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/*
* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 100;
config.window_height = 130;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(14);
}
static void rotate_colors(float *array)
{
unsigned i;
float tmp[3];
for (i = 0; i < 3; i++) {
memcpy(tmp, array + i*5 + 2, 12);
memcpy(array + i*5 + 2, array + i*5 + 17, 12);
memcpy(array + i*5 + 17, array + i*5 + 32, 12);
memcpy(array + i*5 + 32, array + i*5 + 47, 12);
memcpy(array + i*5 + 47, tmp, 12);
}
}
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
float array[] = {
10, 10, 1, 0, 0,
27, 10, 1, 0, 0,
10, 30, 1, 0, 0,
30, 10, 0, 1, 0,
47, 10, 0, 1, 0,
30, 30, 0, 1, 0,
50, 10, 0, 0, 1,
67, 10, 0, 0, 1,
50, 30, 0, 0, 1,
70, 10, 1, 0, 1,
87, 10, 1, 0, 1,
70, 30, 1, 0, 1
};
float seccol[] = {
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
0.2, 0.2, 0.2,
};
float c0[] = {1, 0.2, 0.2};
float c1[] = {0.2, 1, 0.2};
float c2[] = {0.2, 0.2, 1};
float c3[] = {1, 0.2, 1};
short indices[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
};
int i, j;
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
printf("From bottom to top:\n");
glEnable(GL_COLOR_SUM);
glLoadIdentity();
/* State change: Vertex arrays. */
glVertexPointer(2, GL_FLOAT, 20, array);
glColorPointer(3, GL_FLOAT, 20, array + 2);
glSecondaryColorPointer(3, GL_FLOAT, 0, seccol);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
/* The vertex array state should be preserved after glClear. */
glClear(GL_COLOR_BUFFER_BIT);
/* Draw. */
printf("DrawElements\n");
for (i = 0; i < 4; i++)
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, indices + i*3);
/* State change: Constant buffer. */
glTranslatef(0, 30, 0);
rotate_colors(array);
/* Draw. */
printf("DrawArrays\n");
for (i = 0; i < 4; i++)
glDrawArrays(GL_TRIANGLES, i*3, 3);
/* State change: Vertex arrays. */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
/* State change: Constant buffer. */
glTranslatef(0, 30, 0);
rotate_colors(array);
/* Draw. */
printf("Begin/End\n");
for (i = 0; i < 4; i++) {
glBegin(GL_TRIANGLES);
for (j = 0; j < 3; j++) {
glColor3fv(array + i*15 + j*5 + 2);
glSecondaryColor3fv(seccol);
glVertex2fv(array + i*15 + j*5);
}
glEnd();
}
/* State change: Constant buffer. */
glTranslatef(0, 30, 0);
rotate_colors(array);
/* Create display lists. */
for (i = 0; i < 4; i++) {
glNewList(i+1, GL_COMPILE);
glBegin(GL_TRIANGLES);
for (j = 0; j < 3; j++) {
glColor3fv(array + i*15 + j*5 + 2);
glSecondaryColor3fv(seccol);
glVertex2fv(array + i*15 + j*5);
}
glEnd();
glEndList();
}
/* Draw. */
printf("CallList\n");
for (i = 0; i < 4; i++) {
glCallList(i+1);
}
pass = pass && piglit_probe_pixel_rgb(15, 15, c0);
pass = pass && piglit_probe_pixel_rgb(35, 15, c1);
pass = pass && piglit_probe_pixel_rgb(55, 15, c2);
pass = pass && piglit_probe_pixel_rgb(75, 15, c3);
pass = pass && piglit_probe_pixel_rgb(15, 45, c1);
pass = pass && piglit_probe_pixel_rgb(35, 45, c2);
pass = pass && piglit_probe_pixel_rgb(55, 45, c3);
pass = pass && piglit_probe_pixel_rgb(75, 45, c0);
pass = pass && piglit_probe_pixel_rgb(15, 75, c2);
pass = pass && piglit_probe_pixel_rgb(35, 75, c3);
pass = pass && piglit_probe_pixel_rgb(55, 75, c0);
pass = pass && piglit_probe_pixel_rgb(75, 75, c1);
pass = pass && piglit_probe_pixel_rgb(15, 105, c3);
pass = pass && piglit_probe_pixel_rgb(35, 105, c0);
pass = pass && piglit_probe_pixel_rgb(55, 105, c1);
pass = pass && piglit_probe_pixel_rgb(75, 105, c2);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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