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-rw-r--r--tests/shaders/activeprogram-bad-program.c2
-rw-r--r--tests/shaders/activeprogram-get.c2
-rw-r--r--tests/shaders/ati-fs-bad-delete.c2
-rw-r--r--tests/shaders/attribute0.c2
-rw-r--r--tests/shaders/createshaderprogram-attached-shaders.c2
-rw-r--r--tests/shaders/createshaderprogram-bad-type.c2
-rw-r--r--tests/shaders/fp-abs-01.c2
-rw-r--r--tests/shaders/fp-abs-02.c2
-rw-r--r--tests/shaders/fp-condition_codes-01.c2
-rw-r--r--tests/shaders/fp-fog.c2
-rw-r--r--tests/shaders/fp-formats.c2
-rw-r--r--tests/shaders/fp-fragment-position.c2
-rw-r--r--tests/shaders/fp-incomplete-tex.c2
-rw-r--r--tests/shaders/fp-indirections.c2
-rw-r--r--tests/shaders/fp-indirections2.c2
-rw-r--r--tests/shaders/fp-kil.c2
-rw-r--r--tests/shaders/fp-lit-mask.c2
-rw-r--r--tests/shaders/fp-lit-src-equals-dst.c2
-rw-r--r--tests/shaders/fp-long-alu.c2
-rw-r--r--tests/shaders/fp-rfl.c2
-rw-r--r--tests/shaders/fp-set-01.c2
-rw-r--r--tests/shaders/fp-set-02.c2
-rw-r--r--tests/shaders/fp-unpack-01.c2
-rw-r--r--tests/shaders/getuniform-01.c2
-rw-r--r--tests/shaders/getuniform-02.c2
-rw-r--r--tests/shaders/glsl-arb-fragment-coord-conventions-define.c2
-rw-r--r--tests/shaders/glsl-arb-fragment-coord-conventions.c2
-rw-r--r--tests/shaders/glsl-bindattriblocation.c2
-rw-r--r--tests/shaders/glsl-bug-22603.c2
-rw-r--r--tests/shaders/glsl-cos.c2
-rw-r--r--tests/shaders/glsl-deriv-varyings.c2
-rw-r--r--tests/shaders/glsl-derivs.c2
-rw-r--r--tests/shaders/glsl-dlist-getattriblocation.c2
-rw-r--r--tests/shaders/glsl-empty-vs-no-fs.c2
-rw-r--r--tests/shaders/glsl-explicit-location-01.c2
-rw-r--r--tests/shaders/glsl-explicit-location-02.c2
-rw-r--r--tests/shaders/glsl-explicit-location-03.c2
-rw-r--r--tests/shaders/glsl-explicit-location-04.c2
-rw-r--r--tests/shaders/glsl-explicit-location-05.c2
-rw-r--r--tests/shaders/glsl-fs-bug25902.c2
-rw-r--r--tests/shaders/glsl-fs-color-matrix.c2
-rw-r--r--tests/shaders/glsl-fs-discard-02.c2
-rw-r--r--tests/shaders/glsl-fs-exp2.c2
-rw-r--r--tests/shaders/glsl-fs-flat-color.c2
-rw-r--r--tests/shaders/glsl-fs-fogcolor-statechange.c2
-rw-r--r--tests/shaders/glsl-fs-fragcoord-zw-ortho.c2
-rw-r--r--tests/shaders/glsl-fs-fragcoord-zw-perspective.c2
-rw-r--r--tests/shaders/glsl-fs-fragcoord.c2
-rw-r--r--tests/shaders/glsl-fs-loop-nested.c2
-rw-r--r--tests/shaders/glsl-fs-loop.c2
-rw-r--r--tests/shaders/glsl-fs-mix-constant.c2
-rw-r--r--tests/shaders/glsl-fs-mix.c2
-rw-r--r--tests/shaders/glsl-fs-pointcoord.c2
-rw-r--r--tests/shaders/glsl-fs-raytrace-bug27060.c2
-rw-r--r--tests/shaders/glsl-fs-sampler-numbering.c2
-rw-r--r--tests/shaders/glsl-fs-shader-stencil-export.c2
-rw-r--r--tests/shaders/glsl-fs-sqrt-branch.c2
-rw-r--r--tests/shaders/glsl-fs-sqrt-zero.c2
-rw-r--r--tests/shaders/glsl-fs-texture2drect.c2
-rw-r--r--tests/shaders/glsl-fs-texturecube-2.c2
-rw-r--r--tests/shaders/glsl-fs-texturecube.c2
-rw-r--r--tests/shaders/glsl-fs-textureenvcolor-statechange.c2
-rw-r--r--tests/shaders/glsl-fs-user-varying-ff.c2
-rw-r--r--tests/shaders/glsl-fwidth.c2
-rw-r--r--tests/shaders/glsl-getactiveuniform-array-size.c2
-rw-r--r--tests/shaders/glsl-getactiveuniform-count.c2
-rw-r--r--tests/shaders/glsl-getactiveuniform-length.c2
-rw-r--r--tests/shaders/glsl-getattriblocation.c2
-rw-r--r--tests/shaders/glsl-invalid-asm-01.c2
-rw-r--r--tests/shaders/glsl-invalid-asm-02.c2
-rw-r--r--tests/shaders/glsl-kwin-blur-1.c2
-rw-r--r--tests/shaders/glsl-kwin-blur-2.c2
-rw-r--r--tests/shaders/glsl-light-model.c2
-rw-r--r--tests/shaders/glsl-link-bug30552.c2
-rw-r--r--tests/shaders/glsl-link-bug38015.c2
-rw-r--r--tests/shaders/glsl-link-empty-prog-01.c2
-rw-r--r--tests/shaders/glsl-link-empty-prog-02.c2
-rw-r--r--tests/shaders/glsl-link-initializer-03.c2
-rw-r--r--tests/shaders/glsl-link-test.c2
-rw-r--r--tests/shaders/glsl-lod-bias.c2
-rw-r--r--tests/shaders/glsl-mat-attribute.c2
-rw-r--r--tests/shaders/glsl-max-varyings.c2
-rw-r--r--tests/shaders/glsl-max-vertex-attrib.c2
-rw-r--r--tests/shaders/glsl-novertexdata.c2
-rw-r--r--tests/shaders/glsl-orangebook-ch06-bump.c2
-rw-r--r--tests/shaders/glsl-preprocessor-comments.c2
-rw-r--r--tests/shaders/glsl-reload-source.c2
-rw-r--r--tests/shaders/glsl-routing.c2
-rw-r--r--tests/shaders/glsl-sin.c2
-rw-r--r--tests/shaders/glsl-uniform-out-of-bounds.c2
-rw-r--r--tests/shaders/glsl-uniform-update.c2
-rw-r--r--tests/shaders/glsl-unused-varying.c2
-rw-r--r--tests/shaders/glsl-useprogram-displaylist.c2
-rw-r--r--tests/shaders/glsl-vs-arrays.c2
-rw-r--r--tests/shaders/glsl-vs-functions.c2
-rw-r--r--tests/shaders/glsl-vs-if-bool.c2
-rw-r--r--tests/shaders/glsl-vs-loop-nested.c2
-rw-r--r--tests/shaders/glsl-vs-loop.c2
-rw-r--r--tests/shaders/glsl-vs-mov-after-deref.c2
-rw-r--r--tests/shaders/glsl-vs-mvp-statechange.c2
-rw-r--r--tests/shaders/glsl-vs-normalscale.c2
-rw-r--r--tests/shaders/glsl-vs-point-size.c2
-rw-r--r--tests/shaders/glsl-vs-raytrace-bug26691.c2
-rw-r--r--tests/shaders/glsl-vs-sqrt-zero.c2
-rw-r--r--tests/shaders/glsl-vs-statechange-1.c2
-rw-r--r--tests/shaders/glsl-vs-texturematrix-1.c2
-rw-r--r--tests/shaders/glsl-vs-texturematrix-2.c2
