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authorChia-I Wu <olv@lunarg.com>2015-04-22 14:56:17 +0800
committerCourtney Goeltzenleuchter <courtney@LunarG.com>2015-04-30 17:09:34 -0600
commitc3487c272a160e78f7f4e62f4869ab96b623d276 (patch)
tree57f21a0c8e8d3e3c5f8e6b5da4c2eb990f944214 /demos/cube.vert
parentc414ba88c6216ad5b525552b6007dc45ecc7e3eb (diff)
demos/cube: use GL conventions
Use GL conventions in vertex data and contents. Tranform to VK conventions in the vertex shader with gl_Position.y = -gl_Position.y;
Diffstat (limited to 'demos/cube.vert')
-rw-r--r--demos/cube.vert3
1 files changed, 3 insertions, 0 deletions
diff --git a/demos/cube.vert b/demos/cube.vert
index 5898c1fd..672bcced 100644
--- a/demos/cube.vert
+++ b/demos/cube.vert
@@ -15,4 +15,7 @@ void main()
{
texcoord = ubuf.attr[gl_VertexID];
gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];
+
+ // GL->VK conventions
+ gl_Position.y = -gl_Position.y;
}