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/* This file is part of GEGL
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2012 Victor Oliveira (victormatheus@gmail.com)
*/
/* This is almost a copy-paste from babl/base color conversion functions
XXX: This code is very hard to maintain and keep in sync with BABL, we should
think in something better
*/
/* Alpha threshold used in the reference implementation for
* un-pre-multiplication of color data:
*
* 0.01 / (2^16 - 1)
*/
#define BABL_ALPHA_THRESHOLD 0.0f
/* babl reference file: babl/base/util.h */
float linear_to_gamma_2_2 (float value)
{
if (value > 0.003130804954f)
return 1.055f * native_powr (value, (1.0f/2.4f)) - 0.055f;
return 12.92f * value;
}
float gamma_2_2_to_linear (float value)
{
if (value > 0.04045f)
return native_powr ((value + 0.055f) / 1.055f, 2.4f);
return value / 12.92f;
}
/* -- RGBA float/u8 -- */
/* RGBA u8 -> RGBA float */
__kernel void rgbau8_to_rgbaf (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 out_v = in_v;
out[gid] = out_v;
}
/* RGBA float -> RGBA u8 */
__kernel void rgbaf_to_rgbau8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v = in_v;
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* -- RaGaBaA float -- */
/* RGBA float -> RaGaBaA float */
__kernel void rgbaf_to_ragabaf (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = in_v * in_v.w;
out_v.w = in_v.w;
out[gid] = out_v;
}
/* RaGaBaA float -> RGBA float */
__kernel void ragabaf_to_rgbaf (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (in_v.w > BABL_ALPHA_THRESHOLD)? in_v / in_v.w : (float4)(0.0f);
out_v.w = in_v.w;
out[gid] = out_v;
}
/* RGBA u8 -> RaGaBaA float */
__kernel void rgbau8_to_ragabaf (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 out_v;
out_v = in_v * in_v.w;
out_v.w = in_v.w;
out[gid] = out_v;
}
/* RaGaBaA float -> RGBA u8 */
__kernel void ragabaf_to_rgbau8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (in_v.w > BABL_ALPHA_THRESHOLD)? in_v / in_v.w : (float4)(0.0f);
out_v.w = in_v.w;
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* RGBA_GAMMA_U8 -> RaGaBaA float */
__kernel void rgba_gamma_u8_to_ragabaf (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 tmp_v;
tmp_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
in_v.w);
float4 out_v;
out_v = tmp_v * tmp_v.w;
out_v.w = tmp_v.w;
out[gid] = out_v;
}
/* RaGaBaA float -> RGBA_GAMMA_U8 */
__kernel void ragabaf_to_rgba_gamma_u8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 tmp_v;
tmp_v = (in_v.w > BABL_ALPHA_THRESHOLD)? in_v / in_v.w : (float4)(0.0f);
tmp_v.w = in_v.w;
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(tmp_v.x),
linear_to_gamma_2_2(tmp_v.y),
linear_to_gamma_2_2(tmp_v.z),
tmp_v.w);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* RGB_GAMMA_U8 -> RaGaBaA float */
__kernel void rgb_gamma_u8_to_ragabaf (__global const uchar * in,
__global float4 * out)
{
int gid = get_global_id(0);
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
float3 in_v = convert_float3(vload3 (gid, in)) / 255.0f;
#else
uchar4 i4 = (uchar4) (in[3 * gid], in[3 * gid + 1], in[3 * gid + 2], 255);
float4 in_v = convert_float4 (i4) / 255.0f;
#endif
float4 tmp_v;
