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authorKeith Packard <keithp@keithp.com>2010-06-22 12:11:20 -0700
committerKeith Packard <keithp@keithp.com>2010-06-22 12:11:20 -0700
commite2918b67395a48397bf7db545584cc2d4f4e7ccf (patch)
tree6debd0d80c7d9dbf5a439c374f179547d80d581f /mi/mioverlay.c
parent7673451ade46ebacfdfc02a5190149210198fdd8 (diff)
Revert "mi: Remove unused overlay support"
This reverts commit 9120e58556014e514eef9dfe43cdea4b74dc66ae. Whoops, please revert this patch -- overlay is in use in nvidia drivers, and it's too late in release cycle to remove it. I feel really sorry that I kept this patch in my tree. I will submit another one, removing only XAA overlay hooks which are not used at all.
Diffstat (limited to 'mi/mioverlay.c')
-rw-r--r--mi/mioverlay.c1946
1 files changed, 1946 insertions, 0 deletions
diff --git a/mi/mioverlay.c b/mi/mioverlay.c
new file mode 100644
index 000000000..766c5e7f7
--- /dev/null
+++ b/mi/mioverlay.c
@@ -0,0 +1,1946 @@
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include "scrnintstr.h"
+#include <X11/extensions/shapeproto.h>
+#include "validate.h"
+#include "windowstr.h"
+#include "mi.h"
+#include "gcstruct.h"
+#include "regionstr.h"
+#include "privates.h"
+#include "mivalidate.h"
+#include "mioverlay.h"
+#include "migc.h"
+
+#include "globals.h"
+
+
+typedef struct {
+ RegionRec exposed;
+ RegionRec borderExposed;
+ RegionPtr borderVisible;
+ DDXPointRec oldAbsCorner;
+} miOverlayValDataRec, *miOverlayValDataPtr;
+
+typedef struct _TreeRec {
+ WindowPtr pWin;
+ struct _TreeRec *parent;
+ struct _TreeRec *firstChild;
+ struct _TreeRec *lastChild;
+ struct _TreeRec *prevSib;
+ struct _TreeRec *nextSib;
+ RegionRec borderClip;
+ RegionRec clipList;
+ unsigned visibility;
+ miOverlayValDataPtr valdata;
+} miOverlayTreeRec, *miOverlayTreePtr;
+
+typedef struct {
+ miOverlayTreePtr tree;
+} miOverlayWindowRec, *miOverlayWindowPtr;
+
+typedef struct {
+ CloseScreenProcPtr CloseScreen;
+ CreateWindowProcPtr CreateWindow;
+ DestroyWindowProcPtr DestroyWindow;
+ UnrealizeWindowProcPtr UnrealizeWindow;
+ RealizeWindowProcPtr RealizeWindow;
+ miOverlayTransFunc MakeTransparent;
+ miOverlayInOverlayFunc InOverlay;
+ Bool underlayMarked;
+ Bool copyUnderlay;
+} miOverlayScreenRec, *miOverlayScreenPtr;
+
+static DevPrivateKeyRec miOverlayWindowKeyRec;
+#define miOverlayWindowKey (&miOverlayWindowKeyRec)
+static DevPrivateKeyRec miOverlayScreenKeyRec;
+#define miOverlayScreenKey (&miOverlayScreenKeyRec)
+
+static void RebuildTree(WindowPtr);
+static Bool HasUnderlayChildren(WindowPtr);
+static void MarkUnderlayWindow(WindowPtr);
+static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr);
+
+static Bool miOverlayCloseScreen(int, ScreenPtr);
+static Bool miOverlayCreateWindow(WindowPtr);
+static Bool miOverlayDestroyWindow(WindowPtr);
+static Bool miOverlayUnrealizeWindow(WindowPtr);
+static Bool miOverlayRealizeWindow(WindowPtr);
+static void miOverlayMarkWindow(WindowPtr);
+static void miOverlayReparentWindow(WindowPtr, WindowPtr);
+static void miOverlayRestackWindow(WindowPtr, WindowPtr);
+static Bool miOverlayMarkOverlappedWindows(WindowPtr, WindowPtr, WindowPtr*);
+static void miOverlayMarkUnrealizedWindow(WindowPtr, WindowPtr, Bool);
+static int miOverlayValidateTree(WindowPtr, WindowPtr, VTKind);
+static void miOverlayHandleExposures(WindowPtr);
+static void miOverlayMoveWindow(WindowPtr, int, int, WindowPtr, VTKind);
+static void miOverlayWindowExposures(WindowPtr, RegionPtr, RegionPtr);
+static void miOverlayResizeWindow(WindowPtr, int, int, unsigned int,
+ unsigned int, WindowPtr);
+static void miOverlayClearToBackground(WindowPtr, int, int, int, int, Bool);
+
+static void miOverlaySetShape(WindowPtr, int);
+static void miOverlayChangeBorderWidth(WindowPtr, unsigned int);
+
+#define MIOVERLAY_GET_SCREEN_PRIVATE(pScreen) ((miOverlayScreenPtr) \
+ dixLookupPrivate(&(pScreen)->devPrivates, miOverlayScreenKey))
+#define MIOVERLAY_GET_WINDOW_PRIVATE(pWin) ((miOverlayWindowPtr) \
+ dixLookupPrivate(&(pWin)->devPrivates, miOverlayWindowKey))
+#define MIOVERLAY_GET_WINDOW_TREE(pWin) \
+ (MIOVERLAY_GET_WINDOW_PRIVATE(pWin)->tree)
+
+#define IN_UNDERLAY(w) MIOVERLAY_GET_WINDOW_TREE(w)
+#define IN_OVERLAY(w) !MIOVERLAY_GET_WINDOW_TREE(w)
+
+#define MARK_OVERLAY(w) miMarkWindow(w)
+#define MARK_UNDERLAY(w) MarkUnderlayWindow(w)
+
+#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
+ HasBorder(w) && \
+ (w)->backgroundState == ParentRelative)
+
+Bool
+miInitOverlay(
+ ScreenPtr pScreen,
+ miOverlayInOverlayFunc inOverlayFunc,
+ miOverlayTransFunc transFunc
+){
+ miOverlayScreenPtr pScreenPriv;
+
+ if(!inOverlayFunc || !transFunc) return FALSE;
+
+ if(!dixRegisterPrivateKey(&miOverlayWindowKeyRec, PRIVATE_WINDOW, sizeof(miOverlayWindowRec)))
+ return FALSE;
+
+ if(!dixRegisterPrivateKey(&miOverlayScreenKeyRec, PRIVATE_SCREEN, 0))
+ return FALSE;
+
+ if(!(pScreenPriv = malloc(sizeof(miOverlayScreenRec))))
+ return FALSE;
+
+ dixSetPrivate(&pScreen->devPrivates, miOverlayScreenKey, pScreenPriv);
+
+ pScreenPriv->InOverlay = inOverlayFunc;
+ pScreenPriv->MakeTransparent = transFunc;
+ pScreenPriv->underlayMarked = FALSE;
+
+
+ pScreenPriv->CloseScreen = pScreen->CloseScreen;
+ pScreenPriv->CreateWindow = pScreen->CreateWindow;
+ pScreenPriv->DestroyWindow = pScreen->DestroyWindow;
+ pScreenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
+ pScreenPriv->RealizeWindow = pScreen->RealizeWindow;
+
+ pScreen->CloseScreen = miOverlayCloseScreen;
+ pScreen->CreateWindow = miOverlayCreateWindow;
+ pScreen->DestroyWindow = miOverlayDestroyWindow;
+ pScreen->UnrealizeWindow = miOverlayUnrealizeWindow;
+ pScreen->RealizeWindow = miOverlayRealizeWindow;
+
+ pScreen->ReparentWindow = miOverlayReparentWindow;
+ pScreen->RestackWindow = miOverlayRestackWindow;
+ pScreen->MarkOverlappedWindows = miOverlayMarkOverlappedWindows;
+ pScreen->MarkUnrealizedWindow = miOverlayMarkUnrealizedWindow;
+ pScreen->ValidateTree = miOverlayValidateTree;
+ pScreen->HandleExposures = miOverlayHandleExposures;
+ pScreen->MoveWindow = miOverlayMoveWindow;
+ pScreen->WindowExposures = miOverlayWindowExposures;
+ pScreen->ResizeWindow = miOverlayResizeWindow;
+ pScreen->MarkWindow = miOverlayMarkWindow;
+ pScreen->ClearToBackground = miOverlayClearToBackground;
+ pScreen->SetShape = miOverlaySetShape;
+ pScreen->ChangeBorderWidth = miOverlayChangeBorderWidth;
