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authorZhigang Gong <zhigang.gong@gmail.com>2011-08-16 00:21:09 +0800
committerZhigang Gong <zhigang.gong@linux.intel.com>2011-09-26 16:47:01 +0800
commit67da52ec13a87846201a99d5a31db28668d9fdfd (patch)
treef79a1303b30abad9667970df9b8fb74493aa1e86
parent0eea084db54fb88b9933fd1326a2b0b059b3f9d7 (diff)
glamor: Add color conversion support by using new shader.
There are two places we need to do color conversion. 1. When upload a image data to a texture. 2. When download a texture to a memory buffer. As the color format may not be supported in GLES2. We may need to do the following two operations to convert dat. a. revert argb to bgra / abgr to rgba. b. swap argb to abgr / bgra to rgba. Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
-rw-r--r--glamor/glamor_core.c52
-rw-r--r--glamor/glamor_fill.c1
-rw-r--r--glamor/glamor_pixmap.c177
-rw-r--r--glamor/glamor_priv.h132
-rw-r--r--glamor/glamor_putimage.c29
-rw-r--r--glamor/glamor_setspans.c11
6 files changed, 338 insertions, 64 deletions
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c
index 9f0457380..d4588e28a 100644
--- a/glamor/glamor_core.c
+++ b/glamor/glamor_core.c
@@ -133,7 +133,6 @@ Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
-
return glamor_download_pixmap_to_cpu(pixmap, access);
}
@@ -154,17 +153,47 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
const char *fs_source =
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
+ "uniform int no_revert;"
+ "uniform int swap_rb;"
"void main()\n"
"{\n"
- " gl_FragColor = texture2D(sampler, source_texture);\n"
+ " if (no_revert == 1) \n"
+ " { \n"
+ " if (swap_rb == 1) \n"
+ " gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
+ " else \n"
+ " gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
+ " } \n"
+ " else \n"
+ " { \n"
+ " if (swap_rb == 1) \n"
+ " gl_FragColor = texture2D(sampler, source_texture).argb;\n"
+ " else \n"
+ " gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
+ " } \n"
"}\n";
const char *set_alpha_source =
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
+ "uniform int no_revert;"
+ "uniform int swap_rb;"
"void main()\n"
"{\n"
- " gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
+ " if (no_revert == 1) \n"
+ " { \n"
+ " if (swap_rb == 1) \n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
+ " else \n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
+ " } \n"
+ " else \n"
+ " { \n"
+ " if (swap_rb == 1) \n"
+ " gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
+ " else \n"
+ " gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
+ " } \n"
"}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
@@ -190,17 +219,31 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
glBindAttribLocation(glamor_priv->finish_access_prog[1], GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(glamor_priv->finish_access_prog[1]);
+ glamor_priv->finish_access_no_revert[0] =
+ glGetUniformLocation(glamor_priv->finish_access_prog[0], "no_revert");
+
+ glamor_priv->finish_access_swap_rb[0] =
+ glGetUniformLocation(glamor_priv->finish_access_prog[0], "swap_rb");
sampler_uniform_location =
glGetUniformLocation(glamor_priv->finish_access_prog[0], "sampler");
glUseProgram(glamor_priv->finish_access_prog[0]);
glUniform1i(sampler_uniform_location, 0);
+ glUniform1i(glamor_priv->finish_access_no_revert[0],1);
+ glUniform1i(glamor_priv->finish_access_swap_rb[0],0);
glUseProgram(0);
+ glamor_priv->finish_access_no_revert[1] =
+ glGetUniformLocation(glamor_priv->finish_access_prog[1], "no_revert");
+ glamor_priv->finish_access_swap_rb[1] =
+ glGetUniformLocation(glamor_priv->finish_access_prog[1], "swap_rb");
sampler_uniform_location =
glGetUniformLocation(glamor_priv->finish_access_prog[1], "sampler");
glUseProgram(glamor_priv->finish_access_prog[1]);
+ glUniform1i(glamor_priv->finish_access_no_revert[1],1);
glUniform1i(sampler_uniform_location, 0);
