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|
/*
*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (C) 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <courtney@lunarg.com>
* Author: Jon Ashburn <jon@lunarg.com>
* Author: Tony Barbour <tony@LunarG.com>
* Author: Chia-I Wu <olv@lunarg.com>
*/
#define _GNU_SOURCE
#include <stdlib.h>
#include <string.h>
#include "vk_loader_platform.h"
#include "loader.h"
#include "debug_report.h"
#include "wsi.h"
#include "extensions.h"
#include "gpa_helper.h"
#include "table_ops.h"
/* Trampoline entrypoints are in this file for core Vulkan commands */
/**
* Get an instance level or global level entry point address.
* @param instance
* @param pName
* @return
* If instance == NULL returns a global level functions only
* If instance is valid returns a trampoline entry point for all dispatchable
* Vulkan
* functions both core and extensions.
*/
LOADER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vkGetInstanceProcAddr(VkInstance instance, const char *pName) {
void *addr;
addr = globalGetProcAddr(pName);
if (instance == VK_NULL_HANDLE) {
// get entrypoint addresses that are global (no dispatchable object)
return addr;
} else {
// if a global entrypoint return NULL
if (addr)
return NULL;
}
struct loader_instance *ptr_instance = loader_get_instance(instance);
if (ptr_instance == NULL)
return NULL;
// Return trampoline code for non-global entrypoints including any
// extensions.
// Device extensions are returned if a layer or ICD supports the extension.
// Instance extensions are returned if the extension is enabled and the
// loader or someone else supports the extension
return trampolineGetProcAddr(ptr_instance, pName);
}
/**
* Get a device level or global level entry point address.
* @param device
* @param pName
* @return
* If device is valid, returns a device relative entry point for device level
* entry points both core and extensions.
* Device relative means call down the device chain.
*/
LOADER_EXPORT VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vkGetDeviceProcAddr(VkDevice device, const char *pName) {
void *addr;
/* for entrypoints that loader must handle (ie non-dispatchable or create
object)
make sure the loader entrypoint is returned */
addr = loader_non_passthrough_gdpa(pName);
if (addr) {
return addr;
}
/* Although CreateDevice is on device chain it's dispatchable object isn't
* a VkDevice or child of VkDevice so return NULL.
*/
if (!strcmp(pName, "CreateDevice"))
return NULL;
/* return the dispatch table entrypoint for the fastest case */
const VkLayerDispatchTable *disp_table = *(VkLayerDispatchTable **)device;
if (disp_table == NULL)
return NULL;
addr = loader_lookup_device_dispatch_table(disp_table, pName);
if (addr)
return addr;
if (disp_table->GetDeviceProcAddr == NULL)
return NULL;
return disp_table->GetDeviceProcAddr(device, pName);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateInstanceExtensionProperties(const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties) {
struct loader_extension_list *global_ext_list = NULL;
struct loader_layer_list instance_layers;
struct loader_extension_list local_ext_list;
struct loader_icd_tramp_list icd_tramp_list;
uint32_t copy_size;
VkResult res = VK_SUCCESS;
tls_instance = NULL;
memset(&local_ext_list, 0, sizeof(local_ext_list));
memset(&instance_layers, 0, sizeof(instance_layers));
loader_platform_thread_once(&once_init, loader_initialize);
/* get layer libraries if needed */
if (pLayerName && strlen(pLayerName) != 0) {
if (vk_string_validate(MaxLoaderStringLength, pLayerName) !=
VK_STRING_ERROR_NONE) {
assert(VK_FALSE && "vkEnumerateInstanceExtensionProperties: "
"pLayerName is too long or is badly formed");
res = VK_ERROR_EXTENSION_NOT_PRESENT;
goto out;
}
loader_layer_scan(NULL, &instance_layers);
if (strcmp(pLayerName, std_validation_str) == 0) {
struct loader_layer_list local_list;
memset(&local_list, 0, sizeof(local_list));
for (uint32_t i = 0; i < sizeof(std_validation_names) /
sizeof(std_validation_names[0]);
i++) {
loader_find_layer_name_add_list(NULL, std_validation_names[i],
VK_LAYER_TYPE_INSTANCE_EXPLICIT,
&instance_layers, &local_list);
}
for (uint32_t i = 0; i < local_list.count; i++) {
struct loader_extension_list *ext_list =
&local_list.list[i].instance_extension_list;
loader_add_to_ext_list(NULL, &local_ext_list, ext_list->count,
ext_list->list);
}
loader_destroy_layer_list(NULL, NULL, &local_list);
global_ext_list = &local_ext_list;
} else {
for (uint32_t i = 0; i < instance_layers.count; i++) {
struct loader_layer_properties *props =
&instance_layers.list[i];
if (strcmp(props->info.layerName, pLayerName) == 0) {
global_ext_list = &props->instance_extension_list;
break;
}
}
}
} else {
/* Scan/discover all ICD libraries */
memset(&icd_tramp_list, 0, sizeof(struct loader_icd_tramp_list));
res = loader_icd_scan(NULL, &icd_tramp_list);
if (VK_SUCCESS != res) {
goto out;
}
/* get extensions from all ICD's, merge so no duplicates */
res = loader_get_icd_loader_instance_extensions(NULL, &icd_tramp_list,
&local_ext_list);
if (VK_SUCCESS != res) {
goto out;
}
loader_scanned_icd_clear(NULL, &icd_tramp_list);
// Append implicit layers.
