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-rw-r--r--docs/Makefile.am6
-rw-r--r--docs/bugzilla.txt14
-rw-r--r--docs/build.txt52
-rw-r--r--docs/commandline.txt49
-rw-r--r--docs/copyright.txt18
-rw-r--r--docs/environment.txt37
-rw-r--r--docs/features.txt39
-rw-r--r--docs/gegl.css6
-rw-r--r--docs/glossary.txt31
-rw-r--r--docs/hello-world.txt13
-rw-r--r--docs/index.txt50
-rw-r--r--docs/index.txt.in507
-rw-r--r--docs/operation-api.txt68
-rw-r--r--docs/source-overview.txt63
14 files changed, 456 insertions, 497 deletions
diff --git a/docs/Makefile.am b/docs/Makefile.am
index 98b27015..27aebfff 100644
--- a/docs/Makefile.am
+++ b/docs/Makefile.am
@@ -14,7 +14,7 @@ sync-txt:
txts=ASC_DOC=`for a in *.txt;do echo -n ' '$$a|sed s/txt/html/;done;echo ''`;\
txts=$$txts" #ASC_DOC_HOTPATCH";\
cat Makefile.am | sed "s/ASC\_DOC.*ASC_DOC_HOTPATCH/$$txts/" > /tmp/mktmp; cp /tmp/mktmp Makefile.am;
-ASC_DOC= abyss_policy.html contribute.html development.html editor.html index.html journal.html todo.html #ASC_DOC_HOTPATCH
+ASC_DOC= abyss_policy.html bugzilla.html build.html commandline.html contribute.html copyright.html development.html editor.html environment.html features.html glossary.html hello-world.html journal.html operation-api.html source-overview.html todo.html #ASC_DOC_HOTPATCH
HTML_FILES = \
@@ -201,7 +201,7 @@ if HAVE_DOT
endif
endif
-%.html: %.txt \
+%.html: %.txt $<\
$(top_srcdir)/AUTHORS \
gegl.css \
$(top_srcdir)/NEWS \
@@ -210,7 +210,7 @@ endif
Makefile.am
if HAVE_ASCIIDOC
@echo "HTML: $@"
- $(ASCIIDOC) --unsafe -o $@ -a stylesheet=`pwd`/gegl.css -a toc -a quirks! $<
+ $(ASCIIDOC) --unsafe -o $@ -a stylesheet=`pwd`/gegl.css -a quirks! $<
else
@echo "*** asciidoc must be available in order to make dist"
@false
diff --git a/docs/bugzilla.txt b/docs/bugzilla.txt
new file mode 100644
index 00000000..ef0daad3
--- /dev/null
+++ b/docs/bugzilla.txt
@@ -0,0 +1,14 @@
+Bugzilla
+~~~~~~~~
+The GEGL project uses http://bugzilla.gnome.org/[GNOME Bugzilla], a
+bug-tracking system that allows us to coordinate bug reports. Bugzilla is also
+used for enhancement requests and the preferred way to submit patches for GEGL
+is to open a bug report and attach the patch to it. Bugzilla is also the
+closest you will find to a roadmap for GEGL.
+
+Below is a list of links to get you started with Bugzilla:
+
+ - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED[List of Open Bugs]
+ - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_severity=blocker&bug_severity=critical&bug_severity=major&bug_severity=normal&bug_severity=minor&bug_severity=trivial[List of Open Bugs] (excluding enhancement requests)
+ - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_status=UNCONFIRMED&bug_status=NEEDINFO&bug_severity=enhancement[List of Enhancement Proposals]
+ - http://bugzilla.gnome.org/reports/weekly-bug-summary.cgi[Bugzilla Weekly Summary]
diff --git a/docs/build.txt b/docs/build.txt
new file mode 100644
index 00000000..62865561
--- /dev/null
+++ b/docs/build.txt
@@ -0,0 +1,52 @@
+Building from source
+--------------------
+GEGL and it's dependencies are known to work on Linux based systems, windows
+with msys/mingw, and probably other platforms.
+
+Download
+~~~~~~~~
+The latest development snapshot, and eventually stable versions of GEGL are
+available at ftp://ftp.gimp.org/pub/gegl/[].
+
+The current code under development can be
+http://git.gnome.org/cgit/gegl/tree[browsed online] and cloned from
+GNOME git using:
+
+ $ git clone git://git.gnome.org/babl
+ $ git clone git://git.gnome.org/gegl
+
+Dependencies
+~~~~~~~~~~~~
+
+GEGL currently builds and works on linux, win32 and OSX most probably also on
+other systems where glib and gtk+ work.
+
+ - Core
+ * glib (including gobject, and gmodule) 2.16 or newer, which provides
+ inheritance, dynamic modules, common algorithms and data structures
+ for C programming.
+ * http://gegl.org/babl/[babl] 0.0.22 or newer (for pixel-format
+ agnostisism).
+ * libpng (png load/export ops, and image magick fallback import)
+ * ruby (only if building from git)
+ - GUI (sandbox for testing ops and the API)
+ * GTK+
+ - Optional dependencies for operations.
+ * SDL (display op)
+ * libjpeg (jpg loader op)
+ * libopenexr (exr loader op)
+ * http://freedesktop.org/wiki/Software/libopenraw[libopenraw] (raw
+ loader op)
+ * cairo, pango (text source op)
+ * avcodec, avformat (ff-load and experimental ff-save)
+ * librsvg (svg loader)
+ - Documentation (this document)
+ * asciidoc
+
+Compiling
+~~~~~~~~~
+To build GEGL type the following in the toplevel source directory:
+
+ $ ./configure # or: ./autogen.sh if building from git
+ $ make
+ $ sudo make install
diff --git a/docs/commandline.txt b/docs/commandline.txt
new file mode 100644
index 00000000..1530df0b
--- /dev/null
+++ b/docs/commandline.txt
@@ -0,0 +1,49 @@
+//XML data model
+//~~~~~~~~~~~~~~
+//The tree allows clones, making it possible to express any acyclic graph where
+//the nodes are all of the types: source, filter and composer.