-rw-r--r--tests/shaders/glsl-vs-user-varying-ff.c2
-rw-r--r--tests/shaders/gpu_shader4_attribs.c2
-rw-r--r--tests/shaders/link-mismatch-layout-01.c2
-rw-r--r--tests/shaders/link-mismatch-layout-02.c2
-rw-r--r--tests/shaders/link-mismatch-layout-03.c2
-rw-r--r--tests/shaders/link-unresolved-function.c2
-rw-r--r--tests/shaders/shader_runner.c2
-rw-r--r--tests/shaders/sso-simple.c2
-rw-r--r--tests/shaders/sso-uniforms-01.c2
-rw-r--r--tests/shaders/sso-uniforms-02.c2
-rw-r--r--tests/shaders/sso-user-varying-01.c2
-rw-r--r--tests/shaders/sso-user-varying-02.c2
-rw-r--r--tests/shaders/trinity-fp1.c2
-rw-r--r--tests/shaders/useprogram-flushverts-1.c2
-rw-r--r--tests/shaders/useprogram-flushverts-2.c2
-rw-r--r--tests/shaders/useprogram-inside-begin.c2
-rw-r--r--tests/shaders/useprogram-refcount-1.c2
-rw-r--r--tests/shaders/useshaderprogram-bad-program.c2
-rw-r--r--tests/shaders/useshaderprogram-bad-type.c2
-rw-r--r--tests/shaders/useshaderprogram-flushverts-1.c2
-rw-r--r--tests/shaders/vp-address-01.c2
-rw-r--r--tests/shaders/vp-address-02.c2
-rw-r--r--tests/shaders/vp-address-03.c2
-rw-r--r--tests/shaders/vp-address-04.c2
-rw-r--r--tests/shaders/vp-address-05.c2
-rw-r--r--tests/shaders/vp-address-06.c2
-rw-r--r--tests/shaders/vp-bad-program.c2
-rw-r--r--tests/shaders/vp-clipdistance-01.c2
-rw-r--r--tests/shaders/vp-clipdistance-02.c2
-rw-r--r--tests/shaders/vp-clipdistance-03.c2
-rw-r--r--tests/shaders/vp-clipdistance-04.c2
-rw-r--r--tests/shaders/vp-combined-image-units.c2
-rw-r--r--tests/shaders/vp-ignore-input.c2
-rw-r--r--tests/shaders/vp-max-array.c2
-rw-r--r--tests/shaders/vpfp-generic.cpp2
142 files changed, 142 insertions, 142 deletions
diff --git a/tests/shaders/activeprogram-bad-program.c b/tests/shaders/activeprogram-bad-program.c
index 34c53d948..b9160b496 100644
--- a/tests/shaders/activeprogram-bad-program.c
+++ b/tests/shaders/activeprogram-bad-program.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/activeprogram-get.c b/tests/shaders/activeprogram-get.c
index c2299c37c..bdc701447 100644
--- a/tests/shaders/activeprogram-get.c
+++ b/tests/shaders/activeprogram-get.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/ati-fs-bad-delete.c b/tests/shaders/ati-fs-bad-delete.c
index 55422bc06..7197f5cf1 100644
--- a/tests/shaders/ati-fs-bad-delete.c
+++ b/tests/shaders/ati-fs-bad-delete.c
@@ -32,7 +32,7 @@
* shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
128 /*window_width*/,
diff --git a/tests/shaders/attribute0.c b/tests/shaders/attribute0.c
index c04869903..d3bdf9c0c 100644
--- a/tests/shaders/attribute0.c
+++ b/tests/shaders/attribute0.c
@@ -27,7 +27,7 @@
* instead of using gl_Vertex.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/createshaderprogram-attached-shaders.c b/tests/shaders/createshaderprogram-attached-shaders.c
index e8df1c8ec..a1a105f79 100644
--- a/tests/shaders/createshaderprogram-attached-shaders.c
+++ b/tests/shaders/createshaderprogram-attached-shaders.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/createshaderprogram-bad-type.c b/tests/shaders/createshaderprogram-bad-type.c
index c15505bf5..5eace0878 100644
--- a/tests/shaders/createshaderprogram-bad-type.c
+++ b/tests/shaders/createshaderprogram-bad-type.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/fp-abs-01.c b/tests/shaders/fp-abs-01.c
index 3f97da8ee..d8ee25510 100644
--- a/tests/shaders/fp-abs-01.c
+++ b/tests/shaders/fp-abs-01.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/fp-abs-02.c b/tests/shaders/fp-abs-02.c
index 320118306..83b9e91eb 100644
--- a/tests/shaders/fp-abs-02.c
+++ b/tests/shaders/fp-abs-02.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/fp-condition_codes-01.c b/tests/shaders/fp-condition_codes-01.c
index 87ced6265..ababf1489 100644
--- a/tests/shaders/fp-condition_codes-01.c
+++ b/tests/shaders/fp-condition_codes-01.c
@@ -29,7 +29,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
/* One for the reference square and one for each possible condition code.
diff --git a/tests/shaders/fp-fog.c b/tests/shaders/fp-fog.c
index 9f92eb121..d52927143 100644
--- a/tests/shaders/fp-fog.c
+++ b/tests/shaders/fp-fog.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
static GLint prog = 0;
diff --git a/tests/shaders/fp-formats.c b/tests/shaders/fp-formats.c
index b1d44802a..63779ffbe 100644
--- a/tests/shaders/fp-formats.c
+++ b/tests/shaders/fp-formats.c
@@ -28,7 +28,7 @@
* (currently just alpha-only textures)
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/fp-fragment-position.c b/tests/shaders/fp-fragment-position.c
index b4bec9ddb..a3cbd8918 100644
--- a/tests/shaders/fp-fragment-position.c
+++ b/tests/shaders/fp-fragment-position.c
@@ -25,7 +25,7 @@
* Test fragment.position.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
200 /*window_width*/,
diff --git a/tests/shaders/fp-incomplete-tex.c b/tests/shaders/fp-incomplete-tex.c
index d95cc7c0d..665f7d739 100644
--- a/tests/shaders/fp-incomplete-tex.c
+++ b/tests/shaders/fp-incomplete-tex.c
@@ -26,7 +26,7 @@
* sampling an incomplete texture image yields (0,0,0,1).
