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~krh/xserver
dri2-invalidate
dri2-resource-fixes
flush-callback
glamor-ddx
glx-destroy-mess
master
wayland-rootless
xwayland-dri3
xwayland-for-keithp
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glamor
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glamor_render.c
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2010-02-19
glamor: Use a VBO to accumulate multiple glyph quads at once.
Eric Anholt
1
-40
/
+142
2010-02-18
glamor: Use glamor_composite_with_shader once per group of glyphs.
Eric Anholt
1
-0
/
+3
2010-02-18
glamor: Convert the shaders path to handling glamor_composite_rect_t.
Eric Anholt
1
-97
/
+128
2010-02-18
glamor: Add support for component alpha rendering.
Eric Anholt
1
-17
/
+47
2010-02-18
glamor: Rework shader setup to make extending the IN types easier.
Eric Anholt
1
-43
/
+64
2010-02-17
glamor: Fix up the fallback message for no texture present on compositing.
Eric Anholt
1
-2
/
+2
2010-02-17
glamor: Add support for a1 composite sources.
Eric Anholt
1
-0
/
+2
2010-02-11
glamor: Fix render source transforms.
Eric Anholt
1
-20
/
+52
2010-02-11
glamor: Fix screen_x/screen_y handling for compositing.
Eric Anholt
1
-8
/
+26
2010-02-11
glamor: Add support for accel of x8r8g8b8 source pictures.
Eric Anholt
1
-6
/
+45
2010-02-11
glamor: Don't try to CopyArea from a Solid source picture.
Eric Anholt
1
-0
/
+3
2010-02-11
glamor: Rework the Render shader setup to be easily modified, like cairo-gl.
Eric Anholt
1
-89
/
+94
2010-02-09
glamor: Add the glyph cache from UXA (de-camelCased).
Eric Anholt
1
-0
/
+27
2010-02-09
glamor: Fix up and enable accelerated composite.
Eric Anholt
1
-138
/
+220
2010-02-08
glamor: Split the copy path out into its own function.
Eric Anholt
1
-24
/
+48
2010-02-08
glamor: Provide more information about the operands to fallback composites.
Eric Anholt
1
-1
/
+27
2010-02-08
glamor: Pull in UXA code for dumping some composites down to copy_n_to_n.
Eric Anholt
1
-2
/
+55
2010-02-08
glamor: All the fallbacks in the world.
Eric Anholt
1
-0
/
+2
2010-02-08
glamor: Add fallbacks for Render.
Eric Anholt
1
-8
/
+31
2009-09-04
glamor: Add support for solid source pictures.
Eric Anholt
1
-63
/
+157
2009-08-25
glamor: Start adding render acceleration support.
Eric Anholt
1
-0
/
+620