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|
// BEGIN_COPYRIGHT -*- glean -*-
//
// Copyright (C) 1999 Allen Akin All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the
// Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// END_COPYRIGHT
#include <stdlib.h>
#include <cassert>
#include <cmath>
#include "tpixelformats.h"
// Set to 1 to help debug test failures:
// Also, when a test failure is found, rearrange the order of the
// formats, types, internformats below so the failure case comes first.
#define DEBUG 0
// just for extra debugging
// Maybe add fragment program path as a 3rd envMode (below) someday.
#define USE_FRAG_PROG 0
namespace GLEAN {
struct NameTokenComps {
const char *Name;
GLenum Token;
GLuint Components;
};
static const NameTokenComps Types[] =
{
{ "GL_UNSIGNED_BYTE", GL_UNSIGNED_BYTE, 0 },
{ "GL_BYTE", GL_BYTE, 0 },
{ "GL_UNSIGNED_INT", GL_UNSIGNED_INT, 0 },
{ "GL_SHORT", GL_SHORT, 0 },
{ "GL_UNSIGNED_SHORT", GL_UNSIGNED_SHORT, 0 },
{ "GL_INT", GL_INT, 0 },
{ "GL_FLOAT", GL_FLOAT, 0 },
#ifdef GL_ARB_half_float_pixel
{ "GL_HALF_FLOAT_ARB", GL_HALF_FLOAT_ARB, 0 },
#endif
{ "GL_UNSIGNED_INT_8_8_8_8", GL_UNSIGNED_INT_8_8_8_8, 4 },
{ "GL_UNSIGNED_INT_8_8_8_8_REV", GL_UNSIGNED_INT_8_8_8_8_REV, 4 },
{ "GL_UNSIGNED_INT_10_10_10_2", GL_UNSIGNED_INT_10_10_10_2, 4 },
{ "GL_UNSIGNED_INT_2_10_10_10_REV", GL_UNSIGNED_INT_2_10_10_10_REV, 4 },
{ "GL_UNSIGNED_SHORT_5_5_5_1", GL_UNSIGNED_SHORT_5_5_5_1, 4 },
{ "GL_UNSIGNED_SHORT_1_5_5_5_REV", GL_UNSIGNED_SHORT_1_5_5_5_REV, 4 },
{ "GL_UNSIGNED_SHORT_4_4_4_4", GL_UNSIGNED_SHORT_4_4_4_4, 4 },
{ "GL_UNSIGNED_SHORT_4_4_4_4_REV", GL_UNSIGNED_SHORT_4_4_4_4_REV, 4 },
{ "GL_UNSIGNED_SHORT_5_6_5", GL_UNSIGNED_SHORT_5_6_5, 3 },
{ "GL_UNSIGNED_SHORT_5_6_5_REV", GL_UNSIGNED_SHORT_5_6_5_REV, 3 },
{ "GL_UNSIGNED_BYTE_3_3_2", GL_UNSIGNED_BYTE_3_3_2, 3 },
{ "GL_UNSIGNED_BYTE_2_3_3_REV", GL_UNSIGNED_BYTE_2_3_3_REV, 3 }
};
#define NUM_TYPES (sizeof(Types) / sizeof(Types[0]))
static const NameTokenComps Formats[] =
{
{ "GL_RGBA", GL_RGBA, 4 },
{ "GL_BGRA", GL_BGRA, 4 },
{ "GL_RGB", GL_RGB, 3 },
{ "GL_BGR", GL_BGR, 3 },
{ "GL_RED", GL_RED, 1 },
{ "GL_GREEN", GL_GREEN, 1 },
{ "GL_BLUE", GL_BLUE, 1 },
{ "GL_ALPHA", GL_ALPHA, 1 },
{ "GL_LUMINANCE", GL_LUMINANCE, 1 },
{ "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA, 2 },
#ifdef GL_EXT_abgr
{ "GL_ABGR_EXT", GL_ABGR_EXT, 4 }
#endif
};
#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
static const NameTokenComps InternalFormats[] =
{
{ "glDrawPixels", 0, 4 }, // special case for glDrawPixels
{ "4", 4, 4 },
{ "GL_RGBA", GL_RGBA, 4 },