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/fp-indirections.c b/tests/shaders/fp-indirections.c
index 03f9922ac..5f032b2f9 100644
--- a/tests/shaders/fp-indirections.c
+++ b/tests/shaders/fp-indirections.c
@@ -25,7 +25,7 @@
*
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/fp-indirections2.c b/tests/shaders/fp-indirections2.c
index fbabee45f..293c7c915 100644
--- a/tests/shaders/fp-indirections2.c
+++ b/tests/shaders/fp-indirections2.c
@@ -32,7 +32,7 @@
* indirection counts up to the reported native limit.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEXTURE_SIZE 32 /* Note: Hardcoded dependencies in texture_init and texture_follow */
diff --git a/tests/shaders/fp-kil.c b/tests/shaders/fp-kil.c
index 31d2d0200..117114a2a 100644
--- a/tests/shaders/fp-kil.c
+++ b/tests/shaders/fp-kil.c
@@ -25,7 +25,7 @@
* Test KIL instruction.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
200 /*window_width*/,
diff --git a/tests/shaders/fp-lit-mask.c b/tests/shaders/fp-lit-mask.c
index 4419ffaa9..217e0ee5b 100644
--- a/tests/shaders/fp-lit-mask.c
+++ b/tests/shaders/fp-lit-mask.c
@@ -25,7 +25,7 @@
* Test whether LIT honours the output mask.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
200 /*window_width*/,
diff --git a/tests/shaders/fp-lit-src-equals-dst.c b/tests/shaders/fp-lit-src-equals-dst.c
index ea3e2add4..052d02e86 100644
--- a/tests/shaders/fp-lit-src-equals-dst.c
+++ b/tests/shaders/fp-lit-src-equals-dst.c
@@ -29,7 +29,7 @@
* (Heavily based on fp-lit-mask.c)
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
200 /*window_width*/,
diff --git a/tests/shaders/fp-long-alu.c b/tests/shaders/fp-long-alu.c
index af799a84f..0f696f4e4 100644
--- a/tests/shaders/fp-long-alu.c
+++ b/tests/shaders/fp-long-alu.c
@@ -34,7 +34,7 @@
#include <stdlib.h>
#include <string.h>
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/fp-rfl.c b/tests/shaders/fp-rfl.c
index 58e1ce699..4c6449253 100644
--- a/tests/shaders/fp-rfl.c
+++ b/tests/shaders/fp-rfl.c
@@ -30,7 +30,7 @@
#include <time.h>
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define BOX_SIZE 8
diff --git a/tests/shaders/fp-set-01.c b/tests/shaders/fp-set-01.c
index e405bc3bc..a5280e9f9 100644
--- a/tests/shaders/fp-set-01.c
+++ b/tests/shaders/fp-set-01.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
/* One column for each possible combination of set-on results
diff --git a/tests/shaders/fp-set-02.c b/tests/shaders/fp-set-02.c
index 8147d675e..5b019b4a3 100644
--- a/tests/shaders/fp-set-02.c
+++ b/tests/shaders/fp-set-02.c
@@ -32,7 +32,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
typedef int (cmp_func)(float a, float b);
diff --git a/tests/shaders/fp-unpack-01.c b/tests/shaders/fp-unpack-01.c
index ffdfe5133..ef2e7d244 100644
--- a/tests/shaders/fp-unpack-01.c
+++ b/tests/shaders/fp-unpack-01.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
/* There are 128 possible values. These values a distributed into 3 color
diff --git a/tests/shaders/getuniform-01.c b/tests/shaders/getuniform-01.c
index b50cf77b1..e435e4925 100644
--- a/tests/shaders/getuniform-01.c
+++ b/tests/shaders/getuniform-01.c
@@ -29,7 +29,7 @@
* https://bugs.freedesktop.org/show_bug.cgi?id=29823
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/getuniform-02.c b/tests/shaders/getuniform-02.c
index 3f0b8ddc4..d4b1b54c6 100644
--- a/tests/shaders/getuniform-02.c
+++ b/tests/shaders/getuniform-02.c
@@ -26,7 +26,7 @@
* Brian Paul, 27 May 2011
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-arb-fragment-coord-conventions-define.c b/tests/shaders/glsl-arb-fragment-coord-conventions-define.c
index 9c5e2495b..405ccddeb 100644
--- a/tests/shaders/glsl-arb-fragment-coord-conventions-define.c
+++ b/tests/shaders/glsl-arb-fragment-coord-conventions-define.c
@@ -31,7 +31,7 @@
* when the extension is exposed.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-arb-fragment-coord-conventions.c b/tests/shaders/glsl-arb-fragment-coord-conventions.c
index 99953b088..0f9e71ed6 100644
--- a/tests/shaders/glsl-arb-fragment-coord-conventions.c
+++ b/tests/shaders/glsl-arb-fragment-coord-conventions.c
@@ -31,7 +31,7 @@
* Test ARB_fragment_coord_conventions extension.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-bindattriblocation.c b/tests/shaders/glsl-bindattriblocation.c
index b4e4a2e0e..8e8cc3e3d 100644
--- a/tests/shaders/glsl-bindattriblocation.c
+++ b/tests/shaders/glsl-bindattriblocation.c
@@ -39,7 +39,7 @@
* \author Brian Paul
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-bug-22603.c b/tests/shaders/glsl-bug-22603.c
index e0c86c61a..7d44fbd8b 100644
--- a/tests/shaders/glsl-bug-22603.c
+++ b/tests/shaders/glsl-bug-22603.c
@@ -30,7 +30,7 @@
*
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
800 /*window_width*/,
diff --git a/tests/shaders/glsl-cos.c b/tests/shaders/glsl-cos.c
index f0d9894c2..c7370fb9f 100644
--- a/tests/shaders/glsl-cos.c
+++ b/tests/shaders/glsl-cos.c
@@ -30,7 +30,7 @@
* Tests "cos" in both vertex and fragment shaders
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-deriv-varyings.c b/tests/shaders/glsl-deriv-varyings.c
index 8b2e8478f..d707fff05 100644
--- a/tests/shaders/glsl-deriv-varyings.c
+++ b/tests/shaders/glsl-deriv-varyings.c
@@ -28,7 +28,7 @@
* on varying values.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
static void compileLinkProg(void);
static void loadTex(void);
diff --git a/tests/shaders/glsl-derivs.c b/tests/shaders/glsl-derivs.c
index f2b0d533e..943af49a6 100644
--- a/tests/shaders/glsl-derivs.c
+++ b/tests/shaders/glsl-derivs.c
@@ -28,7 +28,7 @@
* on varyings after other math has been used on them.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
static void compileLinkProg(void);
static void loadTex(void);
diff --git a/tests/shaders/glsl-dlist-getattriblocation.c b/tests/shaders/glsl-dlist-getattriblocation.c
index c81e55d55..0490bfbf7 100644
--- a/tests/shaders/glsl-dlist-getattriblocation.c
+++ b/tests/shaders/glsl-dlist-getattriblocation.c
@@ -30,7 +30,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-empty-vs-no-fs.c b/tests/shaders/glsl-empty-vs-no-fs.c
index 361271185..4a6d19a1e 100644
--- a/tests/shaders/glsl-empty-vs-no-fs.c
+++ b/tests/shaders/glsl-empty-vs-no-fs.c
@@ -33,7 +33,7 @@
*
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
250 /*window_width*/,
diff --git a/tests/shaders/glsl-explicit-location-01.c b/tests/shaders/glsl-explicit-location-01.c
index 0fc31371b..ce39e73a0 100644
--- a/tests/shaders/glsl-explicit-location-01.c
+++ b/tests/shaders/glsl-explicit-location-01.c
@@ -31,7 +31,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-explicit-location-02.c b/tests/shaders/glsl-explicit-location-02.c
index 4bfb0b95f..28f357167 100644
--- a/tests/shaders/glsl-explicit-location-02.c
+++ b/tests/shaders/glsl-explicit-location-02.c
@@ -33,7 +33,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-explicit-location-03.c b/tests/shaders/glsl-explicit-location-03.c
index 67c5afd8d..18be4c626 100644
--- a/tests/shaders/glsl-explicit-location-03.c
+++ b/tests/shaders/glsl-explicit-location-03.c
@@ -31,7 +31,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-explicit-location-04.c b/tests/shaders/glsl-explicit-location-04.c
index fed35d6ed..c570f2616 100644
--- a/tests/shaders/glsl-explicit-location-04.c
+++ b/tests/shaders/glsl-explicit-location-04.c
@@ -28,7 +28,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-explicit-location-05.c b/tests/shaders/glsl-explicit-location-05.c
index 02a1c7be8..60ba27da1 100644
--- a/tests/shaders/glsl-explicit-location-05.c
+++ b/tests/shaders/glsl-explicit-location-05.c
@@ -32,7 +32,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-bug25902.c b/tests/shaders/glsl-fs-bug25902.c
index 13b8378ba..9efc59cf8 100644
--- a/tests/shaders/glsl-fs-bug25902.c
+++ b/tests/shaders/glsl-fs-bug25902.c
@@ -31,7 +31,7 @@
* in the GLSL path.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-color-matrix.c b/tests/shaders/glsl-fs-color-matrix.c
index 12e9f69f9..a63a3e249 100644
--- a/tests/shaders/glsl-fs-color-matrix.c
+++ b/tests/shaders/glsl-fs-color-matrix.c
@@ -29,7 +29,7 @@
* the same texture coordinate), but it reproduces a bug in the Mesa i915
* driver. See Meego bug #13005 (https://bugs.meego.com/show_bug.cgi?id=13005).
