diff options
author | Brian Paul <brianp@vmware.com> | 2018-01-24 08:37:34 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2018-02-14 08:51:20 -0700 |
commit | e7eacdcd3e05f2edea47259d70d1582ce571e0ef (patch) | |
tree | 6d1c61f077fd5a69c84e1020ae62a51db6a18ed1 /tests | |
parent | 32d1460fb084ce720e5f22d2589392d9f4961a1e (diff) |
gl-2.0-shader-materials: test vertex shader with material attributes
Both with and without display lists.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/all.py | 1 | ||||
-rw-r--r-- | tests/spec/gl-2.0/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/gl-2.0/shader-materials.c | 141 |
3 files changed, 143 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index d2961f7cd..61d5faa23 100644 --- a/tests/all.py +++ b/tests/all.py @@ -973,6 +973,7 @@ with profile.test_list.group_manager( g(['gl-2.0-vertex-attr-0']) g(['gl-2.0-vertex-const-attr']) g(['gl-2.0-reuse_fragment_shader']) + g(['gl-2.0-shader-materials']) g(['attrib-assignments']) g(['getattriblocation-conventional']) g(['clip-flag-behavior']) diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt b/tests/spec/gl-2.0/CMakeLists.gl.txt index ce627998f..71aa7aa73 100644 --- a/tests/spec/gl-2.0/CMakeLists.gl.txt +++ b/tests/spec/gl-2.0/CMakeLists.gl.txt @@ -14,6 +14,7 @@ piglit_add_executable (gl-2.0-edgeflag edgeflag.c) piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c) piglit_add_executable (gl-2.0-large-point-fs large-point-fs.c) piglit_add_executable (gl-2.0-link-empty-prog glsl-link-empty-prog.c) +piglit_add_executable (gl-2.0-shader-materials shader-materials.c) piglit_add_executable (gl-2.0-two-sided-stencil two-sided-stencil.c) piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c) piglit_add_executable (gl-2.0-vertexattribpointer-size-3 vertexattribpointer-size-3.c) diff --git a/tests/spec/gl-2.0/shader-materials.c b/tests/spec/gl-2.0/shader-materials.c new file mode 100644 index 000000000..e1f807499 --- /dev/null +++ b/tests/spec/gl-2.0/shader-materials.c @@ -0,0 +1,141 @@ +/* + * Copyright 2018 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Test vertex shader with gl_FrontMaterial and per-vertex materials. + * + * When using a VS, per-vertex materials are not used. Instead, the global + * material coefficients are the ones accessed via the gl_Front/BackMaterial + * built-in uniforms. + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_compat_version = 20; + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; + config.khr_no_error_support = PIGLIT_NO_ERRORS; +PIGLIT_GL_TEST_CONFIG_END + + +/* VS: color = front ambient + front diffuse + two generic attributes */ +static const char *vs = + "attribute vec4 generic1, generic2; \n" + "void main()\n" + "{\n" + " gl_FrontColor = gl_FrontMaterial.ambient + \n" + " gl_FrontMaterial.diffuse + \n" + " generic1 + generic2; \n" + " gl_Position = ftransform(); \n" + "}\n"; + +static const char *fs = + "uniform bool draw_secondary;\n" + "void main()\n" + "{\n" + " gl_FragColor = gl_Color;\n" + "}\n"; + + +static int generic1_attr, generic2_attr; + + +static bool +test(bool use_dlist) +{ + static const float red[] = {1.0, 0.0, 0.0, 1.0}; + static const float green[] = {0.0, 1.0, 0.0, 1.0}; + static const float ambient[] = {0.0, 0.3, 0.5, 1.0}; + static const float diffuse[] = {0.0, 0.2, 0.3, 1.0}; + static const float generic1[] = { 0.2, 0.3, -0.4, 0.0}; + static const float generic2[] = {-0.2, 0.2, -0.4, 0.0}; + static const float pos[4][2] = { + { -1, -1 }, + { 1, -1 }, + { 1, 1 }, + { -1, 1 } + }; + GLuint list = 0; + bool pass = true; + + glClearColor(0.5, 0.5, 0.5, 0.5); + glClear(GL_COLOR_BUFFER_BIT); + + if (use_dlist) { + list = glGenLists(1); + glNewList(1, GL_COMPILE); + } + + /* These are the values picked up by gl_FrontMaterial.ambient, diffuse + */ + glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); + glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); + + glBegin(GL_TRIANGLE_FAN); + for (int i = 0; i < 4; i++) { + /* These material values should be ignored */ + glMaterialfv(GL_FRONT, GL_AMBIENT, red); + glMaterialfv(GL_FRONT, GL_DIFFUSE, red); + glVertexAttrib4fv(generic1_attr, generic1); + glVertexAttrib4fv(generic2_attr, generic2); + glVertex2fv(pos[i]); + } + glEnd(); + + if (use_dlist) { + glEndList(); + glCallList(list); + glDeleteLists(list, 1); + } + + pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, + green); + piglit_present_results(); + + if (!pass) { + printf("Fail while testing %s\n", + use_dlist ? "display list" : "immediate mode"); + } + + return pass; +} + + +enum piglit_result +piglit_display(void) +{ + bool pass = test(false); + pass = test(true) && pass; + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + + +void +piglit_init(int argc, char **argv) +{ + GLint prog = piglit_build_simple_program(vs, fs); + glUseProgram(prog); + + generic1_attr = glGetAttribLocation(prog, "generic1"); + generic2_attr = glGetAttribLocation(prog, "generic2"); +} |