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authorDr.-Ing. Dieter Jurzitza <dieter.jurzitza@t-online.de>2017-02-23 12:57:26 -0500
committerAdam Jackson <ajax@redhat.com>2017-02-23 12:57:26 -0500
commitd8161aeb50891ae10c5656487ce8f982deed5f9f (patch)
treeaf88a1242f23fadc0e9a2c0db01ba036632e5442 /glamor
parentacdb5bf2de57c0080d2a6e730c788a0a428e13dc (diff)
glamor: Fix missing declaration in dash vertex shader
Fixes a GLSL compilation error: Failed to compile VS: 0:13(43): error: `pos' undeclared 0:13(14): error: operands to arithmetic operators must be numeric 0:13(13): error: operands to arithmetic operators must be numeric Tested-by: Stefan Dirsch <sndirsch@suse.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
Diffstat (limited to 'glamor')
-rw-r--r--glamor/glamor_dash.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c
index 3c19dba32..9bc6b9a01 100644
--- a/glamor/glamor_dash.c
+++ b/glamor/glamor_dash.c
@@ -32,6 +32,7 @@ static const char dash_vs_vars[] =
static const char dash_vs_exec[] =
" dash_offset = primitive.z / dash_length;\n"
+ " vec2_pos = vec2(0,0);\n"
GLAMOR_POS(gl_Position, primitive.xy);
static const char dash_fs_vars[] =