diff options
author | Kristian Høgsberg <krh@redhat.com> | 2008-05-21 13:33:36 -0400 |
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committer | Kristian Høgsberg <krh@redhat.com> | 2008-05-21 13:33:36 -0400 |
commit | c3eb5b80d8cc7ca6a425ccf359718d1ef3d5af55 (patch) | |
tree | 02bedd78921c0950f39cf951dee4dcee7dcde6ae /glx/indirect_dispatch_swap.c | |
parent | a8a9b40e554dd0c184866978889a39519afc466a (diff) |
Move GL/glx on level up now that it's the only thing left under GL.
Diffstat (limited to 'glx/indirect_dispatch_swap.c')
-rw-r--r-- | glx/indirect_dispatch_swap.c | 6051 |
1 files changed, 6051 insertions, 0 deletions
diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c new file mode 100644 index 000000000..f137cbe98 --- /dev/null +++ b/glx/indirect_dispatch_swap.c @@ -0,0 +1,6051 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "glxbyteorder.h" +#include "indirect_util.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +typedef struct { + __GLX_PIXEL_3D_HDR; +} __GLXpixel3DHeader; + +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); + +static const unsigned dummy_answer[2] = {0, 0}; + +static GLsizei +bswap_CARD32( const void * src ) +{ + union { uint32_t dst; GLsizei ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLshort +bswap_CARD16( const void * src ) +{ + union { uint16_t dst; GLshort ret; } x; + x.dst = bswap_16( *(uint16_t *) src ); + return x.ret; +} + +static GLenum +bswap_ENUM( const void * src ) +{ + union { uint32_t dst; GLenum ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLdouble +bswap_FLOAT64( const void * src ) +{ + union { uint64_t dst; GLdouble ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); + return x.ret; +} + +static GLfloat +bswap_FLOAT32( const void * src ) +{ + union { uint32_t dst; GLfloat ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static void * +bswap_16_array( uint16_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint16_t temp = bswap_16( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_32_array( uint32_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint32_t temp = bswap_32( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_64_array( uint64_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint64_t temp = bswap_64( src[i] ); + src[i] = temp; + } + + return src; +} + +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); + error = Success; + } + + return error; +} + +void __glXDispSwap_CallList(GLbyte * pc) +{ + CALL_CallList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CallLists(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); + const GLvoid * lists; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + lists = (const GLvoid *) (pc + 8); break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; + default: + return; + } + + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); +} + +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLuint retval; + retval = CALL_GenLists( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_ListBase(GLbyte * pc) +{ + CALL_ListBase( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Begin(GLbyte * pc) +{ + CALL_Begin( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Bitmap(GLbyte * pc) +{ + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_Bitmap( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLfloat )bswap_FLOAT32( pc + 28 ), + (GLfloat )bswap_FLOAT32( pc + 32 ), + (GLfloat )bswap_FLOAT32( pc + 36 ), + (GLfloat )bswap_FLOAT32( pc + 40 ), + bitmap + ) ); +} + +void __glXDispSwap_Color3bv(GLbyte * pc) +{ + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3fv(GLbyte * pc) +{ + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3iv(GLbyte * pc) +{ + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3sv(GLbyte * pc) +{ + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3ubv(GLbyte * pc) +{ + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3uiv(GLbyte * pc) +{ + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3usv(GLbyte * pc) +{ + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color4bv(GLbyte * pc) +{ + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4fv(GLbyte * pc) +{ + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4iv(GLbyte * pc) +{ + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4sv(GLbyte * pc) +{ + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4ubv(GLbyte * pc) +{ + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4uiv(GLbyte * pc) +{ + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4usv(GLbyte * pc) +{ + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_EdgeFlagv(GLbyte * pc) +{ + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_End(GLbyte * pc) +{ + CALL_End( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Indexdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexfv(GLbyte * pc) +{ + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexiv(GLbyte * pc) +{ + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexsv(GLbyte * pc) +{ + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Normal3bv(GLbyte * pc) +{ + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Normal3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3fv(GLbyte * pc) +{ + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3iv(GLbyte * pc) +{ + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3sv(GLbyte * pc) +{ + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2fv(GLbyte * pc) +{ + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2iv(GLbyte * pc) +{ + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2sv(GLbyte * pc) +{ + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3fv(GLbyte * pc) +{ + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3iv(GLbyte * pc) +{ + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3sv(GLbyte * pc) +{ + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4fv(GLbyte * pc) +{ + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4iv(GLbyte * pc) +{ + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4sv(GLbyte * pc) +{ + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Rectdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) + ) ); +} + +void __glXDispSwap_Rectfv(GLbyte * pc) +{ + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectiv(GLbyte * pc) +{ + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectsv(GLbyte * pc) +{ + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1fv(GLbyte * pc) +{ + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1iv(GLbyte * pc) +{ + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1sv(GLbyte * pc) +{ + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2fv(GLbyte * pc) +{ + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2iv(GLbyte * pc) +{ + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2sv(GLbyte * pc) +{ + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3fv(GLbyte * pc) +{ + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3iv(GLbyte * pc) +{ + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3sv(GLbyte * pc) +{ + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4fv(GLbyte * pc) +{ + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4iv(GLbyte * pc) +{ + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4sv(GLbyte * pc) +{ + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2fv(GLbyte * pc) +{ + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2iv(GLbyte * pc) +{ + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2sv(GLbyte * pc) +{ + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3fv(GLbyte * pc) +{ + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3iv(GLbyte * pc) +{ + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3sv(GLbyte * pc) +{ + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4fv(GLbyte * pc) +{ + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4iv(GLbyte * pc) +{ + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4sv(GLbyte * pc) +{ + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ClipPlane(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_ClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ColorMaterial(GLbyte * pc) +{ + CALL_ColorMaterial( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_CullFace(GLbyte * pc) +{ + CALL_CullFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Fogf(GLbyte * pc) +{ + CALL_Fogf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); + + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_Fogi(GLbyte * pc) +{ + CALL_Fogi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); + + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_FrontFace(GLbyte * pc) +{ + CALL_FrontFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Hint(GLbyte * pc) +{ + CALL_Hint( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Lightf(GLbyte * pc) +{ + CALL_Lightf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); + + CALL_Lightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_Lighti(GLbyte * pc) +{ + CALL_Lighti( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); + + CALL_Lightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_LightModelf(GLbyte * pc) +{ + CALL_LightModelf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModelfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); + + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_LightModeli(GLbyte * pc) +{ + CALL_LightModeli( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModeliv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); + + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_LineStipple(GLbyte * pc) +{ + CALL_LineStipple( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLushort)bswap_CARD16 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LineWidth(GLbyte * pc) +{ + CALL_LineWidth( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_Materialf(GLbyte * pc) +{ + CALL_Materialf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); + + CALL_Materialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_Materiali(GLbyte * pc) +{ + CALL_Materiali( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); + + CALL_Materialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_PointSize(GLbyte * pc) +{ + CALL_PointSize( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PolygonMode(GLbyte * pc) +{ + CALL_PolygonMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PolygonStipple(GLbyte * pc) +{ + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); +} + +void __glXDispSwap_Scissor(GLbyte * pc) +{ + CALL_Scissor( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_ShadeModel(GLbyte * pc) +{ + CALL_ShadeModel( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexParameterf(GLbyte * pc) +{ + CALL_TexParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); + + CALL_TexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexParameteri(GLbyte * pc) +{ + CALL_TexParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); + + CALL_TexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexImage1D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexImage2D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexEnvf(GLbyte * pc) +{ + CALL_TexEnvf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnvfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); + + CALL_TexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexEnvi(GLbyte * pc) +{ + CALL_TexEnvi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnviv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); + + CALL_TexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGend(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexGend( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ), + (GLdouble)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexGendv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLdouble * params; + +#ifdef __GLX_ALIGN64 + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); + + CALL_TexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGenf(GLbyte * pc) +{ + CALL_TexGenf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGenfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); + + CALL_TexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGeni(GLbyte * pc) +{ + CALL_TexGeni( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGeniv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); + + CALL_TexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_InitNames(GLbyte * pc) +{ + CALL_InitNames( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadName(GLbyte * pc) +{ + CALL_LoadName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PassThrough(GLbyte * pc) +{ + CALL_PassThrough( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopName(GLbyte * pc) +{ + CALL_PopName( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushName(GLbyte * pc) +{ + CALL_PushName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_DrawBuffer(GLbyte * pc) +{ + CALL_DrawBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Clear(GLbyte * pc) +{ + CALL_Clear( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearAccum(GLbyte * pc) +{ + CALL_ClearAccum( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearIndex(GLbyte * pc) +{ + CALL_ClearIndex( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearColor(GLbyte * pc) +{ + CALL_ClearColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearStencil(GLbyte * pc) +{ + CALL_ClearStencil( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearDepth(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_ClearDepth( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilMask(GLbyte * pc) +{ + CALL_StencilMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorMask(GLbyte * pc) +{ + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); +} + +void __glXDispSwap_DepthMask(GLbyte * pc) +{ + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_IndexMask(GLbyte * pc) +{ + CALL_IndexMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Accum(GLbyte * pc) +{ + CALL_Accum( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Disable(GLbyte * pc) +{ + CALL_Disable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Enable(GLbyte * pc) +{ + CALL_Enable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopAttrib(GLbyte * pc) +{ + CALL_PopAttrib( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushAttrib(GLbyte * pc) +{ + CALL_PushAttrib( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MapGrid1d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MapGrid1d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid1f(GLbyte * pc) +{ + CALL_MapGrid1f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid2d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_MapGrid2d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 36 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_MapGrid2f(GLbyte * pc) +{ + CALL_MapGrid2f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLfloat )bswap_FLOAT32( pc + 16 ), + (GLfloat )bswap_FLOAT32( pc + 20 ) + ) ); +} + +void __glXDispSwap_EvalCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord1fv(GLbyte * pc) +{ + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalCoord2fv(GLbyte * pc) +{ + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalMesh1(GLbyte * pc) +{ + CALL_EvalMesh1( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_EvalPoint1(GLbyte * pc) +{ + CALL_EvalPoint1( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_EvalMesh2(GLbyte * pc) +{ + CALL_EvalMesh2( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_EvalPoint2(GLbyte * pc) +{ + CALL_EvalPoint2( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_AlphaFunc(GLbyte * pc) +{ + CALL_AlphaFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_BlendFunc(GLbyte * pc) +{ + CALL_BlendFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LogicOp(GLbyte * pc) +{ + CALL_LogicOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilFunc(GLbyte * pc) +{ + CALL_StencilFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_StencilOp(GLbyte * pc) +{ + CALL_StencilOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ) + ) ); +} + +void __glXDispSwap_DepthFunc(GLbyte * pc) +{ + CALL_DepthFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PixelZoom(GLbyte * pc) +{ + CALL_PixelZoom( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferf(GLbyte * pc) +{ + CALL_PixelTransferf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferi(GLbyte * pc) +{ + CALL_PixelTransferi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_PixelMapfv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapuiv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapusv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_ReadBuffer(GLbyte * pc) +{ + CALL_ReadBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CopyPixels(GLbyte * pc) +{ + CALL_CopyPixels( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ) + ) ); +} + +void __glXDispSwap_DrawPixels(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_DrawPixels( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLenum )bswap_ENUM ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + pixels + ) ); +} + +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetBooleanv_size(pname); + GLboolean answerBuffer[200]; + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLdouble equation[4]; + CALL_GetClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + equation + ) ); + (void) bswap_64_array( (uint64_t *) equation, 4 ); + __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetDoublev_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_GetError( GET_DISPATCH(), () ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetFloatv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetIntegerv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapdv_size(target,query); + GLdouble answerBuffer[200]; + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_64_array( (uint64_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapfv_size(target,query); + GLfloat answerBuffer[200]; + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapiv_size(target,query); + GLint answerBuffer[200]; + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapfv_size(map); + GLfloat answerBuffer[200]; + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapuiv_size(map); + GLuint answerBuffer[200]; + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapusv_size(map); + GLushort answerBuffer[200]; + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_16_array( (uint16_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnvfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnviv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGendv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGenfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGeniv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsEnabled( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DepthRange(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_DepthRange( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ), + (GLclampd)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_Frustum(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Frustum( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_LoadIdentity(GLbyte * pc) +{ + CALL_LoadIdentity( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadMatrixf(GLbyte * pc) +{ + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_LoadMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MatrixMode(GLbyte * pc) +{ + CALL_MatrixMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultMatrixf(GLbyte * pc) +{ + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MultMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_Ortho(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Ortho( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_PopMatrix(GLbyte * pc) +{ + CALL_PopMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushMatrix(GLbyte * pc) +{ + CALL_PushMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Rotated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rotated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_Rotatef(GLbyte * pc) +{ + CALL_Rotatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_Scaled(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Scaled( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Scalef(GLbyte * pc) +{ + CALL_Scalef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Translated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Translated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Translatef(GLbyte * pc) +{ + CALL_Translatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Viewport(GLbyte * pc) +{ + CALL_Viewport( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_BindTexture(GLbyte * pc) +{ + CALL_BindTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Indexubv(GLbyte * pc) +{ + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_PolygonOffset(GLbyte * pc) +{ + CALL_PolygonOffset( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_CopyTexImage1D(GLbyte * pc) +{ + CALL_CopyTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ) + ) ); +} + +void __glXDispSwap_CopyTexImage2D(GLbyte * pc) +{ + CALL_CopyTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) +{ + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) +{ + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ) + ) ); +} + +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_PrioritizeTextures(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TexSubImage1D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage2D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLint )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLsizei )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_BlendColor(GLbyte * pc) +{ + CALL_BlendColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_BlendEquation(GLbyte * pc) +{ + CALL_BlendEquation( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorTable(GLbyte * pc) +{ + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + table + ) ); +} + +void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); + + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); + + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_CopyColorTable(GLbyte * pc) +{ + CALL_CopyColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ColorSubTable(GLbyte * pc) +{ + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + data + ) ); +} + +void __glXDispSwap_CopyColorSubTable(GLbyte * pc) +{ + CALL_CopyColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) +{ + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); + + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) +{ + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); + + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + *(GLboolean *)(pc + 12) + ) ); +} + +void __glXDispSwap_Minmax(GLbyte * pc) +{ + CALL_Minmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + *(GLboolean *)(pc + 8) + ) ); +} + +void __glXDispSwap_ResetHistogram(GLbyte * pc) +{ + CALL_ResetHistogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ResetMinmax(GLbyte * pc) +{ + CALL_ResetMinmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLsizei )bswap_CARD32 ( pc + 48 ), + (GLsizei )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 56 ), + (GLint )bswap_CARD32 ( pc + 64 ), + (GLenum )bswap_ENUM ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 72 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLint )bswap_CARD32 ( pc + 48 ), + (GLint )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 60 ), + (GLsizei )bswap_CARD32 ( pc + 64 ), + (GLsizei )bswap_CARD32 ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 76 ), + (GLenum )bswap_ENUM ( pc + 80 ), + pixels + ) ); +} + +void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ) + ) ); +} + +void __glXDispSwap_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) +{ + CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) +{ + CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) +{ + CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) +{ + CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_SampleCoverageARB(GLbyte * pc) +{ + CALL_SampleCoverageARB( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); + + CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + imageSize, + (const GLvoid *)(pc + 28) + ) ); +} + +void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); + + CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + imageSize, + (const GLvoid *)(pc + 40) + ) ); +} + +int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvARB_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvARB_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramStringARB(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramStringARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + len, + (const GLvoid *)(pc + 12) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) +{ + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc) +{ + CALL_VertexAttrib1svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) +{ + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc) +{ + CALL_VertexAttrib2svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) +{ + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc) +{ + CALL_VertexAttrib3svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc) +{ + CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) +{ + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc) +{ + CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc) +{ + CALL_VertexAttrib4svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc) +{ + CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc) +{ + CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_BeginQueryARB(GLbyte * pc) +{ + CALL_BeginQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteQueriesARB( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_EndQueryARB(GLbyte * pc) +{ + CALL_EndQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueriesARB( GET_DISPATCH(), ( + n, + ids + ) ); + (void) bswap_32_array( (uint32_t *) ids, n ); + __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectuivARB_size(pname); + GLuint answerBuffer[200]; + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsQueryARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DrawBuffersARB(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DrawBuffersARB( GET_DISPATCH(), ( + n, + (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PointParameterfEXT(GLbyte * pc) +{ + CALL_PointParameterfEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterfvEXT(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) ); + + CALL_PointParameterfvEXT( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc) +{ + CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_FogCoorddvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_FogCoorddvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc) +{ + CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc) +{ + CALL_WindowPos3fvMESA( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BindProgramNV(GLbyte * pc) +{ + CALL_BindProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsNV( GET_DISPATCH(), ( + n, + programs + ) ); + (void) bswap_32_array( (uint32_t *) programs, n ); + __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsProgramNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_LoadProgramNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) +{ + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) +{ + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) +{ + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) +{ + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) +{ + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) +{ + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLubyte *)(pc + 8) + ) ); +} + +void __glXDispSwap_PointParameteriNV(GLbyte * pc) +{ + CALL_PointParameteriNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterivNV(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) ); + + CALL_PointParameterivNV( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +{ + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc) +{ + CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc) +{ + CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ) + ) ); +} + +int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffersEXT( GET_DISPATCH(), ( + n, + framebuffers + ) ); + (void) bswap_32_array( (uint32_t *) framebuffers, n ); + __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + (void) bswap_32_array( (uint32_t *) renderbuffers, n ); + __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc) +{ + CALL_GenerateMipmapEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) +{ + CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + |