diff options
author | Keith Packard <keithp@keithp.com> | 2014-04-02 14:07:20 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-06-15 22:02:41 +0100 |
commit | d18f5801c9a632dd4d9f8b7912491b6623e943d5 (patch) | |
tree | f4d5dc6efa629ca7b15df4e197a457ccd6436f61 /glamor/glamor_priv.h | |
parent | dc9fa9080a1cb994b4e54a341d2245f442dac576 (diff) |
glamor: Add glamor_program based 0-width dashed lines
This makes sure the pixelization for dashed lines matches non-dashed
lines, while also speeding them up.
v2: Switch to glamor_make_current
v3: Create dash pattern pixmap without GLAMOR_CREATE_FBO_NO_FBO
v4: Adopt suggestions from Eric's review:
- Drops power-of-two alignment of our line vertex data, simplifying
the code.
- Stops reading from the VBO. While on keithp's and my machines the
VBO is mapped cached, on many implementations it will be mapped WC,
making those reads extremely expensive.
- Style fixes (line wrapping, spaces around operators).
v5: Adopt suggestions from Markus' review:
- Use max when computing zero-width dashed line length.
Don't open code max here.
- Embed CoordModePrevious into VBO writing for dashed lines
Instead of pre-computing the coord mode previous results, just
embed this in the loop which fills the vertex buffer. Saves
re-writing the request buffer, and shortens the code a bit
v6: Export glamor_destroy_gc for UXA
UXA needs to call glamor_destroy_gc from its GCFuncs, so export
it.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_priv.h')
-rw-r--r-- | glamor/glamor_priv.h | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 07e1b890f..6480eb607 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -247,6 +247,10 @@ typedef struct glamor_screen_private { /* glamor segment shaders */ glamor_program_fill poly_segment_program; + /* glamor dash line shader */ + glamor_program_fill on_off_dash_line_progs; + glamor_program double_dash_line_prog; + /* vertext/elment_index buffer object for render */ GLuint vbo, ebo; /** Next offset within the VBO that glamor_get_vbo_space() will use. */ @@ -559,6 +563,13 @@ typedef enum glamor_pixmap_status { GLAMOR_UPLOAD_FAILED } glamor_pixmap_status_t; +/* GC private structure. Currently holds only any computed dash pixmap */ + +typedef struct { + PixmapPtr dash; +} glamor_gc_private; + +extern DevPrivateKeyRec glamor_gc_private_key; extern DevPrivateKeyRec glamor_screen_private_key; extern DevPrivateKeyRec glamor_pixmap_private_key; @@ -591,6 +602,12 @@ glamor_get_pixmap_private(PixmapPtr pixmap) void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv); +static inline glamor_gc_private * +glamor_get_gc_private(GCPtr gc) +{ + return dixLookupPrivate(&gc->devPrivates, &glamor_gc_private_key); +} + /** * Returns TRUE if the given planemask covers all the significant bits in the * pixel values for pDrawable. @@ -969,7 +986,17 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, void glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, unsigned int format, unsigned long planeMask, char *d); -/* glamor_lines.c */ + +/* glamor_dash.c */ +Bool +glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc, + int mode, int n, DDXPointPtr points); + +Bool +glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc, + int nseg, xSegment *segs); + +/* glamor_lines.c */ void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, DDXPointPtr points); |