summaryrefslogtreecommitdiff
path: root/compositor/compositor.c
diff options
context:
space:
mode:
Diffstat (limited to 'compositor/compositor.c')
-rw-r--r--compositor/compositor.c333
1 files changed, 296 insertions, 37 deletions
diff --git a/compositor/compositor.c b/compositor/compositor.c
index 1d2fed33..9df01418 100644
--- a/compositor/compositor.c
+++ b/compositor/compositor.c
@@ -42,7 +42,9 @@
static const char *option_socket_name = NULL;
static const char *option_background = "background.jpg";
static const char *option_geometry = "1024x640";
+static int option_idle_time = 5;
static int option_connector = 0;
+static int option_meego = 0;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
@@ -53,6 +55,10 @@ static const GOptionEntry option_entries[] = {
&option_geometry, "Geometry" },
{ "socket", 's', 0, G_OPTION_ARG_STRING,
&option_socket_name, "Socket Name" },
+ { "idle-time", 'i', 0, G_OPTION_ARG_INT,
+ &option_idle_time, "Screensaver idle time" },
+ { "meego", 0, 0, G_OPTION_ARG_NONE,
+ &option_meego, "Launch the meego tablet shell" },
{ NULL }
};
@@ -120,6 +126,47 @@ wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
*v = t;
}
+void
+wlsc_tweener_init(struct wlsc_tweener *tweener,
+ double k, double current, double target)
+{
+ tweener->k = k;
+ tweener->current = current;
+ tweener->previous = current;
+ tweener->target = target;
+}
+
+void
+wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
+{
+ double force, current;
+
+ current = tweener->current;
+ force = tweener->k * (tweener->target - current) / 10.0 +
+ (tweener->previous - current);
+
+ tweener->current =
+ current + (current - tweener->previous) + force;
+ tweener->previous = current;
+
+ if (tweener->current >= 1.0) {
+ tweener->current = 1.0;
+ tweener->previous = 1.0;
+ }
+
+ if (tweener->current <= 0.0) {
+ tweener->current = 0.0;
+ tweener->previous = 0.0;
+ }
+}
+
+int
+wlsc_tweener_done(struct wlsc_tweener *tweener)
+{
+ return fabs(tweener->previous - tweener->target) < 0.0002 &&
+ fabs(tweener->current - tweener->target) < 0.0002;
+}
+
struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height)
@@ -532,10 +579,20 @@ wlsc_surface_update_matrix(struct wlsc_surface *es)
}
void
-wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
+wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
+{
+ struct wlsc_output *output;
+
+ wl_list_for_each(output, &compositor->output_list, link)
+ wlsc_output_damage(output);
+}
+
+void
+wlsc_output_finish_frame(struct wlsc_output *output, uint32_t msecs)
{
struct wlsc_compositor *compositor = output->compositor;
struct wlsc_surface *es;
+ struct wlsc_animation *animation, *next;
wl_list_for_each(es, &compositor->surface_list, link) {
if (es->output == output) {
@@ -548,6 +605,63 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
wl_event_source_timer_update(compositor->timer_source, 5);
compositor->repaint_on_timeout = 1;
+
+ wl_list_for_each_safe(animation, next,
+ &compositor->animation_list, link)
+ animation->frame(animation, output, msecs);
+}
+
+void
+wlsc_output_damage(struct wlsc_output *output)
+{
+ struct wlsc_compositor *compositor = output->compositor;
+
+ pixman_region32_union_rect(&compositor->damage_region,
+ &compositor->damage_region,
+ output->x, output->y,
+ output->width, output->height);
+ wlsc_compositor_schedule_repaint(compositor);
+}
+
+static void
+tint_frame(struct wlsc_animation *animation,
+ struct wlsc_output *output, uint32_t msecs)
+{
+ struct wlsc_compositor *compositor =
+ container_of(animation,
+ struct wlsc_compositor, tint_animation);
+
+ wlsc_tweener_update(&compositor->tint, msecs);
+ if (wlsc_tweener_done(&compositor->tint)) {
+ if (compositor->tint.current > 0.999 &&
+ compositor->tablet_shell)
+ compositor->tablet_shell->lock(compositor);
+ wl_list_remove(&animation->link);
+ wl_list_init(&animation->link);
+ } else
+ wlsc_output_damage(output);