+ glUniform1i(glamor_priv->finish_access_swap_rb[1],0);
glUseProgram(0);
+
}
void
@@ -224,8 +267,9 @@ glamor_finish_access(DrawablePtr drawable)
pixmap_priv->pbo_valid = FALSE;
glDeleteBuffers(1, &pixmap_priv->pbo);
pixmap_priv->pbo = 0;
- } else
+ } else {
free(pixmap->devPrivate.ptr);
+ }
pixmap->devPrivate.ptr = NULL;
}
diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c
index 660ffe014..873f383a5 100644
--- a/glamor/glamor_fill.c
+++ b/glamor/glamor_fill.c
@@ -143,7 +143,6 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
GLfloat color[4];
float vertices[8];
GLfloat xscale, yscale;
-
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("dest %p has no fbo.\n", pixmap);
goto fail;
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index 1dc1ee93c..1e17069f1 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -83,12 +83,15 @@ glamor_validate_pixmap(PixmapPtr pixmap)
void
glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv)
{
- glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
+// glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
+
+ glamor_pixmap_ensure_fb(pixmap_priv->container);
#ifndef GLAMOR_GLES2
- glMatrixMode(GL_PROJECTION); glLoadIdentity();
- glMatrixMode(GL_MODELVIEW); glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
#endif
-
glViewport(0, 0,
pixmap_priv->container->drawable.width,
pixmap_priv->container->drawable.height);
@@ -199,7 +202,7 @@ glamor_set_alu(unsigned char alu)
* Upload pixmap to a specified texture.
* This texture may not be the one attached to it.
**/
-
+int in_restore = 0;
static void
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type, GLuint tex)
{
@@ -225,7 +228,6 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type,
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
iformat = format;
- type = GL_UNSIGNED_BYTE;
}
stride = pixmap->devKind;
@@ -264,7 +266,8 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type,
static void
_glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
- GLenum type, int no_alpha, int flip)
+ GLenum type, int no_alpha, int no_revert,
+ int flip)
{
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
@@ -290,8 +293,7 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
/* Try fast path firstly, upload the pixmap to the texture attached
* to the fbo directly. */
-
- if (no_alpha == 0 && !need_flip) {
+ if (no_alpha == 0 && no_revert == 1 && !need_flip) {
__glamor_upload_pixmap_to_texture(pixmap, format, type, pixmap_priv->tex);
return;
}
@@ -303,14 +305,6 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
ptexcoords = texcoords_inv;
/* Slow path, we need to flip y or wire alpha to 1. */
-#if 0
- glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glClientActiveTexture(GL_TEXTURE0);
- glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, ptexcoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#else
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
vertices);
@@ -319,10 +313,8 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
2 * sizeof(float),
ptexcoords);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-#endif
- glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
- glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height);
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glGenTextures(1, &tex);
__glamor_upload_pixmap_to_texture(pixmap, format, type, tex);
@@ -331,12 +323,18 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#ifndef GLAMOR_GLES2
glEnable(GL_TEXTURE_2D);
+#endif
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
+ glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
+ glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],0);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+#ifndef GLAMOR_GLES2
glDisable(GL_TEXTURE_2D);
+#endif
glUseProgram(0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
@@ -386,7 +384,7 @@ glamor_pixmap_ensure_fb(PixmapPtr pixmap)
* 2. no_alpha != 0, we need to wire the alpha.
