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-rw-r--r--tests/spec/ati_fragment_shader/error05-passes.c140
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diff --git a/tests/spec/ati_fragment_shader/error05-passes.c b/tests/spec/ati_fragment_shader/error05-passes.c
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+++ b/tests/spec/ati_fragment_shader/error05-passes.c
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+/*
+ * Copyright © 2017 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** Paragraph 5 of the Errors section:
+ *
+ * The error INVALID_OPERATION is generated by PassTexCoordATI or
+ * SampleMapATI if two shader passes have already been specified, or if
+ * the same <dst> register is specified twice in the same pass.
+ */
+
+#include "piglit-util-gl.h"
+
+static struct piglit_gl_test_config *piglit_config;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ piglit_config = &config;
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
+
+static enum piglit_result
+too_many_passes(void *data)
+{
+ bool pass = true;
+
+ glBeginFragmentShaderATI();
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+ glEndFragmentShaderATI();
+
+ glBeginFragmentShaderATI();
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glPassTexCoordATI(GL_REG_0_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI);
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+ glEndFragmentShaderATI();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static enum piglit_result
+same_reg_written_twice(void *data)
+{
+ bool pass = true;
+
+ glBeginFragmentShaderATI();
+ glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+ /* note: Mesa requires at least 1 arith instruction,
+ * but this is not in the spec */
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ glBeginFragmentShaderATI();
+ glPassTexCoordATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+ /* note: Mesa requires at least 1 arith instruction,
+ * but this is not in the spec */
+ glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
+ GL_REG_1_ATI, GL_NONE, GL_NONE);
+ glEndFragmentShaderATI();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static const struct piglit_subtest subtests[] = {
+ {
+ "Too many passes",
+ "too-many-passes",
+ too_many_passes,
+ NULL
+ },
+ {
+ "Same reg written twice",
+ "same-reg-written-twice",
+ same_reg_written_twice,
+ NULL
+ },
+ {
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ }
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ATI_fragment_shader");
+
+ piglit_report_result(piglit_run_selected_subtests(subtests,
+ piglit_config->selected_subtests,
+ piglit_config->num_selected_subtests,
+ PIGLIT_SKIP));
+}