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// this template is for windows platform to build
// need gcc, could not use clang
// disable -Werror compile flag
// This is temp workaround, clean fix will be provided soon so all OSes should use
// common.gradle
apply plugin: 'com.android.model.native'
Properties properties = new Properties()
properties.load(project.rootProject.file('local.properties').newDataInputStream())
def ndkDir = properties.getProperty('ndk.dir')
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.2"
defaultConfig.with {
minSdkVersion.apiLevel = 22
targetSdkVersion.apiLevel = 24
versionCode = 1
versionName = "0.0.1"
}
}
android.ndk {
moduleName = "VkLayer_${project.name}"
toolchain = "gcc"
stl = "gnustl_static"
ldLibs.addAll(["log", "android"])
cppFlags.addAll(["-std=c++11", "-DVK_PROTOTYPES", "-Wall",
"-Wno-unused-function", "-Wno-unused-const-variable",
"-DVK_USE_PLATFORM_ANDROID_KHR"])
cppFlags.addAll(["-I${file("../../../../layers")}".toString(),
"-I${file("../../../../include")}".toString(),
"-I${file("../../../../loader")}".toString(),
"-I${file("../../include")}".toString(),
"-I${file("../../../../external/glslang")}".toString()])
}
// Turn on hard float support in armeabi-v7a
android.abis {
create("armeabi-v7a") {
cppFlags.addAll(["-mhard-float", "-D_NDK_MATH_NO_SOFTFP=1", "-mfloat-abi=hard"])
ldLibs.add("m_hard")
ldFlags.add("-Wl,--no-warn-mismatch")
}
}
android.sources {
main {
jni {
source {
srcDir "../../layer-src/${project.name}"
srcDir '../../common'
}
}
}
}
android.buildTypes {
release {
ndk.with {
debuggable = true
}
minifyEnabled = false
}
}
android.productFlavors {
create ("all") {
ndk.abiFilters.addAll(["armeabi-v7a", 'arm64-v8a',
'x86', 'x86_64'])
}
}
}
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