+
+ return TRUE;
+}
+
+
+static Bool
+miOverlayCloseScreen(int i, ScreenPtr pScreen)
+{
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+
+ pScreen->CloseScreen = pScreenPriv->CloseScreen;
+ pScreen->CreateWindow = pScreenPriv->CreateWindow;
+ pScreen->DestroyWindow = pScreenPriv->DestroyWindow;
+ pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow;
+ pScreen->RealizeWindow = pScreenPriv->RealizeWindow;
+
+ free(pScreenPriv);
+
+ return (*pScreen->CloseScreen)(i, pScreen);
+}
+
+
+static Bool
+miOverlayCreateWindow(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ miOverlayWindowPtr pWinPriv = MIOVERLAY_GET_WINDOW_PRIVATE(pWin);
+ miOverlayTreePtr pTree = NULL;
+ Bool result = TRUE;
+
+ pWinPriv->tree = NULL;
+
+ if(!pWin->parent || !((*pScreenPriv->InOverlay)(pWin))) {
+ if(!(pTree = (miOverlayTreePtr)calloc(1, sizeof(miOverlayTreeRec))))
+ return FALSE;
+ }
+
+ if(pScreenPriv->CreateWindow) {
+ pScreen->CreateWindow = pScreenPriv->CreateWindow;
+ result = (*pScreen->CreateWindow)(pWin);
+ pScreen->CreateWindow = miOverlayCreateWindow;
+ }
+
+ if (pTree) {
+ if(result) {
+ pTree->pWin = pWin;
+ pTree->visibility = VisibilityNotViewable;
+ pWinPriv->tree = pTree;
+ if(pWin->parent) {
+ RegionNull(&(pTree->borderClip));
+ RegionNull(&(pTree->clipList));
+ RebuildTree(pWin);
+ } else {
+ BoxRec fullBox;
+ fullBox.x1 = 0;
+ fullBox.y1 = 0;
+ fullBox.x2 = pScreen->width;
+ fullBox.y2 = pScreen->height;
+ RegionInit(&(pTree->borderClip), &fullBox, 1);
+ RegionInit(&(pTree->clipList), &fullBox, 1);
+ }
+ } else free(pTree);
+ }
+
+ return TRUE;
+}
+
+
+static Bool
+miOverlayDestroyWindow(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ Bool result = TRUE;
+
+ if (pTree) {
+ if(pTree->prevSib)
+ pTree->prevSib->nextSib = pTree->nextSib;
+ else if(pTree->parent)
+ pTree->parent->firstChild = pTree->nextSib;
+
+ if(pTree->nextSib)
+ pTree->nextSib->prevSib = pTree->prevSib;
+ else if(pTree->parent)
+ pTree->parent->lastChild = pTree->prevSib;
+
+ RegionUninit(&(pTree->borderClip));
+ RegionUninit(&(pTree->clipList));
+ free(pTree);
+ }
+
+ if(pScreenPriv->DestroyWindow) {
+ pScreen->DestroyWindow = pScreenPriv->DestroyWindow;
+ result = (*pScreen->DestroyWindow)(pWin);
+ pScreen->DestroyWindow = miOverlayDestroyWindow;
+ }
+
+ return result;
+}
+
+static Bool
+miOverlayUnrealizeWindow(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ Bool result = TRUE;
+
+ if(pTree) pTree->visibility = VisibilityNotViewable;
+
+ if(pScreenPriv->UnrealizeWindow) {
+ pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow;
+ result = (*pScreen->UnrealizeWindow)(pWin);
+ pScreen->UnrealizeWindow = miOverlayUnrealizeWindow;
+ }
+
+ return result;
+}
+
+
+static Bool
+miOverlayRealizeWindow(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ Bool result = TRUE;
+
+ if(pScreenPriv->RealizeWindow) {
+ pScreen->RealizeWindow = pScreenPriv->RealizeWindow;
+ result = (*pScreen->RealizeWindow)(pWin);
+ pScreen->RealizeWindow = miOverlayRealizeWindow;
+ }
+
+ /* we only need to catch the root window realization */
+
+ if(result && !pWin->parent && !((*pScreenPriv->InOverlay)(pWin)))
+ {
+ BoxRec box;
+ box.x1 = box.y1 = 0;
+ box.x2 = pWin->drawable.width;
+ box.y2 = pWin->drawable.height;
+ (*pScreenPriv->MakeTransparent)(pScreen, 1, &box);
+ }
+
+ return result;
+}
+
+
+static void
+miOverlayReparentWindow(WindowPtr pWin, WindowPtr pPriorParent)
+{
+ if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) {
+ /* This could probably be more optimal */
+ RebuildTree(pWin->drawable.pScreen->root->firstChild);
+ }
+}
+
+static void
+miOverlayRestackWindow(WindowPtr pWin, WindowPtr oldNextSib)
+{
+ if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) {
+ /* This could probably be more optimal */
+ RebuildTree(pWin);
+ }
+}
+
+
+static Bool
+miOverlayMarkOverlappedWindows(
+ WindowPtr pWin,
+ WindowPtr pFirst,
+ WindowPtr *pLayerWin
+){
+ WindowPtr pChild, pLast;
+ Bool overMarked, underMarked, doUnderlay, markAll;
+ miOverlayTreePtr pTree = NULL, tLast, tChild;
+ BoxPtr box;
+
+ overMarked = underMarked = markAll = FALSE;
+
+ if(pLayerWin) *pLayerWin = pWin; /* hah! */
+
+ doUnderlay = (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin));
+
+ box = RegionExtents(&pWin->borderSize);
+
+ if((pChild = pFirst)) {
+ pLast = pChild->parent->lastChild;
+ while (1) {
+ if (pChild == pWin) markAll = TRUE;
+
+ if(doUnderlay && IN_UNDERLAY(pChild))
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
+
+ if(pChild->viewable) {
+ if (RegionBroken(&pChild->winSize))
+ SetWinSize (pChild);
+ if (RegionBroken(&pChild->borderSize))
+ SetBorderSize (pChild);
+
+ if (markAll ||
+ RegionContainsRect(&pChild->borderSize, box))
+ {
+ MARK_OVERLAY(pChild);
+ overMarked = TRUE;
+ if(doUnderlay && IN_UNDERLAY(pChild)) {
+ MARK_UNDERLAY(pChild);
+ underMarked = TRUE;
+ }
+ if (pChild->firstChild) {
+ pChild = pChild->firstChild;
+ continue;
+ }
+ }
+ }
+ while (!pChild->nextSib && (pChild != pLast)) {
+ pChild = pChild->parent;
+ if(doUnderlay && IN_UNDERLAY(pChild))
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
+ }
+
+ if(pChild == pWin) markAll = FALSE;
+
+ if (pChild == pLast) break;
+
+ pChild = pChild->nextSib;
+ }
+ if(overMarked)
+ MARK_OVERLAY(pWin->parent);
+ }
+
+ if(doUnderlay && !pTree) {
+ if(!(pTree = MIOVERLAY_GET_WINDOW_TREE(pWin))) {
+ pChild = pWin->lastChild;
+ while(1) {
+ if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild)))
+ break;
+
+ if(pChild->lastChild) {
+ pChild = pChild->lastChild;
+ continue;
+ }
+
+ while(!pChild->prevSib) pChild = pChild->parent;
+
+ pChild = pChild->prevSib;
+ }
+ }
+ }
+
+ if(pTree && pTree->nextSib) {
+ tChild = pTree->parent->lastChild;
+ tLast = pTree->nextSib;
+
+ while(1) {
+ if(tChild->pWin->viewable) {
+ if (RegionBroken(&tChild->pWin->winSize))
+ SetWinSize (tChild->pWin);
+ if (RegionBroken(&tChild->pWin->borderSize))
+ SetBorderSize (tChild->pWin);
+
+ if(RegionContainsRect(&(tChild->pWin->borderSize), box))
+ {
+ MARK_UNDERLAY(tChild->pWin);
+ underMarked = TRUE;
+ }
+ }
+
+ if(tChild->lastChild) {
+ tChild = tChild->lastChild;
+ continue;
+ }
+
+ while(!tChild->prevSib && (tChild != tLast))
+ tChild = tChild->parent;
+
+ if(tChild == tLast) break;
+
+ tChild = tChild->prevSib;
+ }
+ }
+
+ if(underMarked) {
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ MARK_UNDERLAY(pTree->parent->pWin);
+ MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->underlayMarked = TRUE;
+ }
+
+ return underMarked || overMarked;
+}
+
+
+static void
+miOverlayComputeClips(
+ WindowPtr pParent,
+ RegionPtr universe,
+ VTKind kind,
+ RegionPtr exposed
+){
+ ScreenPtr pScreen = pParent->drawable.pScreen;
+ int oldVis, newVis, dx, dy;
+ BoxRec borderSize;
+ RegionPtr borderVisible;
+ RegionRec childUniverse, childUnion;
+ miOverlayTreePtr tParent = MIOVERLAY_GET_WINDOW_TREE(pParent);
+ miOverlayTreePtr tChild;
+ Bool overlap;
+
+ borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
+ borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
+ dx = (int) pParent->drawable.x + (int) pParent->drawable.width +
+ wBorderWidth(pParent);
+ if (dx > 32767) dx = 32767;
+ borderSize.x2 = dx;
+ dy = (int) pParent->drawable.y + (int) pParent->drawable.height +
+ wBorderWidth(pParent);
+ if (dy > 32767) dy = 32767;
+ borderSize.y2 = dy;
+
+ oldVis = tParent->visibility;
+ switch (RegionContainsRect(universe, &borderSize)) {
+ case rgnIN:
+ newVis = VisibilityUnobscured;
+ break;
+ case rgnPART:
+ newVis = VisibilityPartiallyObscured;
+ {
+ RegionPtr pBounding;
+
+ if ((pBounding = wBoundingShape (pParent))) {
+ switch (miShapedWindowIn (universe, pBounding,
+ &borderSize,
+ pParent->drawable.x,
+ pParent->drawable.y))
+ {
+ case rgnIN:
+ newVis = VisibilityUnobscured;
+ break;
+ case rgnOUT:
+ newVis = VisibilityFullyObscured;
+ break;
+ }
+ }
+ }
+ break;
+ default:
+ newVis = VisibilityFullyObscured;
+ break;
+ }
+ tParent->visibility = newVis;
+
+ dx = pParent->drawable.x - tParent->valdata->oldAbsCorner.x;
+ dy = pParent->drawable.y - tParent->valdata->oldAbsCorner.y;
+
+ switch (kind) {
+ case VTMap:
+ case VTStack:
+ case VTUnmap:
+ break;
+ case VTMove:
+ if ((oldVis == newVis) &&
+ ((oldVis == VisibilityFullyObscured) ||
+ (oldVis == VisibilityUnobscured)))
+ {
+ tChild = tParent;
+ while (1) {
+ if (tChild->pWin->viewable) {
+ if (tChild->visibility != VisibilityFullyObscured) {
+ RegionTranslate(&tChild->borderClip, dx, dy);
+ RegionTranslate(&tChild->clipList, dx, dy);
+
+ tChild->pWin->drawable.serialNumber =
+ NEXT_SERIAL_NUMBER;
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify) (tChild->pWin, dx, dy);
+ }
+ if (tChild->valdata) {
+ RegionNull(&tChild->valdata->borderExposed);
+ if (HasParentRelativeBorder(tChild->pWin)){
+ RegionSubtract(&tChild->valdata->borderExposed,
+ &tChild->borderClip,
+ &tChild->pWin->winSize);
+ }
+ RegionNull(&tChild->valdata->exposed);
+ }
+ if (tChild->firstChild) {
+ tChild = tChild->firstChild;
+ continue;
+ }
+ }
+ while (!tChild->nextSib && (tChild != tParent))
+ tChild = tChild->parent;
+ if (tChild == tParent)
+ break;
+ tChild = tChild->nextSib;
+ }
+ return;
+ }
+ /* fall through */
+ default:
+ if (dx || dy) {
+ RegionTranslate(&tParent->borderClip, dx, dy);
+ RegionTranslate(&tParent->clipList, dx, dy);
+ }
+ break;
+ case VTBroken:
+ RegionEmpty(&tParent->borderClip);
+ RegionEmpty(&tParent->clipList);
+ break;
+ }
+
+ borderVisible = tParent->valdata->borderVisible;
+ RegionNull(&tParent->valdata->borderExposed);
+ RegionNull(&tParent->valdata->exposed);
+
+ if (HasBorder (pParent)) {
+ if (borderVisible) {
+ RegionSubtract(exposed, universe, borderVisible);
+ RegionDestroy(borderVisible);
+ } else
+ RegionSubtract(exposed, universe, &tParent->borderClip);
+
+ if (HasParentRelativeBorder(pParent) && (dx || dy))
+ RegionSubtract(&tParent->valdata->borderExposed,
+ universe, &pParent->winSize);
+ else
+ RegionSubtract(&tParent->valdata->borderExposed,
+ exposed, &pParent->winSize);
+
+ RegionCopy(&tParent->borderClip, universe);
+ RegionIntersect(universe, universe, &pParent->winSize);
+ }
+ else
+ RegionCopy(&tParent->borderClip, universe);
+
+ if ((tChild = tParent->firstChild) && pParent->mapped) {
+ RegionNull(&childUniverse);
+ RegionNull(&childUnion);
+
+ for (; tChild; tChild = tChild->nextSib) {
+ if (tChild->pWin->viewable)
+ RegionAppend(&childUnion, &tChild->pWin->borderSize);
+ }
+
+ RegionValidate(&childUnion, &overlap);
+
+ for (tChild = tParent->firstChild;
+ tChild;
+ tChild = tChild->nextSib)
+ {
+ if (tChild->pWin->viewable) {
+ if (tChild->valdata) {
+ RegionIntersect(&childUniverse, universe,
+ &tChild->pWin->borderSize);
+ miOverlayComputeClips (tChild->pWin, &childUniverse,
+ kind, exposed);
+ }
+ if (overlap)
+ RegionSubtract(universe, universe,
+ &tChild->pWin->borderSize);
+ }
+ }
+ if (!overlap)
+ RegionSubtract(universe, universe, &childUnion);
+ RegionUninit(&childUnion);
+ RegionUninit(&childUniverse);
+ }
+
+ if (oldVis == VisibilityFullyObscured ||
+ oldVis == VisibilityNotViewable)
+ {
+ RegionCopy(&tParent->valdata->exposed, universe);
+ }
+ else if (newVis != VisibilityFullyObscured &&
+ newVis != VisibilityNotViewable)
+ {
+ RegionSubtract(&tParent->valdata->exposed,
+ universe, &tParent->clipList);
+ }
+
+ /* HACK ALERT - copying contents of regions, instead of regions */
+ {
+ RegionRec tmp;
+
+ tmp = tParent->clipList;
+ tParent->clipList = *universe;
+ *universe = tmp;
+ }
+
+ pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify) (pParent, dx, dy);
+}
+
+
+static void
+miOverlayMarkWindow(WindowPtr pWin)
+{
+ miOverlayTreePtr pTree = NULL;
+ WindowPtr pChild, pGrandChild;
+
+ miMarkWindow(pWin);
+
+ /* look for UnmapValdata among immediate children */
+
+ if(!(pChild = pWin->firstChild)) return;
+
+ for( ; pChild; pChild = pChild->nextSib) {
+ if(pChild->valdata == UnmapValData) {
+ if(IN_UNDERLAY(pChild)) {
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
+ pTree->valdata = (miOverlayValDataPtr)UnmapValData;
+ continue;
+ } else {
+ if(!(pGrandChild = pChild->firstChild))
+ continue;
+
+ while(1) {
+ if(IN_UNDERLAY(pGrandChild)) {
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pGrandChild);
+ pTree->valdata = (miOverlayValDataPtr)UnmapValData;
+ } else if(pGrandChild->firstChild) {
+ pGrandChild = pGrandChild->firstChild;
+ continue;
+ }
+
+ while(!pGrandChild->nextSib && (pGrandChild != pChild))
+ pGrandChild = pGrandChild->parent;
+
+ if(pChild == pGrandChild) break;
+
+ pGrandChild = pGrandChild->nextSib;
+ }
+ }
+ }
+ }
+
+ if(pTree) {
+ MARK_UNDERLAY(pTree->parent->pWin);
+ MIOVERLAY_GET_SCREEN_PRIVATE(
+ pWin->drawable.pScreen)->underlayMarked = TRUE;
+ }
+}
+
+static void
+miOverlayMarkUnrealizedWindow(
