1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file sso-user-varying-02.c
* Test separate shader objects with user-defined varyings.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char vs_text[] =
"varying vec4 color;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" color = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n"
;
static const char fs_text[] =
"varying vec4 color;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n"
;
GLuint prog[2];
enum piglit_result
piglit_display(void)
{
enum piglit_result result = PIGLIT_PASS;
float junk[4];
glClear(GL_COLOR_BUFFER_BIT);
glUseShaderProgramEXT(GL_VERTEX_SHADER, prog[0]);
glUseShaderProgramEXT(GL_FRAGMENT_SHADER, prog[1]);
piglit_draw_rect(10, 10, 10, 10);
/* The result is undefined (and in particular we may find
* green since so many other tests happen to load our
* registers with green), but the GPU shouldn't hang.
* So we read the value, but don't test it for anything.
*/
glReadPixels(15, 15, 1, 1, GL_RGBA, GL_FLOAT, junk);
if (!piglit_automatic)
piglit_present_results();
return result;
}
void
piglit_init(int argc, char **argv)
{
GLboolean try_to_render;
piglit_require_gl_version(20);
piglit_require_extension("GL_EXT_separate_shader_objects");
glClearColor(0.3, 0.3, 0.3, 0.0);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
prog[0] = glCreateShaderProgramEXT(GL_VERTEX_SHADER, vs_text);
prog[1] = glCreateShaderProgramEXT(GL_FRAGMENT_SHADER, fs_text);
/* Don't try to render if either program failed to link. The
* GL_EXT_separate_shader_obejcts spec is really vague about whether
* or not linking will fail here.
*/
printf("Checking link result for vertex shader...\n");
try_to_render = piglit_link_check_status_quiet(prog[0]);
printf("Checking link result for fragment shader...\n");
try_to_render = piglit_link_check_status_quiet(prog[1])
&& try_to_render;
if (!try_to_render)
piglit_report_result(PIGLIT_PASS);
}
|