+//
+//GEGL can write and reads its data model to and from XML. The XML is chains of
+//image processing commands, where some chains allow a child chain (the 'over'
+//operator to implement layers for instance).
+//
+//The type of operation associated with a node can be specified either with a
+//class attribute or by using the operation name as the tag name for the node.
+
+gegl
+~~~~
+GEGL provides a commandline tool called gegl, for working with the XML data
+model from file, stdin or the commandline. It can display the result of
+processing the layer tree or save it to file.
+
+Some examples:
+
+Render a composition to a PNG file:
+
+ $ gegl composition.xml -o composition.png
+
+Invoke gegl like a viewer for gegl compositions:
+
+ $ gegl -ui -d 5 composition.xml
+
+Using gegl with png's passing through stdin/stdout piping.
+
+ $ cat input.png | gegl -o - -x "<gegl>
+ <tree>
+ <node class='invert'/>
+ <node class='scale' x='0.5' y='0.5'/>
+ <node class='png-load' path='-'/></tree></gegl>" > output.png
+
+The latest development version is available in the gegl repository in GNOME
+git.
+
+gegl usage
+^^^^^^^^^^
+The following is the usage information of the gegl binary, this documentation
+might not be complete.
+
+-------
+sys::[bash -c '../bin/gegl -h 2>&1']
+-------
+
+
diff --git a/docs/copyright.txt b/docs/copyright.txt
new file mode 100644
index 00000000..bf3c8bca
--- /dev/null
+++ b/docs/copyright.txt
@@ -0,0 +1,18 @@
+Copyright
+~~~~~~~~~
+GEGL is free software; you can redistribute it and/or modify it under the terms
+of the link:LGPL[GNU Lesser General Public License] and link:GPL[GNU General
+Public License] as published by the Free Software Foundation; either version 3
+of the Licenses, or (at your option) any later version. The library itself is
+licensed under LGPL while the sample commandline application and GUI binary
+gegl is licensed under GPL.
+
+Contributors
+~~~~~~~~~~~~
+Many people have contributed to GEGL
+http://www.ohloh.net/projects/4349/analyses/latest[over time] the following
+lists are are ordered chronologically according to when they are mentioned in
+the ChangeLog.
+
+include::@top_srcdir@/AUTHORS[]
+
diff --git a/docs/environment.txt b/docs/environment.txt
new file mode 100644
index 00000000..5bfd5ee0
--- /dev/null
+++ b/docs/environment.txt
@@ -0,0 +1,37 @@
+Environment
+~~~~~~~~~~~
+Some environment variables can be set to alter how GEGL runs, all of these
+options are also available as properties on a singleton GObject returned from
+gegl_config ().
+
+GEGL_QUALITY::
+ A value between 0.0 and 1.0 indicating a trade-off between quality and
+ speed. Defaults to 1.0 (max quality).
+BABL_TOLERANCE::
+ The amount of error that babl tolerates, set it to for instance 0.1 to use
+ some conversions that trade some quality for speed.
+GEGL_CHUNK_SIZE::
+ The number of pixels processed simulatnously.
+GEGL_TILE_SIZE::
+ The tile size used internally by GEGL, defaults to 128x64
+GEGL_SWAP::
+ The directory where temporary swap files are written, if not specified GEGL
+ will not swap to disk. Be aware that swapping to disk is still experimental
+ and GEGL is currently not removing the per process swap files.
+GEGL_CACHE_SIZE::
+ The size of the tile cache used by GeglBuffer specified in megabytes.
+GEGL_DEBUG::
+ set it to "all" to enable all debugging, more specific domains for
+ debugging information are also available.
+BABL_STATS::
+ When set babl will write a html file (/tmp/babl-stats.html) containing a
+ matrix of used conversions, as well as all existing conversions and which
+ optimized paths are followed.
+GEGL_DEBUG_BUFS::
+ Display tile/buffer leakage statistics.
+GEGL_DEBUG_RECTS::
+ Show the results of have/need rect negotiations.
+GEGL_DEBUG_TIME::
+ Print a performance instrumentation breakdown of GEGL and it's operations.
+GEGL_USE_OPENCL:
+ Enable use of OpenCL processing.
diff --git a/docs/features.txt b/docs/features.txt
new file mode 100644
index 00000000..276324e3
--- /dev/null
+++ b/docs/features.txt
@@ -0,0 +1,39 @@
+Functionality Overview
+----------------------
+
+ - Floating point handling and processing and output of larger 8bit, 16bit
+ integer and 32bit floating point per component buffers larger than RAM.
+
+ - C based, object oriented API with introspection support for dynamic
+ languages like python, ruby, javascript and php.
+
+ - Processing
+ * Iterative chunk-wise processing.
+ * Processes subregions and dependencies.
+ * Subgraph caches to aid performance of non-destructive editing.
+ * Experimental OpenCL acceleration, with possibility of hybrid cpu/gpu
+ processing.
+ - link:api.html#GeglBuffer[GeglBuffer]
+ * Storage of all babl supported formats.
+ * Tiled sparse buffers (larger than RAM images).
+ * linear buffers (allocated internally or from external allocation.)
+ * On demand tiled mipmapping.
+ * inter process shared storage
+ * External tile-backends (allow wrapping other tiled buffer systems
+ to use them through the GeglBuffer API).