+ WindowPtr pChild,
+ WindowPtr pWin,
+ Bool fromConfigure
+){
+ if ((pChild != pWin) || fromConfigure) {
+ miOverlayTreePtr pTree;
+
+ RegionEmpty(&pChild->clipList);
+ if (pChild->drawable.pScreen->ClipNotify)
+ (* pChild->drawable.pScreen->ClipNotify)(pChild, 0, 0);
+ RegionEmpty(&pChild->borderClip);
+ if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
+ if(pTree->valdata != (miOverlayValDataPtr)UnmapValData) {
+ RegionEmpty(&pTree->clipList);
+ RegionEmpty(&pTree->borderClip);
+ }
+ }
+ }
+}
+
+
+static int
+miOverlayValidateTree(
+ WindowPtr pParent,
+ WindowPtr pChild, /* first child effected */
+ VTKind kind
+){
+ ScreenPtr pScreen = pParent->drawable.pScreen;
+ miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ RegionRec totalClip, childClip, exposed;
+ miOverlayTreePtr tParent, tChild, tWin;
+ Bool overlap;
+ WindowPtr newParent;
+
+ if(!pPriv->underlayMarked)
+ goto SKIP_UNDERLAY;
+
+ if (!pChild) pChild = pParent->firstChild;
+
+ RegionNull(&totalClip);
+ RegionNull(&childClip);
+ RegionNull(&exposed);
+
+ newParent = pParent;
+
+ while(IN_OVERLAY(newParent))
+ newParent = newParent->parent;
+
+ tParent = MIOVERLAY_GET_WINDOW_TREE(newParent);
+
+ if(IN_UNDERLAY(pChild))
+ tChild = MIOVERLAY_GET_WINDOW_TREE(pChild);
+ else
+ tChild = tParent->firstChild;
+
+ if (RegionBroken(&tParent->clipList) &&
+ !RegionBroken(&tParent->borderClip))
+ {
+ kind = VTBroken;
+ RegionCopy(&totalClip, &tParent->borderClip);
+ RegionIntersect(&totalClip, &totalClip,
+ &tParent->pWin->winSize);
+
+ for (tWin = tParent->firstChild; tWin != tChild; tWin = tWin->nextSib) {
+ if (tWin->pWin->viewable)
+ RegionSubtract(&totalClip, &totalClip,
+ &tWin->pWin->borderSize);
+ }
+ RegionEmpty(&tParent->clipList);
+ } else {
+ for(tWin = tChild; tWin; tWin = tWin->nextSib) {
+ if(tWin->valdata)
+ RegionAppend(&totalClip, &tWin->borderClip);
+ }
+ RegionValidate(&totalClip, &overlap);
+ }
+
+ if(kind != VTStack)
+ RegionUnion(&totalClip, &totalClip, &tParent->clipList);
+
+ for(tWin = tChild; tWin; tWin = tWin->nextSib) {
+ if(tWin->valdata) {
+ if(tWin->pWin->viewable) {
+ RegionIntersect(&childClip, &totalClip,
+ &tWin->pWin->borderSize);
+ miOverlayComputeClips(tWin->pWin, &childClip, kind, &exposed);
+ RegionSubtract(&totalClip, &totalClip,
+ &tWin->pWin->borderSize);
+ } else { /* Means we are unmapping */
+ RegionEmpty(&tWin->clipList);
+ RegionEmpty(&tWin->borderClip);
+ tWin->valdata = NULL;
+ }
+ }
+ }
+
+ RegionUninit(&childClip);
+
+ if(!((*pPriv->InOverlay)(newParent))) {
+ RegionNull(&tParent->valdata->exposed);
+ RegionNull(&tParent->valdata->borderExposed);
+ }
+
+ switch (kind) {
+ case VTStack:
+ break;
+ default:
+ if(!((*pPriv->InOverlay)(newParent)))
+ RegionSubtract(&tParent->valdata->exposed, &totalClip,
+ &tParent->clipList);
+ /* fall through */
+ case VTMap:
+ RegionCopy(&tParent->clipList, &totalClip);
+ if(!((*pPriv->InOverlay)(newParent)))
+ newParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+ break;
+ }
+
+ RegionUninit(&totalClip);
+ RegionUninit(&exposed);
+
+SKIP_UNDERLAY:
+
+ miValidateTree(pParent, pChild, kind);
+
+ return 1;
+}
+
+
+static void
+miOverlayHandleExposures(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ WindowPtr pChild;
+ ValidatePtr val;
+ void (* WindowExposures)(WindowPtr, RegionPtr, RegionPtr);
+
+ WindowExposures = pWin->drawable.pScreen->WindowExposures;
+ if(pPriv->underlayMarked) {
+ miOverlayTreePtr pTree;
+ miOverlayValDataPtr mival;
+
+ pChild = pWin;
+ while(IN_OVERLAY(pChild))
+ pChild = pChild->parent;
+
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
+
+ while (1) {
+ if((mival = pTree->valdata)) {
+ if(!((*pPriv->InOverlay)(pTree->pWin))) {
+ if (RegionNotEmpty(&mival->borderExposed)) {
+ miPaintWindow(pTree->pWin, &mival->borderExposed,
+ PW_BORDER);
+ }
+ RegionUninit(&mival->borderExposed);
+
+ (*WindowExposures)(pTree->pWin,&mival->exposed,NullRegion);
+ RegionUninit(&mival->exposed);
+ }
+ free(mival);
+ pTree->valdata = NULL;
+ if (pTree->firstChild) {
+ pTree = pTree->firstChild;
+ continue;
+ }
+ }
+ while (!pTree->nextSib && (pTree->pWin != pChild))
+ pTree = pTree->parent;
+ if (pTree->pWin == pChild)
+ break;
+ pTree = pTree->nextSib;
+ }
+ pPriv->underlayMarked = FALSE;
+ }
+
+ pChild = pWin;
+ while (1) {
+ if ( (val = pChild->valdata) ) {
+ if(!((*pPriv->InOverlay)(pChild))) {
+ RegionUnion(&val->after.exposed, &val->after.exposed,
+ &val->after.borderExposed);
+
+ if (RegionNotEmpty(&val->after.exposed)) {
+ (*(MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent))(
+ pScreen,
+ RegionNumRects(&val->after.exposed),
+ RegionRects(&val->after.exposed));
+ }
+ } else {
+ if (RegionNotEmpty(&val->after.borderExposed)) {
+ miPaintWindow(pChild, &val->after.borderExposed,
+ PW_BORDER);
+ }
+ (*WindowExposures)(pChild, &val->after.exposed, NullRegion);
+ }
+ RegionUninit(&val->after.borderExposed);
+ RegionUninit(&val->after.exposed);
+ free(val);
+ pChild->valdata = NULL;
+ if (pChild->firstChild)
+ {
+ pChild = pChild->firstChild;
+ continue;
+ }
+ }
+ while (!pChild->nextSib && (pChild != pWin))
+ pChild = pChild->parent;
+ if (pChild == pWin)
+ break;
+ pChild = pChild->nextSib;
+ }
+}
+
+
+static void
+miOverlayMoveWindow(
+ WindowPtr pWin,
+ int x,
+ int y,
+ WindowPtr pNextSib,
+ VTKind kind
+){
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ WindowPtr pParent, windowToValidate;
+ Bool WasViewable = (Bool)(pWin->viewable);
+ short bw;
+ RegionRec overReg, underReg;
+ DDXPointRec oldpt;
+
+ if (!(pParent = pWin->parent))
+ return ;
+ bw = wBorderWidth (pWin);
+
+ oldpt.x = pWin->drawable.x;
+ oldpt.y = pWin->drawable.y;
+ if (WasViewable) {
+ RegionNull(&overReg);
+ RegionNull(&underReg);
+ if(pTree) {
+ RegionCopy(&overReg, &pWin->borderClip);
+ RegionCopy(&underReg, &pTree->borderClip);
+ } else {
+ RegionCopy(&overReg, &pWin->borderClip);
+ CollectUnderlayChildrenRegions(pWin, &underReg);
+ }
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+ }
+ pWin->origin.x = x + (int)bw;
+ pWin->origin.y = y + (int)bw;
+ x = pWin->drawable.x = pParent->drawable.x + x + (int)bw;
+ y = pWin->drawable.y = pParent->drawable.y + y + (int)bw;
+
+ SetWinSize (pWin);
+ SetBorderSize (pWin);
+
+ (*pScreen->PositionWindow)(pWin, x, y);
+
+ windowToValidate = MoveWindowInStack(pWin, pNextSib);
+
+ ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0);
+
+ if (WasViewable) {
+ miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ (*pScreen->MarkOverlappedWindows) (pWin, windowToValidate, NULL);
+
+
+ (*pScreen->ValidateTree)(pWin->parent, NullWindow, kind);
+ if(RegionNotEmpty(&underReg)) {
+ pPriv->copyUnderlay = TRUE;
+ (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &underReg);
+ }
+ RegionUninit(&underReg);
+ if(RegionNotEmpty(&overReg)) {
+ pPriv->copyUnderlay = FALSE;
+ (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &overReg);
+ }
+ RegionUninit(&overReg);
+ (*pScreen->HandleExposures)(pWin->parent);
+
+ if (pScreen->PostValidateTree)
+ (*pScreen->PostValidateTree)(pWin->parent, NullWindow, kind);
+ }
+ if (pWin->realized)
+ WindowsRestructured ();
+}
+
+#ifndef RECTLIMIT
+#define RECTLIMIT 25
+#endif
+
+static void
+miOverlayWindowExposures(
+ WindowPtr pWin,
+ RegionPtr prgn,
+ RegionPtr other_exposed
+){
+ RegionPtr exposures = prgn;
+
+ if ((prgn && !RegionNil(prgn)) ||
+ (exposures && !RegionNil(exposures)) || other_exposed)
+ {
+ RegionRec expRec;
+ int clientInterested;
+
+ clientInterested = (pWin->eventMask|wOtherEventMasks(pWin)) &
+ ExposureMask;
+ if (other_exposed) {
+ if (exposures) {
+ RegionUnion(other_exposed, exposures, other_exposed);
+ if (exposures != prgn)
+ RegionDestroy(exposures);
+ }
+ exposures = other_exposed;
+ }
+ if (clientInterested && exposures &&
+ (RegionNumRects(exposures) > RECTLIMIT))
+ {
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ BoxRec box;
+
+ box = *RegionExtents(exposures);
+ if (exposures == prgn) {
+ exposures = &expRec;
+ RegionInit(exposures, &box, 1);
+ RegionReset(prgn, &box);
+ } else {
+ RegionReset(exposures, &box);
+ RegionUnion(prgn, prgn, exposures);
+ }
+ /* This is the only reason why we are replacing mi's version
+ of this file */
+
+ if(!((*pPriv->InOverlay)(pWin))) {
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ RegionIntersect(prgn, prgn, &pTree->clipList);
+ } else
+ RegionIntersect(prgn, prgn, &pWin->clipList);
+ }
+ if (prgn && !RegionNil(prgn))
+ miPaintWindow(pWin, prgn, PW_BACKGROUND);
+ if (clientInterested && exposures && !RegionNil(exposures))
+ miSendExposures(pWin, exposures,
+ pWin->drawable.x, pWin->drawable.y);
+ if (exposures == &expRec) {
+ RegionUninit(exposures);
+ }
+ else if (exposures && exposures != prgn && exposures != other_exposed)
+ RegionDestroy(exposures);
+ if (prgn)
+ RegionEmpty(prgn);
+ }
+ else if (exposures && exposures != prgn)
+ RegionDestroy(exposures);
+}
+
+
+typedef struct {
+ RegionPtr over;
+ RegionPtr under;
+} miOverlayTwoRegions;
+
+static int
+miOverlayRecomputeExposures (
+ WindowPtr pWin,
+ pointer value
+){
+ miOverlayTwoRegions *pValid = (miOverlayTwoRegions*)value;
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ if (pWin->valdata) {
+ /*
+ * compute exposed regions of this window
+ */
+ RegionSubtract(&pWin->valdata->after.exposed,
+ &pWin->clipList, pValid->over);
+ /*
+ * compute exposed regions of the border
+ */
+ RegionSubtract(&pWin->valdata->after.borderExposed,
+ &pWin->borderClip, &pWin->winSize);
+ RegionSubtract(&pWin->valdata->after.borderExposed,
+ &pWin->valdata->after.borderExposed, pValid->over);
+ }
+
+ if(pTree && pTree->valdata) {
+ RegionSubtract(&pTree->valdata->exposed,
+ &pTree->clipList, pValid->under);
+ RegionSubtract(&pTree->valdata->borderExposed,
+ &pTree->borderClip, &pWin->winSize);
+ RegionSubtract(&pTree->valdata->borderExposed,
+ &pTree->valdata->borderExposed, pValid->under);
+ } else if (!pWin->valdata)
+ return WT_NOMATCH;
+
+ return WT_WALKCHILDREN;
+}
+
+static void
+miOverlayResizeWindow(
+ WindowPtr pWin,
+ int x, int y,
+ unsigned int w, unsigned int h,
+ WindowPtr pSib
+){
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ WindowPtr pParent;
+ miOverlayTreePtr tChild, pTree;
+ Bool WasViewable = (Bool)(pWin->viewable);
+ unsigned short width = pWin->drawable.width;
+ unsigned short height = pWin->drawable.height;
+ short oldx = pWin->drawable.x;
+ short oldy = pWin->drawable.y;
+ int bw = wBorderWidth (pWin);
+ short dw, dh;
+ DDXPointRec oldpt;
+ RegionPtr oldRegion = NULL, oldRegion2 = NULL;
+ WindowPtr pFirstChange;
+ WindowPtr pChild;
+ RegionPtr gravitate[StaticGravity + 1];
+ RegionPtr gravitate2[StaticGravity + 1];
+ unsigned g;
+ int nx, ny; /* destination x,y */
+ int newx, newy; /* new inner window position */
+ RegionPtr pRegion = NULL;
+ RegionPtr destClip, destClip2;
+ RegionPtr oldWinClip = NULL, oldWinClip2 = NULL;
+ RegionPtr borderVisible = NullRegion;
+ RegionPtr borderVisible2 = NullRegion;
+ Bool shrunk = FALSE; /* shrunk in an inner dimension */
+ Bool moved = FALSE; /* window position changed */
+ Bool doUnderlay;
+
+ /* if this is a root window, can't be resized */
+ if (!(pParent = pWin->parent))
+ return ;
+
+ pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ doUnderlay = ((pTree) || HasUnderlayChildren(pWin));
+ newx = pParent->drawable.x + x + bw;
+ newy = pParent->drawable.y + y + bw;
+ if (WasViewable)
+ {
+ /*
+ * save the visible region of the window
+ */
+ oldRegion = RegionCreate(NullBox, 1);
+ RegionCopy(oldRegion, &pWin->winSize);
+ if(doUnderlay) {
+ oldRegion2 = RegionCreate(NullBox, 1);
+ RegionCopy(oldRegion2, &pWin->winSize);
+ }
+
+ /*
+ * categorize child windows into regions to be moved
+ */
+ for (g = 0; g <= StaticGravity; g++)
+ gravitate[g] = gravitate2[g] = NULL;
+ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
+ g = pChild->winGravity;
+ if (g != UnmapGravity) {
+ if (!gravitate[g])
+ gravitate[g] = RegionCreate(NullBox, 1);
+ RegionUnion(gravitate[g],
+ gravitate[g], &pChild->borderClip);
+
+ if(doUnderlay) {
+ if (!gravitate2[g])
+ gravitate2[g] = RegionCreate(NullBox, 0);
+
+ if((tChild = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
+ RegionUnion(gravitate2[g],
+ gravitate2[g], &tChild->borderClip);
+ } else
+ CollectUnderlayChildrenRegions(pChild, gravitate2[g]);
+ }
+ } else {
+ UnmapWindow(pChild, TRUE);
+ }
+ }
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+
+
+ oldWinClip = oldWinClip2 = NULL;
+ if (pWin->bitGravity != ForgetGravity) {
+ oldWinClip = RegionCreate(NullBox, 1);
+ RegionCopy(oldWinClip, &pWin->clipList);
+ if(pTree) {
+ oldWinClip2 = RegionCreate(NullBox, 1);
+ RegionCopy(oldWinClip2, &pTree->clipList);
+ }
+ }
+ /*
+ * if the window is changing size, borderExposed
+ * can't be computed correctly without some help.
