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/* This file is part of GEGL
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2013 Carlos Zubieta (czubieta.dev@gmail.com)
*/
/* XXX: this file should be kept in sync with gegl-random. */
#define XPRIME 103423
#define YPRIME 101359
#define NPRIME 101111
#define RANDOM_DATA_SIZE (15083+15091+15101)
#define PRIME_SIZE 533
static inline int
_gegl_cl_random_int (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n)
{
unsigned long idx = x * XPRIME +
y * YPRIME * XPRIME +
n * NPRIME * YPRIME * XPRIME;
#define ROUNDS 3
/* 3 rounds gives a reasonably high cycle for */
/* our synthesized larger random set. */
unsigned long seed_idx = seed % (PRIME_SIZE - 1 - ROUNDS);
int prime0 = convert_int(cl_random_primes[seed_idx]),
prime1 = convert_int(cl_random_primes[seed_idx+1]),
prime2 = convert_int(cl_random_primes[seed_idx+2]);
int r0 = cl_random_data[idx % prime0],
r1 = cl_random_data[prime0 + (idx % (prime1))],
r2 = cl_random_data[prime0 + prime1 + (idx % (prime2))];
return r0 ^ r1 ^ r2;
}
int
gegl_cl_random_int (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n)
{
return _gegl_cl_random_int (cl_random_data, cl_random_primes,
seed, x, y, z, n);
}
int
gegl_cl_random_int_range (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n,
int min,
int max)
{
int ret = _gegl_cl_random_int (cl_random_data, cl_random_primes,
seed, x, y, z, n);
return (ret % (max-min)) + min;
}
int4
gegl_cl_random_int4 (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n)
{
int r0 = _gegl_cl_random_int(cl_random_data, cl_random_primes,
seed, x, y, z, n);
int r1 = _gegl_cl_random_int(cl_random_data, cl_random_primes,
seed, x, y, z, n+1);
int r2 = _gegl_cl_random_int(cl_random_data, cl_random_primes,
seed, x, y, z, n+2);
int r3 = _gegl_cl_random_int(cl_random_data, cl_random_primes,
seed, x, y, z, n+3);
return (int4)(r0, r1, r2, r3);
}
int4
gegl_cl_random_int4_range (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n,
int min,
int max)
{
int4 ret = gegl_cl_random_int4 (cl_random_data, cl_random_primes,
seed, x, y, z, n);
return (ret % (max-min)) + min;
}
#define G_RAND_FLOAT_TRANSFORM 0.00001525902189669642175f
float
gegl_cl_random_float (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n)
{
int u = _gegl_cl_random_int (cl_random_data, cl_random_primes,
seed, x, y, z, n);
return convert_float(u & 0xffff) * G_RAND_FLOAT_TRANSFORM;
}
float
gegl_cl_random_float_range (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n,
float min,
float max)
{
float f = gegl_cl_random_float (cl_random_data, cl_random_primes,
seed, x, y, z, n);
return f * (max - min) + min;
}
/*
float4
gegl_cl_random_float4 (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n)
{
float r0 = gegl_cl_random_float(cl_random_data, cl_random_primes,
seed x, y, z, n);
float r1 = gegl_cl_random_float(cl_random_data, cl_random_primes,
seed x, y, z, n+1);
float r2 = gegl_cl_random_float(cl_random_data, cl_random_primes,
seed x, y, z, n+2);
float r3 = gegl_cl_random_float(cl_random_data, cl_random_primes,
seed x, y, z, n+3);
return (float4)(r0, r1, r2, r3);
}
float4
gegl_cl_random_float4_range (__global const int *cl_random_data,
__global const long *cl_random_primes,
int seed,
int x,
int y,
int z,
int n,
float min,
float max)
{
float4 f = gegl_cl_random_float4 (cl_random_data, cl_random_primes,
seed, x, y, z, n);
return f4 * (float4)((max - min) + min);
}
*/
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