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-discard-02.c b/tests/shaders/glsl-fs-discard-02.c
index 09b4f7085..0ae9a7fae 100644
--- a/tests/shaders/glsl-fs-discard-02.c
+++ b/tests/shaders/glsl-fs-discard-02.c
@@ -32,7 +32,7 @@
* Tests that discarding fragments doesn't let early depth writes through.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-exp2.c b/tests/shaders/glsl-fs-exp2.c
index 3aeca0f69..cd8b863fc 100644
--- a/tests/shaders/glsl-fs-exp2.c
+++ b/tests/shaders/glsl-fs-exp2.c
@@ -30,7 +30,7 @@
* Tests that exp2 produces the expected output in a fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-flat-color.c b/tests/shaders/glsl-fs-flat-color.c
index af851b386..124ba1210 100644
--- a/tests/shaders/glsl-fs-flat-color.c
+++ b/tests/shaders/glsl-fs-flat-color.c
@@ -25,7 +25,7 @@
* \file glsl-fs-flat-color.c
* Test that gl_Color works correctly with GL_SHADE_MODEL of GL_FLAT
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-fogcolor-statechange.c b/tests/shaders/glsl-fs-fogcolor-statechange.c
index 3004591a5..2895d4a57 100644
--- a/tests/shaders/glsl-fs-fogcolor-statechange.c
+++ b/tests/shaders/glsl-fs-fogcolor-statechange.c
@@ -27,7 +27,7 @@
* execution.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-fragcoord-zw-ortho.c b/tests/shaders/glsl-fs-fragcoord-zw-ortho.c
index 0a9e40e25..0c90dfe5a 100644
--- a/tests/shaders/glsl-fs-fragcoord-zw-ortho.c
+++ b/tests/shaders/glsl-fs-fragcoord-zw-ortho.c
@@ -33,7 +33,7 @@
* with an orthographic projection
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
256 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-fragcoord-zw-perspective.c b/tests/shaders/glsl-fs-fragcoord-zw-perspective.c
index 962a55fc4..4a5131f08 100644
--- a/tests/shaders/glsl-fs-fragcoord-zw-perspective.c
+++ b/tests/shaders/glsl-fs-fragcoord-zw-perspective.c
@@ -33,7 +33,7 @@
* with a perspective projection.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
256 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-fragcoord.c b/tests/shaders/glsl-fs-fragcoord.c
index 8defe190a..928f2f084 100644
--- a/tests/shaders/glsl-fs-fragcoord.c
+++ b/tests/shaders/glsl-fs-fragcoord.c
@@ -30,7 +30,7 @@
* Tests that gl_FragCoord produces the expected output in a fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
256 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-loop-nested.c b/tests/shaders/glsl-fs-loop-nested.c
index 21fcbfa36..dc6deb19f 100644
--- a/tests/shaders/glsl-fs-loop-nested.c
+++ b/tests/shaders/glsl-fs-loop-nested.c
@@ -37,7 +37,7 @@
* This was conceived as a test case for freedesktop.org bug #25173.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-loop.c b/tests/shaders/glsl-fs-loop.c
index 98f3fc3f9..79d2390db 100644
--- a/tests/shaders/glsl-fs-loop.c
+++ b/tests/shaders/glsl-fs-loop.c
@@ -37,7 +37,7 @@
* This was conceived as a test case for freedesktop.org bug #25173.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-mix-constant.c b/tests/shaders/glsl-fs-mix-constant.c
index e690c3a56..1b41d3ca3 100644
--- a/tests/shaders/glsl-fs-mix-constant.c
+++ b/tests/shaders/glsl-fs-mix-constant.c
@@ -31,7 +31,7 @@
* all constant arguments.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-mix.c b/tests/shaders/glsl-fs-mix.c
index e1b4350ad..472db6e9e 100644
--- a/tests/shaders/glsl-fs-mix.c
+++ b/tests/shaders/glsl-fs-mix.c
@@ -30,7 +30,7 @@
* Tests that mix() produces the expected output in a fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-pointcoord.c b/tests/shaders/glsl-fs-pointcoord.c
index 368627293..00b34557a 100644
--- a/tests/shaders/glsl-fs-pointcoord.c
+++ b/tests/shaders/glsl-fs-pointcoord.c
@@ -42,7 +42,7 @@
#include <errno.h>
#include <sys/stat.h>
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
256 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-raytrace-bug27060.c b/tests/shaders/glsl-fs-raytrace-bug27060.c
index 0f718704e..a40f4e555 100644
--- a/tests/shaders/glsl-fs-raytrace-bug27060.c
+++ b/tests/shaders/glsl-fs-raytrace-bug27060.c
@@ -22,7 +22,7 @@
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "glsl-fs-raytrace-bug27060.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-fs-sampler-numbering.c b/tests/shaders/glsl-fs-sampler-numbering.c
index 0db99ff41..4f36e803a 100644
--- a/tests/shaders/glsl-fs-sampler-numbering.c
+++ b/tests/shaders/glsl-fs-sampler-numbering.c
@@ -31,7 +31,7 @@
* look up which gl texture unit is being used.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-shader-stencil-export.c b/tests/shaders/glsl-fs-shader-stencil-export.c
index edc88ec75..94d8333b3 100644
--- a/tests/shaders/glsl-fs-shader-stencil-export.c
+++ b/tests/shaders/glsl-fs-shader-stencil-export.c
@@ -29,7 +29,7 @@
*
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
256 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-sqrt-branch.c b/tests/shaders/glsl-fs-sqrt-branch.c
index c900e5eed..e32c7e48c 100644
--- a/tests/shaders/glsl-fs-sqrt-branch.c
+++ b/tests/shaders/glsl-fs-sqrt-branch.c
@@ -31,7 +31,7 @@