+ */
+ if (pWin->drawable.height > h || pWin->drawable.width > w)
+ shrunk = TRUE;
+
+ if (newx != oldx || newy != oldy)
+ moved = TRUE;
+
+ if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
+ HasBorder (pWin))
+ {
+ borderVisible = RegionCreate(NullBox, 1);
+ if(pTree)
+ borderVisible2 = RegionCreate(NullBox, 1);
+ /* for tiled borders, we punt and draw the whole thing */
+ if (pWin->borderIsPixel || !moved)
+ {
+ if (shrunk || moved)
+ RegionSubtract(borderVisible,
+ &pWin->borderClip,
+ &pWin->winSize);
+ else
+ RegionCopy(borderVisible,
+ &pWin->borderClip);
+ if(pTree) {
+ if (shrunk || moved)
+ RegionSubtract(borderVisible,
+ &pTree->borderClip,
+ &pWin->winSize);
+ else
+ RegionCopy(borderVisible,
+ &pTree->borderClip);
+ }
+ }
+ }
+ }
+ pWin->origin.x = x + bw;
+ pWin->origin.y = y + bw;
+ pWin->drawable.height = h;
+ pWin->drawable.width = w;
+
+ x = pWin->drawable.x = newx;
+ y = pWin->drawable.y = newy;
+
+ SetWinSize (pWin);
+ SetBorderSize (pWin);
+
+ dw = (int)w - (int)width;
+ dh = (int)h - (int)height;
+ ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);
+
+ /* let the hardware adjust background and border pixmaps, if any */
+ (*pScreen->PositionWindow)(pWin, x, y);
+
+ pFirstChange = MoveWindowInStack(pWin, pSib);
+
+ if (WasViewable) {
+ pRegion = RegionCreate(NullBox, 1);
+
+ (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange, NULL);
+
+ pWin->valdata->before.resized = TRUE;
+ pWin->valdata->before.borderVisible = borderVisible;
+ if(pTree)
+ pTree->valdata->borderVisible = borderVisible2;
+
+
+ (*pScreen->ValidateTree)(pWin->parent, pFirstChange, VTOther);
+ /*
+ * the entire window is trashed unless bitGravity
+ * recovers portions of it
+ */
+ RegionCopy(&pWin->valdata->after.exposed, &pWin->clipList);
+ if(pTree)
+ RegionCopy(&pTree->valdata->exposed, &pTree->clipList);
+ }
+
+ GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);
+
+ if (WasViewable) {
+ miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ miOverlayTwoRegions TwoRegions;
+
+ /* avoid the border */
+ if (HasBorder (pWin)) {
+ int offx, offy, dx, dy;
+
+ /* kruft to avoid double translates for each gravity */
+ offx = 0;
+ offy = 0;
+ for (g = 0; g <= StaticGravity; g++) {
+ if (!gravitate[g] && !gravitate2[g])
+ continue;
+
+ /* align winSize to gravitate[g].
+ * winSize is in new coordinates,
+ * gravitate[g] is still in old coordinates */
+ GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
+
+ dx = (oldx - nx) - offx;
+ dy = (oldy - ny) - offy;
+ if (dx || dy) {
+ RegionTranslate(&pWin->winSize, dx, dy);
+ offx += dx;
+ offy += dy;
+ }
+ if(gravitate[g])
+ RegionIntersect(gravitate[g], gravitate[g],
+ &pWin->winSize);
+ if(gravitate2[g])
+ RegionIntersect(gravitate2[g], gravitate2[g],
+ &pWin->winSize);
+ }
+ /* get winSize back where it belongs */
+ if (offx || offy)
+ RegionTranslate(&pWin->winSize, -offx, -offy);
+ }
+ /*
+ * add screen bits to the appropriate bucket
+ */
+
+ if (oldWinClip2)
+ {
+ RegionCopy(pRegion, oldWinClip2);
+ RegionTranslate(pRegion, nx - oldx, ny - oldy);
+ RegionIntersect(oldWinClip2, pRegion, &pTree->clipList);
+
+ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) {
+ if (gravitate2[g])
+ RegionSubtract(oldWinClip2, oldWinClip2,
+ gravitate2[g]);
+ }
+ RegionTranslate(oldWinClip2, oldx - nx, oldy - ny);
+ g = pWin->bitGravity;
+ if (!gravitate2[g])
+ gravitate2[g] = oldWinClip2;
+ else {
+ RegionUnion(gravitate2[g],gravitate2[g],oldWinClip2);
+ RegionDestroy(oldWinClip2);
+ }
+ }
+
+ if (oldWinClip)
+ {
+ /*
+ * clip to new clipList
+ */
+ RegionCopy(pRegion, oldWinClip);
+ RegionTranslate(pRegion, nx - oldx, ny - oldy);
+ RegionIntersect(oldWinClip, pRegion, &pWin->clipList);
+ /*
+ * don't step on any gravity bits which will be copied after this
+ * region. Note -- this assumes that the regions will be copied
+ * in gravity order.
