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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-25 19:29:01 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-25 19:29:01 +0000
commitadc7f9a4ebdfe11d4cd6de9388b63dfe36450b39 (patch)
tree23eb7becc5360b2cbe16aa8d45529880067f3989 /GL/glx/singlesize.c
parent90f1536dd315cd265bfc7ef35058761a65a01734 (diff)
XFree86 4.3.99.16 Bring the tree up to date for the Cygwin folksxf86-4_3_99_16
Diffstat (limited to 'GL/glx/singlesize.c')
-rw-r--r--GL/glx/singlesize.c218
1 files changed, 40 insertions, 178 deletions
diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c
index 21652babd..efb13ee94 100644
--- a/GL/glx/singlesize.c
+++ b/GL/glx/singlesize.c
@@ -1,4 +1,4 @@
-/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */
+/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.6 2003/11/06 18:37:56 tsi Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
@@ -35,6 +35,7 @@
*/
#include <GL/gl.h>
+#include "glxserver.h"
#include "singlesize.h"
/*
@@ -46,101 +47,7 @@
GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
{
- GLint elements, esize;
- GLint rowsize, padding;
-
- if (w < 0 || h < 0) {
- return -1;
- }
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- elements = 4;
- break;
- default:
- return -1;
- }
- /*
- ** According to the GLX protocol, each row must be padded to a multiple of
- ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
- ** store modes of the GL.
- */
- switch (type) {
- case GL_BITMAP:
- if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
- rowsize = ((w * elements)+7)/8;
- padding = rowsize % 4;
- if (padding) {
- rowsize += 4 - padding;
- }
- return (rowsize * h);
- } else {
- return -1;
- }
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return -1;
- }
- rowsize = w * elements * esize;
- padding = rowsize % 4;
- if (padding) {
- rowsize += 4 - padding;
- }
- return (rowsize * h);
+ return __glXImage3DSize( format, type, w, h, 1, 0, 0, 0, 0, 4 );
}
GLint __glGetTexEnvfv_size(GLenum pname)
@@ -207,23 +114,43 @@ GLint __glGetTexGeniv_size(GLenum pname)
GLint __glGetTexParameterfv_size(GLenum pname)
{
switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ return 4;
+
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
- return 1;
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
- return 1;
- case GL_TEXTURE_BORDER_COLOR:
- return 4;
case GL_TEXTURE_PRIORITY:
- return 1;
case GL_TEXTURE_RESIDENT:
- return 1;
+
+ /* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
+
+ /* GL_SGIX_texture_lod_bias */
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+
+ /* GL_ARB_shadow / GL 1.4 */
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+
+ /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+
+ /* GL_SGIX_shadow */
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+
+ /* GL_SGIX_texture_coordinate_clamp */
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
return 1;
default:
@@ -911,6 +838,15 @@ GLint __glGet_size(GLenum sq)
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
return 1;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ case GL_OCCLUSION_TEST_HP:
+ return 1;
+ case GL_PACK_INVERT_MESA:
+ return 1;
+ case GL_CULL_VERTEX_IBM:
+ return 1;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ return 1;
default:
return -1;
}
@@ -964,82 +900,8 @@ GLint __glGetTexLevelParameteriv_size(GLenum pname)
GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
GLenum type, GLint width, GLint height, GLint depth)
{
- GLint elements, esize;
- GLint padding, rowsize;
-
- switch (format) {
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- elements = 4;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- default:
- return -1;
- }
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return -1;
- }
- /*
- ** According to the GLX protocol, each row must be padded to a multiple of
- ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel
- ** store modes of the GL.
- */
- rowsize = width * elements * esize;
- padding = rowsize % 4;
- if (padding) {
- rowsize += 4 - padding;
- }
- return (rowsize * height * depth);
+ return __glXImage3DSize( format, type, width, height, depth,
+ 0, 0, 0, 0, 4 );
}
GLint __glGetConvolutionParameteriv_size(GLenum pname)