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authorEric Anholt <eric@anholt.net>2015-06-19 16:34:55 -0700
committerEric Anholt <eric@anholt.net>2015-06-29 21:43:35 -0700
commit4fc4cde0ce7d1a35bab3b3bbd787d688cd415d78 (patch)
tree2d6dd39d7b0852a46885b4b5e2ef3ae6a680a27f /glamor/glamor.c
parentc5e6fffbdd88ad714454b9de1ac1c3eb9f6bf196 (diff)
glamor: Use the normal GL_QUADS drawing helper in the render code.
We use this for all of our other performance-sensitive rendering, too. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'glamor/glamor.c')
-rw-r--r--glamor/glamor.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c
index a951ceca1..037838840 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -554,7 +554,6 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
- glamor_init_composite_shaders(screen);
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;