+ */
+ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) {
+ if (gravitate[g])
+ RegionSubtract(oldWinClip, oldWinClip,
+ gravitate[g]);
+ }
+ RegionTranslate(oldWinClip, oldx - nx, oldy - ny);
+ g = pWin->bitGravity;
+ if (!gravitate[g])
+ gravitate[g] = oldWinClip;
+ else {
+ RegionUnion(gravitate[g], gravitate[g], oldWinClip);
+ RegionDestroy(oldWinClip);
+ }
+ }
+
+ /*
+ * move the bits on the screen
+ */
+
+ destClip = destClip2 = NULL;
+
+ for (g = 0; g <= StaticGravity; g++) {
+ if (!gravitate[g] && !gravitate2[g])
+ continue;
+
+ GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
+
+ oldpt.x = oldx + (x - nx);
+ oldpt.y = oldy + (y - ny);
+
+ /* Note that gravitate[g] is *translated* by CopyWindow */
+
+ /* only copy the remaining useful bits */
+
+ if(gravitate[g])
+ RegionIntersect(gravitate[g],
+ gravitate[g], oldRegion);
+ if(gravitate2[g])
+ RegionIntersect(gravitate2[g],
+ gravitate2[g], oldRegion2);
+
+ /* clip to not overwrite already copied areas */
+
+ if (destClip && gravitate[g]) {
+ RegionTranslate(destClip, oldpt.x - x, oldpt.y - y);
+ RegionSubtract(gravitate[g], gravitate[g], destClip);
+ RegionTranslate(destClip, x - oldpt.x, y - oldpt.y);
+ }
+ if (destClip2 && gravitate2[g]) {
+ RegionTranslate(destClip2, oldpt.x - x, oldpt.y - y);
+ RegionSubtract(gravitate2[g],gravitate2[g],destClip2);
+ RegionTranslate(destClip2, x - oldpt.x, y - oldpt.y);
+ }
+
+ /* and move those bits */
+
+ if (oldpt.x != x || oldpt.y != y) {
+ if(gravitate2[g]) {
+ pPriv->copyUnderlay = TRUE;
+ (*pScreen->CopyWindow)(pWin, oldpt, gravitate2[g]);
+ }
+ if(gravitate[g]) {
+ pPriv->copyUnderlay = FALSE;
+ (*pScreen->CopyWindow)(pWin, oldpt, gravitate[g]);
+ }
+ }
+
+ /* remove any overwritten bits from the remaining useful bits */
+
+ if(gravitate[g])
+ RegionSubtract(oldRegion, oldRegion, gravitate[g]);
+ if(gravitate2[g])
+ RegionSubtract(oldRegion2, oldRegion2, gravitate2[g]);
+
+ /*
+ * recompute exposed regions of child windows
+ */
+
+
+ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
+ if (pChild->winGravity != g)
+ continue;
+
+ TwoRegions.over = gravitate[g];
+ TwoRegions.under = gravitate2[g];
+
+ TraverseTree (pChild, miOverlayRecomputeExposures,
+ (pointer)(&TwoRegions));
+ }
+
+ /*
+ * remove the successfully copied regions of the
+ * window from its exposed region
+ */
+
+ if (g == pWin->bitGravity) {
+ if(gravitate[g])
+ RegionSubtract(&pWin->valdata->after.exposed,
+ &pWin->valdata->after.exposed, gravitate[g]);
+ if(gravitate2[g] && pTree)
+ RegionSubtract(&pTree->valdata->exposed,
+ &pTree->valdata->exposed, gravitate2[g]);
+ }
+ if(gravitate[g]) {
+ if (!destClip)
+ destClip = gravitate[g];
+ else {
+ RegionUnion(destClip, destClip, gravitate[g]);
+ RegionDestroy(gravitate[g]);
+ }
+ }
+ if(gravitate2[g]) {
+ if (!destClip2)
+ destClip2 = gravitate2[g];
+ else {
+ RegionUnion(destClip2, destClip2, gravitate2[g]);
+ RegionDestroy(gravitate2[g]);
+ }
+ }
+ }
+
+ RegionDestroy(pRegion);
+ RegionDestroy(oldRegion);
+ if(doUnderlay)
+ RegionDestroy(oldRegion2);
+ if (destClip)
+ RegionDestroy(destClip);
+ if (destClip2)
+ RegionDestroy(destClip2);
+ (*pScreen->HandleExposures)(pWin->parent);
+ if (pScreen->PostValidateTree)
+ (*pScreen->PostValidateTree)(pWin->parent, pFirstChange, VTOther);
+ }
+ if (pWin->realized)
+ WindowsRestructured ();
+}
+
+
+static void
+miOverlaySetShape(WindowPtr pWin, int kind)
+{
+ Bool WasViewable = (Bool)(pWin->viewable);
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+
+ if (kind != ShapeInput) {
+ if (WasViewable) {
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+
+ if (HasBorder (pWin)) {
+ RegionPtr borderVisible;
+
+ borderVisible = RegionCreate(NullBox, 1);
+ RegionSubtract(borderVisible,
+ &pWin->borderClip, &pWin->winSize);
+ pWin->valdata->before.borderVisible = borderVisible;
+ pWin->valdata->before.resized = TRUE;
+ if(IN_UNDERLAY(pWin)) {
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ RegionPtr borderVisible2;
+
+ borderVisible2 = RegionCreate(NULL, 1);
+ RegionSubtract(borderVisible2,
+ &pTree->borderClip, &pWin->winSize);
+ pTree->valdata->borderVisible = borderVisible2;
+ }
+ }
+ }
+
+ SetWinSize (pWin);
+ SetBorderSize (pWin);
+
+ ResizeChildrenWinSize(pWin, 0, 0, 0, 0);
+
+ if (WasViewable) {
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+
+
+ (*pScreen->ValidateTree)(pWin->parent, NullWindow, VTOther);
+ }
+
+ if (WasViewable) {
+ (*pScreen->HandleExposures)(pWin->parent);
+ if (pScreen->PostValidateTree)
+ (*pScreen->PostValidateTree)(pWin->parent, NullWindow, VTOther);
+ }
+ }
+ if (pWin->realized)
+ WindowsRestructured ();
+ CheckCursorConfinement(pWin);
+}
+
+
+
+static void
+miOverlayChangeBorderWidth(
+ WindowPtr pWin,
+ unsigned int width
+){
+ int oldwidth;
+ ScreenPtr pScreen;
+ Bool WasViewable = (Bool)(pWin->viewable);
+ Bool HadBorder;
+
+ oldwidth = wBorderWidth (pWin);
+ if (oldwidth == width)
+ return;
+ HadBorder = HasBorder(pWin);
+ pScreen = pWin->drawable.pScreen;
+ if (WasViewable && (width < oldwidth))
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+
+ pWin->borderWidth = width;
+ SetBorderSize (pWin);
+
+ if (WasViewable) {
+ if (width > oldwidth) {
+ (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
+
+ if (HadBorder) {
+ RegionPtr borderVisible;
+ borderVisible = RegionCreate(NULL, 1);
+ RegionSubtract(borderVisible,
+ &pWin->borderClip, &pWin->winSize);
+ pWin->valdata->before.borderVisible = borderVisible;
+ if(IN_UNDERLAY(pWin)) {
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ RegionPtr borderVisible2;
+
+ borderVisible2 = RegionCreate(NULL, 1);
+ RegionSubtract(borderVisible2,
+ &pTree->borderClip, &pWin->winSize);
+ pTree->valdata->borderVisible = borderVisible2;
+ }
+ }
+ }
+ (*pScreen->ValidateTree)(pWin->parent, pWin, VTOther);
+ (*pScreen->HandleExposures)(pWin->parent);
+
+ if (pScreen->PostValidateTree)
+ (*pScreen->PostValidateTree)(pWin->parent, pWin, VTOther);
+ }
+ if (pWin->realized)
+ WindowsRestructured ();
+}
+
+/* We need this as an addition since the xf86 common code doesn't
+ know about the second tree which is static to this file. */
+
+void
+miOverlaySetRootClip(ScreenPtr pScreen, Bool enable)
+{
+ WindowPtr pRoot = pScreen->root;
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pRoot);
+
+ MARK_UNDERLAY(pRoot);
+
+ if(enable) {
+ BoxRec box;
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = pScreen->width;
+ box.y2 = pScreen->height;
+
+ RegionReset(&pTree->borderClip, &box);
+ } else
+ RegionEmpty(&pTree->borderClip);
+
+ RegionBreak(&pTree->clipList);
+}
+
+static void
+miOverlayClearToBackground(