+}
+
+static void
+tint_output(struct wlsc_output *output,
+ GLfloat tint, pixman_region32_t *region)
+{
+ struct wlsc_compositor *compositor = output->compositor;
+ struct wlsc_surface surface;
+ GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
+
+ surface.compositor = compositor;
+ surface.x = output->x;
+ surface.y = output->y;
+ surface.width = output->width;
+ surface.height = output->height;
+ surface.visual = &compositor->compositor.premultiplied_argb_visual;
+ surface.texture = GL_NONE;
+ glUseProgram(compositor->solid_shader.program);
+ glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
+ 1, GL_FALSE, output->matrix.d);
+ glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
+ wlsc_surface_draw(&surface, output, region);
}
static void
@@ -563,8 +677,10 @@ wlsc_output_repaint(struct wlsc_output *output)
glViewport(0, 0, output->width, output->height);
- glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, output->matrix.d);
- glUniform1i(ec->tex_uniform, 0);
+ glUseProgram(ec->texture_shader.program);
+ glUniformMatrix4fv(ec->texture_shader.proj_uniform,
+ 1, GL_FALSE, output->matrix.d);
+ glUniform1i(ec->texture_shader.tex_uniform, 0);
pixman_region32_init(&new_damage);
pixman_region32_init(&total_damage);
@@ -581,10 +697,13 @@ wlsc_output_repaint(struct wlsc_output *output)
if (ec->focus)
if (output->set_hardware_cursor(output, ec->input_device) < 0)
using_hardware_cursor = 0;
+ if (ec->tint.current > 0.001)
+ using_hardware_cursor = 0;
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
+ fprintf(stderr, "fullscreen\n");
if (es->visual == &ec->compositor.rgb_visual &&
using_hardware_cursor) {
if (output->prepare_scanout_surface(output, es) == 0) {
@@ -602,6 +721,7 @@ wlsc_output_repaint(struct wlsc_output *output)
glClear(GL_COLOR_BUFFER_BIT);
wlsc_surface_draw(es, output, &total_damage);
} else {
+#if 0
wl_list_for_each(es, &ec->surface_list, link) {
if (es->visual != &ec->compositor.rgb_visual)
continue;
@@ -613,17 +733,18 @@ wlsc_output_repaint(struct wlsc_output *output)
pixman_region32_subtract(&total_damage,
&total_damage, &repaint);
}
-
if (output->background)
wlsc_surface_draw(output->background,
output, &total_damage);
else
glClear(GL_COLOR_BUFFER_BIT);
+#endif
wl_list_for_each_reverse(es, &ec->surface_list, link) {
if (ec->overlay == es)
continue;
+#if 0
if (es->visual == &ec->compositor.rgb_visual) {
pixman_region32_union_rect(&total_damage,
&total_damage,
@@ -631,11 +752,13 @@ wlsc_output_repaint(struct wlsc_output *output)
es->width, es->height);
continue;
}
+#endif
wlsc_surface_draw(es, output, &total_damage);
}
}
+ glUseProgram(ec->texture_shader.program);
if (ec->overlay)
wlsc_surface_draw(ec->overlay, output, &total_damage);
@@ -646,6 +769,9 @@ wlsc_output_repaint(struct wlsc_output *output)
wlsc_surface_draw(eid->sprite, output,
&total_damage);
}
+
+ if (ec->tint.current > 0.001)
+ tint_output(output, ec->tint.current, &total_damage);
}
static void
@@ -691,6 +817,16 @@ wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
compositor->repaint_on_timeout = 1;
}
+void
+wlsc_compositor_set_tint(struct wlsc_compositor *compositor, float tint)
+{
+ compositor->tint.target = tint;
+ wlsc_compositor_damage_all(compositor);
+ if (wl_list_empty(&compositor->tint_animation.link))
+ wl_list_insert(compositor->animation_list.prev,
+ &compositor->tint_animation.link);
+}
+
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
@@ -747,6 +883,9 @@ surface_attach(struct wl_client *client,
if (x != 0 || y != 0)
wlsc_surface_assign_output(es);
wlsc_surface_update_matrix(es);
+
+ if (es->compositor->tablet_shell)
+ es->compositor->tablet_shell->attach(es);
}
static void
@@ -1015,6 +1154,46 @@ static const struct wl_grab_interface motion_grab_interface = {
};
void
+wlsc_compositor_wake(struct wlsc_compositor *compositor)
+{
+ if (compositor->idle_inhibit)