+ - Operations
+ * PNG, JPEG, SVG, EXR, RAW, ffmpeg, v4l and other image sources.
+ * link:operations.html#cat_render[Pattern renderers]
+ * link:operations.html#cat_math[Arithmetic operations]
+ * link:operations.html#cat_porter-duff[porter duff compositing]
+ * SVG filter modes and full set of compositing ops from SVG-1.2 draft.
+ * Gaussian blur, bilateral-filter, symmetric nearest neighbour, linear
+ * blur, unsharp mask, pixelize and more.
+ * link:operations.html#cat_color[Color correction].
+ * Text rendering using cairo and http://pango.org/[pango].
+ * HDR exposure merging and tone mapping operations.
+ * Most operations operate in
+ http://en.wikipedia.org/wiki/ScRGB_color_space[scRGB] (using 32bit
+ floating point/HDR linear light RGBA)
+ - Bounding box based hit detection.
+ - XML serialization format (not-finalized)
diff --git a/docs/gegl.css b/docs/gegl.css
index beadc4e3..867cfc2d 100644
--- a/docs/gegl.css
+++ b/docs/gegl.css
@@ -196,15 +196,15 @@
div#toc {
background-color: #333;
- position: absolute;
- position: fixed;
+ /*position: absolute;
+ position: fixed;*/
width: 12em;
top: 0;
right: 0;
z-index: 2;
height: 100%;
overflow: auto;
- float: left;
+ float: right;
padding-top: 0.5em;
}
div#toc ul {
diff --git a/docs/glossary.txt b/docs/glossary.txt
new file mode 100644
index 00000000..142a2dd4
--- /dev/null
+++ b/docs/glossary.txt
@@ -0,0 +1,31 @@
+Glossary
+~~~~~~~~
+connection::
+ A link/pipe routing image flow between operations within the graph goes
+ from an output pad to an input pad, in graph glossary this might also be
+ referred to as an edge.
+DAG::
+ Directed Acyclic Graph, see graph.
+graph::
+ A composition of nodes, the graph is a DAG.
+node::
+ The nodes are connected in the graph. A node has an associated operation or
+ can be constructed graph.
+operation::
+ The processing primitive of GEGL, is where the actual image processing
+ takes place. Operations are plug-ins and provide the actual functionality
+ of GEGL
+pad::
+ The part of a node that exchanges image content. The place where image
+ "pipes" are used to connect the various operations in the composition.
+input pad::
+ consumes image data, might also be seen as an image parameter to the
+ operation.
+output pad::
+ a place where data can be requested, multiple input pads can reference
+ the same output pad.
+sampler::
+ A resampling strategy used for transformations and warps.
+property::
+ Properties are what controls the behavior of operations. Through the use of
+ GParamSpecs properties they are self documenting via introspection.
diff --git a/docs/hello-world.txt b/docs/hello-world.txt
new file mode 100644
index 00000000..13d2aa30
--- /dev/null
+++ b/docs/hello-world.txt
@@ -0,0 +1,13 @@
+Hello world
+^^^^^^^^^^^
+The following is a small sample GEGL application that animates a zoom on a
+mandelbrot fractal. compile it with:
+
+ $ gcc hello-world.c `pkg-config --libs --cflags gegl` -o hello-world
+
+This example and others can be found in the examples subdir of the GEGL distribution.
+
+---------------------------
+sys::[cat @top_srcdir@/examples/hello-world.c]
+---------------------------
+
diff --git a/docs/index.txt b/docs/index.txt
new file mode 100644
index 00000000..6fceca6f
--- /dev/null
+++ b/docs/index.txt
@@ -0,0 +1,50 @@
+GEGL-0.2.1
+===========
+
+[[gegl]]
+GEGL
+----
+
+image::images/GEGL.png[GEGL]
+
+link:operations.html[operations reference]
+link:api.html[public API reference]
+
+*GEGL* (Generic Graphics Library) is a graph based image processing framework.
+
+With GEGL you chain together image processing operations represented by nodes
+into a graph. GEGL provides such operations for loading and storing images,
+adjusting colors, filtering in different ways, transforming and compositing images.
+
+GEGL's programmer/user interface is a Directed Acyclic Graph of nodes. The DAG
+expresses a processing chain of operations. A DAG, or any node in it, expresses
+a composited and processed image.
+
+News
+~~~~
+This website was built at the time of the previous GEGL tarball release and
+is a snapshot of a corresponding documentation build. For information about
+what might change on the way to the next release follow the following news
+sources:
+
+http://git.gnome.org/cgit/gegl/log/[Change log]::
+ For day to day fixes, contributions and changes.
+http://git.gnome.org/cgit/gegl/tree/NEWS[NEWS]::
+ The NEWS file for a list of major new features (also contains older NEWS).
+http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_status=UNCONFIRMED&bug_status=NEEDINFO[bugzilla]::
+ for known and tracked issues with GEGL and perhaps see the
+http://blog.gmane.org/gmane.comp.video.gegl.devel?set_blog_all=yes[mail]::
+ The mailinglist archives for some discussion and announcement.
+
+GEGL development is discussed on IRC in #gegl (and sometimes in #gimp) on
+GIMPnet (irc.gimp.org).
+
+You can subscribe to gegl-developer and view the archives
+http://mail.gnome.org/mailman/listinfo/gegl-developer-list[here]. The GEGL
+developer list is the appopriate place to ask development questions, and get
+more information about GEGL development in general. You can email this list at
+mailto:gegl-developer-list@gnome.org[].