loader_implicit_layer_scan(NULL, &instance_layers);
for (uint32_t i = 0; i < instance_layers.count; i++) {
struct loader_extension_list *ext_list =
&instance_layers.list[i].instance_extension_list;
loader_add_to_ext_list(NULL, &local_ext_list, ext_list->count,
ext_list->list);
}
global_ext_list = &local_ext_list;
}
if (global_ext_list == NULL) {
res = VK_ERROR_LAYER_NOT_PRESENT;
goto out;
}
if (pProperties == NULL) {
*pPropertyCount = global_ext_list->count;
goto out;
}
copy_size = *pPropertyCount < global_ext_list->count
? *pPropertyCount
: global_ext_list->count;
for (uint32_t i = 0; i < copy_size; i++) {
memcpy(&pProperties[i], &global_ext_list->list[i],
sizeof(VkExtensionProperties));
}
*pPropertyCount = copy_size;
if (copy_size < global_ext_list->count) {
res = VK_INCOMPLETE;
goto out;
}
out:
loader_destroy_generic_list(NULL,
(struct loader_generic_list *)&local_ext_list);
loader_delete_layer_properties(NULL, &instance_layers);
return res;
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
uint32_t *pPropertyCount, VkLayerProperties *pProperties) {
struct loader_layer_list instance_layer_list;
tls_instance = NULL;
loader_platform_thread_once(&once_init, loader_initialize);
uint32_t copy_size;
/* get layer libraries */
memset(&instance_layer_list, 0, sizeof(instance_layer_list));
loader_layer_scan(NULL, &instance_layer_list);
if (pProperties == NULL) {
*pPropertyCount = instance_layer_list.count;
loader_destroy_layer_list(NULL, NULL, &instance_layer_list);
return VK_SUCCESS;
}
copy_size = (*pPropertyCount < instance_layer_list.count)
? *pPropertyCount
: instance_layer_list.count;
for (uint32_t i = 0; i < copy_size; i++) {
memcpy(&pProperties[i], &instance_layer_list.list[i].info,
sizeof(VkLayerProperties));
}
*pPropertyCount = copy_size;
if (copy_size < instance_layer_list.count) {
loader_destroy_layer_list(NULL, NULL, &instance_layer_list);
return VK_INCOMPLETE;
}
loader_destroy_layer_list(NULL, NULL, &instance_layer_list);
return VK_SUCCESS;
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkInstance *pInstance) {
struct loader_instance *ptr_instance = NULL;
VkInstance created_instance = VK_NULL_HANDLE;
bool loaderLocked = false;
VkResult res = VK_ERROR_INITIALIZATION_FAILED;
loader_platform_thread_once(&once_init, loader_initialize);
#if (DEBUG_DISABLE_APP_ALLOCATORS == 1)
{
#else
if (pAllocator) {
ptr_instance = (struct loader_instance *)pAllocator->pfnAllocation(
pAllocator->pUserData, sizeof(struct loader_instance),
sizeof(int *), VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
} else {
#endif
ptr_instance =
(struct loader_instance *)malloc(sizeof(struct loader_instance));
}
VkInstanceCreateInfo ici = *pCreateInfo;
if (ptr_instance == NULL) {
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
tls_instance = ptr_instance;
loader_platform_thread_lock_mutex(&loader_lock);
loaderLocked = true;
memset(ptr_instance, 0, sizeof(struct loader_instance));
if (pAllocator) {
ptr_instance->alloc_callbacks = *pAllocator;
}
/*
* Look for one or more debug report create info structures
* and setup a callback(s) for each one found.
*/
ptr_instance->num_tmp_callbacks = 0;
ptr_instance->tmp_dbg_create_infos = NULL;
ptr_instance->tmp_callbacks = NULL;
if (util_CopyDebugReportCreateInfos(pCreateInfo->pNext, pAllocator,
&ptr_instance->num_tmp_callbacks,
&ptr_instance->tmp_dbg_create_infos,
&ptr_instance->tmp_callbacks)) {
// One or more were found, but allocation failed. Therefore, clean up
// and fail this function:
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
} else if (ptr_instance->num_tmp_callbacks > 0) {
// Setup the temporary callback(s) here to catch early issues:
if (util_CreateDebugReportCallbacks(ptr_instance, pAllocator,
ptr_instance->num_tmp_callbacks,
ptr_instance->tmp_dbg_create_infos,
ptr_instance->tmp_callbacks)) {
// Failure of setting up one or more of the callback. Therefore,
// clean up and fail this function:
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
}
/* Due to implicit layers need to get layer list even if
* enabledLayerCount == 0 and VK_INSTANCE_LAYERS is unset. For now always
* get layer list via loader_layer_scan(). */
memset(&ptr_instance->instance_layer_list, 0,
sizeof(ptr_instance->instance_layer_list));
loader_layer_scan(ptr_instance, &ptr_instance->instance_layer_list);
/* validate the app requested layers to be enabled */
if (pCreateInfo->enabledLayerCount > 0) {
res =
loader_validate_layers(ptr_instance, pCreateInfo->enabledLayerCount,
pCreateInfo->ppEnabledLayerNames,
&ptr_instance->instance_layer_list);
if (res != VK_SUCCESS) {
goto out;
}
}
/* convert any meta layers to the actual layers makes a copy of layer name*/
VkResult layerErr = loader_expand_layer_names(
ptr_instance, std_validation_str,
sizeof(std_validation_names) / sizeof(std_validation_names[0]),
std_validation_names, &ici.enabledLayerCount, &ici.ppEnabledLayerNames);
if (VK_SUCCESS != layerErr) {
res = layerErr;
goto out;
}
/* Scan/discover all ICD libraries */
memset(&ptr_instance->icd_tramp_list, 0,
sizeof(ptr_instance->icd_tramp_list));
res = loader_icd_scan(ptr_instance, &ptr_instance->icd_tramp_list);
if (res != VK_SUCCESS) {
goto out;
}
/* get extensions from all ICD's, merge so no duplicates, then validate */
res = loader_get_icd_loader_instance_extensions(
ptr_instance, &ptr_instance->icd_tramp_list, &ptr_instance->ext_list);
if (res != VK_SUCCESS) {
goto out;
}
res = loader_validate_instance_extensions(
ptr_instance, &ptr_instance->ext_list,
&ptr_instance->instance_layer_list, &ici);
if (res != VK_SUCCESS) {
goto out;
}
ptr_instance->disp = loader_instance_heap_alloc(
ptr_instance, sizeof(VkLayerInstanceDispatchTable),
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (ptr_instance->disp == NULL) {
loader_log(ptr_instance, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateInstance: Failed to allocate Instance dispatch"
" table.");
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
memcpy(ptr_instance->disp, &instance_disp, sizeof(instance_disp));
ptr_instance->next = loader.instances;
loader.instances = ptr_instance;
/* activate any layers on instance chain */
res = loader_enable_instance_layers(ptr_instance, &ici,
&ptr_instance->instance_layer_list);
if (res != VK_SUCCESS) {
goto out;
}
created_instance = (VkInstance)ptr_instance;
res = loader_create_instance_chain(&ici, pAllocator, ptr_instance,
&created_instance);
if (res == VK_SUCCESS) {
wsi_create_instance(ptr_instance, &ici);
debug_report_create_instance(ptr_instance, &ici);
extensions_create_instance(ptr_instance, &ici);
*pInstance = created_instance;
/*
* Finally have the layers in place and everyone has seen
* the CreateInstance command go by. This allows the layer's
* GetInstanceProcAddr functions to return valid extension functions
* if enabled.
