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authorAdam Jackson <ajax@redhat.com>2012-09-20 17:57:00 -0400
committerKeith Packard <keithp@keithp.com>2012-09-23 10:47:18 -0700
commit4dc2a76740d921c824a4d8193f39dd373475f02a (patch)
tree91132fd8453a8de2e6c169a7bca1389fe1644564 /miext/damage/damage.c
parentad0156c369a40762df6b70780358ce14e5f2c9b1 (diff)
miext/damage: Only wrap into the GC ops chain if there's a listener (v3)
before after Operation -------- ----------------- ----------------- 1148346.9 1191807.5 ( 1.04) PutImage 10x10 square 2091666.1 2180983.0 ( 1.04) ShmPutImage 10x10 square v3: In miDamage{R,Unr}egister, bump the serial number of the affected drawable (and all children if it's a window) so subsequent drawing against the damage will trigger another ValidateGC pass and we wrap in/out correctly. Spotted by Aaron Plattner. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'miext/damage/damage.c')
-rw-r--r--miext/damage/damage.c30
1 files changed, 29 insertions, 1 deletions
diff --git a/miext/damage/damage.c b/miext/damage/damage.c
index 2d2b4228f..a98c20ec0 100644
--- a/miext/damage/damage.c
+++ b/miext/damage/damage.c
@@ -436,9 +436,13 @@ damageCreateGC(GCPtr pGC)
static void
damageValidateGC(GCPtr pGC, unsigned long changes, DrawablePtr pDrawable)
{
+ drawableDamage(pDrawable);
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->ValidateGC) (pGC, changes, pDrawable);
- pGCPriv->ops = pGC->ops; /* just so it's not NULL */
+ if (pDamage)
+ pGCPriv->ops = pGC->ops; /* so it's not NULL, so FUNC_EPILOGUE does work */
+ else
+ pGCPriv->ops = NULL;
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
@@ -1663,14 +1667,38 @@ miDamageCreate(DamagePtr pDamage)
{
}
+/*
+ * We only wrap into the GC when there's a registered listener. For windows,
+ * damage includes damage to children. So if there's a GC validated against
+ * a subwindow and we then register a damage on the parent, we need to bump
+ * the serial numbers of the children to re-trigger validation.
+ *
+ * Since we can't know if a GC has been validated against one of the affected
+ * children, just bump them all to be safe.
+ */
+static int
+damageRegisterVisit(WindowPtr pWin, void *data)
+{
+ pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+ return WT_WALKCHILDREN;
+}
+
void
miDamageRegister(DrawablePtr pDrawable, DamagePtr pDamage)
{
+ if (pDrawable->type == DRAWABLE_WINDOW)
+ TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
+ else
+ pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
}
void
miDamageUnregister(DrawablePtr pDrawable, DamagePtr pDamage)
{
+ if (pDrawable->type == DRAWABLE_WINDOW)
+ TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
+ else
+ pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
}
void