+
+++++++++
+<div id='fnord'>fnord</div>
+++++++++
diff --git a/docs/index.txt.in b/docs/index.txt.in
index 88621df4..07fb3a6b 100644
--- a/docs/index.txt.in
+++ b/docs/index.txt.in
@@ -1,64 +1,31 @@
GEGL-@GEGL_VERSION@
===========
-
[[gegl]]
GEGL
----
image::images/GEGL.png[GEGL]
+link:operations.html[operations reference]
+link:api.html[public API reference]
+
*GEGL* (Generic Graphics Library) is a graph based image processing framework.
-GEGL provides infrastructure to do demand based cached non destructive image
-editing on larger than RAM buffers. Through link:http://gegl.org/babl/[babl]
-it provides support for a wide range of color models and pixel storage formats
-for input and output.
+With GEGL you chain together image processing operations represented by nodes
+into a graph. GEGL provides such operations for loading and storing images,
+adjusting colors, filtering in different ways, transforming and compositing images.
-[[features]]
-Features
-~~~~~~~~
- - Floating point handling and processing and output of larger 8bit, 16bit
- integer and 32bit floating point per component buffers larger than RAM.
- - C, http://gegl.org/gegl-vala[vala], http://gegl.org/gegl-sharp/[C#],
- http://gegl.org/pygegl/[Python] and http://gegl.org/rgegl/[Ruby] interfaces
- using a consistent DOM like graph API to manage processing graphs.
- - Processing
- * Iterative chunk-wise processing.
- * Processes subregions and dependencies.
- * Subgraph caches to aid performance of non-destructive editing.
- * Experimental OpenCL acceleration, with possibility of hybrid cpu/gpu
- processing.
- - link:api.html#GeglBuffer[GeglBuffer]
- * Storage of all babl supported formats.
- * Tiled sparse buffers (larger than RAM images).
- * linear buffers (allocated internally or from external allocation.)
- * On demand tiled mipmapping.
- * inter process shared storage
- * External tile-backends (allow wrapping other tiled buffer systems
- to use them through the GeglBuffer API).
- - Operations
- * PNG, JPEG, SVG, EXR, RAW, ffmpeg, v4l and other image sources.
- * link:operations.html#cat_render[Pattern renderers]
- * link:operations.html#cat_math[Arithmetic operations]
- * link:operations.html#cat_porter-duff[porter duff compositing]
- * SVG filter modes and full set of compositing ops from SVG-1.2 draft.
- * Gaussian blur, bilateral-filter, symmetric nearest neighbour, linear
- * blur, unsharp mask, pixelize and more.
- * link:operations.html#cat_color[Color correction].
- * Text rendering using cairo and http://pango.org/[pango].
- * HDR exposure merging and tone mapping operations.
- * Most operations operate in
- http://en.wikipedia.org/wiki/ScRGB_color_space[scRGB] (using 32bit
- floating point/HDR linear light RGBA)
- - Bounding box based hit detection.
- - XML serialization format (not-finalized)
+GEGL's programmer/user interface is a Directed Acyclic Graph of nodes. The DAG
+expresses a processing chain of operations. A DAG, or any node in it, expresses
+a composited and processed image.
News
~~~~
-This website is built at the time of the previous GEGL tarball release,
-for information about what might change on the way to the next release
-follow the following news sources:
+This website was built at the time of the previous GEGL tarball release and
+is a snapshot of a corresponding documentation build. For information about
+what might change on the way to the next release follow the following news
+sources:
http://git.gnome.org/cgit/gegl/log/[Change log]::
For day to day fixes, contributions and changes.
@@ -69,25 +36,8 @@ http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASS
http://blog.gmane.org/gmane.comp.video.gegl.devel?set_blog_all=yes[mail]::
The mailinglist archives for some discussion and announcement.
-
-Bugzilla
-~~~~~~~~
-The GEGL project uses http://bugzilla.gnome.org/[GNOME Bugzilla], a
-bug-tracking system that allows us to coordinate bug reports. Bugzilla is also
-used for enhancement requests and the preferred way to submit patches for GEGL
-is to open a bug report and attach the patch to it. Bugzilla is also the
-closest you will find to a roadmap for GEGL.
-
-Below is a list of links to get you started with Bugzilla:
-
- - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED[List of Open Bugs]
- - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_severity=blocker&bug_severity=critical&bug_severity=major&bug_severity=normal&bug_severity=minor&bug_severity=trivial[List of Open Bugs] (excluding enhancement requests)
- - http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_status=UNCONFIRMED&bug_status=NEEDINFO&bug_severity=enhancement[List of Enhancement Proposals]
- - http://bugzilla.gnome.org/reports/weekly-bug-summary.cgi[Bugzilla Weekly Summary]
-
-
-Community
-~~~~~~~~~
+GEGL development is discussed on IRC in #gegl (and sometimes in #gimp) on
+GIMPnet (irc.gimp.org).
You can subscribe to gegl-developer and view the archives
http://mail.gnome.org/mailman/listinfo/gegl-developer-list[here]. The GEGL
@@ -95,431 +45,6 @@ developer list is the appopriate place to ask development questions, and get
more information about GEGL development in general. You can email this list at
mailto:gegl-developer-list@gnome.org[].
-GEGL development is also discussed in #gegl on GIMPnet (irc.gimp.org).
-
-Copyright
-~~~~~~~~~
-GEGL is free software; you can redistribute it and/or modify it under the terms
-of the link:LGPL[GNU Lesser General Public License] and link:GPL[GNU General
-Public License] as published by the Free Software Foundation; either version 3
-of the Licenses, or (at your option) any later version. The library itself is
-licensed under LGPL while the sample commandline application and GUI binary
-gegl is licensed under GPL.