* containing a conditional branch. Catches a bug in the 965 driver.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-sqrt-zero.c b/tests/shaders/glsl-fs-sqrt-zero.c
index 61b6903bc..84e4186b7 100644
--- a/tests/shaders/glsl-fs-sqrt-zero.c
+++ b/tests/shaders/glsl-fs-sqrt-zero.c
@@ -30,7 +30,7 @@
* Tests that sqrt(0.0) in the FS produces 0.0.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-texture2drect.c b/tests/shaders/glsl-fs-texture2drect.c
index 3f38f1a40..294388c25 100644
--- a/tests/shaders/glsl-fs-texture2drect.c
+++ b/tests/shaders/glsl-fs-texture2drect.c
@@ -30,7 +30,7 @@
* Tests that we can access rectangular textures in the fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
50 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-texturecube-2.c b/tests/shaders/glsl-fs-texturecube-2.c
index 9030227bc..bdf88c4b9 100644
--- a/tests/shaders/glsl-fs-texturecube-2.c
+++ b/tests/shaders/glsl-fs-texturecube-2.c
@@ -31,7 +31,7 @@
* sampling.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#define SIZE 32
diff --git a/tests/shaders/glsl-fs-texturecube.c b/tests/shaders/glsl-fs-texturecube.c
index c03f12e04..6c3bb3897 100644
--- a/tests/shaders/glsl-fs-texturecube.c
+++ b/tests/shaders/glsl-fs-texturecube.c
@@ -30,7 +30,7 @@
* Tests that we can access cubemaps in the fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
120 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-textureenvcolor-statechange.c b/tests/shaders/glsl-fs-textureenvcolor-statechange.c
index 4e60d742f..1a89805ce 100644
--- a/tests/shaders/glsl-fs-textureenvcolor-statechange.c
+++ b/tests/shaders/glsl-fs-textureenvcolor-statechange.c
@@ -27,7 +27,7 @@
* program execution.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-fs-user-varying-ff.c b/tests/shaders/glsl-fs-user-varying-ff.c
index 24c60958f..e1143ab3a 100644
--- a/tests/shaders/glsl-fs-user-varying-ff.c
+++ b/tests/shaders/glsl-fs-user-varying-ff.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/glsl-fwidth.c b/tests/shaders/glsl-fwidth.c
index 0af9f07c2..75ed26ca0 100644
--- a/tests/shaders/glsl-fwidth.c
+++ b/tests/shaders/glsl-fwidth.c
@@ -28,7 +28,7 @@
*
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
400 /*window_width*/,
diff --git a/tests/shaders/glsl-getactiveuniform-array-size.c b/tests/shaders/glsl-getactiveuniform-array-size.c
index 29bc2e6fd..ddca59f87 100644
--- a/tests/shaders/glsl-getactiveuniform-array-size.c
+++ b/tests/shaders/glsl-getactiveuniform-array-size.c
@@ -30,7 +30,7 @@
* Tests that sqrt(0.0) in the VS produces 0.0.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-getactiveuniform-count.c b/tests/shaders/glsl-getactiveuniform-count.c
index 31b1cf948..edf3c3b0a 100644
--- a/tests/shaders/glsl-getactiveuniform-count.c
+++ b/tests/shaders/glsl-getactiveuniform-count.c
@@ -31,7 +31,7 @@
* GL_ACTIVE_UNIFORMS.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-getactiveuniform-length.c b/tests/shaders/glsl-getactiveuniform-length.c
index 37868ef5f..1217c89d4 100644
--- a/tests/shaders/glsl-getactiveuniform-length.c
+++ b/tests/shaders/glsl-getactiveuniform-length.c
@@ -31,7 +31,7 @@
* reflected in GL_ACTIVE_UNIFORM_MAX_LENGTH and the *length outvalue.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-getattriblocation.c b/tests/shaders/glsl-getattriblocation.c
index 2ad4da402..63ac35495 100644
--- a/tests/shaders/glsl-getattriblocation.c
+++ b/tests/shaders/glsl-getattriblocation.c
@@ -40,7 +40,7 @@
* \author Brian Paul
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-invalid-asm-01.c b/tests/shaders/glsl-invalid-asm-01.c
index ec7f74815..b658c6b1e 100644
--- a/tests/shaders/glsl-invalid-asm-01.c
+++ b/tests/shaders/glsl-invalid-asm-01.c
@@ -30,7 +30,7 @@
* (GL_ARB_vertex_program or GL_ARB_fragment_program) program. This test
* attempts to reproduce this failure using an assembly fragment program.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
static const char vs_text[] =
"void main() { gl_Position = gl_Vertex;"
diff --git a/tests/shaders/glsl-invalid-asm-02.c b/tests/shaders/glsl-invalid-asm-02.c
index e021ea7d7..313347dcd 100644
--- a/tests/shaders/glsl-invalid-asm-02.c
+++ b/tests/shaders/glsl-invalid-asm-02.c
@@ -30,7 +30,7 @@
* (GL_ARB_vertex_program or GL_ARB_fragment_program) program. This test
* attempts to reproduce this failure using an assembly vertex program.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
static const char fs_text[] =
"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
diff --git a/tests/shaders/glsl-kwin-blur-1.c b/tests/shaders/glsl-kwin-blur-1.c
index a05b44b61..32a6335b8 100644
--- a/tests/shaders/glsl-kwin-blur-1.c
+++ b/tests/shaders/glsl-kwin-blur-1.c
@@ -30,7 +30,7 @@
* with a 6 pixel blur radius (uses 7 varyings).
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-kwin-blur-2.c b/tests/shaders/glsl-kwin-blur-2.c
index 6600e8070..cbe3321d6 100644
--- a/tests/shaders/glsl-kwin-blur-2.c
+++ b/tests/shaders/glsl-kwin-blur-2.c
@@ -30,7 +30,7 @@
* with a 12 pixel blur radius (uses 13 varyings).