* */
static int
-glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha)
+glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha, int no_revert)
{
int need_fbo;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
@@ -402,7 +400,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha)
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return 0;
- if (no_alpha != 0 || !glamor_priv->yInverted)
+ if (no_alpha != 0 || no_revert == 0 || !glamor_priv->yInverted)
need_fbo = 1;
else
need_fbo = 0;
@@ -427,16 +425,17 @@ enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
- int no_alpha;
+ int no_alpha, no_revert;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
- &no_alpha)) {
+ &no_alpha,
+ &no_revert)) {
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
return GLAMOR_UPLOAD_FAILED;
}
- if (glamor_pixmap_upload_prepare(pixmap, no_alpha))
+ if (glamor_pixmap_upload_prepare(pixmap, no_alpha, no_revert))
return GLAMOR_UPLOAD_FAILED;
glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DYNAMIC_UPLOAD,
"Uploading pixmap %p %dx%d depth%d.\n",
@@ -444,7 +443,7 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth);
- _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
+ _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, no_revert, 1);
return GLAMOR_UPLOAD_DONE;
}
@@ -468,18 +467,101 @@ void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
- int no_alpha;
+ int no_alpha, no_revert;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
- &no_alpha)) {
+ &no_alpha,
+ &no_revert)) {
ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
assert(0);
}
- _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
+
+ in_restore = 1;
+ _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, no_revert, 1);
+ in_restore = 0;
}
+/*
+ * as gles2 only support a very small set of color format and
+ * type when do glReadPixel,
+ * Before we use glReadPixels to get back a textured pixmap,
+ * Use shader to convert it to a supported format and thus
+ * get a new temporary pixmap returned.
+ * */
+
+PixmapPtr
+glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum *format,
+ GLenum *type, int no_alpha, int no_revert)
+{
+ glamor_pixmap_private *source_priv;
+ glamor_screen_private *glamor_priv;
+ ScreenPtr screen;
+ PixmapPtr temp_pixmap;
+ glamor_pixmap_private *temp_pixmap_priv;
+ static float vertices[8] = {-1, -1,
+ 1, -1,
+ 1, 1,
+ -1, 1};
+ static float texcoords[8] = {0, 0,
+ 1, 0,
+ 1, 1,
+ 0, 1};
+
+ int swap_rb = 0;
+
+ screen = source->drawable.pScreen;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ source_priv = glamor_get_pixmap_private(source);
+ if (*format == GL_BGRA) {
+ *format = GL_RGBA;
+ swap_rb = 1;
+ }
+
+
+ temp_pixmap = (*screen->CreatePixmap)(screen,
+ source->drawable.width,
+ source->drawable.height,
+ source->drawable.depth,
+ 0);
+
+ temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
+
+ glBindTexture(GL_TEXTURE_2D, temp_pixmap_priv->tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, *format, source->drawable.width,
+ source->drawable.height, 0,
+ *format, *type, NULL);
+
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float),
+ vertices);
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float),
+ texcoords);
+ glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, source_priv->tex);
+
+ glamor_set_destination_pixmap_priv_nc(temp_pixmap_priv);
+
+ glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
+ glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
+ glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ glUseProgram(0);
+ glFlush();
+ return temp_pixmap;
+}
+
/**
* Move a pixmap to CPU memory.
@@ -497,18 +579,21 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
unsigned int stride, row_length, y;
GLenum format, type, gl_access, gl_usage;
- int no_alpha;
+ int no_alpha, no_revert;
uint8_t *data = NULL, *read;
+ PixmapPtr temp_pixmap = NULL;
+ ScreenPtr screen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
-
-
+
+ screen = pixmap->drawable.pScreen;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return TRUE;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
- &no_alpha)) {
+ &no_alpha,
+ &no_revert)) {
ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
assert(0); // Should never happen.
return FALSE;
@@ -521,13 +606,21 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth);
-
+
stride = pixmap->devKind;
+
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
/* XXX we may don't need to validate it on GPU here,
* we can just validate it on CPU. */
glamor_validate_pixmap(pixmap);
- switch (access) {
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
+ && ((format != GL_RGBA && format != GL_RGB && format != GL_ALPHA) || no_revert != 1)) {
+
+ temp_pixmap = glamor_es2_pixmap_read_prepare(pixmap, &format, &type, no_alpha, no_revert);
+
+ }
+ switch (access) {
case GLAMOR_ACCESS_RO:
gl_access = GL_READ_ONLY;
gl_usage = GL_STREAM_READ;
@@ -544,9 +637,11 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
ErrorF("Glamor: Invalid access code. %d\n", access);
assert(0);
}
- if (glamor_priv->gl_flavor == GLAMOR_GL_ES2)
+ if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
data = malloc(stride * pixmap->drawable.height);
+ }
row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
+
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, row_length);
@@ -582,8 +677,10 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
}
glBindBuffer (GL_PIXEL_PACK_BUFFER, 0);
} else {
+ if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+ type = GL_UNSIGNED_SHORT_5_5_5_1;
glReadPixels (0, 0,
- row_length, pixmap->drawable.height,
+ pixmap->drawable.width, pixmap->drawable.height,
format, type, data);
}
} else {
@@ -614,6 +711,12 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
done:
pixmap->devPrivate.ptr = data;
+
+ if (temp_pixmap) {
+ glFlush();
+ (*screen->DestroyPixmap)(temp_pixmap);
+ }
+
return TRUE;
}
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 400988574..1f3e8c464 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -43,6 +43,7 @@
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
@@ -236,6 +237,8 @@ typedef struct glamor_screen_private {
/* glamor_finishaccess */
GLint finish_access_prog[2];
+ GLint finish_access_no_revert[2];
+ GLint finish_access_swap_rb[2];
/* glamor_solid */
GLint solid_prog;
@@ -408,13 +411,16 @@ format_for_pixmap(PixmapPtr pixmap)
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
+#ifndef GLAMOR_GLES2
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
- int *no_alpha)
+ int *no_alpha,
+ int *no_revert)
{
*no_alpha = 0;
+ *no_revert = 1;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
@@ -497,13 +503,125 @@ glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
}
return 0;
}
+#else
+#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
+
+static inline int
+glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
+ GLenum *tex_format,
+ GLenum *tex_type,
+ int *no_alpha,
+ int *no_revert)
+{
+ *no_alpha = 0;
+ *no_revert = IS_LITTLE_ENDIAN;
+
+ switch (format) {
+ case PICT_b8g8r8x8:
+ *no_alpha = 1;
+ case PICT_b8g8r8a8:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ *no_revert = !IS_LITTLE_ENDIAN;
+ break;
+
+ case PICT_x8r8g8b8:
+ *no_alpha = 1;
+ case PICT_a8r8g8b8:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ break;
+
+ case PICT_x8b8g8r8:
+ *no_alpha = 1;
+ case PICT_a8b8g8r8:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ break;
+
+ case PICT_x2r10g10b10:
+ *no_alpha = 1;
+ case PICT_a2r10g10b10:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_INT_10_10_10_2;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_x2b10g10r10:
+ *no_alpha = 1;
+ case PICT_a2b10g10r10:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_INT_10_10_10_2;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_r5g6b5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_b5g6r5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5;
+ *no_revert = FALSE;
+ break;
+
+ case PICT_x1b5g5r5:
+ *no_alpha = 1;
+ case PICT_a1b5g5r5:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_x1r5g5b5:
+ *no_alpha = 1;
+ case PICT_a1r5g5b5:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_a8:
+ *tex_format = GL_ALPHA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_x4r4g4b4:
+ *no_alpha = 1;
+ case PICT_a4r4g4b4:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ *no_revert = TRUE;
+ break;
+
+ case PICT_x4b4g4r4:
+ *no_alpha = 1;
+ case PICT_a4b4g4r4:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ *no_revert = TRUE;
+ break;
+
+ default:
+ LogMessageVerb(X_INFO, 0, "fail to get matched format for %x \n", format);
+ return -1;
+ }
+ return 0;
+}
+
+
+#endif