tmp_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
1.0f);
float4 out_v;
out_v = tmp_v * tmp_v.w;
out_v.w = tmp_v.w;
out[gid] = out_v;
}
/* RaGaBaA float -> RGB_GAMMA_U8 */
__kernel void ragabaf_to_rgb_gamma_u8 (__global const float4 * in,
__global uchar * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 tmp_v;
tmp_v = (in_v.w > BABL_ALPHA_THRESHOLD)? in_v / in_v.w : (float4)(0.0f);
tmp_v.w = in_v.w;
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(tmp_v.x),
linear_to_gamma_2_2(tmp_v.y),
linear_to_gamma_2_2(tmp_v.z),
tmp_v.w);
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
vstore3 (convert_uchar3_sat_rte(255.0f * out_v.xyz), gid, out);
#else
uchar4 sat = convert_uchar4_sat_rte (255.0f * out_v);
out[3 * gid] = sat.x;
out[3 * gid + 1] = sat.y;
out[3 * gid + 2] = sat.z;
#endif
}
/* -- R'G'B'A float -- */
/* rgba float -> r'g'b'a float */
__kernel void rgbaf_to_rgba_gamma_f (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z),
in_v.w);
out[gid] = out_v;
}
/* r'g'b'a float -> rgba float */
__kernel void rgba_gamma_f_to_rgbaf (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
in_v.w);
out[gid] = out_v;
}
/* rgba u8 -> r'g'b'a float */
__kernel void rgbau8_to_rgba_gamma_f (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z),
in_v.w);
out[gid] = out_v;
}
/* r'g'b'a float -> rgba u8 */
__kernel void rgba_gamma_f_to_rgbau8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
in_v.w);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* -- Y'CbCrA float -- */
/* RGBA float -> Y'CbCrA float */
__kernel void rgbaf_to_ycbcraf (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
float3 rgb = (float3)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z));
#else
float4 rgb = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z), 1.0f);
#endif
out_v = (float4)( 0.299f * rgb.x + 0.587f * rgb.y + 0.114f * rgb.z,
-0.168736f * rgb.x - 0.331264f * rgb.y + 0.5f * rgb.z,
0.5f * rgb.x - 0.418688f * rgb.y - 0.081312f * rgb.z,
in_v.w);
out[gid] = out_v;
}
/* Y'CbCrA float -> RGBA float */
__kernel void ycbcraf_to_rgbaf (__global const float4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
float4 rgb = (float4)(1.0f * in_v.x + 0.0f * in_v.y + 1.40200f * in_v.z,
1.0f * in_v.x - 0.344136f * in_v.y - 0.71414136f * in_v.z,
1.0f * in_v.x + 1.772f * in_v.y + 0.0f * in_v.z,
0.0f);
out_v = (float4)(gamma_2_2_to_linear(rgb.x),
gamma_2_2_to_linear(rgb.y),
gamma_2_2_to_linear(rgb.z),
in_v.w);
out[gid] = out_v;
}
/* RGBA u8 -> Y'CbCrA float */
__kernel void rgbau8_to_ycbcraf (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 out_v;
float4 rgb = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z),
0.0f);
out_v = (float4)( 0.299f * rgb.x + 0.587f * rgb.y + 0.114f * rgb.z,
-0.168736f * rgb.x - 0.331264f * rgb.y + 0.5f * rgb.z,
0.5f * rgb.x - 0.418688f * rgb.y - 0.081312f * rgb.z,
in_v.w);
out[gid] = out_v;
}
/* Y'CbCrA float -> RGBA u8 */
__kernel void ycbcraf_to_rgbau8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
float4 rgb = (float4)(1.0f * in_v.x + 0.0f * in_v.y + 1.40200f * in_v.z,
1.0f * in_v.x - 0.344136f * in_v.y - 0.71414136f * in_v.z,
1.0f * in_v.x + 1.772f * in_v.y + 0.0f * in_v.z,
0.0f);
