1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file glsl-fs-fragcoord.c
*
* Tests that gl_FragCoord produces the expected output in a fragment shader.
*/
#include "piglit-util-gl-common.h"
#define WIDTH 256
#define HEIGHT 256
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = WIDTH;
config.window_height = HEIGHT;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_ALPHA;
PIGLIT_GL_TEST_CONFIG_END
static GLint prog;
static int
create_fbo(unsigned width, unsigned height, GLuint *out_tex)
{
GLuint tex;
GLuint fb;
GLenum status;
GLenum internal_format = GL_RGBA;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
assert(glGetError() == 0);
glGenFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tex, 0);
assert(glGetError() == 0);
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
printf("FBO with 0x%04x texture is unsupported\n",
internal_format);
else
fprintf(stderr, "FBO with 0x%04x texture is incomplete"
" (0x%04x)\n",
internal_format, status);
glDeleteFramebuffersEXT(1, &fb);
glDeleteTextures(1, &tex);
piglit_report_result((status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
? PIGLIT_SKIP : PIGLIT_FAIL);
}
*out_tex = tex;
return fb;
}
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
int x, y;
GLuint fb, tex;
/* Draw the shader to the fbo. */
fb = create_fbo(WIDTH, HEIGHT, &tex);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glViewport(0, 0, WIDTH, HEIGHT);
glClearColor(1.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(prog);
piglit_draw_rect(-1, -1, 2, 2);
/* Draw the FBO to the screen. */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glViewport(0, 0, piglit_width, piglit_height);
glClearColor(0.0, 0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, tex);
glEnable(GL_TEXTURE_2D);
glUseProgram(0);
piglit_draw_rect_tex(-1, -1, 2, 2,
0, 0, 1, 1);
glDisable(GL_TEXTURE_2D);
glDeleteTextures(1, &tex);
glDeleteFramebuffersEXT(1, &fb);
assert(glGetError() == 0);
for (y = 0; y < piglit_height; y++) {
for (x = 0; x < piglit_width; x++) {
float color[3];
color[0] = x / 256.0;
color[1] = y / 256.0;
color[2] = 0;
pass &= piglit_probe_pixel_rgb(x, y, color);
if (!pass)
break;
}
}
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLint vs, fs;
piglit_require_gl_version(20);
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-mvp.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-fs-fragcoord.frag");
prog = piglit_link_simple_program(vs, fs);
}
|