diff options
Diffstat (limited to 'tests/spec/ati_fragment_shader/error12-invalidsrc.c')
-rw-r--r-- | tests/spec/ati_fragment_shader/error12-invalidsrc.c | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/tests/spec/ati_fragment_shader/error12-invalidsrc.c b/tests/spec/ati_fragment_shader/error12-invalidsrc.c new file mode 100644 index 000000000..5e2a64119 --- /dev/null +++ b/tests/spec/ati_fragment_shader/error12-invalidsrc.c @@ -0,0 +1,163 @@ +/* + * Copyright © 2017 Miklós Máté + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** Paragraph 12 of the Errors section: + * + * The error INVALID_ENUM is generated if <coord> passed to + * PassTexCoordATI or <interp> passed to SampleMapATI is not a valid + * register or texture unit, or the register or texture unit is greater + * than the number of texture units available on the implementation. + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + +PIGLIT_GL_TEST_CONFIG_END + +enum piglit_result +piglit_display(void) +{ + /* UNREACHED */ + return PIGLIT_FAIL; +} + +#define check_enum_error(en) if (!piglit_check_gl_error(GL_INVALID_ENUM)) \ + { printf("Enum %s 0x%x not rejected\n", piglit_get_gl_enum_name(en), en); pass = false; } + +bool +try_enum(unsigned e) +{ + bool pass = true; + + printf(" trying %s 0x%x\n", piglit_get_gl_enum_name(e), e); + + glBeginFragmentShaderATI(); + pass &= piglit_check_gl_error(GL_NO_ERROR); + glPassTexCoordATI(GL_REG_0_ATI, e, GL_SWIZZLE_STR_ATI); + check_enum_error(e); + + glSampleMapATI(GL_REG_0_ATI, e, GL_SWIZZLE_STR_ATI); + check_enum_error(e); + + /* note: Mesa requires at least 1 arith instruction per pass, + * but this is not in the spec */ + glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, + GL_REG_1_ATI, GL_NONE, GL_NONE); + glEndFragmentShaderATI(); + + pass &= piglit_check_gl_error(GL_NO_ERROR); + + return pass; +} + +/* Trying all possible enum values is overkill, only try ones that are + * used in fragment shaders, thus being common user errors. + * Note that some of them have the same numeric value. + */ +static const unsigned enums[] = { + GL_CON_0_ATI, + GL_CON_1_ATI, + GL_CON_2_ATI, + GL_CON_3_ATI, + GL_CON_4_ATI, + GL_CON_5_ATI, + GL_CON_6_ATI, + GL_CON_7_ATI, + GL_MOV_ATI, + GL_ADD_ATI, + GL_MUL_ATI, + GL_SUB_ATI, + GL_DOT3_ATI, + GL_DOT4_ATI, + GL_MAD_ATI, + GL_LERP_ATI, + GL_CND_ATI, + GL_CND0_ATI, + GL_DOT2_ADD_ATI, + GL_SECONDARY_INTERPOLATOR_ATI, + GL_SWIZZLE_STR_ATI, + GL_SWIZZLE_STQ_ATI, + GL_SWIZZLE_STR_DR_ATI, + GL_SWIZZLE_STQ_DQ_ATI, + GL_SWIZZLE_STRQ_ATI, + GL_SWIZZLE_STRQ_DQ_ATI, + GL_RED_BIT_ATI, + GL_GREEN_BIT_ATI, + GL_BLUE_BIT_ATI, + GL_2X_BIT_ATI, + GL_4X_BIT_ATI, + GL_8X_BIT_ATI, + GL_HALF_BIT_ATI, + GL_QUARTER_BIT_ATI, + GL_EIGHTH_BIT_ATI, + GL_SATURATE_BIT_ATI, + GL_COMP_BIT_ATI, + GL_NEGATE_BIT_ATI, + GL_BIAS_BIT_ATI, + GL_PRIMARY_COLOR_ARB, + GL_NONE, + GL_RED, + GL_GREEN, + GL_BLUE, + GL_ALPHA, +}; + +void +piglit_init(int argc, char **argv) +{ + int num_tex_coords; + unsigned i; + bool pass = true; + + piglit_require_extension("GL_ATI_fragment_shader"); + + /* The spec lists texture coordinates up to GL_TEXTURE7_ARB. + * According to the above paragraph, when an implementation supports + * less than 8 texture coordinates + * glSampleMapATI(GL_REG_x_ATI, GL_TEXTURE7_ARB, ...) is invalid. + * + * Doom3 uses 6 textures and 6 texcoords, so an implementation + * that supports less than 6 texcoords is not able to run it. Let's + * fail if it's less than 6, and do some checks if it's less than 8. + */ + glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &num_tex_coords); + if (num_tex_coords < 6) { + printf("Max texture coordinate interpolators %d < 6 is not enough for ATI_fragment_shader\n", num_tex_coords); + piglit_report_result(PIGLIT_FAIL); + } else if (num_tex_coords < 8) { + if (!try_enum(GL_TEXTURE7_ARB)) + pass = false; + } + + /* Try some invalid enums */ + + for (i=0; i<ARRAY_SIZE(enums); i++) + if (!try_enum(enums[i])) + pass = false; + + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); +} |