out_v = (float4)(gamma_2_2_to_linear(rgb.x),
gamma_2_2_to_linear(rgb.y),
gamma_2_2_to_linear(rgb.z),
in_v.w);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* -- RGB u8 -- */
/* RGB u8 -> RGBA float */
__kernel void rgbu8_to_rgbaf (__global const uchar * in,
__global float4 * out)
{
int gid = get_global_id(0);
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
uchar3 in_v;
float4 out_v;
in_v = vload3 (gid, in);
out_v.xyz = convert_float3(in_v) / 255.0f;
out_v.w = 1.0f;
#else
uchar4 in_v = (uchar4) (in[3 * gid], in[3 * gid + 1], in[3 * gid + 2], 255);
float4 out_v = convert_float4 (in_v) / 255.0f;
#endif
out[gid] = out_v;
}
/* RGBA float -> RGB u8 */
__kernel void rgbaf_to_rgbu8 (__global const float4 * in,
__global uchar * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
uchar3 out_v = convert_uchar3_sat_rte(255.0f * in_v.xyz);
vstore3 (out_v, gid, out);
#else
uchar4 out_v = convert_uchar4_sat_rte(255.0f * in_v);
out[3 * gid] = out_v.x;
out[3 * gid + 1] = out_v.y;
out[3 * gid + 2] = out_v.z;
#endif
}
/* -- Y u8 -- */
/* Y u8 -> Y float */
__kernel void yu8_to_yf (__global const uchar * in,
__global float * out)
{
int gid = get_global_id(0);
float in_v = convert_float (in[gid]) / 255.0f;
float out_v;
out_v = in_v;
out[gid] = out_v;
}
/* -- YA float -- */
/* babl reference file: babl/base/rgb-constants.h */
#define RGB_LUMINANCE_RED (0.222491)
#define RGB_LUMINANCE_GREEN (0.716888)
#define RGB_LUMINANCE_BLUE (0.060621)
/* RGBA float -> YA float */
__kernel void rgbaf_to_yaf (__global const float4 * in,
__global float2 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float2 out_v;
float luminance = in_v.x * RGB_LUMINANCE_RED +
in_v.y * RGB_LUMINANCE_GREEN +
in_v.z * RGB_LUMINANCE_BLUE;
out_v.x = luminance;
out_v.y = in_v.w;
out[gid] = out_v;
}
/* YA float -> RGBA float */
__kernel void yaf_to_rgbaf (__global const float2 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float2 in_v = in[gid];
float4 out_v = (float4) (in_v.x, in_v.x, in_v.x, in_v.y);
out[gid] = out_v;
}
/* RGBA u8 -> YA float */
__kernel void rgbau8_to_yaf (__global const uchar4 * in,
__global float2 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float2 out_v;
float luminance = in_v.x * RGB_LUMINANCE_RED +
in_v.y * RGB_LUMINANCE_GREEN +
in_v.z * RGB_LUMINANCE_BLUE;
out_v.x = luminance;
out_v.y = in_v.w;
out[gid] = out_v;
}
/* YA float -> RGBA u8 */
__kernel void yaf_to_rgbau8 (__global const float2 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float2 in_v = in[gid];
float4 out_v = (float4) (in_v.x, in_v.x, in_v.x, in_v.y);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* R'G'B'A u8 -> YA float */
__kernel void rgba_gamma_u8_to_yaf (__global const uchar4 * in,
__global float2 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 tmp_v;
tmp_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
in_v.w);
float2 out_v;
float luminance = tmp_v.x * RGB_LUMINANCE_RED +
tmp_v.y * RGB_LUMINANCE_GREEN +
tmp_v.z * RGB_LUMINANCE_BLUE;
out_v.x = luminance;
out_v.y = tmp_v.w;
out[gid] = out_v;
}
/* YA float -> R'G'B'A u8 */
__kernel void yaf_to_rgba_gamma_u8 (__global const float2 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float2 in_v = in[gid];
float4 tmp_v = (float4) (in_v.x, in_v.x, in_v.x, in_v.y);