-
-Contributors
-~~~~~~~~~~~~
-Many people have contributed to GEGL
-http://www.ohloh.net/projects/4349/analyses/latest[over time] the following
-lists are are ordered chronologically according to when they are mentioned in
-the ChangeLog.
-
-include::@top_srcdir@/AUTHORS[]
-
-
-
-Building from source
---------------------
-GEGL and it's dependencies are known to work on Linux based systems, windows
-with msys/mingw, and probably other platforms.
-
-Download
-~~~~~~~~
-The latest development snapshot, and eventually stable versions of GEGL are
-available at ftp://ftp.gimp.org/pub/gegl/[].
-
-The current code under development can be
-http://git.gnome.org/cgit/gegl/tree[browsed online] and cloned from
-GNOME git using:
-
- $ git clone git://git.gnome.org/babl
- $ git clone git://git.gnome.org/gegl
-
-Dependencies
-~~~~~~~~~~~~
-
-GEGL currently builds and works on linux, win32 and OSX most probably also on
-other systems where glib and gtk+ work.
-
- - Core
- * glib (including gobject, and gmodule) 2.16 or newer, which provides
- inheritance, dynamic modules, common algorithms and data structures
- for C programming.
- * http://gegl.org/babl/[babl] 0.0.22 or newer (for pixel-format
- agnostisism).
- * libpng (png load/export ops, and image magick fallback import)
- * ruby (only if building from git)
- - GUI (sandbox for testing ops and the API)
- * GTK+
- - Optional dependencies for operations.
- * SDL (display op)
- * libjpeg (jpg loader op)
- * libopenexr (exr loader op)
- * http://freedesktop.org/wiki/Software/libopenraw[libopenraw] (raw
- loader op)
- * cairo, pango (text source op)
- * avcodec, avformat (ff-load and experimental ff-save)
- * librsvg (svg loader)
- - Documentation (this document)
- * asciidoc
-
-Compiling
-~~~~~~~~~
-To build GEGL type the following in the toplevel source directory:
-
- $ ./configure # or: ./autogen.sh if building from git
- $ make
- $ sudo make install
-
-
-Documentation
--------------
-With GEGL you chain together image processing operations represented by nodes
-into a graph. GEGL provides such operations for loading and storing images,
-adjusting colors, filtering in different ways, transforming and compositing images.
-
-GEGL's programmer/user interface is a Directed Acyclic Graph of nodes. The DAG
-expresses a processing chain of operations. A DAG, or any node in it, expresses
-a composited and processed image. It is possible to request rectangular regions
-in a wide range of pixel formats from any node.
-
-Development
------------
-This link:development.html[howto] describes good-to-know things for developing gegl
-
-Public API
-~~~~~~~~~~
-The link:api.html[public API reference] documents the API used for creating
-things with GEGL, this API does not change much at all and is also the API
-provided by language bindings. To make the public API available when compiling
-a .c file add #include <link:gegl.h.html[gegl.h]>, compile and link with the
-flags provided by pkg-config and you should be all set. When you are
-comfortable with the public API, or are using GEGL in some project looking at
-the link:operations.html[Operation reference] might be useful.
-
-The public API also includes link:api.html#GeglBuffer[GeglBuffer], a flexible
-tiled and linear raster buffer storage system.
-
-Bindings
-^^^^^^^^
-The bindings for use of GEGL in other programming languages than C are
-co-hosted with GEGL in GNOME git but are not part of the regular GEGL
-distribution. The following language bindings are currently available:
-
-http://gegl.org/gegl-vala[vala], http://gegl.org/gegl-sharp/[C#],
-http://gegl.org/pygegl/[Python] and http://gegl.org/rgegl/[Ruby].
-
-
-Hello world
-^^^^^^^^^^^
-The following is a small sample GEGL application that animates a zoom on a
-mandelbrot fractal. compile it with:
-
- $ gcc hello-world.c `pkg-config --libs --cflags gegl` -o hello-world
-
-This example and others can be found in the examples subdir of the GEGL distribution.
-
----------------------------
-sys::[cat @top_srcdir@/examples/hello-world.c]
----------------------------
-
-
-
-Operation API
-~~~~~~~~~~~~~
-An API to extend the functionality of GEGL with new image processing primitive,
-file loaders, export formats or similar.
-
-Each GEGL operation is defined in a .c file that gets turned into a single
-shared object that is loaded. Each operation is a subclass of one of the
-provided base classes:
-
-link:gegl-operation.h.html[GeglOperation]::
- The base operation class, which all the other base classes are derived
- from, deriving from this is often quite a bit of work and is encouraged
- only when your operation doesn't fit into any of the other categories
-link:gegl-operation-filter.h.html[GeglOperationFilter]::
- The filter base class sets up GeglBuffers for input and output pads
-
-link:gegl-operation-point-filter.h.html[GeglOperationPointFilter]::
- The point-filter base class is for filters where an output pixel only
- depends on the color and alpha values of the corresponding input pixel.
- This allows you to do the processing on linear buffers, in the future
- versions of GEGL operations implemented using the point-filter will get
- speed increases due to more intelligent processing possible in the point
- filter class
-
-link:gegl-operation-area-filter.h.html[GeglOperationAreaFilter]::
- The AreaFilter base class allows defining operations where the output data
- depends on a neighbourhood with an input window that extends beyond the
- output window, the information about needed extra pixels in different
- directions should be set up in the prepare callback for the operation.
-
-link:gegl-operation-composer.h.html[GeglOperationComposer]::
- Composer operations are operations that take two inputs named 'input' and
- 'aux' and write their output to the output pad 'output'
-
-link:gegl-operation-point-composer.h.html[GeglOperationPointComposer]::
- A baseclass for composer functions where the output pixels' values depends
- only on the values of the single corresponding input and aux pixels.