+ return;
+
+ if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
+ wlsc_compositor_set_tint(compositor, 0.0);
+
+ compositor->state = WLSC_COMPOSITOR_ACTIVE;
+ wl_event_source_timer_update(compositor->idle_source,
+ option_idle_time * 1000);
+}
+
+static void
+wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
+{
+ wlsc_compositor_wake(compositor);
+ compositor->idle_inhibit++;
+}
+
+static void
+wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
+{
+ compositor->idle_inhibit--;
+ wlsc_compositor_wake(compositor);
+}
+
+static void
+idle_handler(void *data)
+{
+ struct wlsc_compositor *compositor = data;
+
+ if (compositor->idle_inhibit)
+ return;
+
+ compositor->state = WLSC_COMPOSITOR_SLEEPING;
+ wlsc_compositor_set_tint(compositor, 1);
+}
+
+void
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
{
struct wlsc_surface *es;
@@ -1027,6 +1206,8 @@ notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
int x_valid = 0, y_valid = 0;
int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
+ wlsc_compositor_wake(ec);
+
wl_list_for_each(output, &ec->output_list, link) {
if (output->x <= x && x <= output->x + output->width)
x_valid = 1;
@@ -1120,6 +1301,11 @@ notify_button(struct wl_input_device *device,
struct wlsc_surface *surface =
(struct wlsc_surface *) device->pointer_focus;
+ if (state)
+ wlsc_compositor_idle_inhibit(compositor);
+ else
+ wlsc_compositor_idle_release(compositor);
+
if (state && surface && device->grab == NULL) {
wlsc_surface_activate(surface, wd, time);
wl_input_device_start_grab(device,
@@ -1150,7 +1336,8 @@ terminate_binding(struct wl_input_device *device, uint32_t time,
{
struct wlsc_compositor *compositor = data;
- wl_display_terminate(compositor->wl_display);
+ if (state)
+ wl_display_terminate(compositor->wl_display);
}
struct wlsc_binding *
@@ -1224,9 +1411,14 @@ notify_key(struct wl_input_device *device,
uint32_t *k, *end;
struct wlsc_binding *b;
+ if (state)
+ wlsc_compositor_idle_inhibit(compositor);
+ else
+ wlsc_compositor_idle_release(compositor);
+
wl_list_for_each(b, &compositor->binding_list, link) {
if (b->key == key &&
- b->modifier == wd->modifier_state && state) {
+ b->modifier == wd->modifier_state) {
b->handler(&wd->input_device,
time, key, 0, state, b->data);
break;
@@ -1307,12 +1499,17 @@ notify_keyboard_focus(struct wl_input_device *device,
wd->modifier_state = 0;
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
+ wlsc_compositor_idle_inhibit(compositor);
update_modifier_state(wd, *k, 1);
}
wl_input_device_set_keyboard_focus(&wd->input_device,
&es->surface, time);
} else {
+ end = device->keys.data + device->keys.size;
+ for (k = device->keys.data; k < end; k++)
+ wlsc_compositor_idle_release(compositor);
+
wd->modifier_state = 0;
wl_input_device_set_keyboard_focus(&wd->input_device,
NULL, time);
@@ -1399,7 +1596,7 @@ static const char vertex_shader[] =
" v_texcoord = texcoord;\n"
"}\n";
-static const char fragment_shader[] =
+static const char texture_fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
@@ -1408,53 +1605,103 @@ static const char fragment_shader[] =
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
"}\n";
+static const char solid_fragment_shader[] =
+ "precision mediump float;\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color\n;"
+ "}\n";
+
static int
-init_shaders(struct wlsc_compositor *ec)
+compile_shader(GLenum type, const char *source)
{
- GLuint v, f, program;
- const char *p;
+ GLuint s;
char msg[512];
GLint status;
- p = vertex_shader;
- v = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(v, 1, &p, NULL);
- glCompileShader(v);
- glGetShaderiv(v, GL_COMPILE_STATUS, &status);
+ s = glCreateShader(type);
+ glShaderSource(s, 1, &source, NULL);
+ glCompileShader(s);
+ glGetShaderiv(s, GL_COMPILE_STATUS, &status);
if (!status) {
- glGetShaderInfoLog(v, sizeof msg, NULL, msg);
