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/*
* Copyright © 2001 Keith Packard
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glamor_core.c
*
* This file covers core X rendering in glamor.
*/
#include <stdlib.h>
#include "glamor_priv.h"
Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED)
return 'm';
else
return 'f';
}
GLint
glamor_compile_glsl_prog(GLenum type, const char *source)
{
GLint ok;
GLint prog;
prog = glCreateShader(type);
glShaderSource(prog, 1, (const GLchar **) &source, NULL);
glCompileShader(prog);
glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
if (info) {
glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
free(info);
}
else
ErrorF("Failed to get shader compilation info.\n");
FatalError("GLSL compile failure\n");
}
return prog;
}
void
glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...)
{
GLint ok;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
if (glamor_priv->has_khr_debug) {
char *label;
va_list va;
va_start(va, format);
XNFvasprintf(&label, format, va);
glObjectLabel(GL_PROGRAM, prog, -1, label);
free(label);
va_end(va);
}
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
}
static GCOps glamor_gc_ops = {
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = glamor_copy_plane,
.PolyPoint = glamor_poly_point,
.Polylines = glamor_poly_lines,
.PolySegment = glamor_poly_segment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = glamor_poly_text8,
.PolyText16 = glamor_poly_text16,
.ImageText8 = glamor_image_text8,
.ImageText16 = glamor_image_text16,
.ImageGlyphBlt = miImageGlyphBlt,
.PolyGlyphBlt = glamor_poly_glyph_blt,
.PushPixels = glamor_push_pixels,
};
/*
* When the stipple is changed or drawn to, invalidate any
* cached copy
*/
static void
glamor_invalidate_stipple(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->stipple) {
if (gc_priv->stipple_damage)
DamageUnregister(gc_priv->stipple_damage);
glamor_destroy_pixmap(gc_priv->stipple);
gc_priv->stipple = NULL;
}
}
static void
glamor_stipple_damage_report(DamagePtr damage, RegionPtr region,
void *closure)
{
GCPtr gc = closure;
glamor_invalidate_stipple(gc);
}
static void
glamor_stipple_damage_destroy(DamagePtr damage, void *closure)
{
GCPtr gc = closure;
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
gc_priv->stipple_damage = NULL;
glamor_invalidate_stipple(gc);
}
void
glamor_track_stipple(GCPtr gc)
{
if (gc->stipple) {
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (!gc_priv->stipple_damage)
gc_priv->stipple_damage = DamageCreate(glamor_stipple_damage_report,
glamor_stipple_damage_destroy,
DamageReportNonEmpty,
TRUE, gc->pScreen, gc);
if (gc_priv->stipple_damage)
DamageRegister(&gc->stipple->drawable, gc_priv->stipple_damage);
}
}
/**
* uxa_validate_gc() sets the ops to glamor's implementations, which may be
* accelerated or may sync the card and fall back to fb.
*/
void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access(&gc->tile.pixmap->drawable);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCStipple)
glamor_invalidate_stipple(gc);
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable);
}
}
else {
fbValidateGC(gc, changes, drawable);
}
if (changes & GCDashList) {
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->dash) {
glamor_destroy_pixmap(gc_priv->dash);
gc_priv->dash = NULL;
}
}
gc->ops = &glamor_gc_ops;
}
void
glamor_destroy_gc(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
if (gc_priv->dash) {
glamor_destroy_pixmap(gc_priv->dash);
gc_priv->dash = NULL;
}
glamor_invalidate_stipple(gc);
if (gc_priv->stipple_damage)
DamageDestroy(gc_priv->stipple_damage);
miDestroyGC(gc);
}
static GCFuncs glamor_gc_funcs = {
glamor_validate_gc,
miChangeGC,
miCopyGC,
glamor_destroy_gc,
miChangeClip,
miDestroyClip,
miCopyClip
};
/**
* exaCreateGC makes a new GC and hooks up its funcs handler, so that
* exaValidateGC() will get called.
*/
int
glamor_create_gc(GCPtr gc)
{
glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
gc_priv->dash = NULL;
gc_priv->stipple = NULL;
if (!fbCreateGC(gc))
return FALSE;
gc->funcs = &glamor_gc_funcs;
return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable);
return ret;
}
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