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-light-model.c b/tests/shaders/glsl-light-model.c
index 46e24951d..691f5bc74 100644
--- a/tests/shaders/glsl-light-model.c
+++ b/tests/shaders/glsl-light-model.c
@@ -34,7 +34,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-link-bug30552.c b/tests/shaders/glsl-link-bug30552.c
index a32e64c9b..1997d931a 100644
--- a/tests/shaders/glsl-link-bug30552.c
+++ b/tests/shaders/glsl-link-bug30552.c
@@ -27,7 +27,7 @@
* \author Vinson Lee <vlee@vmware.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-link-bug38015.c b/tests/shaders/glsl-link-bug38015.c
index 7adbc1912..d35c2a044 100644
--- a/tests/shaders/glsl-link-bug38015.c
+++ b/tests/shaders/glsl-link-bug38015.c
@@ -29,7 +29,7 @@
* \author Vinson Lee <vlee@vmware.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-link-empty-prog-01.c b/tests/shaders/glsl-link-empty-prog-01.c
index 11bb65cc5..890fe8e17 100644
--- a/tests/shaders/glsl-link-empty-prog-01.c
+++ b/tests/shaders/glsl-link-empty-prog-01.c
@@ -21,7 +21,7 @@
* IN THE SOFTWARE.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
64 /*window_width*/,
diff --git a/tests/shaders/glsl-link-empty-prog-02.c b/tests/shaders/glsl-link-empty-prog-02.c
index 266260c64..4ec119db1 100644
--- a/tests/shaders/glsl-link-empty-prog-02.c
+++ b/tests/shaders/glsl-link-empty-prog-02.c
@@ -53,7 +53,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
32 /*window_width*/,
diff --git a/tests/shaders/glsl-link-initializer-03.c b/tests/shaders/glsl-link-initializer-03.c
index c440a114e..345d6c4cc 100644
--- a/tests/shaders/glsl-link-initializer-03.c
+++ b/tests/shaders/glsl-link-initializer-03.c
@@ -34,7 +34,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-link-test.c b/tests/shaders/glsl-link-test.c
index e944cc7bf..f0f9e5534 100644
--- a/tests/shaders/glsl-link-test.c
+++ b/tests/shaders/glsl-link-test.c
@@ -28,7 +28,7 @@
* \author Ian Romanick
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-lod-bias.c b/tests/shaders/glsl-lod-bias.c
index fdca8f8c1..f21327fcf 100644
--- a/tests/shaders/glsl-lod-bias.c
+++ b/tests/shaders/glsl-lod-bias.c
@@ -30,7 +30,7 @@
* that all the image are the same.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
/* Pick the number of LODs to examine and the size of the texture so that the
* smallest LOD is the one where each of the 4x4 tiles in the checkerboard
diff --git a/tests/shaders/glsl-mat-attribute.c b/tests/shaders/glsl-mat-attribute.c
index fc4edc3ff..25fe1e550 100644
--- a/tests/shaders/glsl-mat-attribute.c
+++ b/tests/shaders/glsl-mat-attribute.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-max-varyings.c b/tests/shaders/glsl-max-varyings.c
index 3bab559d4..bfec02828 100644
--- a/tests/shaders/glsl-max-varyings.c
+++ b/tests/shaders/glsl-max-varyings.c
@@ -31,7 +31,7 @@
* GL_MAX_VARYING_FLOATS / 4.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#define MAX_VARYING 32
diff --git a/tests/shaders/glsl-max-vertex-attrib.c b/tests/shaders/glsl-max-vertex-attrib.c
index 9e2ac7484..19b4b582b 100644
--- a/tests/shaders/glsl-max-vertex-attrib.c
+++ b/tests/shaders/glsl-max-vertex-attrib.c
@@ -34,7 +34,7 @@
* \author Tapani Pälli <tapani.palli@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-novertexdata.c b/tests/shaders/glsl-novertexdata.c
index e8bbab4db..f4f319819 100644
--- a/tests/shaders/glsl-novertexdata.c
+++ b/tests/shaders/glsl-novertexdata.c
@@ -40,7 +40,7 @@
* \author Brian Paul
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-orangebook-ch06-bump.c b/tests/shaders/glsl-orangebook-ch06-bump.c
index a6e754056..59d513e24 100644
--- a/tests/shaders/glsl-orangebook-ch06-bump.c
+++ b/tests/shaders/glsl-orangebook-ch06-bump.c
@@ -31,7 +31,7 @@
* works correctly.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-preprocessor-comments.c b/tests/shaders/glsl-preprocessor-comments.c
index 307642235..8fe34fb8a 100644
--- a/tests/shaders/glsl-preprocessor-comments.c
+++ b/tests/shaders/glsl-preprocessor-comments.c
@@ -34,7 +34,7 @@
* https://bugs.freedesktop.org/show_bug.cgi?id=21707
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-reload-source.c b/tests/shaders/glsl-reload-source.c
index 6251bc849..fb0802d30 100644
--- a/tests/shaders/glsl-reload-source.c
+++ b/tests/shaders/glsl-reload-source.c
@@ -32,7 +32,7 @@
#include <stdio.h>
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-routing.c b/tests/shaders/glsl-routing.c
index 402ca4b34..a04c6d390 100644
--- a/tests/shaders/glsl-routing.c
+++ b/tests/shaders/glsl-routing.c
@@ -32,7 +32,7 @@
* with emphasis on linking vertex and fragment shaders
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
260 /*window_width*/,
diff --git a/tests/shaders/glsl-sin.c b/tests/shaders/glsl-sin.c
index d4d438512..1df03af6b 100644
--- a/tests/shaders/glsl-sin.c
+++ b/tests/shaders/glsl-sin.c
@@ -30,7 +30,7 @@
* Tests "sin" in both vertex and fragment shaders
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-uniform-out-of-bounds.c b/tests/shaders/glsl-uniform-out-of-bounds.c
index 56f1b747c..aa36c83fb 100644
--- a/tests/shaders/glsl-uniform-out-of-bounds.c
+++ b/tests/shaders/glsl-uniform-out-of-bounds.c
@@ -34,7 +34,7 @@
#include <stdarg.h>
#include <stdio.h>
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-uniform-update.c b/tests/shaders/glsl-uniform-update.c
index 6fbee5ce9..3a3ae2293 100644
--- a/tests/shaders/glsl-uniform-update.c
+++ b/tests/shaders/glsl-uniform-update.c
@@ -34,7 +34,7 @@
* catches a bug found in the 965 driver in an app I was writing.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-unused-varying.c b/tests/shaders/glsl-unused-varying.c
index 31986fedf..c629db256 100644
--- a/tests/shaders/glsl-unused-varying.c
+++ b/tests/shaders/glsl-unused-varying.c
@@ -34,7 +34,7 @@
* conditional in the fragment shader is required to trigger brw_wm_glsl.c.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-useprogram-displaylist.c b/tests/shaders/glsl-useprogram-displaylist.c
index 79e222d7e..9d06b4811 100644
--- a/tests/shaders/glsl-useprogram-displaylist.c
+++ b/tests/shaders/glsl-useprogram-displaylist.c
@@ -29,7 +29,7 @@
* called within a display list.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-arrays.c b/tests/shaders/glsl-vs-arrays.c
index b9aaf54e7..bf19dcaff 100644
--- a/tests/shaders/glsl-vs-arrays.c
+++ b/tests/shaders/glsl-vs-arrays.c
@@ -30,7 +30,7 @@
* Tests use of a temporary array as a source/destination in the VS.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-functions.c b/tests/shaders/glsl-vs-functions.c
index 29fa255f7..c02ef541c 100644
