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path: root/tests/spec/ati_fragment_shader/error14-invalidmod.c
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/*
 * Copyright © 2017 Miklós Máté
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/** Paragraph 14 of the Errors section:
 *
 * The error INVALID_ENUM is generated if <dstMod> passed to
 * ColorFragmentOp[1..3]ATI or AlphaFragmentOp[1..3]ATI contains
 * multiple mutually exclusive modifier bits, not counting
 * SATURATE_BIT_ATI.
 */

#include "piglit-util-gl.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 10;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;

PIGLIT_GL_TEST_CONFIG_END

enum piglit_result
piglit_display(void)
{
	/* UNREACHED */
	return PIGLIT_FAIL;
}

#define check_enum_error(en) if (!piglit_check_gl_error(GL_INVALID_ENUM)) \
	{ printf("Enum %s 0x%x not rejected\n", piglit_get_gl_enum_name(en), en); pass = false; }
#define check_enum_good(en) if (!piglit_check_gl_error(GL_NO_ERROR)) \
	{ printf("Enum %s 0x%x rejected\n", piglit_get_gl_enum_name(en), en); pass = false; }

bool
try_enum(unsigned e)
{
	bool pass = true;

	glBeginFragmentShaderATI();
	pass &= piglit_check_gl_error(GL_NO_ERROR);
	glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, e,
			GL_REG_0_ATI, GL_NONE, GL_NONE);
	check_enum_error(e);

	glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, e,
			GL_REG_0_ATI, GL_NONE, GL_NONE);
	check_enum_error(e);
	glEndFragmentShaderATI();
	/* All instructions were invalid, so the shader should be empty,
	 * which is invalid
	 */
	pass &= piglit_check_gl_error(GL_INVALID_OPERATION);

	/* TODO check fragment ops with more arguments? */

	return pass;
}

static const unsigned enums[] = {
	GL_2X_BIT_ATI | GL_4X_BIT_ATI,
	GL_2X_BIT_ATI | GL_8X_BIT_ATI,
	GL_2X_BIT_ATI | GL_HALF_BIT_ATI,
	GL_2X_BIT_ATI | GL_QUARTER_BIT_ATI,
	GL_2X_BIT_ATI | GL_EIGHTH_BIT_ATI,
	GL_4X_BIT_ATI | GL_8X_BIT_ATI,
	GL_4X_BIT_ATI | GL_HALF_BIT_ATI,
	GL_4X_BIT_ATI | GL_QUARTER_BIT_ATI,
	GL_4X_BIT_ATI | GL_EIGHTH_BIT_ATI,
	GL_8X_BIT_ATI | GL_HALF_BIT_ATI,
	GL_8X_BIT_ATI | GL_QUARTER_BIT_ATI,
	GL_8X_BIT_ATI | GL_EIGHTH_BIT_ATI,
	GL_HALF_BIT_ATI | GL_QUARTER_BIT_ATI,
	GL_HALF_BIT_ATI | GL_EIGHTH_BIT_ATI,
	GL_QUARTER_BIT_ATI | GL_EIGHTH_BIT_ATI,
};

bool try_compatible_enum(unsigned e)
{
	bool pass = true;

	glBeginFragmentShaderATI();
	pass &= piglit_check_gl_error(GL_NO_ERROR);
	glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, e,
			GL_REG_0_ATI, GL_NONE, GL_NONE);
	check_enum_good(e);

	glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, e,
			GL_REG_0_ATI, GL_NONE, GL_NONE);
	check_enum_good(e);
	glEndFragmentShaderATI();
	pass &= piglit_check_gl_error(GL_NO_ERROR);

	/* TODO check fragment ops with more arguments? */

	return pass;
}

static const unsigned good_enums[] = {
	GL_2X_BIT_ATI | GL_SATURATE_BIT_ATI,
	GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI,
	GL_8X_BIT_ATI | GL_SATURATE_BIT_ATI,
	GL_HALF_BIT_ATI | GL_SATURATE_BIT_ATI,
	GL_QUARTER_BIT_ATI | GL_SATURATE_BIT_ATI,
	GL_EIGHTH_BIT_ATI | GL_SATURATE_BIT_ATI,
};

void
piglit_init(int argc, char **argv)
{
	unsigned i;
	bool pass = true;

	piglit_require_extension("GL_ATI_fragment_shader");

	for (i=0; i<ARRAY_SIZE(enums); i++) {
		if (!try_enum(enums[i]))
			pass = false;
		if (!try_enum(enums[i] | GL_SATURATE_BIT_ATI))
			pass = false;
	}

	/* test that all the mods are compatible with SATURATE */
	for (i=0; i<ARRAY_SIZE(good_enums); i++)
		if (!try_compatible_enum(good_enums[i]))
			pass = false;

	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}