diff options
author | Adam Jackson <ajax@redhat.com> | 2012-09-20 17:57:00 -0400 |
---|---|---|
committer | Keith Packard <keithp@keithp.com> | 2012-09-23 10:47:18 -0700 |
commit | 4dc2a76740d921c824a4d8193f39dd373475f02a (patch) | |
tree | 91132fd8453a8de2e6c169a7bca1389fe1644564 /miext/damage/damage.c | |
parent | ad0156c369a40762df6b70780358ce14e5f2c9b1 (diff) |
miext/damage: Only wrap into the GC ops chain if there's a listener (v3)
before after Operation
-------- ----------------- -----------------
1148346.9 1191807.5 ( 1.04) PutImage 10x10 square
2091666.1 2180983.0 ( 1.04) ShmPutImage 10x10 square
v3: In miDamage{R,Unr}egister, bump the serial number of the affected
drawable (and all children if it's a window) so subsequent drawing
against the damage will trigger another ValidateGC pass and we wrap
in/out correctly. Spotted by Aaron Plattner.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Aaron Plattner <aplattner@nvidia.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'miext/damage/damage.c')
-rw-r--r-- | miext/damage/damage.c | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/miext/damage/damage.c b/miext/damage/damage.c index 2d2b4228f..a98c20ec0 100644 --- a/miext/damage/damage.c +++ b/miext/damage/damage.c @@ -436,9 +436,13 @@ damageCreateGC(GCPtr pGC) static void damageValidateGC(GCPtr pGC, unsigned long changes, DrawablePtr pDrawable) { + drawableDamage(pDrawable); DAMAGE_GC_FUNC_PROLOGUE(pGC); (*pGC->funcs->ValidateGC) (pGC, changes, pDrawable); - pGCPriv->ops = pGC->ops; /* just so it's not NULL */ + if (pDamage) + pGCPriv->ops = pGC->ops; /* so it's not NULL, so FUNC_EPILOGUE does work */ + else + pGCPriv->ops = NULL; DAMAGE_GC_FUNC_EPILOGUE(pGC); } @@ -1663,14 +1667,38 @@ miDamageCreate(DamagePtr pDamage) { } +/* + * We only wrap into the GC when there's a registered listener. For windows, + * damage includes damage to children. So if there's a GC validated against + * a subwindow and we then register a damage on the parent, we need to bump + * the serial numbers of the children to re-trigger validation. + * + * Since we can't know if a GC has been validated against one of the affected + * children, just bump them all to be safe. + */ +static int +damageRegisterVisit(WindowPtr pWin, void *data) +{ + pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; + return WT_WALKCHILDREN; +} + void miDamageRegister(DrawablePtr pDrawable, DamagePtr pDamage) { + if (pDrawable->type == DRAWABLE_WINDOW) + TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL); + else + pDrawable->serialNumber = NEXT_SERIAL_NUMBER; } void miDamageUnregister(DrawablePtr pDrawable, DamagePtr pDamage) { + if (pDrawable->type == DRAWABLE_WINDOW) + TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL); + else + pDrawable->serialNumber = NEXT_SERIAL_NUMBER; } void |