- fprintf(stderr, "vertex shader info: %s\n", msg);
- return -1;
+ glGetShaderInfoLog(s, sizeof msg, NULL, msg);
+ fprintf(stderr, "shader info: %s\n", msg);
+ return GL_NONE;
}
- p = fragment_shader;
- f = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(f, 1, &p, NULL);
- glCompileShader(f);
- glGetShaderiv(f, GL_COMPILE_STATUS, &status);
+ return s;
+}
+
+static int
+wlsc_shader_init(struct wlsc_shader *shader,
+ const char *vertex_source, const char *fragment_source)
+{
+ char msg[512];
+ GLint status;
+
+ shader->vertex_shader =
+ compile_shader(GL_VERTEX_SHADER, vertex_source);
+ shader->fragment_shader =
+ compile_shader(GL_FRAGMENT_SHADER, fragment_source);
+
+ shader->program = glCreateProgram();
+ glAttachShader(shader->program, shader->vertex_shader);
+ glAttachShader(shader->program, shader->fragment_shader);
+ glBindAttribLocation(shader->program, 0, "position");
+ glBindAttribLocation(shader->program, 1, "texcoord");
+
+ glLinkProgram(shader->program);
+ glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
if (!status) {
- glGetShaderInfoLog(f, sizeof msg, NULL, msg);
- fprintf(stderr, "fragment shader info: %s\n", msg);
+ glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
+ fprintf(stderr, "link info: %s\n", msg);
return -1;
}
- program = glCreateProgram();
- glAttachShader(program, v);
- glAttachShader(program, f);
- glBindAttribLocation(program, 0, "position");
- glBindAttribLocation(program, 1, "texcoord");
+ shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+ shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
- glLinkProgram(program);
- glGetProgramiv(program, GL_LINK_STATUS, &status);
+ return 0;
+}
+
+static void
+init_solid_shader(struct wlsc_shader *shader,
+ GLuint vertex_shader, const char *fragment_source)
+{
+ GLint status;
+ char msg[512];
+
+ shader->vertex_shader = vertex_shader;
+ shader->fragment_shader =
+ compile_shader(GL_FRAGMENT_SHADER, fragment_source);
+
+ shader->program = glCreateProgram();
+ glAttachShader(shader->program, shader->vertex_shader);
+ glAttachShader(shader->program, shader->fragment_shader);
+ glBindAttribLocation(shader->program, 0, "position");
+ glBindAttribLocation(shader->program, 1, "texcoord");
+
+ glLinkProgram(shader->program);
+ glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
if (!status) {
- glGetProgramInfoLog(program, sizeof msg, NULL, msg);
+ glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
- return -1;
}
- glUseProgram(program);
- ec->proj_uniform = glGetUniformLocation(program, "proj");
- ec->tex_uniform = glGetUniformLocation(program, "tex");
+ shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+ shader->color_uniform = glGetUniformLocation(shader->program, "color");
+}
+
+static int
+init_shaders(struct wlsc_compositor *ec)
+{
+ wlsc_shader_init(&ec->texture_shader,
+ vertex_shader, texture_fragment_shader);
+ init_solid_shader(&ec->solid_shader,
+ ec->texture_shader.vertex_shader,
+ solid_fragment_shader);
return 0;
}
@@ -1537,6 +1784,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->binding_list);
+ wl_list_init(&ec->animation_list);
+ wlsc_tweener_init(&ec->tint, 0.8, 0.0, 1.0);
+ ec->tint_animation.frame = tint_frame;
+ wl_list_init(&ec->tint_animation.link);
wlsc_shell_init(ec);
wlsc_switcher_init(ec);
@@ -1561,6 +1812,9 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
+ ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
+ wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
+
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
pixman_region32_init(&ec->damage_region);
wlsc_compositor_schedule_repaint(ec);
@@ -1636,6 +1890,11 @@ int main(int argc, char *argv[])
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
+ if (option_meego) {
+ printf("Launching the meego tablet shell\n");
+ meego_tablet_shell_init(ec);
+ }
+
wl_display_run(display);
eglUnbindWaylandDisplayWL(ec->display, display);