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/* © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl-common.h"
/**
* @file getactiveuniform-beginend.c
*
* Tests for a missing error condition in Mesa:
*
* "Executing any other GL command between the execution of Begin
* and the corresponding execution of End results in the error
* INVALID OPERATION."
*/
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 32;
config.window_height = 32;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
/* Not reached */
return PIGLIT_FAIL;
}
const char *vs_source =
"uniform vec4 u;\n"
"void main()\n"
"{\n"
" gl_Position = u;\n"
"}\n";
void
piglit_init(int argc, char **argv)
{
GLuint vs, prog;
char name[4];
GLint size, len;
GLenum type;
piglit_require_vertex_shader();
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
prog = piglit_link_simple_program(vs, 0);
glUseProgram(prog);
if (!vs || !prog)
piglit_report_result(PIGLIT_FAIL);
glGetActiveUniformARB(prog, 0, sizeof(name), &len, &size, &type, name);
if (!piglit_check_gl_error(0))
piglit_report_result(PIGLIT_FAIL);
glBegin(GL_TRIANGLES);
glGetActiveUniformARB(prog, 0, sizeof(name), &len, &size, &type, name);
glEnd();
if (!piglit_check_gl_error(GL_INVALID_OPERATION))
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(PIGLIT_PASS);
}
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