-
-link:gegl-operation-source.h.html[GeglOperationSource]::
- Operations used as render sources or file loaders, the process method
- receives a GeglBuffer to write it's output into
-
-link:gegl-operation-point-render.h.html[GeglOperationPointRender]::
- The point-render base class is a specialized source operation, where the
- render is done in small piece to lower the need to do copies. It's dedicated
- to operation which may be rendered in pieces, like pattern generation.
-
-link:gegl-operation-sink.h.html[GeglOperationSink]::
- An operation that consumes a GeglBuffer, used for filewriters, display (for
- the sdl display node)
-
-link:gegl-operation-temporal.h.html[GeglOperationTemporal]::
- Base class for operations that want access to previous frames in a video
- sequence, it contains API to configure the amounts of frames to store as
- well as getting a GeglBuffer pointing to any of the previously stored
- frames.
-
-link:gegl-operation-meta.h.html[GeglOperationMeta]::
- Used for GEGL operations that are implemented as a sub-graph, at the moment
- these are defined as C files but should in the future be possible to
- declare as XML instead.
-
-To create your own operations you should start by looking for one that does
-approximatly what you already need. Copy it to a new .c source file, and
-replace the occurences of the filename (operation name in the source.)
-
-Take a look at link:brightness-contrast.c.html[the brightness contrast
-operation] for a point operation well sprinkled with comments as a starting point.
-
-//XML data model
-//~~~~~~~~~~~~~~
-//The tree allows clones, making it possible to express any acyclic graph where
-//the nodes are all of the types: source, filter and composer.
-//
-//GEGL can write and reads its data model to and from XML. The XML is chains of
-//image processing commands, where some chains allow a child chain (the 'over'
-//operator to implement layers for instance).
-//
-//The type of operation associated with a node can be specified either with a
-//class attribute or by using the operation name as the tag name for the node.
-
-Environment
-~~~~~~~~~~~
-Some environment variables can be set to alter how GEGL runs, all of these
-options are also available as properties on a singleton GObject returned from
-gegl_config ().
-
-GEGL_QUALITY::
- A value between 0.0 and 1.0 indicating a trade-off between quality and
- speed. Defaults to 1.0 (max quality).
-BABL_TOLERANCE::
- The amount of error that babl tolerates, set it to for instance 0.1 to use
- some conversions that trade some quality for speed.
-GEGL_CHUNK_SIZE::
- The number of pixels processed simulatnously.
-GEGL_TILE_SIZE::
- The tile size used internally by GEGL, defaults to 128x64
-GEGL_SWAP::
- The directory where temporary swap files are written, if not specified GEGL
- will not swap to disk. Be aware that swapping to disk is still experimental
- and GEGL is currently not removing the per process swap files.
-GEGL_CACHE_SIZE::
- The size of the tile cache used by GeglBuffer specified in megabytes.
-GEGL_DEBUG::
- set it to "all" to enable all debugging, more specific domains for
- debugging information are also available.
-BABL_STATS::
- When set babl will write a html file (/tmp/babl-stats.html) containing a
- matrix of used conversions, as well as all existing conversions and which
- optimized paths are followed.
-GEGL_DEBUG_BUFS::
- Display tile/buffer leakage statistics.
-GEGL_DEBUG_RECTS::
- Show the results of have/need rect negotiations.
-GEGL_DEBUG_TIME::
- Print a performance instrumentation breakdown of GEGL and it's operations.
-GEGL_USE_OPENCL:
- Enable use of OpenCL processing.
-
-gegl
-~~~~
-GEGL provides a commandline tool called gegl, for working with the XML data
-model from file, stdin or the commandline. It can display the result of
-processing the layer tree or save it to file.
-
-Some examples:
-
-Render a composition to a PNG file:
-
- $ gegl composition.xml -o composition.png
-
-Invoke gegl like a viewer for gegl compositions:
-
- $ gegl -ui -d 5 composition.xml
-
-Using gegl with png's passing through stdin/stdout piping.
-
- $ cat input.png | gegl -o - -x "<gegl>
- <tree>
- <node class='invert'/>
- <node class='scale' x='0.5' y='0.5'/>
- <node class='png-load' path='-'/></tree></gegl>" > output.png
-
-The latest development version is available in the gegl repository in GNOME
-git.
-
-gegl usage
-^^^^^^^^^^
-The following is the usage information of the gegl binary, this documentation
-might not be complete.
-
--------
-sys::[bash -c '../bin/gegl -h 2>&1']
--------
-
-
-Appendixes
-----------
-
-Operations
-~~~~~~~~~~
-
-The main source of documentation as GEGL grows is the
-link:operations.html[operations reference]. Plug-ins themselves register
-information about the categories they belong to, what they do, and
-documentation of the available parameters.
-
-Glossary
-~~~~~~~~
-connection::
- A link/pipe routing image flow between operations within the graph goes
- from an output pad to an input pad, in graph glossary this might also be
- referred to as an edge.
-DAG::
- Directed Acyclic Graph, see graph.
-graph::
- A composition of nodes, the graph is a DAG.
-node::
- The nodes are connected in the graph. A node has an associated operation or
- can be constructed graph.
-operation::
- The processing primitive of GEGL, is where the actual image processing
- takes place. Operations are plug-ins and provide the actual functionality
- of GEGL
-pad::
- The part of a node that exchanges image content. The place where image
- "pipes" are used to connect the various operations in the composition.
-input pad::
- consumes image data, might also be seen as an image parameter to the
- operation.
-output pad::
- a place where data can be requested, multiple input pads can reference
- the same output pad.