*/
loader_activate_instance_layer_extensions(ptr_instance, *pInstance);
}
out:
if (NULL != ptr_instance) {
if (res != VK_SUCCESS) {
if (NULL != ptr_instance->next) {
loader.instances = ptr_instance->next;
}
if (NULL != ptr_instance->disp) {
loader_instance_heap_free(ptr_instance, ptr_instance->disp);
}
if (ptr_instance->num_tmp_callbacks > 0) {
util_DestroyDebugReportCallbacks(
ptr_instance, pAllocator, ptr_instance->num_tmp_callbacks,
ptr_instance->tmp_callbacks);
util_FreeDebugReportCreateInfos(
pAllocator, ptr_instance->tmp_dbg_create_infos,
ptr_instance->tmp_callbacks);
}
loader_deactivate_layers(ptr_instance, NULL,
&ptr_instance->activated_layer_list);
loader_delete_shadow_inst_layer_names(ptr_instance, pCreateInfo,
&ici);
loader_delete_layer_properties(ptr_instance,
&ptr_instance->instance_layer_list);
loader_scanned_icd_clear(ptr_instance,
&ptr_instance->icd_tramp_list);
loader_destroy_generic_list(
ptr_instance,
(struct loader_generic_list *)&ptr_instance->ext_list);
loader_instance_heap_free(ptr_instance, ptr_instance);
} else {
/* Remove temporary debug_report callback */
util_DestroyDebugReportCallbacks(ptr_instance, pAllocator,
ptr_instance->num_tmp_callbacks,
ptr_instance->tmp_callbacks);
loader_delete_shadow_inst_layer_names(ptr_instance, pCreateInfo,
&ici);
}
if (loaderLocked) {
loader_platform_thread_unlock_mutex(&loader_lock);
}
}
return res;
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
VkInstance instance, const VkAllocationCallbacks *pAllocator) {
const VkLayerInstanceDispatchTable *disp;
struct loader_instance *ptr_instance = NULL;
bool callback_setup = false;
if (instance == VK_NULL_HANDLE) {
return;
}
disp = loader_get_instance_dispatch(instance);
loader_platform_thread_lock_mutex(&loader_lock);
ptr_instance = loader_get_instance(instance);
if (pAllocator) {
ptr_instance->alloc_callbacks = *pAllocator;
}
if (ptr_instance->num_tmp_callbacks > 0) {
// Setup the temporary callback(s) here to catch cleanup issues:
if (!util_CreateDebugReportCallbacks(ptr_instance, pAllocator,
ptr_instance->num_tmp_callbacks,
ptr_instance->tmp_dbg_create_infos,
ptr_instance->tmp_callbacks)) {
callback_setup = true;
}
}
disp->DestroyInstance(instance, pAllocator);
loader_deactivate_layers(ptr_instance, NULL,
&ptr_instance->activated_layer_list);
if (ptr_instance->phys_devs_tramp) {
for (uint32_t i = 0; i < ptr_instance->phys_dev_count_tramp; i++) {
loader_instance_heap_free(ptr_instance,
ptr_instance->phys_devs_tramp[i]);
}
loader_instance_heap_free(ptr_instance, ptr_instance->phys_devs_tramp);
}
if (callback_setup) {
util_DestroyDebugReportCallbacks(ptr_instance, pAllocator,
ptr_instance->num_tmp_callbacks,
ptr_instance->tmp_callbacks);
util_FreeDebugReportCreateInfos(pAllocator,
ptr_instance->tmp_dbg_create_infos,
ptr_instance->tmp_callbacks);
}
loader_instance_heap_free(ptr_instance, ptr_instance->disp);
loader_instance_heap_free(ptr_instance, ptr_instance);
loader_platform_thread_unlock_mutex(&loader_lock);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumeratePhysicalDevices(VkInstance instance, uint32_t *pPhysicalDeviceCount,
VkPhysicalDevice *pPhysicalDevices) {
const VkLayerInstanceDispatchTable *disp;
VkResult res = VK_SUCCESS;
loader_platform_thread_lock_mutex(&loader_lock);
uint32_t copy_count = 0;
struct loader_physical_device_tramp **new_phys_devs = NULL;
struct loader_instance *inst = loader_get_instance(instance);
VkPhysicalDevice *temp_pd_array = NULL;
uint32_t new_pd_count = 0;
if (NULL == inst) {
res = VK_ERROR_INITIALIZATION_FAILED;
goto out;
}
disp = loader_get_instance_dispatch(instance);
// If they only want the count, just pass it in and return
res = disp->EnumeratePhysicalDevices(instance, ©_count,
NULL);
if (NULL == pPhysicalDevices) {
goto out;
}
// Reset the copy count until we complete.
copy_count = 0;
// If we're querying actual information, then we want to internally
// keep track of all GPUs. So, query them all, and we can trim the
// list down later.
new_pd_count = inst->total_gpu_count;
temp_pd_array = (VkPhysicalDevice *)loader_stack_alloc(
sizeof(VkPhysicalDevice) * new_pd_count);
if (NULL == temp_pd_array) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkEnumeratePhysicalDevices: Failed to allocate temporary "
"physical device array of size %d",
new_pd_count);
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
res = disp->EnumeratePhysicalDevices(instance, &new_pd_count,
temp_pd_array);
if (res != VK_SUCCESS && res != VK_INCOMPLETE) {
goto out;
}
// Determine how many items we need to create and return (via copying into
// the provided array).