static inline int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
GLenum *format,
GLenum *type,
- int *ax)
+ int *no_alpha,
+ int *no_revert)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
@@ -515,7 +633,8 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
pict_format = format_for_depth(pixmap->drawable.depth);
return glamor_get_tex_format_type_from_pictformat(pict_format,
- format, type, ax);
+ format, type,
+ no_alpha, no_revert);
}
@@ -658,6 +777,11 @@ int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
* */
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
+
+PixmapPtr
+glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum *format,
+ GLenum *type, int no_alpha, int no_revert);
+
void glamor_set_alu(unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
void glamor_get_transform_uniform_locations(GLint prog,
@@ -870,7 +994,7 @@ glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_pr
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
-#define GLAMOR_DELAYED_FILLING
+//#define GLAMOR_DELAYED_FILLING
#include"glamor_utils.h"
diff --git a/glamor/glamor_putimage.c b/glamor/glamor_putimage.c
index addfdf2bd..a7a6186ee 100644
--- a/glamor/glamor_putimage.c
+++ b/glamor/glamor_putimage.c
@@ -265,7 +265,7 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
float vertices[8], texcoords[8];
GLfloat xscale, yscale, txscale, tyscale;
GLuint tex;
- int no_alpha;
+ int no_alpha, no_revert;
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
@@ -290,7 +290,8 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
- &no_alpha
+ &no_alpha,
+ &no_revert
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
@@ -300,14 +301,6 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
/* XXX consider to reuse a function to do the following work. */
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_validate_pixmap(pixmap);
-#if 0
- glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glClientActiveTexture(GL_TEXTURE0);
- glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, texcoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#else
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float),
vertices);
@@ -317,7 +310,6 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
2 * sizeof(float),
texcoords);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-#endif
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -333,20 +325,25 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
- type = GL_UNSIGNED_BYTE;
iformat = format;
}
else {
iformat = GL_RGBA;
}
+
glTexImage2D(GL_TEXTURE_2D, 0, iformat,
w, h, 0,
format, type, bits);
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#ifndef GLAMOR_GLES2
glEnable(GL_TEXTURE_2D);
+#endif
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
+ glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
+ glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], 0);
x += drawable->x;
y += drawable->y;
@@ -394,7 +391,9 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+#ifndef GLAMOR_GLES2
glDisable(GL_TEXTURE_2D);
+#endif
glUseProgram(0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
@@ -409,9 +408,9 @@ fail:
glamor_set_planemask(pixmap, ~0);
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- fbPutImage(drawable, gc, depth, x, y, w, h, left_pad, image_format,
+ if (glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RW)) {
+ fbPutImage(&pixmap->drawable, gc, depth, x, y, w, h, left_pad, image_format,
bits);
- glamor_finish_access(drawable);
+ glamor_finish_access(&pixmap->drawable);
}
}
diff --git a/glamor/glamor_setspans.c b/glamor/glamor_setspans.c
index a1d5dc1a6..8b2676b4b 100644
--- a/glamor/glamor_setspans.c
+++ b/glamor/glamor_setspans.c
@@ -38,7 +38,7 @@ glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv;
GLenum format, type;
- int no_alpha, i;
+ int no_alpha, no_revert, i;
uint8_t *drawpixels_src = (uint8_t *)src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
@@ -46,18 +46,23 @@ glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
glamor_priv = glamor_get_screen_private(drawable->pScreen);
- if (glamor_priv->gl_flavor == GLAMOR_GL_ES2)
+ if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
+ glamor_fallback("ES2 fallback.\n");
goto fail;
+ }
if (glamor_get_tex_format_type_from_pixmap(dest_pixmap,
&format,
&type,
- &no_alpha
+ &no_alpha,
+ &no_revert
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
goto fail;
}
+
+
if (glamor_set_destination_pixmap(dest_pixmap))
goto fail;