1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Chris Forbes <chrisf@ijw.co.nz>
*
*/
/*
* fbo-mrt-alphatest asserts correct behavior for alpha-testing of fragments
* when multiple color buffers are being rendered to. In particular, the alpha
* component of the first color output is used for the alpha test.
*
* This is important for deferred renderers which use alpha-test, and is a
* significant edge case for the i965 driver.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 21;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
GLuint fbo;
GLint prog;
GLuint color0, color1;
void
piglit_init(int argc, char **argv)
{
piglit_require_GLSL_version(130);
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenTextures(1, &color0);
glBindTexture(GL_TEXTURE_2D, color0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color0, 0);
glGenTextures(1, &color1);
glBindTexture(GL_TEXTURE_2D, color1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, color1, 0);
glDrawBuffers(2, buffers);
prog = piglit_build_simple_program(
"#version 130\n"
"in vec4 pos;\n"
"void main() {\n"
" gl_Position = pos;\n"
"}\n",
"#version 130\n"
"void main() {\n"
" float alpha = float(int(gl_FragCoord.x / 16 + gl_FragCoord.y / 16) % 2);\n"
" gl_FragData[0] = vec4(1.0, 0.0, 0.0, alpha);\n"
" gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n"
);
if (!piglit_check_gl_error(GL_NO_ERROR)) {
printf("Setup for test failed.\n");
piglit_report_result(PIGLIT_SKIP);
}
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
printf("Framebuffer not complete.\n");
piglit_report_result(PIGLIT_SKIP);
}
}
enum piglit_result
piglit_display(void)
{
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glClearColor(0,0,1,0);
glClear(GL_COLOR_BUFFER_BIT);
glAlphaFunc(GL_GEQUAL, 0.5f);
glEnable(GL_ALPHA_TEST);
glUseProgram(prog);
glViewport(0, 0, 64, 64);
piglit_draw_rect(-1, -1, 2, 2);
glDisable(GL_ALPHA_TEST);
/* visualize it */
glUseProgram(0);
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
glViewport(0, 0, 128, 64);
glClearColor(0,0,0.5,0);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, color0);
piglit_draw_rect_tex(-1, -1, 1, 2,
0, 0, 1, 1);
glBindTexture(GL_TEXTURE_2D, color1);
piglit_draw_rect_tex(0, -1, 1, 2,
0, 0, 1, 1);
glDisable(GL_TEXTURE_2D);
{
bool pass = true;
float red[] = {1,0,0};
float green[] = {0,1,0};
float blue[] = {0,0,1};
pass = piglit_probe_pixel_rgb(4, 4, blue) && pass;
pass = piglit_probe_pixel_rgb(12, 4, red) && pass;
pass = piglit_probe_pixel_rgb(64 + 4, 4, blue) && pass;
pass = piglit_probe_pixel_rgb(64 + 12, 4, green) && pass;
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
}
|