+ WindowPtr pWin,
+ int x, int y,
+ int w, int h,
+ Bool generateExposures
+)
+{
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ BoxRec box;
+ RegionRec reg;
+ RegionPtr pBSReg = NullRegion;
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
+ RegionPtr clipList;
+ BoxPtr extents;
+ int x1, y1, x2, y2;
+
+ x1 = pWin->drawable.x + x;
+ y1 = pWin->drawable.y + y;
+ if (w)
+ x2 = x1 + (int) w;
+ else
+ x2 = x1 + (int) pWin->drawable.width - (int) x;
+ if (h)
+ y2 = y1 + h;
+ else
+ y2 = y1 + (int) pWin->drawable.height - (int) y;
+
+ clipList = ((*pScreenPriv->InOverlay)(pWin)) ? &pWin->clipList :
+ &pTree->clipList;
+
+ extents = RegionExtents(clipList);
+
+ if (x1 < extents->x1) x1 = extents->x1;
+ if (x2 > extents->x2) x2 = extents->x2;
+ if (y1 < extents->y1) y1 = extents->y1;
+ if (y2 > extents->y2) y2 = extents->y2;
+
+ if (x2 <= x1 || y2 <= y1)
+ x2 = x1 = y2 = y1 = 0;
+
+ box.x1 = x1; box.x2 = x2;
+ box.y1 = y1; box.y2 = y2;
+
+ RegionInit(&reg, &box, 1);
+
+ RegionIntersect(&reg, &reg, clipList);
+ if (generateExposures)
+ (*pScreen->WindowExposures)(pWin, &reg, pBSReg);
+ else if (pWin->backgroundState != None)
+ miPaintWindow(pWin, &reg, PW_BACKGROUND);
+ RegionUninit(&reg);
+ if (pBSReg)
+ RegionDestroy(pBSReg);
+}
+
+
+/****************************************************************/
+
+/* not used */
+Bool
+miOverlayGetPrivateClips(
+ WindowPtr pWin,
+ RegionPtr *borderClip,
+ RegionPtr *clipList
+){
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ if(pTree) {
+ *borderClip = &(pTree->borderClip);
+ *clipList = &(pTree->clipList);
+ return TRUE;
+ }
+
+ *borderClip = *clipList = NULL;
+
+ return FALSE;
+}
+
+void
+miOverlaySetTransFunction (
+ ScreenPtr pScreen,
+ miOverlayTransFunc transFunc
+){
+ MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent = transFunc;
+}
+
+Bool
+miOverlayCopyUnderlay(ScreenPtr pScreen)
+{
+ return MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->copyUnderlay;
+}
+
+void
+miOverlayComputeCompositeClip(GCPtr pGC, WindowPtr pWin)
+{
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+ RegionPtr pregWin;
+ Bool freeTmpClip, freeCompClip;
+
+ if(!pTree) {
+ miComputeCompositeClip(pGC, &pWin->drawable);
+ return;
+ }
+
+ if (pGC->subWindowMode == IncludeInferiors) {
+ pregWin = RegionCreate(NullBox, 1);
+ freeTmpClip = TRUE;
+ if (pWin->parent || (screenIsSaved != SCREEN_SAVER_ON) ||
+ !HasSaverWindow (pGC->pScreen))
+ {
+ RegionIntersect(pregWin,&pTree->borderClip,&pWin->winSize);
+ }
+ } else {
+ pregWin = &pTree->clipList;
+ freeTmpClip = FALSE;
+ }
+ freeCompClip = pGC->freeCompClip;
+ if (pGC->clientClipType == CT_NONE) {
+ if (freeCompClip)
+ RegionDestroy(pGC->pCompositeClip);
+ pGC->pCompositeClip = pregWin;
+ pGC->freeCompClip = freeTmpClip;
+ } else {
+ RegionTranslate(pGC->clientClip,
+ pWin->drawable.x + pGC->clipOrg.x,
+ pWin->drawable.y + pGC->clipOrg.y);
+
+ if (freeCompClip) {
+ RegionIntersect(pGC->pCompositeClip,
+ pregWin, pGC->clientClip);
+ if (freeTmpClip)
+ RegionDestroy(pregWin);
+ } else if (freeTmpClip) {
+ RegionIntersect(pregWin, pregWin, pGC->clientClip);
+ pGC->pCompositeClip = pregWin;
+ } else {
+ pGC->pCompositeClip = RegionCreate(NullBox, 0);
+ RegionIntersect(pGC->pCompositeClip,
+ pregWin, pGC->clientClip);
+ }
+ pGC->freeCompClip = TRUE;
+ RegionTranslate(pGC->clientClip,
+ -(pWin->drawable.x + pGC->clipOrg.x),
+ -(pWin->drawable.y + pGC->clipOrg.y));
+ }
+}
+
+Bool
+miOverlayCollectUnderlayRegions(
+ WindowPtr pWin,
+ RegionPtr *region
+){
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ if(pTree) {
+ *region = &pTree->borderClip;
+ return FALSE;
+ }
+
+ *region = RegionCreate(NullBox, 0);
+
+ CollectUnderlayChildrenRegions(pWin, *region);
+
+ return TRUE;
+}
+
+
+static miOverlayTreePtr
+DoLeaf(
+ WindowPtr pWin,
+ miOverlayTreePtr parent,
+ miOverlayTreePtr prevSib
+){
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ pTree->parent = parent;
+ pTree->firstChild = NULL;
+ pTree->lastChild = NULL;
+ pTree->prevSib = prevSib;
+ pTree->nextSib = NULL;
+
+ if(prevSib)
+ prevSib->nextSib = pTree;
+
+ if(!parent->firstChild)
+ parent->firstChild = parent->lastChild = pTree;
+ else if(parent->lastChild == prevSib)
+ parent->lastChild = pTree;
+
+ return pTree;
+}
+
+static void
+RebuildTree(WindowPtr pWin)
+{
+ miOverlayTreePtr parent, prevSib, tChild;
+ WindowPtr pChild;
+
+ prevSib = tChild = NULL;
+
+ pWin = pWin->parent;
+
+ while(IN_OVERLAY(pWin))
+ pWin = pWin->parent;
+
+ parent = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ pChild = pWin->firstChild;
+ parent->firstChild = parent->lastChild = NULL;
+
+ while(1) {
+ if(IN_UNDERLAY(pChild))
+ prevSib = tChild = DoLeaf(pChild, parent, prevSib);
+
+ if(pChild->firstChild) {
+ if(IN_UNDERLAY(pChild)) {
+ parent = tChild;
+ prevSib = NULL;
+ }
+ pChild = pChild->firstChild;
+ continue;
+ }
+
+ while(!pChild->nextSib) {
+ pChild = pChild->parent;
+ if(pChild == pWin) return;
+ if(IN_UNDERLAY(pChild)) {
+ prevSib = tChild = MIOVERLAY_GET_WINDOW_TREE(pChild);
+ parent = tChild->parent;
+ }
+ }
+
+ pChild = pChild->nextSib;
+ }
+}
+
+
+static Bool
+HasUnderlayChildren(WindowPtr pWin)
+{
+ WindowPtr pChild;
+
+ if(!(pChild = pWin->firstChild))
+ return FALSE;
+
+ while(1) {
+ if(IN_UNDERLAY(pChild))
+ return TRUE;
+
+ if(pChild->firstChild) {
+ pChild = pChild->firstChild;
+ continue;
+ }
+
+ while(!pChild->nextSib && (pWin != pChild))
+ pChild = pChild->parent;
+
+ if(pChild == pWin) break;
+
+ pChild = pChild->nextSib;
+ }
+
+ return FALSE;
+}
+
+
+static Bool
+CollectUnderlayChildrenRegions(WindowPtr pWin, RegionPtr pReg)
+{
+ WindowPtr pChild;
+ miOverlayTreePtr pTree;
+ Bool hasUnderlay;
+
+ if(!(pChild = pWin->firstChild))
+ return FALSE;
+
+ hasUnderlay = FALSE;
+
+ while(1) {
+ if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
+ RegionAppend(pReg, &pTree->borderClip);
+ hasUnderlay = TRUE;
+ } else
+ if(pChild->firstChild) {
+ pChild = pChild->firstChild;
+ continue;
+ }
+
+ while(!pChild->nextSib && (pWin != pChild))
+ pChild = pChild->parent;
+
+ if(pChild == pWin) break;
+
+ pChild = pChild->nextSib;
+ }
+
+ if(hasUnderlay) {
+ Bool overlap;
+ RegionValidate(pReg, &overlap);
+ }
+
+ return hasUnderlay;
+}
+
+
+static void
+MarkUnderlayWindow(WindowPtr pWin)
+{
+ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
+
+ if(pTree->valdata) return;
+ pTree->valdata = (miOverlayValDataPtr)xnfalloc(sizeof(miOverlayValDataRec));
+ pTree->valdata->oldAbsCorner.x = pWin->drawable.x;
+ pTree->valdata->oldAbsCorner.y = pWin->drawable.y;
+ pTree->valdata->borderVisible = NullRegion;
+}