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static const char* edge_laplace_cl_source =
"#define LAPLACE_RADIUS 2 \n"
"#define EPSILON 1e-5f \n"
" \n"
"void minmax(float x1, float x2, float x3, \n"
" float x4, float x5, \n"
" float *min_result, \n"
" float *max_result) \n"
"{ \n"
" float min1, min2, max1, max2; \n"
" \n"
" if (x1 > x2) \n"
" { \n"
" max1 = x1; \n"
" min1 = x2; \n"
" } \n"
" else \n"
" { \n"
" max1 = x2; \n"
" min1 = x1; \n"
" } \n"
" \n"
" if (x3 > x4) \n"
" { \n"
" max2 = x3; \n"
" min2 = x4; \n"
" } \n"
" else \n"
" { \n"
" max2 = x4; \n"
" min2 = x3; \n"
" } \n"
" \n"
" if (min1 < min2) \n"
" *min_result = fmin(min1, x5); \n"
" else \n"
" *min_result = fmin(min2, x5); \n"
" if (max1 > max2) \n"
" *max_result = fmax(max1, x5); \n"
" else \n"
" *max_result = fmax(max2, x5); \n"
"} \n"
" \n"
"kernel void pre_edgelaplace (global float4 *in, \n"
" global float4 *out) \n"
"{ \n"
" int gidx = get_global_id(0); \n"
" int gidy = get_global_id(1); \n"
" \n"
" int src_width = get_global_size(0) + LAPLACE_RADIUS * 2; \n"
" int src_height = get_global_size(1); \n"
" \n"
" int i = gidx + LAPLACE_RADIUS, j = gidy + LAPLACE_RADIUS; \n"
" int gid1d = i + j * src_width; \n"
" \n"
" float pix_fl[4] = { \n"
" in[gid1d - 1 - src_width].x, in[gid1d - 1 - src_width].y, \n"
" in[gid1d - 1 - src_width].z, in[gid1d - 1 - src_width].w \n"
" }; \n"
" float pix_fm[4] = { \n"
" in[gid1d - src_width].x, in[gid1d - src_width].y, \n"
" in[gid1d - src_width].z, in[gid1d - src_width].w \n"
" }; \n"
" float pix_fr[4] = { \n"
" in[gid1d + 1 - src_width].x, in[gid1d + 1 - src_width].y, \n"
" in[gid1d + 1 - src_width].z, in[gid1d + 1 - src_width].w \n"
" }; \n"
" float pix_ml[4] = { \n"
" in[gid1d - 1 ].x, in[gid1d - 1 ].y, \n"
" in[gid1d - 1 ].z, in[gid1d - 1 ].w \n"
" }; \n"
" float pix_mm[4] = { \n"
" in[gid1d ].x, in[gid1d ].y, \n"
" in[gid1d ].z, in[gid1d ].w \n"
" }; \n"
" float pix_mr[4] = { \n"
" in[gid1d + 1 ].x, in[gid1d + 1 ].y, \n"
" in[gid1d + 1 ].z, in[gid1d + 1 ].w \n"
" }; \n"
" float pix_bl[4] = { \n"
" in[gid1d - 1 + src_width].x, in[gid1d - 1 + src_width].y, \n"
" in[gid1d - 1 + src_width].z, in[gid1d - 1 + src_width].w \n"
" }; \n"
" float pix_bm[4] = { \n"
" in[gid1d + src_width].x, in[gid1d + src_width].y, \n"
" in[gid1d + src_width].z, in[gid1d + src_width].w \n"
" }; \n"
" float pix_br[4] = { \n"
" in[gid1d + 1 + src_width].x, in[gid1d + 1 + src_width].y, \n"
" in[gid1d + 1 + src_width].z, in[gid1d + 1 + src_width].w \n"
" }; \n"
" \n"
" int c; \n"
" float minval, maxval; \n"
" float gradient[4]; \n"
" \n"
" for (c = 0;c < 3; ++c) \n"
" { \n"
" minmax(pix_fm[c], pix_bm[c], pix_ml[c], pix_mr[c], \n"
" pix_mm[c], &minval, &maxval); \n"
