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authorJamey Sharp <jamey@minilop.net>2010-08-04 11:44:05 -0700
committerPeter Hutterer <peter.hutterer@who-t.net>2010-10-13 15:58:07 +1000
commit32de0c19075b886c2fc03f6ad73d9c15df1b2309 (patch)
tree2290fb04eb272a356bf56189e42e89aa11ce5a2b /include/dix.h
parent1c1811ecafc144151630b3588394e2c345c53aa4 (diff)
Move replay-window check from ComputeFreezes to CheckDeviceGrabs.
This just simplifies ComputeFreezes, eliminating some duplicated code and a goto. Signed-off-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'include/dix.h')
-rw-r--r--include/dix.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/dix.h b/include/dix.h
index a282a080f..7485e8ed4 100644
--- a/include/dix.h
+++ b/include/dix.h
@@ -401,7 +401,7 @@ extern _X_EXPORT void WindowHasNewCursor(
extern Bool CheckDeviceGrabs(
DeviceIntPtr /* device */,
DeviceEvent* /* event */,
- int /* checkFirst */);
+ WindowPtr /* ancestor */);
extern void DeliverFocusedEvent(
DeviceIntPtr /* keybd */,