diff options
author | Eric Anholt <eric@anholt.net> | 2014-03-14 17:31:18 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-04-23 10:32:23 -0700 |
commit | fab0a4a4c9dad2275bb398d09632f4274b5e16f2 (patch) | |
tree | 0c32caee6cefb480f03c53e8c8aa189500a880be /glamor/glamor_gradient.c | |
parent | 11ff12d4e74c0b514cb62cc47df9770c91e5002a (diff) |
glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.
v2: Fix a mistaken replacement of a put_context with make_current in
glamor_fill_spans_gl() (caught by keithp).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Diffstat (limited to 'glamor/glamor_gradient.c')
-rw-r--r-- | glamor/glamor_gradient.c | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index c24f3427f..28d66917f 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -324,7 +324,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, return; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) { glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]); @@ -371,8 +371,6 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, } glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog; - - glamor_put_context(glamor_priv); } static void @@ -519,7 +517,7 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, return; } - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) { glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]); glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0; @@ -562,8 +560,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, } glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog; - - glamor_put_context(glamor_priv); } void @@ -595,7 +591,7 @@ glamor_fini_gradient_shader(ScreenPtr screen) int i = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); for (i = 0; i < 3; i++) { /* Linear Gradient */ @@ -607,8 +603,6 @@ glamor_fini_gradient_shader(ScreenPtr screen) glDeleteProgram(glamor_priv->gradient_prog [SHADER_GRADIENT_RADIAL][i]); } - - glamor_put_context(glamor_priv); } static void @@ -739,7 +733,7 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3], tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 0, vertices); @@ -749,8 +743,6 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen, glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); - return 1; } @@ -892,7 +884,7 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, GLint r2_uniform_location = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); /* Create a pixmap with VBO. */ pixmap = glamor_create_pixmap(screen, @@ -1123,7 +1115,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return dst_picture; GRADIENT_FAIL: @@ -1140,7 +1131,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return NULL; } @@ -1204,7 +1194,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, GLint pt_distance_uniform_location = 0; glamor_priv = glamor_get_screen_private(screen); - glamor_get_context(glamor_priv); + glamor_make_current(glamor_priv); /* Create a pixmap with VBO. */ pixmap = glamor_create_pixmap(screen, @@ -1468,7 +1458,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return dst_picture; GRADIENT_FAIL: @@ -1485,7 +1474,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glamor_put_context(glamor_priv); return NULL; } |