-property::
- Properties are what controls the behavior of operations. Through the use of
- GParamSpecs properties they are self documenting via introspection.
-
-Directory overview
-~~~~~~~~~~~~~~~~~~
-GEGL dirs
-^^^^^^^^^
-
-Directories marked with ⊙ use GNU make extensions to include any .c file
-dropped into the directory in the build.
-
- gegl-dist-root
- │
- │
- ├──gegl core source of GEGL, library init/deinit,
- │ │
- │ ├──buffer contains the implementation of GeglBuffer
- │ │ - sparse (tiled)
- │ │ - recursivly subbuffer extendable
- │ │ - clipping rectangle (defaults to bounds when making
- │ │ subbuffers)
- │ │ - storage in any babl supported pixel format
- │ │ - read/write rectangular region as linear buffer for
- │ │ any babl supported pixel format.
- │ ├──graph graph storage and manipulation code.
- │ ├──module The code to load plug-ins located in a colon seperated
- │ │ list of paths from the environment variable GEGL_PATH
- │ ├──operation The GeglOperation base class, and subclasses that act
- │ │ as baseclasses for implementeting different types of
- │ │ operation plug-ins.
- │ ├──process The code controlling data processing.
- │ └──property-types specialized classes/paramspecs for GeglOperation
- │ properties.
- │
- ├──examples ⊙ hello-world and other example uses of the GEGL API.
- │
- ├──tests various tests used to maintain stability when developing
- │ GEGL.
- │
- ├──operations Runtime loaded plug-ins for image processing operations.
- │ │
- │ ├──core ⊙ Basic operations tightly coupled with GEGL.
- │ ├──transform Transforming operations (rotate/scale/translate)
- │ ├──generated ⊙ Operations generated from scripts (currently
- │ ├──external Operations with external dependencies.
- │ ├──common ⊙ Other operations.
- │ └──workshop ⊙ Works in progress, (you must pass --enable-workshop
- │ │ when configurig to build these by default, you can enter
- │ │ the directory manually and type make && sudo make install
- │ │ as well.
- │ │
- │ ├──external operations in the workshop with external dependencies.
- │ └──generated generated operations that are in the workshop.
- │
- │
- ├──docs The GEGL website (this documentation), built for your
- │ the corresponding sourcetree with correct documentation
- │ etc.
- │
- ├──bin gegl binary, for processing XML compositions to png files.
- │
- ├──bindings bindings for using GEGL from other programming languages
- │ not included in the tarball distribution but exist in
- │ the git repository.
- │
- └──tools some small utilities to help the build.
-
++++++++
-<div id='toc'>
-<div id="toctitle">Table of Contents</div>
-<div class="toclevel1"><a href="#gegl">GEGL</a></div>
-<div class="toclevel2"><a href="#features">Features</a></div>
-<div class="toclevel2"><a href="#_news">News</a></div>
-<!--<div class="toclevel2"><a href="http://bugzilla.gnome.org/buglist.cgi?product=GEGL&amp;bug_status=NEW&amp;bug_status=ASSIGNED&amp;bug_status=REOPENED">Bugzilla</a></div>
-<div class="toclevel2"><a href="#_mailinglist">Mailinglist</a></div>-->
-<div class="toclevel2"><a href="#_copyright">Copyright</a></div>
-<div class="toclevel2"><a href="#_code">Contributors</a></div>
-<div class="toclevel2"><a href="contribute.html">Todo</a></div>
-<div class="toclevel1"><a href="#_building_from_source">Building from source</a></div>
-<div class="toclevel2"><a href="#_download">Download</a></div>
-<div class="toclevel2"><a href="#_dependencies">Dependencies</a></div>
-<div class="toclevel2"><a href="#_compiling">Compiling</a></div>
-<div class="toclevel2"><a href="development.html">Developer notes</a></div>
-<div class="toclevel1"><a href="#_documentation_2">Documentation</a></div>
-<div class="toclevel2"><a href="operations.html">Operations</a></div>
-<div class="toclevel2"><a href="api.html">Public API</a></div>
-<div class="toclevel2"><a href="#_operation_api">Operation API</a></div>
-<div class="toclevel2"><a href="#_environment">Environment</a></div>
-<div class="toclevel2"><a href="#_gegl">gegl</a></div>
-<div class="toclevel1"><a href="#_appendixes">Appendixes</a></div>
-<div class="toclevel2"><a href="operations.html">Operations</a></div>
-<div class="toclevel2"><a href="#_glossary">Glossary</a></div>
-<div class="toclevel2"><a href="#_directory_overview">Directory overview</a></div>
-
-<div>&nbsp;</div>
-<div class="toclevel1">&nbsp;</div>
-<div class="toclevel2"><a href="http://git.gnome.org/cgit/gegl/log/">changes</a></div>
-<div class="toclevel2"><a href="http://bugzilla.gnome.org/buglist.cgi?product=GEGL&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_status=UNCONFIRMED&bug_status=NEEDINFO">bugzilla</a></div>
-<div class="toclevel2"><a href="https://mail.gnome.org/archives/gegl-developer-list/">mailarchive</a></div>
-<div class="toclevel2"><a href="http://git.gnome.org/cgit/gegl/log/">browse online</a></div>
-
-
-
-</div>
+<div id='fnord'>fnord</div>
++++++++
diff --git a/docs/operation-api.txt b/docs/operation-api.txt
new file mode 100644
index 00000000..a7d3a339
--- /dev/null
+++ b/docs/operation-api.txt
@@ -0,0 +1,68 @@
+GEGL Operation API
+------------------
+An API to extend the functionality of GEGL with new image processing primitive,
+file loaders, export formats or similar.