copy_count = (new_pd_count < *pPhysicalDeviceCount) ? new_pd_count :
*pPhysicalDeviceCount;
// Create a new array for the physical devices
new_phys_devs = (struct loader_physical_device_tramp **)
loader_instance_heap_alloc(
inst, new_pd_count * sizeof(struct loader_physical_device_tramp *),
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (NULL == new_phys_devs) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkEnumeratePhysicalDevices: Failed to allocate physical "
"device trampoline array of size %d",
new_pd_count);
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
memset(new_phys_devs, 0,
new_pd_count * sizeof(struct loader_physical_device_tramp *));
// Copy or create everything to fill the new array of physical devices
for (uint32_t new_idx = 0; new_idx < new_pd_count; new_idx++) {
// Check if this physical device is already in the old buffer
for (uint32_t old_idx = 0;
old_idx < inst->phys_dev_count_tramp;
old_idx++) {
if (temp_pd_array[new_idx] ==
inst->phys_devs_tramp[old_idx]->phys_dev) {
new_phys_devs[new_idx] = inst->phys_devs_tramp[old_idx];
break;
}
}
// If this physical device isn't in the old buffer, create it
if (NULL == new_phys_devs[new_idx]) {
new_phys_devs[new_idx] = (struct loader_physical_device_tramp *)
loader_instance_heap_alloc(
inst, sizeof(struct loader_physical_device_tramp),
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (NULL == new_phys_devs[new_idx]) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkEnumeratePhysicalDevices: Failed to allocate "
"physical device trampoline object %d",
new_idx);
new_pd_count = new_idx;
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
// Initialize the new physicalDevice object
loader_set_dispatch((void *)new_phys_devs[new_idx], inst->disp);
new_phys_devs[new_idx]->this_instance = inst;
new_phys_devs[new_idx]->phys_dev = temp_pd_array[new_idx];
}
if (new_idx < copy_count) {
// Copy wrapped object into Application provided array
pPhysicalDevices[new_idx] =
(VkPhysicalDevice)new_phys_devs[new_idx];
}
}
out:
if (NULL != pPhysicalDevices) {
// If there was no error, free the old buffer and assign the new one
if (res == VK_SUCCESS || res == VK_INCOMPLETE) {
// Free everything that didn't carry over to the new array of
// physical devices
if (NULL != inst->phys_devs_tramp) {
for (uint32_t i = 0; i < inst->phys_dev_count_tramp; i++) {
bool found = false;
for (uint32_t j = 0; j < new_pd_count; j++) {
if (inst->phys_devs_tramp[i] == new_phys_devs[j]) {
found = true;
break;
}
}
if (!found) {
loader_instance_heap_free(inst,
inst->phys_devs_tramp[i]);
}
}
loader_instance_heap_free(inst, inst->phys_devs_tramp);
}
// Swap in the new physical device list
inst->phys_dev_count_tramp = new_pd_count;
inst->phys_devs_tramp = new_phys_devs;
} else {
for (uint32_t i = 0; i < new_pd_count; i++) {
loader_instance_heap_free(inst, new_phys_devs[i]);
}
loader_instance_heap_free(inst, new_phys_devs);
// Set the copy count to 0 since something bad happened.
copy_count = 0;
}
}
*pPhysicalDeviceCount = copy_count;
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures *pFeatures) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceFeatures(unwrapped_phys_dev, pFeatures);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice, VkFormat format,
VkFormatProperties *pFormatInfo) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_pd =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceFormatProperties(unwrapped_pd, format, pFormatInfo);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type,
VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags,
VkImageFormatProperties *pImageFormatProperties) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
return disp->GetPhysicalDeviceImageFormatProperties(
unwrapped_phys_dev, format, type, tiling, usage, flags,
pImageFormatProperties);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties *pProperties) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceProperties(unwrapped_phys_dev, pProperties);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice, uint32_t *pQueueFamilyPropertyCount,
VkQueueFamilyProperties *pQueueProperties) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceQueueFamilyProperties(
unwrapped_phys_dev, pQueueFamilyPropertyCount, pQueueProperties);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties *pMemoryProperties) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceMemoryProperties(unwrapped_phys_dev,
pMemoryProperties);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkDevice *pDevice) {
VkResult res;
struct loader_physical_device_tramp *phys_dev = NULL;
struct loader_device *dev = NULL;
struct loader_instance *inst = NULL;
assert(pCreateInfo->queueCreateInfoCount >= 1);
loader_platform_thread_lock_mutex(&loader_lock);
phys_dev = (struct loader_physical_device_tramp *)physicalDevice;
inst = (struct loader_instance *)phys_dev->this_instance;
/* Get the physical device (ICD) extensions */
struct loader_extension_list icd_exts;
icd_exts.list = NULL;
res =
loader_init_generic_list(inst, (struct loader_generic_list *)&icd_exts,
sizeof(VkExtensionProperties));
if (VK_SUCCESS != res) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateDevice: Failed to create ICD extension list");
goto out;
}
res = loader_add_device_extensions(
inst, inst->disp->EnumerateDeviceExtensionProperties,
phys_dev->phys_dev, "Unknown", &icd_exts);
if (res != VK_SUCCESS) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateDevice: Failed to add extensions to list");
goto out;
}
/* make sure requested extensions to be enabled are supported */
res = loader_validate_device_extensions(
phys_dev, &inst->activated_layer_list, &icd_exts, pCreateInfo);
if (res != VK_SUCCESS) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateDevice: Failed to validate extensions in list");
goto out;
}
dev = loader_create_logical_device(inst, pAllocator);
if (dev == NULL) {
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
/* copy the instance layer list into the device */
dev->activated_layer_list.capacity = inst->activated_layer_list.capacity;
dev->activated_layer_list.count = inst->activated_layer_list.count;
dev->activated_layer_list.list =
loader_device_heap_alloc(dev, inst->activated_layer_list.capacity,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (dev->activated_layer_list.list == NULL) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateDevice: Failed to allocate activated layer"
"list of size %d.",
inst->activated_layer_list.capacity);
res = VK_ERROR_OUT_OF_HOST_MEMORY;
goto out;
}
memcpy(dev->activated_layer_list.list, inst->activated_layer_list.list,
sizeof(*dev->activated_layer_list.list) *
dev->activated_layer_list.count);
res = loader_create_device_chain(phys_dev, pCreateInfo, pAllocator, inst,
dev);
if (res != VK_SUCCESS) {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkCreateDevice: Failed to create device chain.");
goto out;
}
*pDevice = dev->chain_device;
// Initialize any device extension dispatch entry's from the instance list
loader_init_dispatch_dev_ext(inst, dev);
// Initialize WSI device extensions as part of core dispatch since loader
// has dedicated trampoline code for these*/
loader_init_device_extension_dispatch_table(
&dev->loader_dispatch,
dev->loader_dispatch.core_dispatch.GetDeviceProcAddr, *pDevice);
out:
// Failure cleanup
if (VK_SUCCESS != res) {
if (NULL != dev) {
loader_destroy_logical_device(inst, dev, pAllocator);
}
}
if (NULL != icd_exts.list) {
loader_destroy_generic_list(inst,
(struct loader_generic_list *)&icd_exts);
}
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
struct loader_device *dev;
if (device == VK_NULL_HANDLE) {
return;
}
loader_platform_thread_lock_mutex(&loader_lock);
struct loader_icd_term *icd_term =
loader_get_icd_and_device(device, &dev, NULL);
const struct loader_instance *inst = icd_term->this_instance;
disp = loader_get_dispatch(device);
disp->DestroyDevice(device, pAllocator);
dev->chain_device = NULL;
dev->icd_device = NULL;
loader_remove_logical_device(inst, icd_term, dev, pAllocator);
loader_platform_thread_unlock_mutex(&loader_lock);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateDeviceExtensionProperties(VkPhysicalDevice physicalDevice,
const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties) {
VkResult res = VK_SUCCESS;
struct loader_physical_device_tramp *phys_dev;
phys_dev = (struct loader_physical_device_tramp *)physicalDevice;
loader_platform_thread_lock_mutex(&loader_lock);
/* If pLayerName == NULL, then querying ICD extensions, pass this call
down the instance chain which will terminate in the ICD. This allows
layers to filter the extensions coming back up the chain.