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(tmp_v.x),
linear_to_gamma_2_2(tmp_v.y),
linear_to_gamma_2_2(tmp_v.z),
tmp_v.w);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* R'G'B' u8 -> YA float */
__kernel void rgb_gamma_u8_to_yaf (__global const uchar * in,
__global float2 * out)
{
int gid = get_global_id(0);
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
float3 in_v = convert_float3(vload3 (gid, in)) / 255.0f;
#else
uchar4 u_v = (uchar4) (in[3 * gid], in[3 * gid + 1], in[3 * gid + 2], 255);
float4 in_v = convert_float4 (u_v) / 255.0f;
#endif
float4 tmp_v;
tmp_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
1.0f);
float2 out_v;
float luminance = tmp_v.x * RGB_LUMINANCE_RED +
tmp_v.y * RGB_LUMINANCE_GREEN +
tmp_v.z * RGB_LUMINANCE_BLUE;
out_v.x = luminance;
out_v.y = tmp_v.w;
out[gid] = out_v;
}
/* YA float -> R'G'B' u8 */
__kernel void yaf_to_rgb_gamma_u8 (__global const float2 * in,
__global uchar * out)
{
int gid = get_global_id(0);
float2 in_v = in[gid];
uchar tmp = convert_uchar_sat_rte (255.0f * linear_to_gamma_2_2 (in_v.x));
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
vstore3 ((uchar3)tmp, gid, out);
#else
out[3 * gid] = out[3 * gid + 1] = out[3 * gid + 2] = tmp;
#endif
}
/* R'G'B'A u8 */
/* rgba float -> r'g'b'a u8 */
__kernel void rgbaf_to_rgba_gamma_u8 (__global const float4 * in,
__global uchar4 * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 out_v;
out_v = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z),
in_v.w);
out[gid] = convert_uchar4_sat_rte(255.0f * out_v);
}
/* r'g'b'a u8 -> rgba float */
__kernel void rgba_gamma_u8_to_rgbaf (__global const uchar4 * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 in_v = convert_float4(in[gid]) / 255.0f;
float4 out_v;
out_v = (float4)(gamma_2_2_to_linear(in_v.x),
gamma_2_2_to_linear(in_v.y),
gamma_2_2_to_linear(in_v.z),
in_v.w);
out[gid] = out_v;
}
/* R'G'B' u8 */
/* rgba float -> r'g'b' u8 */
__kernel void rgbaf_to_rgb_gamma_u8 (__global const float4 * in,
__global uchar * out)
{
int gid = get_global_id(0);
float4 in_v = in[gid];
float4 tmp_v;
tmp_v = (float4)(linear_to_gamma_2_2(in_v.x),
linear_to_gamma_2_2(in_v.y),
linear_to_gamma_2_2(in_v.z),
in_v.w);
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
uchar3 out_v;
out_v = convert_uchar3_sat_rte(255.0f * tmp_v.xyz);
vstore3 (out_v, gid, out);
#else
uchar4 out_v = convert_uchar4_sat_rte (255.0f * tmp_v);
out[3 * gid] = out_v.x;
out[3 * gid + 1] = out_v.y;
out[3 * gid + 2] = out_v.z;
#endif
}
/* r'g'b' u8 -> rgba float */
__kernel void rgb_gamma_u8_to_rgbaf (__global const uchar * in,
__global float4 * out)
{
int gid = get_global_id(0);
float4 out_v;
#if (__OPENCL_VERSION__ != CL_VERSION_1_0)
uchar3 in_v;
float3 tmp_v;
in_v = vload3 (gid, in);
tmp_v = convert_float3(in_v) / 255.0f;
#else
uchar4 in_v = (uchar4) (in[3 * gid], in[3 * gid + 1], in[3 * gid + 2], 255);
float4 tmp_v = convert_float4 (in_v) / 255.0f;
#endif
out_v = (float4)(gamma_2_2_to_linear(tmp_v.x),
gamma_2_2_to_linear(tmp_v.y),
gamma_2_2_to_linear(tmp_v.z),
1.0f);
out[gid] = out_v;
}
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