+
+Each GEGL operation is defined in a .c file that gets turned into a single
+shared object that is loaded. Each operation is a subclass of one of the
+provided base classes:
+
+link:gegl-operation.h.html[GeglOperation]::
+ The base operation class, which all the other base classes are derived
+ from, deriving from this is often quite a bit of work and is encouraged
+ only when your operation doesn't fit into any of the other categories
+link:gegl-operation-filter.h.html[GeglOperationFilter]::
+ The filter base class sets up GeglBuffers for input and output pads
+
+link:gegl-operation-point-filter.h.html[GeglOperationPointFilter]::
+ The point-filter base class is for filters where an output pixel only
+ depends on the color and alpha values of the corresponding input pixel.
+ This allows you to do the processing on linear buffers, in the future
+ versions of GEGL operations implemented using the point-filter will get
+ speed increases due to more intelligent processing possible in the point
+ filter class
+
+link:gegl-operation-area-filter.h.html[GeglOperationAreaFilter]::
+ The AreaFilter base class allows defining operations where the output data
+ depends on a neighbourhood with an input window that extends beyond the
+ output window, the information about needed extra pixels in different
+ directions should be set up in the prepare callback for the operation.
+
+link:gegl-operation-composer.h.html[GeglOperationComposer]::
+ Composer operations are operations that take two inputs named 'input' and
+ 'aux' and write their output to the output pad 'output'
+
+link:gegl-operation-point-composer.h.html[GeglOperationPointComposer]::
+ A baseclass for composer functions where the output pixels' values depends
+ only on the values of the single corresponding input and aux pixels.
+
+link:gegl-operation-source.h.html[GeglOperationSource]::
+ Operations used as render sources or file loaders, the process method
+ receives a GeglBuffer to write it's output into
+
+link:gegl-operation-point-render.h.html[GeglOperationPointRender]::
+ The point-render base class is a specialized source operation, where the
+ render is done in small piece to lower the need to do copies. It's dedicated
+ to operation which may be rendered in pieces, like pattern generation.
+
+link:gegl-operation-sink.h.html[GeglOperationSink]::
+ An operation that consumes a GeglBuffer, used for filewriters, display (for
+ the sdl display node)
+
+link:gegl-operation-temporal.h.html[GeglOperationTemporal]::
+ Base class for operations that want access to previous frames in a video
+ sequence, it contains API to configure the amounts of frames to store as
+ well as getting a GeglBuffer pointing to any of the previously stored
+ frames.
+
+link:gegl-operation-meta.h.html[GeglOperationMeta]::
+ Used for GEGL operations that are implemented as a sub-graph, at the moment
+ these are defined as C files but should in the future be possible to
+ declare as XML instead.
+
+To create your own operations you should start by looking for one that does
+approximatly what you already need. Copy it to a new .c source file, and
+replace the occurences of the filename (operation name in the source.)
+
+Take a look at link:brightness-contrast.c.html[the brightness contrast
+operation] for a point operation well sprinkled with comments as a starting point.
diff --git a/docs/source-overview.txt b/docs/source-overview.txt
new file mode 100644
index 00000000..baa90413
--- /dev/null
+++ b/docs/source-overview.txt
@@ -0,0 +1,63 @@
+Source overview
+~~~~~~~~~~~~~~~
+GEGL dirs
+^^^^^^^^^
+
+Directories marked with ⊙ use GNU make extensions to include any .c file
+dropped into the directory in the build.
+
+ gegl-dist-root
+ │
+ │
+ ├──gegl core source of GEGL, library init/deinit,
+ │ │
+ │ ├──buffer contains the implementation of GeglBuffer
+ │ │ - sparse (tiled)
+ │ │ - recursivly subbuffer extendable
+ │ │ - clipping rectangle (defaults to bounds when making
+ │ │ subbuffers)
+ │ │ - storage in any babl supported pixel format
+ │ │ - read/write rectangular region as linear buffer for
+ │ │ any babl supported pixel format.
+ │ ├──graph graph storage and manipulation code.
+ │ ├──module The code to load plug-ins located in a colon seperated
+ │ │ list of paths from the environment variable GEGL_PATH
+ │ ├──operation The GeglOperation base class, and subclasses that act
+ │ │ as baseclasses for implementeting different types of
+ │ │ operation plug-ins.
+ │ ├──process The code controlling data processing.
+ │ └──property-types specialized classes/paramspecs for GeglOperation
+ │ properties.
+ │
+ ├──examples ⊙ hello-world and other example uses of the GEGL API.
+ │
+ ├──tests various tests used to maintain stability when developing
+ │ GEGL.
+ │
+ ├──operations Runtime loaded plug-ins for image processing operations.
+ │ │
+ │ ├──core ⊙ Basic operations tightly coupled with GEGL.
+ │ ├──transform Transforming operations (rotate/scale/translate)
+ │ ├──generated ⊙ Operations generated from scripts (currently
+ │ ├──external Operations with external dependencies.
+ │ ├──common ⊙ Other operations.
+ │ └──workshop ⊙ Works in progress, (you must pass --enable-workshop
+ │ │ when configurig to build these by default, you can enter
+ │ │ the directory manually and type make && sudo make install
+ │ │ as well.
+ │ │
+ │ ├──external operations in the workshop with external dependencies.
+ │ └──generated generated operations that are in the workshop.
+ │
+ │
+ ├──docs The GEGL website (this documentation), built for your
+ │ the corresponding sourcetree with correct documentation
+ │ etc.
+ │
+ ├──bin gegl binary, for processing XML compositions to png files.
+ │
+ ├──bindings bindings for using GEGL from other programming languages
+ │ not included in the tarball distribution but exist in
+ │ the git repository.
+ │
+ └──tools some small utilities to help the build.