1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* Copyright (c) 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Test that the VBO's buffers are unmapped before drawing.
* In particular, test the VMware svga Gallium driver.
*
* Brian Paul
* 18 Feb 2011
*/
#include "piglit-util.h"
#include "piglit-framework.h"
int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB;
int piglit_width = 100, piglit_height = 100;
enum piglit_result
piglit_display(void)
{
GLubyte image[8][8][4];
GLuint tex;
memset(image, 0x80, sizeof(image));
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0, 1, 0);
glBegin(GL_POINTS);
glVertex2f(-1, 0);
glEnd();
glBegin(GL_POINTS);
glVertex2f(0, 0);
glEnd();
glBegin(GL_POINTS);
glVertex2f(1, 0);
glEnd();
glFlush();
/* This call may cause a the internal VBO to be mapped and the
* glTexImage2D call which may do a DMA transfer may hit a path
* where we expect all VBOs to be unmapped.
*/
glColor3f(1, 0, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glutSwapBuffers();
return PIGLIT_SUCCESS;
}
void
piglit_init(int argc, char **argv)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2, 2, -2, 2, -1, 1);
}
|