intel, mt, tiling); break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE_ARB: - i945_miptree_layout_2d(intel, mt); + i945_miptree_layout_2d(intel, mt, tiling); break; default: _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()"); diff --git a/i915/i915_texstate.c b/i915/i915_texstate.c index a37dd7f..32d4b30 100644 --- a/i915/i915_texstate.c +++ b/i915/i915_texstate.c @@ -185,8 +185,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I915_TEXREG_MS3] = (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) | - ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format | - MS3_USE_FENCE_REGS); + ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format); + + if (intelObj->mt->region->tiling != I915_TILING_NONE) { + state[I915_TEXREG_MS3] |= MS3_TILED_SURFACE; + if (intelObj->mt->region->tiling == I915_TILING_Y) + state[I915_TEXREG_MS3] |= MS3_TILE_WALK; + } state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | diff --git a/i915/i915_vtbl.c b/i915/i915_vtbl.c index 1150046..9a723d3 100644 --- a/i915/i915_vtbl.c +++ b/i915/i915_vtbl.c @@ -42,6 +42,7 @@ #include "intel_regions.h" #include "intel_tris.h" #include "intel_fbo.h" +#include "intel_chipset.h" #include "i915_reg.h" #include "i915_context.h" @@ -175,7 +176,7 @@ i915_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH(20, IGNORE_CLIPRECTS); + BEGIN_BATCH(17, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | @@ -199,14 +200,6 @@ i915_emit_invarient_state(struct intel_context *intel) CSB_TCB(3, 3) | CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); - OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); - /* Need to initialize this to zero. */ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); @@ -224,11 +217,6 @@ i915_emit_invarient_state(struct intel_context *intel) OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ OUT_BATCH(0); - - /* Don't support twosided stencil yet */ - OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); - OUT_BATCH(0); - ADVANCE_BATCH(); } @@ -262,6 +250,9 @@ get_state_size(struct i915_hw_state *state) if (dirty & I915_UPLOAD_INVARIENT) sz += 30 * 4; + if (dirty & I915_UPLOAD_RASTER_RULES) + sz += sizeof(state->RasterRules); + if (dirty & I915_UPLOAD_CTX) sz += sizeof(state->Ctx); @@ -370,6 +361,12 @@ i915_emit_state(struct intel_context *intel) i915_emit_invarient_state(intel); } + if (dirty & I915_UPLOAD_RASTER_RULES) { + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n"); + emit(intel, state->RasterRules, sizeof(state->RasterRules)); + } + if (dirty & I915_UPLOAD_CTX) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); @@ -529,6 +526,23 @@ i915_destroy_context(struct intel_context *intel) _tnl_free_vertices(&intel->ctx); } +void +i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, + uint32_t buffer_id) +{ + state[0] = _3DSTATE_BUF_INFO_CMD; + state[1] = buffer_id; + + if (region != NULL) { + state[1] |= BUF_3D_PITCH(region->pitch * region->cpp); + + if (region->tiling != I915_TILING_NONE) { + state[1] |= BUF_3D_TILED_SURFACE; + if (region->tiling == I915_TILING_Y) + state[1] |= BUF_3D_TILE_WALK_Y; + } + } +} /** * Set the drawing regions for the color and depth/stencil buffers. @@ -562,21 +576,11 @@ i915_state_draw_region(struct intel_context *intel, /* * Set stride/cpp values */ - if (color_region) { - state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], + color_region, BUF_3D_ID_COLOR_BACK); - if (depth_region) { - state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], + depth_region, BUF_3D_ID_DEPTH); /* * Compute/set I915_DESTREG_DV1 value @@ -604,6 +608,14 @@ i915_state_draw_region(struct intel_context *intel, } } + /* This isn't quite safe, thus being hidden behind an option. When changing + * the value of this bit, the pipeline needs to be MI_FLUSHed. And it + * can only be set when a depth buffer is already defined. + */ + if (IS_945(intel->intelScreen->deviceID) && intel->use_early_z && + depth_region->tiling != I915_TILING_NONE) + value |= CLASSIC_EARLY_DEPTH; + if (depth_region && depth_region->cpp == 4) { value |= DEPTH_FRMT_24_FIXED_8_OTHER; } @@ -676,13 +688,6 @@ i915_assert_not_dirty( struct intel_context *intel ) assert(!dirty); } -static void -i915_note_unlock( struct intel_context *intel ) -{ - /* nothing */ -} - - void i915InitVtbl(struct i915_context *i915) { @@ -697,6 +702,5 @@ i915InitVtbl(struct i915_context *i915) i915->intel.vtbl.update_texture_state = i915UpdateTextureState; i915->intel.vtbl.flush_cmd = i915_flush_cmd; i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; - i915->intel.vtbl.note_unlock = i915_note_unlock; i915->intel.vtbl.finish_batch = intel_finish_vb; } diff --git a/i915/intel_pixel_read.c b/i915/intel_pixel_read.c deleted file mode 100644 index 56087aa..0000000 --- a/i915/intel_pixel_read.c +++ /dev/null @@ -1,306 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/enums.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_buffers.h" -#include "intel_regions.h" -#include "intel_pixel.h" -#include "intel_buffer_objects.h" - -/* For many applications, the new ability to pull the source buffers - * back out of the GTT and then do the packing/conversion operations - * in software will be as much of an improvement as trying to get the - * blitter and/or texture engine to do the work. - * - * This step is gated on private backbuffers. - * - * Obviously the frontbuffer can't be pulled back, so that is either - * an argument for blit/texture readpixels, or for blitting to a - * temporary and then pulling that back. - * - * When the destination is a pbo, however, it's not clear if it is - * ever going to be pulled to main memory (though the access param - * will be a good hint). So it sounds like we do want to be able to - * choose between blit/texture implementation on the gpu and pullback - * and cpu-based copying. - * - * Unless you can magically turn client memory into a PBO for the - * duration of this call, there will be a cpu-based copying step in - * any case. - */ - - -static GLboolean -do_texture_readpixels(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - struct intel_region *dest_region) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - intelScreenPrivate *screen = intel->intelScreen; - GLint pitch = pack->RowLength ? pack->RowLength : width; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int textureFormat; - GLenum glTextureFormat; - int destFormat, depthFormat, destPitch; - drm_clip_rect_t tmp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - - if (ctx->_ImageTransferState || - pack->SwapBytes || pack->LsbFirst || !pack->Invert) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); - return GL_FALSE; - } - - intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel)); - - if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: couldn't set dest %s/%s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(format)); - return GL_FALSE; - } - - LOCK_HARDWARE(intel); - - if (intel->driDrawable->numClipRects) { - intel->vtbl.install_meta_state(intel); - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE(intel); - SET_STATE(i830, state); - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } - - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; - - - /* Set the frontbuffer up as a large rectangular texture. - */ - intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat); - - - intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat); - - - /* Set the 3d engine to draw into the destination region: - */ - - intel->vtbl.meta_draw_region(intel, dest_region); - intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */ - - - /* Draw a single quad, no cliprects: - */ - intel->vtbl.meta_disable_cliprects(intel); - - intel->vtbl.draw_quad(intel, - 0, width, 0, height, - 0x00ff00ff, x, x + width, y, y + height); - - intel->vtbl.leave_meta_state(intel); - } - UNLOCK_HARDWARE(intel); - - intel_region_wait_fence(ctx, dest_region); /* required by GL */ - return GL_TRUE; -#endif - - return GL_FALSE; -} - - - - -static GLboolean -do_blit_readpixels(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, GLvoid * pixels) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *src = intel_readbuf_region(intel); - struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj); - GLuint dst_offset; - GLuint rowLength; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s\n", __FUNCTION__); - - if (!src) - return GL_FALSE; - - if (dst) { - /* XXX This validation should be done by core mesa: - */ - if (!_mesa_validate_pbo_access(2, pack, width, height, 1, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels"); - return GL_TRUE; - } - } - else { - /* PBO only for now: - */ - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s - not PBO\n", __FUNCTION__); - return GL_FALSE; - } - - - if (ctx->_ImageTransferState || - !intel_check_blit_format(src, format, type)) { - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s - bad format for blit\n", __FUNCTION__); - return GL_FALSE; - } - - if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) { - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: bad packing params\n", __FUNCTION__); - return GL_FALSE; - } - - if (pack->RowLength > 0) - rowLength = pack->RowLength; - else - rowLength = width; - - if (pack->Invert) { - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__); - return GL_FALSE; - } - else { - rowLength = -rowLength; - } - - /* XXX 64-bit cast? */ - dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height, - format, type, 0, 0, 0); - - - /* Although the blits go on the command buffer, need to do this and - * fire with lock held to guarentee cliprects are correct. - */ - intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - - if (intel->driDrawable->numClipRects) { - GLboolean all = (width * height * src->cpp == dst->Base.Size && - x == 0 && dst_offset == 0); - - dri_bo *dst_buffer = intel_bufferobj_buffer(intel, dst, - all ? INTEL_WRITE_FULL : - INTEL_WRITE_PART); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t rect; - drm_clip_rect_t src_rect; - int i; - - src_rect.x1 = dPriv->x + x; - src_rect.y1 = dPriv->y + dPriv->h - (y + height); - src_rect.x2 = src_rect.x1 + width; - src_rect.y2 = src_rect.y1 + height; - - - - for (i = 0; i < nbox; i++) { - if (!intel_intersect_cliprects(&rect, &src_rect, &box[i])) - continue; - - intelEmitCopyBlit(intel, - src->cpp, - src->pitch, src->buffer, 0, src->tiling, - rowLength, dst_buffer, dst_offset, GL_FALSE, - rect.x1, - rect.y1, - rect.x1 - src_rect.x1, - rect.y2 - src_rect.y2, - rect.x2 - rect.x1, rect.y2 - rect.y1, - GL_COPY); - } - } - UNLOCK_HARDWARE(intel); - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s - DONE\n", __FUNCTION__); - - return GL_TRUE; -} - -void -intelReadPixels(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, GLvoid * pixels) -{ - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - intelFlush(ctx); - - if (do_blit_readpixels - (ctx, x, y, width, height, format, type, pack, pixels)) - return; - - if (do_texture_readpixels - (ctx, x, y, width, height, format, type, pack, pixels)) - return; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); - - _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels); -} diff --git a/i915/intel_tris.c b/i915/intel_tris.c index 1d39278..a905455 100644 --- a/i915/intel_tris.c +++ b/i915/intel_tris.c @@ -1255,11 +1255,9 @@ intel_meta_draw_poly(struct intel_context *intel, { union fi *vb; GLint i; - GLboolean was_locked = intel->locked; unsigned int saved_vertex_size = intel->vertex_size; - if (!was_locked) - LOCK_HARDWARE(intel); + LOCK_HARDWARE(intel); intel->vertex_size = 6; @@ -1283,8 +1281,7 @@ intel_meta_draw_poly(struct intel_context *intel, intel->vertex_size = saved_vertex_size; - if (!was_locked) - UNLOCK_HARDWARE(intel); + UNLOCK_HARDWARE(intel); } static void |