diff options
author | Gwenole Beauchesne <gwenole.beauchesne@intel.com> | 2012-04-20 11:44:06 +0200 |
---|---|---|
committer | Kristian Høgsberg <krh@bitplanet.net> | 2012-07-04 00:19:32 -0400 |
commit | 6b7d3b473f96635b4f4c89f961b6ea432ff4aaa0 (patch) | |
tree | 15c62fde21abae8a3fd2cef32c8e47fa8237b96e /src | |
parent | e1ed146d79faccac4fd706685b2ef59254876102 (diff) |
compositor: handle YUV buffers.video
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/compositor-wayland.c | 2 | ||||
-rw-r--r-- | src/compositor.c | 64 | ||||
-rw-r--r-- | src/compositor.h | 2 | ||||
-rw-r--r-- | src/weston-egl-ext.h | 1 |
4 files changed, 54 insertions, 15 deletions
diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c index 586dc19e..cd779a9b 100644 --- a/src/compositor-wayland.c +++ b/src/compositor-wayland.c @@ -188,7 +188,7 @@ draw_border(struct wayland_output *output) glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, output->base.matrix.d); - glUniform1i(shader->tex_uniform, 0); + glUniform1i(shader->tex_uniforms[0], 0); glUniform1f(shader->alpha_uniform, 1); glUniform1f(shader->texwidth_uniform, 1); diff --git a/src/compositor.c b/src/compositor.c index 4db7a88a..43075bdf 100644 --- a/src/compositor.c +++ b/src/compositor.c @@ -733,7 +733,8 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer) { struct weston_surface *es = (struct weston_surface *) surface; struct weston_compositor *ec = es->compositor; - int i; + EGLint attribs[3]; + int i, num_planes; if (es->buffer) { weston_buffer_post_release(es->buffer); @@ -780,19 +781,51 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer) else es->blend = 1; } else { - if (es->images[0] != EGL_NO_IMAGE_KHR) + for (i = 0; i < es->num_images; i++) ec->destroy_image(ec->egl_display, es->images[0]); + es->num_images = 0; + es->images[0] = ec->create_image(ec->egl_display, NULL, EGL_WAYLAND_BUFFER_WL, buffer, NULL); - es->num_images = 1; - ensure_textures(es, 1); - glBindTexture(GL_TEXTURE_2D, es->textures[0]); - ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[0]); + switch (buffer->format) { + case WL_BUFFER_FORMAT_ARGB8888: + case WL_BUFFER_FORMAT_XRGB8888: + default: + num_planes = 1; + es->shader = &ec->texture_shader_argb; + break; + case WL_BUFFER_FORMAT_NV12: + num_planes = 2; + es->shader = &ec->texture_shader_nv12; + break; + case WL_BUFFER_FORMAT_YUV420: + num_planes = 3; + es->shader = &ec->texture_shader_yuv8; + break; + } + + ensure_textures(es, num_planes); + for (i = 0; i < num_planes; i++) { + attribs[0] = EGL_WAYLAND_PLANE_WL; + attribs[1] = i; + attribs[2] = EGL_NONE; + es->images[i] = ec->create_image(ec->egl_display, + NULL, + EGL_WAYLAND_BUFFER_WL, + buffer, attribs); + if (!es->images[i]) + continue; + es->num_images++; + + glActiveTexture(GL_TEXTURE0 + i); + glBindTexture(GL_TEXTURE_2D, es->textures[i]); + ec->image_target_texture_2d(GL_TEXTURE_2D, + es->images[i]); + } es->pitch = buffer->width; - es->shader = &ec->texture_shader_argb; } } @@ -861,7 +894,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output, GLfloat *v; pixman_region32_t repaint; GLint filter; - int n; + int i, n; pixman_region32_init(&repaint); pixman_region32_intersect(&repaint, @@ -884,7 +917,6 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output, glUniformMatrix4fv(es->shader->proj_uniform, 1, GL_FALSE, output->matrix.d); - glUniform1i(es->shader->tex_uniform, 0); glUniform4fv(es->shader->color_uniform, 1, es->color); glUniform1f(es->shader->alpha_uniform, es->alpha); glUniform1f(es->shader->texwidth_uniform, @@ -901,9 +933,13 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output, n = texture_region(es, &repaint); - glBindTexture(GL_TEXTURE_2D, es->textures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + for (i = 0; i < es->num_textures; i++) { + glUniform1i(es->shader->tex_uniforms[i], i); + glActiveTexture(GL_TEXTURE0 + i); + glBindTexture(GL_TEXTURE_2D, es->textures[i]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + } v = ec->vertices.data; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); @@ -2887,7 +2923,9 @@ weston_shader_init(struct weston_shader *shader, } shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); - shader->tex_uniform = glGetUniformLocation(shader->program, "tex"); + shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex"); + shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1"); + shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2"); shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); shader->color_uniform = glGetUniformLocation(shader->program, "color"); shader->texwidth_uniform = glGetUniformLocation(shader->program, "texwidth"); diff --git a/src/compositor.h b/src/compositor.h index edba4495..5d408734 100644 --- a/src/compositor.h +++ b/src/compositor.h @@ -244,7 +244,7 @@ struct weston_shader { GLuint program; GLuint vertex_shader, fragment_shader; GLint proj_uniform; - GLint tex_uniform; + GLint tex_uniforms[3]; GLint alpha_uniform; GLint color_uniform; GLint texwidth_uniform; diff --git a/src/weston-egl-ext.h b/src/weston-egl-ext.h index cd8995fb..3d331270 100644 --- a/src/weston-egl-ext.h +++ b/src/weston-egl-ext.h @@ -34,6 +34,7 @@ #define EGL_WL_bind_wayland_display 1 #define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */ +#define EGL_WAYLAND_BUFFER_PLANE_WL 0x31D6 /* eglCreateImageKHR attribute */ struct wl_display; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display); 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