If pLayerName != NULL then get layer extensions from manifest file. */
if (pLayerName == NULL || strlen(pLayerName) == 0) {
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(physicalDevice);
res = disp->EnumerateDeviceExtensionProperties(
phys_dev->phys_dev, NULL, pPropertyCount, pProperties);
} else {
uint32_t count;
uint32_t copy_size;
const struct loader_instance *inst = phys_dev->this_instance;
struct loader_device_extension_list *dev_ext_list = NULL;
struct loader_device_extension_list local_ext_list;
memset(&local_ext_list, 0, sizeof(local_ext_list));
if (vk_string_validate(MaxLoaderStringLength, pLayerName) ==
VK_STRING_ERROR_NONE) {
if (strcmp(pLayerName, std_validation_str) == 0) {
struct loader_layer_list local_list;
memset(&local_list, 0, sizeof(local_list));
for (uint32_t i = 0; i < sizeof(std_validation_names) /
sizeof(std_validation_names[0]);
i++) {
loader_find_layer_name_add_list(
NULL, std_validation_names[i],
VK_LAYER_TYPE_INSTANCE_EXPLICIT,
&inst->instance_layer_list, &local_list);
}
for (uint32_t i = 0; i < local_list.count; i++) {
struct loader_device_extension_list *ext_list =
&local_list.list[i].device_extension_list;
for (uint32_t j = 0; j < ext_list->count; j++) {
loader_add_to_dev_ext_list(NULL, &local_ext_list,
&ext_list->list[j].props, 0,
NULL);
}
}
dev_ext_list = &local_ext_list;
} else {
for (uint32_t i = 0; i < inst->instance_layer_list.count; i++) {
struct loader_layer_properties *props =
&inst->instance_layer_list.list[i];
if (strcmp(props->info.layerName, pLayerName) == 0) {
dev_ext_list = &props->device_extension_list;
}
}
}
count = (dev_ext_list == NULL) ? 0 : dev_ext_list->count;
if (pProperties == NULL) {
*pPropertyCount = count;
loader_destroy_generic_list(
inst, (struct loader_generic_list *)&local_ext_list);
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_SUCCESS;
}
copy_size = *pPropertyCount < count ? *pPropertyCount : count;
for (uint32_t i = 0; i < copy_size; i++) {
memcpy(&pProperties[i], &dev_ext_list->list[i].props,
sizeof(VkExtensionProperties));
}
*pPropertyCount = copy_size;
loader_destroy_generic_list(
inst, (struct loader_generic_list *)&local_ext_list);
if (copy_size < count) {
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_INCOMPLETE;
}
} else {
loader_log(inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkEnumerateDeviceExtensionProperties: pLayerName "
"is too long or is badly formed");
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice,
uint32_t *pPropertyCount,
VkLayerProperties *pProperties) {
uint32_t copy_size;
struct loader_physical_device_tramp *phys_dev;
struct loader_layer_list *enabled_layers, layers_list;
uint32_t std_val_count = sizeof(std_validation_names) /
sizeof(std_validation_names[0]);
memset(&layers_list, 0, sizeof(layers_list));
loader_platform_thread_lock_mutex(&loader_lock);
/* Don't dispatch this call down the instance chain, want all device layers
enumerated and instance chain may not contain all device layers */
// TODO re-evaluate the above statement we maybe able to start calling
// down the chain
phys_dev = (struct loader_physical_device_tramp *)physicalDevice;
const struct loader_instance *inst = phys_dev->this_instance;
uint32_t count = inst->activated_layer_list.count;
if (inst->activated_layers_are_std_val)
count = count - std_val_count + 1;
if (pProperties == NULL) {
*pPropertyCount = count;
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_SUCCESS;
}
/* make sure to enumerate standard_validation if that is what was used
at the instance layer enablement */
if (inst->activated_layers_are_std_val) {
enabled_layers = &layers_list;
enabled_layers->count = count;
enabled_layers->capacity = enabled_layers->count *
sizeof(struct loader_layer_properties);
enabled_layers->list = loader_instance_heap_alloc(inst, enabled_layers->capacity,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!enabled_layers->list) {
loader_log(
inst, VK_DEBUG_REPORT_ERROR_BIT_EXT, 0,
"vkEnumerateDeviceLayerProperties: Failed to allocate enabled"
"layer list of size %d",
enabled_layers->capacity);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
uint32_t j = 0;
for (uint32_t i = 0; i < inst->activated_layer_list.count; j++) {
if (loader_find_layer_name_array(
inst->activated_layer_list.list[i].info.layerName,
std_val_count, std_validation_names)) {
struct loader_layer_properties props;
loader_init_std_validation_props(&props);
VkResult err = loader_copy_layer_properties(inst,
&enabled_layers->list[j],
&props);
if (err != VK_SUCCESS) {
return err;
}
i += std_val_count;
}
else {
VkResult err = loader_copy_layer_properties(inst,
&enabled_layers->list[j],
&inst->activated_layer_list.list[i++]);
if (err != VK_SUCCESS) {
return err;
}
}
}
}
else {
enabled_layers = (struct loader_layer_list *) &inst->activated_layer_list;
}
copy_size = (*pPropertyCount < count) ? *pPropertyCount : count;
for (uint32_t i = 0; i < copy_size; i++) {
memcpy(&pProperties[i], &(enabled_layers->list[i].info),
sizeof(VkLayerProperties));
}
*pPropertyCount = copy_size;
if (inst->activated_layers_are_std_val) {
loader_delete_layer_properties(inst, enabled_layers);
}
if (copy_size < count) {
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_INCOMPLETE;
}
loader_platform_thread_unlock_mutex(&loader_lock);
return VK_SUCCESS;
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetDeviceQueue(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex,
VkQueue *pQueue) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue);
loader_set_dispatch(*pQueue, disp);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits,
VkFence fence) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueSubmit(queue, submitCount, pSubmits, fence);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(VkQueue queue) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueWaitIdle(queue);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(VkDevice device) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->DeviceWaitIdle(device);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo,
const VkAllocationCallbacks *pAllocator,
VkDeviceMemory *pMemory) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->AllocateMemory(device, pAllocateInfo, pAllocator, pMemory);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkFreeMemory(VkDevice device, VkDeviceMemory mem,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->FreeMemory(device, mem, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkMapMemory(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset,
VkDeviceSize size, VkFlags flags, void **ppData) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->MapMemory(device, mem, offset, size, flags, ppData);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkUnmapMemory(VkDevice device, VkDeviceMemory mem) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->UnmapMemory(device, mem);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->FlushMappedMemoryRanges(device, memoryRangeCount,
pMemoryRanges);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->InvalidateMappedMemoryRanges(device, memoryRangeCount,
pMemoryRanges);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory memory,
VkDeviceSize *pCommittedMemoryInBytes) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetDeviceMemoryCommitment(device, memory, pCommittedMemoryInBytes);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory mem,
VkDeviceSize offset) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->BindBufferMemory(device, buffer, mem, offset);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory mem,
VkDeviceSize offset) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->BindImageMemory(device, image, mem, offset);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer,
VkMemoryRequirements *pMemoryRequirements) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetBufferMemoryRequirements(device, buffer, pMemoryRequirements);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetImageMemoryRequirements(VkDevice device, VkImage image,
VkMemoryRequirements *pMemoryRequirements) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageMemoryRequirements(device, image, pMemoryRequirements);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
