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authorChris Forbes <chrisforbes@google.com>2016-09-28 15:19:39 +1300
committerChris Forbes <chrisforbes@google.com>2016-09-30 09:38:13 +1300
commitc307df2953e6b023531a6ef7fd11e3ee2f2c58b0 (patch)
tree1e0e66736a367b8eaedfa0a649f9df3c7c1a6e40
parenta1a137ec383fef3881f86d4c202b1de56a91edf0 (diff)
layers: Complain about subpass mismatch between CB and pipeline
Fixes #933. Signed-off-by: Chris Forbes <chrisforbes@google.com>
-rw-r--r--layers/core_validation.cpp8
-rw-r--r--tests/layer_validation_tests.cpp115
2 files changed, 123 insertions, 0 deletions
diff --git a/layers/core_validation.cpp b/layers/core_validation.cpp
index a513989f..b8eaa2c6 100644
--- a/layers/core_validation.cpp
+++ b/layers/core_validation.cpp
@@ -3180,6 +3180,14 @@ static bool validatePipelineDrawtimeState(layer_data const *my_data,
reinterpret_cast<uint64_t &>(pCB->activeRenderPass->renderPass), reinterpret_cast<uint64_t &>(pPipeline),
reinterpret_cast<const uint64_t &>(pPipeline->graphicsPipelineCI.renderPass), err_string.c_str());
}
+
+ if (pPipeline->graphicsPipelineCI.subpass != pCB->activeSubpass) {
+ skip_call |=
+ log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT,
+ reinterpret_cast<uint64_t const &>(pPipeline->pipeline), __LINE__, DRAWSTATE_RENDERPASS_INCOMPATIBLE, "DS",
+ "Pipeline was built for subpass %u but used in subpass %u", pPipeline->graphicsPipelineCI.subpass,
+ pCB->activeSubpass);
+ }
}
// TODO : Add more checks here
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 3a16fe85..e7a8e45f 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -4100,6 +4100,121 @@ TEST_F(VkLayerTest, RenderPassSubpassZeroTransitionsApplied) {
vkDestroyImageView(m_device->device(), view, nullptr);
}
+TEST_F(VkLayerTest, RenderPassPipelineSubpassMismatch) {
+ TEST_DESCRIPTION("Use a pipeline for the wrong subpass in a render pass instance");
+ ASSERT_NO_FATAL_FAILURE(InitState());
+
+ // A renderpass with two subpasses, both writing the same attachment.
+ VkAttachmentDescription attach[] = {
+ { 0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
+ },
+ };
+ VkAttachmentReference ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
+ VkSubpassDescription subpasses[] = {
+ { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr,
+ 1, &ref, nullptr, nullptr, 0, nullptr },
+ { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr,
+ 1, &ref, nullptr, nullptr, 0, nullptr },
+ };
+ VkSubpassDependency dep = {
+ 0, 1,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_DEPENDENCY_BY_REGION_BIT
+ };
+ VkRenderPassCreateInfo rpci = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr,
+ 0, 1, attach, 2, subpasses, 1, &dep
+ };
+ VkRenderPass rp;
+ VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
+ ASSERT_VK_SUCCESS(err);
+
+ VkImageObj image(m_device);
+ image.init_no_layout(32, 32, VK_FORMAT_R8G8B8A8_UNORM,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ VK_IMAGE_TILING_OPTIMAL, 0);
+ VkImageView imageView = image.targetView(VK_FORMAT_R8G8B8A8_UNORM);
+
+ VkFramebufferCreateInfo fbci = {
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr,
+ 0, rp, 1, &imageView, 32, 32, 1
+ };
+ VkFramebuffer fb;
+ err = vkCreateFramebuffer(m_device->device(), &fbci, nullptr, &fb);
+ ASSERT_VK_SUCCESS(err);
+
+ char const *vsSource =
+ "#version 450\n"
+ "void main() { gl_Position = vec4(1); }\n";
+ char const *fsSource =
+ "#version 450\n"
+ "layout(location=0) out vec4 color;\n"
+ "void main() { color = vec4(1); }\n";
+
+ VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
+ VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
+ VkPipelineObj pipe(m_device);
+ pipe.AddColorAttachment();
+ pipe.AddShader(&vs);
+ pipe.AddShader(&fs);
+ VkViewport view_port = {};
+ m_viewports.push_back(view_port);
+ pipe.SetViewport(m_viewports);
+ VkRect2D rect = {};
+ m_scissors.push_back(rect);
+ pipe.SetScissor(m_scissors);
+
+ VkPipelineLayoutCreateInfo plci = {
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr,
+ 0, 0, nullptr, 0, nullptr
+ };
+ VkPipelineLayout pl;
+ err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
+ ASSERT_VK_SUCCESS(err);
+ pipe.CreateVKPipeline(pl, rp);
+
+ BeginCommandBuffer();
+
+ VkRenderPassBeginInfo rpbi = {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr,
+ rp, fb, { { 0, 0, }, { 32, 32 } }, 0, nullptr
+ };
+
+ // subtest 1: bind in the wrong subpass
+ vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
+ vkCmdNextSubpass(m_commandBuffer->handle(), VK_SUBPASS_CONTENTS_INLINE);
+ m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
+ "built for subpass 0 but used in subpass 1");
+ vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
+ vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
+ m_errorMonitor->VerifyFound();
+
+ vkCmdEndRenderPass(m_commandBuffer->handle());
+
+ // subtest 2: bind in correct subpass, then transition to next subpass
+ vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
+ vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
+ vkCmdNextSubpass(m_commandBuffer->handle(), VK_SUBPASS_CONTENTS_INLINE);
+ m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
+ "built for subpass 0 but used in subpass 1");
+ vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
+ m_errorMonitor->VerifyFound();
+
+ vkCmdEndRenderPass(m_commandBuffer->handle());
+
+ EndCommandBuffer();
+
+ vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
+ vkDestroyFramebuffer(m_device->device(), fb, nullptr);
+ vkDestroyRenderPass(m_device->device(), rp, nullptr);
+}
+
TEST_F(VkLayerTest, DepthStencilLayoutTransitionForDepthOnlyImageview) {
TEST_DESCRIPTION("Validate that when an imageView of a depth/stencil image "
"is used as a depth/stencil framebuffer attachment, the "