--- a/tests/shaders/glsl-vs-functions.c
+++ b/tests/shaders/glsl-vs-functions.c
@@ -33,7 +33,7 @@
* with jumps to function calls being wrong.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-if-bool.c b/tests/shaders/glsl-vs-if-bool.c
index 19c759203..dc1b2b110 100644
--- a/tests/shaders/glsl-vs-if-bool.c
+++ b/tests/shaders/glsl-vs-if-bool.c
@@ -30,7 +30,7 @@
* Tests that exp2 produces the expected output in a fragment shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-loop-nested.c b/tests/shaders/glsl-vs-loop-nested.c
index d5d5f239e..6701a90ba 100644
--- a/tests/shaders/glsl-vs-loop-nested.c
+++ b/tests/shaders/glsl-vs-loop-nested.c
@@ -37,7 +37,7 @@
* This was conceived as a test case for freedesktop.org bug #25173.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-loop.c b/tests/shaders/glsl-vs-loop.c
index a403bd0a9..70db940c0 100644
--- a/tests/shaders/glsl-vs-loop.c
+++ b/tests/shaders/glsl-vs-loop.c
@@ -37,7 +37,7 @@
* This was conceived as a test case for freedesktop.org bug #20171.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-mov-after-deref.c b/tests/shaders/glsl-vs-mov-after-deref.c
index 5880752cc..8cf8ef0a4 100644
--- a/tests/shaders/glsl-vs-mov-after-deref.c
+++ b/tests/shaders/glsl-vs-mov-after-deref.c
@@ -31,7 +31,7 @@
* regression introduced in the Mesa optimizer.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-mvp-statechange.c b/tests/shaders/glsl-vs-mvp-statechange.c
index 03c943baf..a2a299b8a 100644
--- a/tests/shaders/glsl-vs-mvp-statechange.c
+++ b/tests/shaders/glsl-vs-mvp-statechange.c
@@ -27,7 +27,7 @@
* reflected in program execution.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-normalscale.c b/tests/shaders/glsl-vs-normalscale.c
index 92460554c..180f483b9 100644
--- a/tests/shaders/glsl-vs-normalscale.c
+++ b/tests/shaders/glsl-vs-normalscale.c
@@ -30,7 +30,7 @@
* Tests that gl_NormalScale provides a correct value.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-point-size.c b/tests/shaders/glsl-vs-point-size.c
index bb4c705d5..7a020237d 100644
--- a/tests/shaders/glsl-vs-point-size.c
+++ b/tests/shaders/glsl-vs-point-size.c
@@ -33,7 +33,7 @@
* Bug #27250
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
32 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-raytrace-bug26691.c b/tests/shaders/glsl-vs-raytrace-bug26691.c
index 54eb350fd..77c3a638a 100644
--- a/tests/shaders/glsl-vs-raytrace-bug26691.c
+++ b/tests/shaders/glsl-vs-raytrace-bug26691.c
@@ -22,7 +22,7 @@
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "glsl-vs-raytrace-bug26691.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/glsl-vs-sqrt-zero.c b/tests/shaders/glsl-vs-sqrt-zero.c
index 9023aeabe..531cb883b 100644
--- a/tests/shaders/glsl-vs-sqrt-zero.c
+++ b/tests/shaders/glsl-vs-sqrt-zero.c
@@ -30,7 +30,7 @@
* Tests that sqrt(0.0) in the VS produces 0.0.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-statechange-1.c b/tests/shaders/glsl-vs-statechange-1.c
index 76d1a5d34..84733e417 100644
--- a/tests/shaders/glsl-vs-statechange-1.c
+++ b/tests/shaders/glsl-vs-statechange-1.c
@@ -33,7 +33,7 @@
* per draw call.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
50 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-texturematrix-1.c b/tests/shaders/glsl-vs-texturematrix-1.c
index 29f002f6e..b1ed0cd5e 100644
--- a/tests/shaders/glsl-vs-texturematrix-1.c
+++ b/tests/shaders/glsl-vs-texturematrix-1.c
@@ -30,7 +30,7 @@
* Tests that we can access gl_TextureMatrix[1] in the vertex shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-texturematrix-2.c b/tests/shaders/glsl-vs-texturematrix-2.c
index ea85c7dbb..f0bfea90d 100644
--- a/tests/shaders/glsl-vs-texturematrix-2.c
+++ b/tests/shaders/glsl-vs-texturematrix-2.c
@@ -32,7 +32,7 @@
* Compared to glsl-vs-texturematrix-1, this uses varying access of the array.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/glsl-vs-user-varying-ff.c b/tests/shaders/glsl-vs-user-varying-ff.c
index 4f5869336..3d91f9d93 100644
--- a/tests/shaders/glsl-vs-user-varying-ff.c
+++ b/tests/shaders/glsl-vs-user-varying-ff.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/gpu_shader4_attribs.c b/tests/shaders/gpu_shader4_attribs.c
index ce9475c6a..d9c0a9976 100644
--- a/tests/shaders/gpu_shader4_attribs.c
+++ b/tests/shaders/gpu_shader4_attribs.c
@@ -30,7 +30,7 @@
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/link-mismatch-layout-01.c b/tests/shaders/link-mismatch-layout-01.c
index 9688dc8d8..9fff30f15 100644
--- a/tests/shaders/link-mismatch-layout-01.c
+++ b/tests/shaders/link-mismatch-layout-01.c
@@ -31,7 +31,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/link-mismatch-layout-02.c b/tests/shaders/link-mismatch-layout-02.c
index 528a7d662..8e164e1f4 100644
--- a/tests/shaders/link-mismatch-layout-02.c
+++ b/tests/shaders/link-mismatch-layout-02.c
@@ -31,7 +31,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/link-mismatch-layout-03.c b/tests/shaders/link-mismatch-layout-03.c
index b71f1722b..0cf215bff 100644
--- a/tests/shaders/link-mismatch-layout-03.c
+++ b/tests/shaders/link-mismatch-layout-03.c
@@ -31,7 +31,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/link-unresolved-function.c b/tests/shaders/link-unresolved-function.c
index 32e1544a9..f6134e9aa 100644
--- a/tests/shaders/link-unresolved-function.c
+++ b/tests/shaders/link-unresolved-function.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index d28da8507..694f2d239 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -36,7 +36,7 @@
#else
#include <libgen.h>
#endif
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-vbo.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/sso-simple.c b/tests/shaders/sso-simple.c
index 783d4b7df..daa928918 100644
--- a/tests/shaders/sso-simple.c
+++ b/tests/shaders/sso-simple.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
70 /*window_width*/,
diff --git a/tests/shaders/sso-uniforms-01.c b/tests/shaders/sso-uniforms-01.c
index 745122832..777c0d18a 100644
--- a/tests/shaders/sso-uniforms-01.c
+++ b/tests/shaders/sso-uniforms-01.c
@@ -32,7 +32,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/sso-uniforms-02.c b/tests/shaders/sso-uniforms-02.c
index 791b5df2d..3f05d830d 100644
--- a/tests/shaders/sso-uniforms-02.c
+++ b/tests/shaders/sso-uniforms-02.c
@@ -31,7 +31,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/sso-user-varying-01.c b/tests/shaders/sso-user-varying-01.c
index 62238e392..1fcbaea9f 100644
--- a/tests/shaders/sso-user-varying-01.c
+++ b/tests/shaders/sso-user-varying-01.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/sso-user-varying-02.c b/tests/shaders/sso-user-varying-02.c