VkDevice device, VkImage image, uint32_t *pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements *pSparseMemoryRequirements) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageSparseMemoryRequirements(device, image,
pSparseMemoryRequirementCount,
pSparseMemoryRequirements);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetPhysicalDeviceSparseImageFormatProperties(
VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type,
VkSampleCountFlagBits samples, VkImageUsageFlags usage,
VkImageTiling tiling, uint32_t *pPropertyCount,
VkSparseImageFormatProperties *pProperties) {
const VkLayerInstanceDispatchTable *disp;
VkPhysicalDevice unwrapped_phys_dev =
loader_unwrap_physical_device(physicalDevice);
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceSparseImageFormatProperties(
unwrapped_phys_dev, format, type, samples, usage, tiling,
pPropertyCount, pProperties);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkQueueBindSparse(VkQueue queue, uint32_t bindInfoCount,
const VkBindSparseInfo *pBindInfo, VkFence fence) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueBindSparse(queue, bindInfoCount, pBindInfo, fence);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateFence(VkDevice device, const VkFenceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkFence *pFence) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateFence(device, pCreateInfo, pAllocator, pFence);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyFence(VkDevice device, VkFence fence,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyFence(device, fence, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkResetFences(VkDevice device, uint32_t fenceCount, const VkFence *pFences) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetFences(device, fenceCount, pFences);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkGetFenceStatus(VkDevice device, VkFence fence) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetFenceStatus(device, fence);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkWaitForFences(VkDevice device, uint32_t fenceCount, const VkFence *pFences,
VkBool32 waitAll, uint64_t timeout) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->WaitForFences(device, fenceCount, pFences, waitAll, timeout);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateSemaphore(VkDevice device, const VkSemaphoreCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSemaphore *pSemaphore) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateSemaphore(device, pCreateInfo, pAllocator, pSemaphore);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroySemaphore(VkDevice device, VkSemaphore semaphore,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroySemaphore(device, semaphore, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateEvent(VkDevice device, const VkEventCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkEvent *pEvent) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateEvent(device, pCreateInfo, pAllocator, pEvent);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyEvent(VkDevice device, VkEvent event,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyEvent(device, event, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkGetEventStatus(VkDevice device, VkEvent event) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetEventStatus(device, event);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkSetEvent(VkDevice device, VkEvent event) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->SetEvent(device, event);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkResetEvent(VkDevice device, VkEvent event) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetEvent(device, event);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkQueryPool *pQueryPool) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateQueryPool(device, pCreateInfo, pAllocator, pQueryPool);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyQueryPool(VkDevice device, VkQueryPool queryPool,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyQueryPool(device, queryPool, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkGetQueryPoolResults(VkDevice device, VkQueryPool queryPool,
uint32_t firstQuery, uint32_t queryCount, size_t dataSize,
void *pData, VkDeviceSize stride,
VkQueryResultFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetQueryPoolResults(device, queryPool, firstQuery, queryCount,
dataSize, pData, stride, flags);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateBuffer(device, pCreateInfo, pAllocator, pBuffer);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyBuffer(VkDevice device, VkBuffer buffer,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyBuffer(device, buffer, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateBufferView(VkDevice device, const VkBufferViewCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkBufferView *pView) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateBufferView(device, pCreateInfo, pAllocator, pView);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyBufferView(VkDevice device, VkBufferView bufferView,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyBufferView(device, bufferView, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkImage *pImage) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateImage(device, pCreateInfo, pAllocator, pImage);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyImage(VkDevice device, VkImage image,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyImage(device, image, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetImageSubresourceLayout(VkDevice device, VkImage image,
const VkImageSubresource *pSubresource,
VkSubresourceLayout *pLayout) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageSubresourceLayout(device, image, pSubresource, pLayout);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateImageView(VkDevice device, const VkImageViewCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkImageView *pView) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateImageView(device, pCreateInfo, pAllocator, pView);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyImageView(VkDevice device, VkImageView imageView,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyImageView(device, imageView, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateShaderModule(VkDevice device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkShaderModule *pShader) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyShaderModule(device, shaderModule, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreatePipelineCache(VkDevice device,
const VkPipelineCacheCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineCache *pPipelineCache) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreatePipelineCache(device, pCreateInfo, pAllocator,
pPipelineCache);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyPipelineCache(VkDevice device, VkPipelineCache pipelineCache,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipelineCache(device, pipelineCache, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkGetPipelineCacheData(VkDevice device, VkPipelineCache pipelineCache,
size_t *pDataSize, void *pData) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetPipelineCacheData(device, pipelineCache, pDataSize, pData);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkMergePipelineCaches(VkDevice device, VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache *pSrcCaches) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->MergePipelineCaches(device, dstCache, srcCacheCount,
pSrcCaches);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateGraphicsPipelines(device, pipelineCache, createInfoCount,
pCreateInfos, pAllocator, pPipelines);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateComputePipelines(device, pipelineCache, createInfoCount,
pCreateInfos, pAllocator, pPipelines);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyPipeline(VkDevice device, VkPipeline pipeline,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipeline(device, pipeline, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreatePipelineLayout(VkDevice device,
const VkPipelineLayoutCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineLayout *pPipelineLayout) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreatePipelineLayout(device, pCreateInfo, pAllocator,
pPipelineLayout);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyPipelineLayout(VkDevice device, VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipelineLayout(device, pipelineLayout, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateSampler(VkDevice device, const VkSamplerCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkSampler *pSampler) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateSampler(device, pCreateInfo, pAllocator, pSampler);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroySampler(VkDevice device, VkSampler sampler,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroySampler(device, sampler, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateDescriptorSetLayout(VkDevice device,
const VkDescriptorSetLayoutCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDescriptorSetLayout *pSetLayout) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateDescriptorSetLayout(device, pCreateInfo, pAllocator,
pSetLayout);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyDescriptorSetLayout(VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyDescriptorSetLayout(device, descriptorSetLayout, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateDescriptorPool(VkDevice device,
const VkDescriptorPoolCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDescriptorPool *pDescriptorPool) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateDescriptorPool(device, pCreateInfo, pAllocator,
pDescriptorPool);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyDescriptorPool(device, descriptorPool, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkResetDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetDescriptorPool(device, descriptorPool, flags);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkAllocateDescriptorSets(VkDevice device,
const VkDescriptorSetAllocateInfo *pAllocateInfo,
VkDescriptorSet *pDescriptorSets) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->AllocateDescriptorSets(device, pAllocateInfo, pDescriptorSets);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet *pDescriptorSets) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->FreeDescriptorSets(device, descriptorPool, descriptorSetCount,
pDescriptorSets);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkUpdateDescriptorSets(VkDevice device, uint32_t descriptorWriteCount,
const VkWriteDescriptorSet *pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet *pDescriptorCopies) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->UpdateDescriptorSets(device, descriptorWriteCount, pDescriptorWrites,
descriptorCopyCount, pDescriptorCopies);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkFramebuffer *pFramebuffer) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateFramebuffer(device, pCreateInfo, pAllocator,
pFramebuffer);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyFramebuffer(device, framebuffer, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkRenderPass *pRenderPass) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyRenderPass(device, renderPass, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkGetRenderAreaGranularity(VkDevice device, VkRenderPass renderPass,
VkExtent2D *pGranularity) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetRenderAreaGranularity(device, renderPass, pGranularity);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkCommandPool *pCommandPool) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateCommandPool(device, pCreateInfo, pAllocator,
pCommandPool);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkDestroyCommandPool(VkDevice device, VkCommandPool commandPool,
const VkAllocationCallbacks *pAllocator) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyCommandPool(device, commandPool, pAllocator);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkResetCommandPool(VkDevice device, VkCommandPool commandPool,
VkCommandPoolResetFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetCommandPool(device, commandPool, flags);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkAllocateCommandBuffers(VkDevice device,
const VkCommandBufferAllocateInfo *pAllocateInfo,
VkCommandBuffer *pCommandBuffers) {
const VkLayerDispatchTable *disp;
VkResult res;
disp = loader_get_dispatch(device);
res = disp->AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers);
if (res == VK_SUCCESS) {
for (uint32_t i = 0; i < pAllocateInfo->commandBufferCount; i++) {
if (pCommandBuffers[i]) {
loader_init_dispatch(pCommandBuffers[i], disp);
}
}
}
return res;
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkFreeCommandBuffers(VkDevice device, VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer *pCommandBuffers) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->FreeCommandBuffers(device, commandPool, commandBufferCount,
pCommandBuffers);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkBeginCommandBuffer(VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo *pBeginInfo) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->BeginCommandBuffer(commandBuffer, pBeginInfo);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkEndCommandBuffer(VkCommandBuffer commandBuffer) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->EndCommandBuffer(commandBuffer);
}
LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL
vkResetCommandBuffer(VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->ResetCommandBuffer(commandBuffer, flags);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBindPipeline(VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindPipeline(commandBuffer, pipelineBindPoint, pipeline);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport,
uint32_t viewportCount, const VkViewport *pViewports) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetViewport(commandBuffer, firstViewport, viewportCount,
pViewports);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor,
uint32_t scissorCount, const VkRect2D *pScissors) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetScissor(commandBuffer, firstScissor, scissorCount, pScissors);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetLineWidth(VkCommandBuffer commandBuffer, float lineWidth) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetLineWidth(commandBuffer, lineWidth);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor,
float depthBiasClamp, float depthBiasSlopeFactor) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetDepthBias(commandBuffer, depthBiasConstantFactor,
depthBiasClamp, depthBiasSlopeFactor);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetBlendConstants(VkCommandBuffer commandBuffer,
const float blendConstants[4]) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetBlendConstants(commandBuffer, blendConstants);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetDepthBounds(VkCommandBuffer commandBuffer, float minDepthBounds,
float maxDepthBounds) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetDepthBounds(commandBuffer, minDepthBounds, maxDepthBounds);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetStencilCompareMask(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask, uint32_t compareMask) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilCompareMask(commandBuffer, faceMask, compareMask);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetStencilWriteMask(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask, uint32_t writeMask) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilWriteMask(commandBuffer, faceMask, writeMask);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetStencilReference(VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask, uint32_t reference) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilReference(commandBuffer, faceMask, reference);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount,
const VkDescriptorSet *pDescriptorSets, uint32_t dynamicOffsetCount,
const uint32_t *pDynamicOffsets) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindDescriptorSets(commandBuffer, pipelineBindPoint, layout,
firstSet, descriptorSetCount, pDescriptorSets,
