diff options
author | Eric Anholt <eric@anholt.net> | 2015-06-19 16:34:55 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2015-06-29 21:43:35 -0700 |
commit | 4fc4cde0ce7d1a35bab3b3bbd787d688cd415d78 (patch) | |
tree | 2d6dd39d7b0852a46885b4b5e2ef3ae6a680a27f /glamor/glamor.c | |
parent | c5e6fffbdd88ad714454b9de1ac1c3eb9f6bf196 (diff) |
glamor: Use the normal GL_QUADS drawing helper in the render code.
We use this for all of our other performance-sensitive rendering, too.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'glamor/glamor.c')
-rw-r--r-- | glamor/glamor.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index a951ceca1..037838840 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -554,7 +554,6 @@ glamor_init(ScreenPtr screen, unsigned int flags) glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture; ps->DestroyPicture = glamor_destroy_picture; - glamor_init_composite_shaders(screen); glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap; screen->SetWindowPixmap = glamor_set_window_pixmap; |