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authorPeter Hutterer <peter@cs.unisa.edu.au>2007-11-07 15:37:23 +1030
committerPeter Hutterer <peter@cs.unisa.edu.au>2007-11-07 15:37:23 +1030
commit0b729051c04da7068f1e6dd319190bd0a362b2c0 (patch)
tree6e15c5de67a40d04167fcf0a2e0e26af8eca11c2 /dix/events.c
parentb7ee005d327372c1e414ee6c526f9f7aee14bc86 (diff)
parentd7c5e8bfc1aecbd23a4cbb2eab08656587aac2e8 (diff)
Merge branch 'master' into mpx
Conflicts: Xi/extinit.c Xi/grabdev.c Xi/setmode.c Xi/ungrdev.c dix/devices.c dix/events.c dix/getevents.c include/dix.h mi/midispcur.c mi/misprite.c xkb/xkbActions.c xkb/xkbEvents.c xkb/xkbPrKeyEv.c
Diffstat (limited to 'dix/events.c')
-rw-r--r--dix/events.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/dix/events.c b/dix/events.c
index 2032b42ca..23ef861f6 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -2922,6 +2922,69 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
#endif
}
+/**
+ * Update the mouse sprite info when the server switches from a pScreen to another.
+ * Otherwise, the pScreen of the mouse sprite is never updated when we switch
+ * from a pScreen to another. Never updating the pScreen of the mouse sprite
+ * implies that windows that are in pScreen whose pScreen->myNum >0 will never
+ * get pointer events. This is because in CheckMotion(), sprite.hotPhys.pScreen
+ * always points to the first pScreen it has been set by
+ * DefineInitialRootWindow().
+ *
+ * Calling this function is useful for use cases where the server
+ * has more than one pScreen.
+ * This function is similar to DefineInitialRootWindow() but it does not
+ * reset the mouse pointer position.
+ * @param win must be the new pScreen we are switching to.
+ */
+void
+UpdateSpriteForScreen(DeviceIntPtr pDev, ScreenPtr pScreen)
+{
+ SpritePtr pSprite = NULL;
+ WindowPtr win = NULL;
+ if (!pScreen)
+ return ;
+
+ if (!pDev->spriteInfo->sprite)
+ return;
+
+ pSprite = pDev->spriteInfo->sprite;
+
+ win = WindowTable[pScreen->myNum];
+
+ pSprite->hotPhys.pScreen = pScreen;
+ pSprite->hot = pSprite->hotPhys;
+ pSprite->hotLimits.x2 = pScreen->width;
+ pSprite->hotLimits.y2 = pScreen->height;
+#ifdef XEVIE
+ xeviewin =
+#endif
+ pSprite->win = win;
+ pSprite->current = wCursor (win);
+ pSprite->current->refcnt++;
+ pSprite->spriteTraceGood = 1;
+ pSprite->spriteTrace[0] = win;
+ (*pScreen->CursorLimits) (pDev,
+ pScreen,
+ pSprite->current,
+ &pSprite->hotLimits,
+ &pSprite->physLimits);
+ pSprite->confined = FALSE;
+ (*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits);
+ (*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);
+
+#ifdef PANORAMIX
+ if(!noPanoramiXExtension) {
+ pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x;
+ pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y;
+ pSprite->hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x;
+ pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y;
+ pSprite->physLimits = pSprite->hotLimits;
+ pSprite->screen = pScreen;
+ }
+#endif
+}
+
/*
* This does not take any shortcuts, and even ignores its argument, since
* it does not happen very often, and one has to walk up the tree since