dynamicOffsetCount, pDynamicOffsets);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset, VkIndexType indexType) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindIndexBuffer(commandBuffer, buffer, offset, indexType);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t firstBinding,
uint32_t bindingCount, const VkBuffer *pBuffers,
const VkDeviceSize *pOffsets) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindVertexBuffers(commandBuffer, firstBinding, bindingCount,
pBuffers, pOffsets);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount,
uint32_t instanceCount, uint32_t firstVertex,
uint32_t firstInstance) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDraw(commandBuffer, vertexCount, instanceCount, firstVertex,
firstInstance);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount,
uint32_t instanceCount, uint32_t firstIndex,
int32_t vertexOffset, uint32_t firstInstance) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndexed(commandBuffer, indexCount, instanceCount, firstIndex,
vertexOffset, firstInstance);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset, uint32_t drawCount, uint32_t stride) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndirect(commandBuffer, buffer, offset, drawCount, stride);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset, uint32_t drawCount,
uint32_t stride) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndexedIndirect(commandBuffer, buffer, offset, drawCount,
stride);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y,
uint32_t z) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDispatch(commandBuffer, x, y, z);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDispatchIndirect(commandBuffer, buffer, offset);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer,
VkBuffer dstBuffer, uint32_t regionCount,
const VkBufferCopy *pRegions) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount,
pRegions);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage,
VkImageLayout srcImageLayout, VkImage dstImage,
VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageCopy *pRegions) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyImage(commandBuffer, srcImage, srcImageLayout, dstImage,
dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage,
VkImageLayout srcImageLayout, VkImage dstImage,
VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageBlit *pRegions, VkFilter filter) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBlitImage(commandBuffer, srcImage, srcImageLayout, dstImage,
dstImageLayout, regionCount, pRegions, filter);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer,
VkImage dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy *pRegions) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyBufferToImage(commandBuffer, srcBuffer, dstImage,
dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage,
VkImageLayout srcImageLayout, VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy *pRegions) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyImageToBuffer(commandBuffer, srcImage, srcImageLayout,
dstBuffer, regionCount, pRegions);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer,
VkDeviceSize dstOffset, VkDeviceSize dataSize,
const void *pData) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdUpdateBuffer(commandBuffer, dstBuffer, dstOffset, dataSize, pData);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer,
VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdFillBuffer(commandBuffer, dstBuffer, dstOffset, size, data);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image,
VkImageLayout imageLayout, const VkClearColorValue *pColor,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearColorImage(commandBuffer, image, imageLayout, pColor,
rangeCount, pRanges);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange *pRanges) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearDepthStencilImage(commandBuffer, image, imageLayout,
pDepthStencil, rangeCount, pRanges);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount,
const VkClearAttachment *pAttachments, uint32_t rectCount,
const VkClearRect *pRects) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearAttachments(commandBuffer, attachmentCount, pAttachments,
rectCount, pRects);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage,
VkImageLayout srcImageLayout, VkImage dstImage,
VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageResolve *pRegions) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResolveImage(commandBuffer, srcImage, srcImageLayout, dstImage,
dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event,
VkPipelineStageFlags stageMask) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetEvent(commandBuffer, event, stageMask);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event,
VkPipelineStageFlags stageMask) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResetEvent(commandBuffer, event, stageMask);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount,
const VkEvent *pEvents, VkPipelineStageFlags sourceStageMask,
VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount,
const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *pImageMemoryBarriers) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdWaitEvents(commandBuffer, eventCount, pEvents, sourceStageMask,
dstStageMask, memoryBarrierCount, pMemoryBarriers,
bufferMemoryBarrierCount, pBufferMemoryBarriers,
imageMemoryBarrierCount, pImageMemoryBarriers);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *pImageMemoryBarriers) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdPipelineBarrier(
commandBuffer, srcStageMask, dstStageMask, dependencyFlags,
memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount,
pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBeginQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool,
uint32_t slot, VkFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBeginQuery(commandBuffer, queryPool, slot, flags);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdEndQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool,
uint32_t slot) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdEndQuery(commandBuffer, queryPool, slot);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdResetQueryPool(VkCommandBuffer commandBuffer, VkQueryPool queryPool,
uint32_t firstQuery, uint32_t queryCount) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResetQueryPool(commandBuffer, queryPool, firstQuery, queryCount);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdWriteTimestamp(VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool, uint32_t slot) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdWriteTimestamp(commandBuffer, pipelineStage, queryPool, slot);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool,
uint32_t firstQuery, uint32_t queryCount,
VkBuffer dstBuffer, VkDeviceSize dstOffset,
VkDeviceSize stride, VkFlags flags) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyQueryPoolResults(commandBuffer, queryPool, firstQuery,
queryCount, dstBuffer, dstOffset, stride,
flags);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout,
VkShaderStageFlags stageFlags, uint32_t offset,
uint32_t size, const void *pValues) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdPushConstants(commandBuffer, layout, stageFlags, offset, size,
pValues);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdBeginRenderPass(VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo *pRenderPassBegin,
VkSubpassContents contents) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBeginRenderPass(commandBuffer, pRenderPassBegin, contents);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdNextSubpass(commandBuffer, contents);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdEndRenderPass(VkCommandBuffer commandBuffer) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdEndRenderPass(commandBuffer);
}
LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL
vkCmdExecuteCommands(VkCommandBuffer commandBuffer,
uint32_t commandBuffersCount,
const VkCommandBuffer *pCommandBuffers) {
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdExecuteCommands(commandBuffer, commandBuffersCount,
pCommandBuffers);
}
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