" gradient[c] = 0.5f * \n"
" fmax((maxval - pix_mm[c]),(pix_mm[c] - minval)); \n"
" gradient[c] = \n"
" (pix_fl[c] + pix_fm[c] + pix_fr[c] + \n"
" pix_bm[c] - 8.0f * pix_mm[c]+ pix_br[c] \n"
" pix_ml[c] + pix_mr[c] + pix_bl[c] +) < \n"
" EPSILON ? -1.0f * gradient[c] : gradient[c]; \n"
" } \n"
" gradient[3] = pix_mm[3]; \n"
" \n"
" out[gid1d] = (float4) \n"
" (gradient[0], gradient[1], gradient[2], gradient[3]); \n"
"} \n"
" \n"
"kernel void knl_edgelaplace (global float4 *in, \n"
" global float4 *out) \n"
"{ \n"
" int gidx = get_global_id(0); \n"
" int gidy = get_global_id(1); \n"
" \n"
" int src_width = get_global_size(0) + LAPLACE_RADIUS * 2; \n"
" int src_height = get_global_size(1); \n"
" \n"
" int i = gidx + LAPLACE_RADIUS, j = gidy + LAPLACE_RADIUS; \n"
" int gid1d = i + j * src_width; \n"
" \n"
" float pix_fl[4] = { \n"
" in[gid1d - 1 - src_width].x, in[gid1d - 1 - src_width].y, \n"
" in[gid1d - 1 - src_width].z, in[gid1d - 1 - src_width].w \n"
" }; \n"
" float pix_fm[4] = { \n"
" in[gid1d - src_width].x, in[gid1d - src_width].y, \n"
" in[gid1d - src_width].z, in[gid1d - src_width].w \n"
" }; \n"
" float pix_fr[4] = { \n"
" in[gid1d + 1 - src_width].x, in[gid1d + 1 - src_width].y, \n"
" in[gid1d + 1 - src_width].z, in[gid1d + 1 - src_width].w \n"
" }; \n"
" float pix_ml[4] = { \n"
" in[gid1d - 1 ].x, in[gid1d - 1 ].y, \n"
" in[gid1d - 1 ].z, in[gid1d - 1 ].w \n"
" }; \n"
" float pix_mm[4] = { \n"
" in[gid1d ].x, in[gid1d ].y, \n"
" in[gid1d ].z, in[gid1d ].w \n"
" }; \n"
" float pix_mr[4] = { \n"
" in[gid1d + 1 ].x, in[gid1d + 1 ].y, \n"
" in[gid1d + 1 ].z, in[gid1d + 1 ].w \n"
" }; \n"
" float pix_bl[4] = { \n"
" in[gid1d - 1 + src_width].x, in[gid1d - 1 + src_width].y, \n"
" in[gid1d - 1 + src_width].z, in[gid1d - 1 + src_width].w \n"
" }; \n"
" float pix_bm[4] = { \n"
" in[gid1d + src_width].x, in[gid1d + src_width].y, \n"
" in[gid1d + src_width].z, in[gid1d + src_width].w \n"
" }; \n"
" float pix_br[4] = { \n"
" in[gid1d + 1 + src_width].x, in[gid1d + 1 + src_width].y, \n"
" in[gid1d + 1 + src_width].z, in[gid1d + 1 + src_width].w \n"
" }; \n"
" \n"
" int c; \n"
" float value[4]; \n"
" \n"
" for (c = 0;c < 3; ++c) \n"
" { \n"
" float current = pix_mm[c]; \n"
" current = \n"
" ((current > 0.0f) && \n"
" (pix_fl[c] < 0.0f || pix_fm[c] < 0.0f || \n"
" pix_fr[c] < 0.0f || pix_ml[c] < 0.0f || \n"
" pix_mr[c] < 0.0f || pix_bl[c] < 0.0f || \n"
" pix_bm[c] < 0.0f || pix_br[c] < 0.0f ) \n"
" ) ? current : 0.0f; \n"
" value[c] = current; \n"
" } \n"
" value[3] = pix_mm[3]; \n"
" \n"
" out[gidx + gidy * get_global_size(0)] = (float4) \n"
" (value[0], value[1], value[2], value[3]); \n"
"} \n"
;
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