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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file teximage-multisample.c
*
* Section 3.8.4(TEXTURING) From GL spec 3.2 core:
* Function added 'glTexImage3DMultisample'.
*
* For TexImage3DMultisample target must be TEXTURE_2D_MULTISAMPLE_ARRAY
* or PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.supports_gl_core_version = 31;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char **argv)
{
bool pass = true;
GLuint textures[3];
if(piglit_get_gl_version() < 32) {
piglit_require_extension("GL_ARB_texture_multisample");
}
glGenTextures(3, textures);
/* Pass a Texture Multisample 3D Array */
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures[0]);
glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGB,
1024, 1024, 4, GL_FALSE);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
/* Pass a Proxy Texture 3D Multisample Array */
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures[1]);
glTexImage3DMultisample(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGB,
1024, 1024, 4, GL_FALSE);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
/* Pass an Invalid Enum */
glBindTexture(GL_TEXTURE_2D, textures[2]);
glTexImage3DMultisample(GL_TEXTURE_2D, 4, GL_RGB,
1024, 1024, 4, GL_FALSE);
pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
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