index 4eceb021c..af01e4543 100644
--- a/tests/shaders/sso-user-varying-02.c
+++ b/tests/shaders/sso-user-varying-02.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
30 /*window_width*/,
diff --git a/tests/shaders/trinity-fp1.c b/tests/shaders/trinity-fp1.c
index 277450fd0..b52aa1f5d 100644
--- a/tests/shaders/trinity-fp1.c
+++ b/tests/shaders/trinity-fp1.c
@@ -26,7 +26,7 @@
* \sa http://www.mail-archive.com/dri-devel%40lists.sourceforge.net/msg30180.html
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
200 /*window_width*/,
diff --git a/tests/shaders/useprogram-flushverts-1.c b/tests/shaders/useprogram-flushverts-1.c
index 5231c1bbf..8410894cf 100644
--- a/tests/shaders/useprogram-flushverts-1.c
+++ b/tests/shaders/useprogram-flushverts-1.c
@@ -31,7 +31,7 @@
* getting flushed correctly with the previous shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useprogram-flushverts-2.c b/tests/shaders/useprogram-flushverts-2.c
index 26fcc4340..eca9ba771 100644
--- a/tests/shaders/useprogram-flushverts-2.c
+++ b/tests/shaders/useprogram-flushverts-2.c
@@ -31,7 +31,7 @@
* getting flushed correctly with the previous shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useprogram-inside-begin.c b/tests/shaders/useprogram-inside-begin.c
index 26a705be0..21d309db0 100644
--- a/tests/shaders/useprogram-inside-begin.c
+++ b/tests/shaders/useprogram-inside-begin.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useprogram-refcount-1.c b/tests/shaders/useprogram-refcount-1.c
index 1aa4d0407..8d6cef8ef 100644
--- a/tests/shaders/useprogram-refcount-1.c
+++ b/tests/shaders/useprogram-refcount-1.c
@@ -34,7 +34,7 @@
* Bug #31194
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useshaderprogram-bad-program.c b/tests/shaders/useshaderprogram-bad-program.c
index cd26e799a..294357bc9 100644
--- a/tests/shaders/useshaderprogram-bad-program.c
+++ b/tests/shaders/useshaderprogram-bad-program.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useshaderprogram-bad-type.c b/tests/shaders/useshaderprogram-bad-type.c
index 5486aef5f..226b7a2a2 100644
--- a/tests/shaders/useshaderprogram-bad-type.c
+++ b/tests/shaders/useshaderprogram-bad-type.c
@@ -27,7 +27,7 @@
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/useshaderprogram-flushverts-1.c b/tests/shaders/useshaderprogram-flushverts-1.c
index c8983d018..95388869b 100644
--- a/tests/shaders/useshaderprogram-flushverts-1.c
+++ b/tests/shaders/useshaderprogram-flushverts-1.c
@@ -31,7 +31,7 @@
* vertices getting flushed correctly with the previous shader.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/vp-address-01.c b/tests/shaders/vp-address-01.c
index 9e37496b4..7211b983e 100644
--- a/tests/shaders/vp-address-01.c
+++ b/tests/shaders/vp-address-01.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
static const GLfloat attrib[] = {
diff --git a/tests/shaders/vp-address-02.c b/tests/shaders/vp-address-02.c
index cdd7dfd47..98712c9cc 100644
--- a/tests/shaders/vp-address-02.c
+++ b/tests/shaders/vp-address-02.c
@@ -33,7 +33,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
static const GLfloat attrib[] = {
diff --git a/tests/shaders/vp-address-03.c b/tests/shaders/vp-address-03.c
index 2a09b5534..2606fa76c 100644
--- a/tests/shaders/vp-address-03.c
+++ b/tests/shaders/vp-address-03.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-address-04.c b/tests/shaders/vp-address-04.c
index 26c39be93..b756bcfb5 100644
--- a/tests/shaders/vp-address-04.c
+++ b/tests/shaders/vp-address-04.c
@@ -33,7 +33,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
static const GLfloat attrib[] = {
diff --git a/tests/shaders/vp-address-05.c b/tests/shaders/vp-address-05.c
index 4b9cc3f38..bdb0c8984 100644
--- a/tests/shaders/vp-address-05.c
+++ b/tests/shaders/vp-address-05.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-address-06.c b/tests/shaders/vp-address-06.c
index 1ccfec209..ef058bacb 100644
--- a/tests/shaders/vp-address-06.c
+++ b/tests/shaders/vp-address-06.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-bad-program.c b/tests/shaders/vp-bad-program.c
index 757ea131c..c73982b2e 100644
--- a/tests/shaders/vp-bad-program.c
+++ b/tests/shaders/vp-bad-program.c
@@ -34,7 +34,7 @@
* Wine likes to do that to us to see how strict we are on the VP language.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
128 /*window_width*/,
diff --git a/tests/shaders/vp-clipdistance-01.c b/tests/shaders/vp-clipdistance-01.c
index 07e66641c..461024036 100644
--- a/tests/shaders/vp-clipdistance-01.c
+++ b/tests/shaders/vp-clipdistance-01.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-clipdistance-02.c b/tests/shaders/vp-clipdistance-02.c
index 7db65a9d6..a911dda2c 100644
--- a/tests/shaders/vp-clipdistance-02.c
+++ b/tests/shaders/vp-clipdistance-02.c
@@ -32,7 +32,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-clipdistance-03.c b/tests/shaders/vp-clipdistance-03.c
index 16dff27cf..74e36ef80 100644
--- a/tests/shaders/vp-clipdistance-03.c
+++ b/tests/shaders/vp-clipdistance-03.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-clipdistance-04.c b/tests/shaders/vp-clipdistance-04.c
index 4946e144f..5bca302e0 100644
--- a/tests/shaders/vp-clipdistance-04.c
+++ b/tests/shaders/vp-clipdistance-04.c
@@ -32,7 +32,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
#define TEST_ROWS 1
diff --git a/tests/shaders/vp-combined-image-units.c b/tests/shaders/vp-combined-image-units.c
index 20beb9934..3cbb41bd8 100644
--- a/tests/shaders/vp-combined-image-units.c
+++ b/tests/shaders/vp-combined-image-units.c
@@ -32,7 +32,7 @@
* by bug #25518.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
diff --git a/tests/shaders/vp-ignore-input.c b/tests/shaders/vp-ignore-input.c
index 4f0b8cd82..b5cc48f38 100644
--- a/tests/shaders/vp-ignore-input.c
+++ b/tests/shaders/vp-ignore-input.c
@@ -28,7 +28,7 @@
* writes a constant to gl_Position.
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
400 /*window_width*/,
diff --git a/tests/shaders/vp-max-array.c b/tests/shaders/vp-max-array.c
index dfbbd1080..8dc3880ab 100644
--- a/tests/shaders/vp-max-array.c
+++ b/tests/shaders/vp-max-array.c
@@ -28,7 +28,7 @@
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
diff --git a/tests/shaders/vpfp-generic.cpp b/tests/shaders/vpfp-generic.cpp
index b24559d5e..a0175b2ac 100644
--- a/tests/shaders/vpfp-generic.cpp
+++ b/tests/shaders/vpfp-generic.cpp
@@ -63,7 +63,7 @@
#include <vector>
extern "C" {
-#include "piglit-util.h"
+#include "piglit-util-gl-common.h"
}
using namespace std;