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~ldeks/piglit
adsa-buffer-objects
adsa-framebuffers
adsa-textures
arb_direct_state_access
bitmap
dsa
gl-1.0-glean
glsl1
jenkins
ldeks
master
master-xml
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2018-05-10
glsl-uniform-initializer-7: Fixed uninitialized uniform.
Mathias Fröhlich
1
-1
/
+1
2018-05-09
shader_runner: Support PIGLIT_DEFAULT_SIZE env var
Jordan Justen
1
-4
/
+8
2018-04-27
shader_runner: allow compat profiles to be explicitly requested
Timothy Arceri
1
-6
/
+10
2018-04-25
shader_runner: add vertex attrib command for setting bindless texture handles
Karol Herbst
1
-0
/
+42
2018-04-17
glsl-max-vertex-attrib: fix shader and check for successful link
Timothy Arceri
1
-18
/
+4
2018-04-12
glsl-1.20: move the parameter out tests to glsl-1.20
Timothy Arceri
11
-393
/
+0
2018-04-12
glsl-1.10: rename function chain test and better test the inout param
Timothy Arceri
1
-60
/
+0
2018-04-04
fs-inout-index-two-level: remove unnecessary and incorrect varying
Nicolai Hähnle
1
-1
/
+0
2018-04-04
shader_tests: move input/output declarations above functions
Nicolai Hähnle
1
-2
/
+2
2018-04-04
add new indexing test with dynamic indexing of integer vector
Tapani Pälli
1
-0
/
+20
2018-02-26
glsl-fs-pointcoord: add additional FS inputs
Iago Toral Quiroga
2
-1
/
+14
2018-01-09
built-in-constants: check required GLSL versions for #extensions
Juan A. Suarez Romero
1
-1
/
+4
2018-01-03
Remove old ATI_fs test
Miklós Máté
2
-59
/
+0
2018-01-03
Remove GLenum string literals.
Fabian Bieler
1
-7
/
+3
2017-12-02
glsl: Fix Normalscale test.
Fabian Bieler
1
-1
/
+1
2017-12-02
shader_runner: Add color command.
Fabian Bieler
1
-0
/
+6
2017-12-02
shader_runner: Add simple 1D and 3D texture creation commands.
Fabian Bieler
1
-0
/
+16
2017-11-09
shaders: Test using a bound program after an unsuccessful relink
Neil Roberts
2
-0
/
+204
2017-10-31
util,shader_runner: random fixes for compatibility profile
Marek Olšák
1
-1
/
+1
2017-10-31
fp-fragment-position: use glGenTextures()
Brian Paul
1
-2
/
+4
2017-10-31
trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
Brian Paul
1
-4
/
+9
2017-10-24
mingw: build shader_runner with 2MB stack
Brian Paul
1
-0
/
+5
2017-10-18
shader_runner: don't use glMapNamedBufferRange
Nicolai Hähnle
1
-5
/
+6
2017-07-31
Remove MSVC build support.
Jose Fonseca
1
-8
/
+2
2017-05-22
shaders: set missing blue color to glsl-const-builtin-distance.shader_test
Samuel Pitoiset
1
-1
/
+1
2017-05-22
shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
Samuel Pitoiset
1
-1
/
+1
2017-05-22
parser_utils: do not overwrite value when no digits are found
Samuel Pitoiset
1
-6
/
+12
2017-05-22
shader_runner: only clear handles that are resident
Samuel Pitoiset
1
-4
/
+7
2017-05-22
shader_runner: clear resident handles before texture bindings
Samuel Pitoiset
1
-3
/
+3
2017-05-19
shader_runner: add support for setting resident handles to UBO
Samuel Pitoiset
1
-0
/
+6
2017-05-18
tests: mark KHR_no_error compatible tests
Timothy Arceri
8
-0
/
+8
2017-05-18
tests: mark KHR_no_error incompatible tests
Timothy Arceri
1
-0
/
+1
2017-05-18
shader_runner: mark as compatible with KHR_no_error testing
Timothy Arceri
1
-0
/
+1
2017-05-10
shader_runner: add "relative probe rect rgba" command
Nicolai Hähnle
1
-0
/
+12
2017-05-10
shader_runner: add "draw arrays instanced" command
Nicolai Hähnle
1
-20
/
+34
2017-05-05
shader_runner: add "draw instanced rect ortho" commands
Marek Olšák
1
-0
/
+24
2017-05-05
util: support instancing with piglit_draw_rect_custom
Marek Olšák
1
-2
/
+2
2017-04-28
shader_runner: clean up resident handles at exit time
Samuel Pitoiset
1
-0
/
+3
2017-04-11
shader_runner: add support for ARB_bindless_texture
Samuel Pitoiset
1
-0
/
+92
2017-03-31
shader_runner: Add support for "polygon mode"
Lyude
1
-0
/
+14
2017-03-06
shader_runner: make buffer large enough to fit any GL enum
Sandra Koroniewska
1
-1
/
+1
2017-02-18
glsl-shaders: test correct shader source is use on cache fallback
Timothy Arceri
2
-0
/
+184
2017-01-20
Test multiple inout parameters with arrays of arrays
Juan A. Suarez Romero
1
-1
/
+1
2017-01-20
Test multiple inout parameters with indirect array indexing
Juan A. Suarez Romero
2
-0
/
+71
2017-01-12
shader_runner: Fix MSVC build error.
Jose Fonseca
1
-1
/
+1
2016-12-19
Add a test for FDO bug #99154
Niels Ole Salscheider
1
-0
/
+22
2016-11-17
shaders/out-parameter-indexing: add a more complex indexing case
Nicolai Hähnle
1
-0
/
+49
2016-11-11
shader_runner: Check sscanf return value.
Vinson Lee
1
-1
/
+6
2016-11-11
shader_runner: Release FBOs at the end of every subtest run.
Francisco Jerez
1
-0
/
+17
2016-11-07
shader_runner: Fix texture rgbw on GLES.
Francisco Jerez
1
-1
/
+2
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