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/*
* Copyright (c) 2010 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @file api-teximage.c
*
* Tests GL_EXT_texture_integer's error behavior with glTexImage2D().
*
* The GL_EXT_texture_integer spec doesn't specify how glDrawPixels
* with an integer format is supposed to work. glDrawPixels generally
* generates fragments for a fragment shader with the gl_Color from
* the immediate data in the DrawPixels call. However, with
* GL_EXT_texture_integer formats, the immediate data is now integer
* despite gl_Color being a floating-point vec4, and the spec for
* other cases of possible integer-versus-float conflicts resolves
* that the results are undefined. It doesn't specify any particular
* conversion specific to drawpixels.
*
* In particular, in order for glDrawPixels of integer to be actually
* useful to a user, it needs to put integer values into the fragment
* shader without conversion, and there's no defined way to map the
* DrawPixels input to some user-defined (integer) fragment shader
* input.
*
* The GL 3.0 specification adds the following additional text in
* section 3.7.4 ("Rasterization of Pixel Rectangles) on page 151 of
* the GL 3.0 specification:
*
* "If format contains integer components, as shown in
* table 3.6, an INVALID OPERATION error is generated."
*
* The NVIDIA driver, which exposes both 3.0 and
* GL_EXT_texture_integer, follows this behavior. Resolve that this
* behavior is a correction to the GL_EXT_texture_integer
* specification and check that impleentations follow that.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 10;
config.window_height = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
static const int black[4] = {0, 0, 0, 0};
static const float green[4] = {0, 1, 0, 0};
bool pass = GL_TRUE;
/* We don't have to do an integer FBO for this test, because
* no error is specified in the non-integer FBO case:
*
* "Results of rasterization are undefined if any of the
* selected draw buffers of the draw framebuffer have an
* integer format and no fragment shader is active. "
*/
glClearColor(0.0, 1.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, black);
pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
/* The text in GL 3.0 specification banning
* glDrawPixels(integer format) precedes the restriction from
* GL_EXT_texture_integer which is still included in that
* section:
*
* "If format is one of the integer component formats as
* defined in table 3.6 and type is FLOAT, the error
* INVALID ENUM occurs."
*
* Based on this, we test for GL_INVALID_OPERATION even for FLOAT.
*/
glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_FLOAT, black);
pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
/* Make sure that we really didn't render anything. */
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass;
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_EXT_texture_integer");
}
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