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|
@echo off
REM Update source for glslang, spirv-tools, and shaderc
REM
REM Copyright 2016 The Android Open Source Project
REM Copyright (C) 2015 Valve Corporation
REM
REM Licensed under the Apache License, Version 2.0 (the "License");
REM you may not use this file except in compliance with the License.
REM You may obtain a copy of the License at
REM
REM http://www.apache.org/licenses/LICENSE-2.0
REM
REM Unless required by applicable law or agreed to in writing, software
REM distributed under the License is distributed on an "AS IS" BASIS,
REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
REM See the License for the specific language governing permissions and
REM limitations under the License.
REM
setlocal EnableDelayedExpansion
set errorCode=0
set ANDROID_BUILD_DIR=%~dp0
set BUILD_DIR=%ANDROID_BUILD_DIR%..
set BASE_DIR=%BUILD_DIR%\external
set GLSLANG_DIR=%BASE_DIR%\glslang
set SPIRV_TOOLS_DIR=%BASE_DIR%\spirv-tools
set SHADERC_DIR=%BASE_DIR%\shaderc
for %%X in (where.exe) do (set FOUND=%%~$PATH:X)
if not defined FOUND (
echo Dependency check failed:
echo where.exe not found
echo This script requires Windows Vista or later, which includes where.exe.
set errorCode=1
)
where /q git.exe
if %ERRORLEVEL% equ 1 (
echo Dependency check failed:
echo git.exe not found
echo Git for Windows can be downloaded here: https://git-scm.com/download/win
echo Install and ensure git.exe makes it into your PATH
set errorCode=1
)
where /q ndk-build.cmd
if %ERRORLEVEL% equ 1 (
echo Dependency check failed:
echo ndk-build.cmd not found
echo Android NDK can be downloaded here: http://developer.android.com/ndk/guides/setup.html
echo Install and ensure ndk-build.cmd makes it into your PATH
set errorCode=1
)
REM ensure where is working with below false test
REM where /q foo
REM if %ERRORLEVEL% equ 1 (
REM echo foo
REM )
:main
if %errorCode% neq 0 (goto:error)
REM Read the target versions from external file, which is shared with Linux script
if not exist %ANDROID_BUILD_DIR%\glslang_revision_android (
echo.
echo Missing glslang_revision_android file. Place it in %ANDROID_BUILD_DIR%
goto:error
)
if not exist %ANDROID_BUILD_DIR%\spirv-tools_revision_android (
echo.
echo Missing spirv-tools_revision_android file. Place it in %ANDROID_BUILD_DIR%
set errorCode=1
goto:error
)
if not exist %ANDROID_BUILD_DIR%\shaderc_revision_android (
echo.
echo Missing shaderc_revision_android file. Place it in %ANDROID_BUILD_DIR%
set errorCode=1
goto:error
)
set /p GLSLANG_REVISION= < glslang_revision_android
set /p SPIRV_TOOLS_REVISION= < spirv-tools_revision_android
set /p SHADERC_REVISION= < shaderc_revision_android
echo GLSLANG_REVISION=%GLSLANG_REVISION%
echo SPIRV_TOOLS_REVISION=%SPIRV_TOOLS_REVISION%
echo SHADERC_REVISION=%SHADERC_REVISION%
echo Creating and/or updating glslang, spirv-tools, shaderc in %BASE_DIR%
set sync-glslang=1
set sync-spirv-tools=1
set sync-shaderc=1
set build-shaderc=1
if %sync-glslang% equ 1 (
if exist %GLSLANG_DIR% (
rd /S /Q %GLSLANG_DIR%
)
if not exist %GLSLANG_DIR% (
call:create_glslang
)
if %errorCode% neq 0 (goto:error)
call:update_glslang
if %errorCode% neq 0 (goto:error)
)
if %sync-spirv-tools% equ 1 (
if exist %SPIRV_TOOLS_DIR% (
rd /S /Q %SPIRV_TOOLS_DIR%
)
if %ERRORLEVEL% neq 0 (goto:error)
if not exist %SPIRV_TOOLS_DIR% (
call:create_spirv-tools
)
if %errorCode% neq 0 (goto:error)
call:update_spirv-tools
if %errorCode% neq 0 (goto:error)
)
if %sync-shaderc% equ 1 (
if exist %SHADERC_DIR% (
rd /S /Q %SHADERC_DIR%
)
if not exist %SHADERC_DIR% (
call:create_shaderc
)
if %errorCode% neq 0 (goto:error)
call:update_shaderc
if %errorCode% neq 0 (goto:error)
)
if %build-shaderc% equ 1 (
call:build_shaderc
if %errorCode% neq 0 (goto:error)
)
echo.
echo Exiting
goto:finish
:error
echo.
echo Halting due to error
goto:finish
:finish
if not "%cd%\" == "%BUILD_DIR%" ( cd %BUILD_DIR% )
endlocal
goto:eof
REM // ======== Functions ======== //
:create_glslang
echo.
echo Creating local glslang repository %GLSLANG_DIR%
mkdir %GLSLANG_DIR%
cd %GLSLANG_DIR%
git clone https://github.com/KhronosGroup/glslang.git .
git checkout %GLSLANG_REVISION%
if not exist %GLSLANG_DIR%\SPIRV (
echo glslang source download failed!
set errorCode=1
)
goto:eof
:update_glslang
echo.
echo Updating %GLSLANG_DIR%
cd %GLSLANG_DIR%
git fetch --all
git checkout %GLSLANG_REVISION%
if not exist %GLSLANG_DIR%\SPIRV (
echo glslang source update failed!
set errorCode=1
)
goto:eof
:create_spirv-tools
echo.
echo Creating local spirv-tools repository %SPIRV_TOOLS_DIR%
mkdir %SPIRV_TOOLS_DIR%
cd %SPIRV_TOOLS_DIR%
git clone https://github.com/KhronosGroup/SPIRV-Tools.git .
git checkout %SPIRV_TOOLS_REVISION%
if not exist %SPIRV_TOOLS_DIR%\source (
echo spirv-tools source download failed!
set errorCode=1
)
goto:eof
:update_spirv-tools
echo.
echo Updating %SPIRV_TOOLS_DIR%
cd %SPIRV_TOOLS_DIR%
git fetch --all
git checkout %SPIRV_TOOLS_REVISION%
if not exist %SPIRV_TOOLS_DIR%\source (
echo spirv-tools source update failed!
set errorCode=1
)
goto:eof
:create_shaderc
echo.
echo Creating local shaderc repository %SHADERC_DIR%
mkdir %SHADERC_DIR%
cd %SHADERC_DIR%
git clone https://github.com/google/shaderc.git .
git checkout %SHADERC_REVISION%
if not exist %SHADERC_DIR%\libshaderc (
echo shaderc source download failed!
set errorCode=1
)
goto:eof
:update_shaderc
echo.
echo Updating %SHADERC_DIR%
cd %SHADERC_DIR%
git fetch --all
git checkout %SHADERC_REVISION%
if not exist %SHADERC_DIR%\libshaderc (
echo shaderc source update failed!
set errorCode=1
)
goto:eof
:build_shaderc
echo.
echo Building %SHADERC_DIR%
cd %SHADERC_DIR%\android_test
echo Building shaderc with Android NDK
call ndk-build THIRD_PARTY_PATH=../.. -j 4
REM Check for existence of one lib, even though we should check for all results
if not exist %SHADERC_DIR%\android_test\obj\local\x86\libshaderc.a (
echo.
echo shaderc build failed!
set errorCode=1
)
goto:eof
|