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diff --git a/tests/spec/ati_fragment_shader/error12-invalidsrc.c b/tests/spec/ati_fragment_shader/error12-invalidsrc.c
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+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** Paragraph 12 of the Errors section:
+ *
+ * The error INVALID_ENUM is generated if <coord> passed to
+ * PassTexCoordATI or <interp> passed to SampleMapATI is not a valid
+ * register or texture unit, or the register or texture unit is greater
+ * than the number of texture units available on the implementation.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
+
+#define check_enum_error(en) if (!piglit_check_gl_error(GL_INVALID_ENUM)) \
+ { printf("Enum %s 0x%x not rejected\n", piglit_get_gl_enum_name(en), en); pass = false; }
+
+bool
+try_enum(unsigned e)
+{
+ bool pass = true;
+
+ printf(" trying %s 0x%x\n", piglit_get_gl_enum_name(e), e);
+
+ glBeginFragmentShaderATI();
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glPassTexCoordATI(GL_REG_0_ATI, e, GL_SWIZZLE_STR_ATI);
+ check_enum_error(e);
+
+ glSampleMapATI(GL_REG_0_ATI, e, GL_SWIZZLE_STR_ATI);
+ check_enum_error(e);
+
+ /* note: Mesa requires at least 1 arith instruction per pass,
+ * but this is not in the spec */
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass;
+}
+
+/* Trying all possible enum values is overkill, only try ones that are
+ * used in fragment shaders, thus being common user errors.
+ * Note that some of them have the same numeric value.
+ */
+static const unsigned enums[] = {
+ GL_CON_0_ATI,
+ GL_CON_1_ATI,
+ GL_CON_2_ATI,
+ GL_CON_3_ATI,
+ GL_CON_4_ATI,
+ GL_CON_5_ATI,
+ GL_CON_6_ATI,
+ GL_CON_7_ATI,
+ GL_MOV_ATI,
+ GL_ADD_ATI,
+ GL_MUL_ATI,
+ GL_SUB_ATI,
+ GL_DOT3_ATI,
+ GL_DOT4_ATI,
+ GL_MAD_ATI,
+ GL_LERP_ATI,
+ GL_CND_ATI,
+ GL_CND0_ATI,
+ GL_DOT2_ADD_ATI,
+ GL_SECONDARY_INTERPOLATOR_ATI,
+ GL_SWIZZLE_STR_ATI,
+ GL_SWIZZLE_STQ_ATI,
+ GL_SWIZZLE_STR_DR_ATI,
+ GL_SWIZZLE_STQ_DQ_ATI,
+ GL_SWIZZLE_STRQ_ATI,
+ GL_SWIZZLE_STRQ_DQ_ATI,
+ GL_RED_BIT_ATI,
+ GL_GREEN_BIT_ATI,
+ GL_BLUE_BIT_ATI,
+ GL_2X_BIT_ATI,
+ GL_4X_BIT_ATI,
+ GL_8X_BIT_ATI,
+ GL_HALF_BIT_ATI,
+ GL_QUARTER_BIT_ATI,
+ GL_EIGHTH_BIT_ATI,
+ GL_SATURATE_BIT_ATI,
+ GL_COMP_BIT_ATI,
+ GL_NEGATE_BIT_ATI,
+ GL_BIAS_BIT_ATI,
+ GL_PRIMARY_COLOR_ARB,
+ GL_NONE,
+ GL_RED,
+ GL_GREEN,
+ GL_BLUE,
+ GL_ALPHA,
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+ int num_tex_coords;
+ unsigned i;
+ bool pass = true;
+
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ /* The spec lists texture coordinates up to GL_TEXTURE7_ARB.
+ * According to the above paragraph, when an implementation supports
+ * less than 8 texture coordinates
+ * glSampleMapATI(GL_REG_x_ATI, GL_TEXTURE7_ARB, ...) is invalid.
+ *
+ * Doom3 uses 6 textures and 6 texcoords, so an implementation
+ * that supports less than 6 texcoords is not able to run it. Let's
+ * fail if it's less than 6, and do some checks if it's less than 8.
+ */
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &num_tex_coords);
+ if (num_tex_coords < 6) {
+ printf("Max texture coordinate interpolators %d < 6 is not enough for ATI_fragment_shader\n", num_tex_coords);
+ piglit_report_result(PIGLIT_FAIL);
+ } else if (num_tex_coords < 8) {
+ if (!try_enum(GL_TEXTURE7_ARB))
+ pass = false;
+ }
+
+ /* Try some invalid enums */
+
+ for (i=0; i<ARRAY_SIZE(enums); i++)
+ if (!try_enum(enums[i]))
+ pass = false;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}