{ "GL_RGBA2", GL_RGBA2, 4 },
{ "GL_RGBA4", GL_RGBA4, 4 },
{ "GL_RGB5_A1", GL_RGB5_A1, 4 },
{ "GL_RGBA8", GL_RGBA8, 4 },
{ "GL_RGB10_A2", GL_RGB10_A2, 4 },
{ "GL_RGBA12", GL_RGBA12, 4 },
{ "GL_RGBA16", GL_RGBA16, 4 },
#ifdef GL_EXT_texture_sRGB
{ "GL_SRGB_ALPHA_EXT", GL_SRGB_ALPHA_EXT, 4 },
{ "GL_SRGB8_ALPHA8_EXT", GL_SRGB8_ALPHA8_EXT, 4 },
#endif
{ "3", 3, 3 },
{ "GL_RGB", GL_RGB, 3 },
{ "GL_R3_G3_B2", GL_R3_G3_B2, 3 },
{ "GL_RGB4", GL_RGB4, 3 },
{ "GL_RGB5", GL_RGB5, 3 },
{ "GL_RGB8", GL_RGB8, 3 },
{ "GL_RGB10", GL_RGB10, 3 },
{ "GL_RGB12", GL_RGB12, 3 },
{ "GL_RGB16", GL_RGB16, 3 },
#ifdef GL_EXT_texture_sRGB
{ "GL_SRGB_EXT", GL_SRGB_EXT, 3 },
{ "GL_SRGB8_EXT", GL_SRGB8_EXT, 3 },
#endif
{ "2", 2, 1 },
{ "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA, 1 },
{ "GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4, 1 },
{ "GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2, 1 },
{ "GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8, 1 },
{ "GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4, 1 },
{ "GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12, 1 },
{ "GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16, 1 },
#ifdef GL_EXT_texture_sRGB
{ "GL_SLUMINANCE_ALPHA_EXT", GL_SLUMINANCE_ALPHA_EXT, 3 },
{ "GL_SLUMINANCE8_ALPHA8_EXT", GL_SLUMINANCE8_ALPHA8_EXT, 3 },
#endif
{ "1", 1, 1 },
{ "GL_LUMINANCE", GL_LUMINANCE, 1 },
{ "GL_LUMINANCE4", GL_LUMINANCE4, 1 },
{ "GL_LUMINANCE8", GL_LUMINANCE8, 1 },
{ "GL_LUMINANCE12", GL_LUMINANCE12, 1 },
{ "GL_LUMINANCE16", GL_LUMINANCE16, 1 },
#ifdef GL_EXT_texture_sRGB
{ "GL_SLUMINANCE_EXT", GL_SLUMINANCE_EXT, 3 },
{ "GL_SLUMINANCE8_EXT", GL_SLUMINANCE8_EXT, 3 },
#endif
{ "GL_ALPHA", GL_ALPHA, 1 },
{ "GL_ALPHA4", GL_ALPHA4, 1 },
{ "GL_ALPHA8", GL_ALPHA8, 1 },
{ "GL_ALPHA12", GL_ALPHA12, 1 },
{ "GL_ALPHA16", GL_ALPHA16, 1 },
{ "GL_INTENSITY", GL_INTENSITY, 1 },
{ "GL_INTENSITY4", GL_INTENSITY4, 1 },
{ "GL_INTENSITY8", GL_INTENSITY8, 1 },
{ "GL_INTENSITY12", GL_INTENSITY12, 1 },
{ "GL_INTENSITY16", GL_INTENSITY16, 1 },
// XXX maybe add compressed formats too...
};
#define NUM_INT_FORMATS (sizeof(InternalFormats) / sizeof(InternalFormats[0]))
static const char *EnvModes[] = {
"GL_REPLACE",
"GL_COMBINE_ARB"
};
// Return four bitmasks indicating which bits correspond to the
// 1st, 2nd, 3rd and 4th components in a packed datatype.
// Set all masks to zero for non-packed types.
static void
ComponentMasks(GLenum datatype, GLuint masks[4])
{
switch (datatype) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
#ifdef GL_ARB_half_float_pixel
case GL_HALF_FLOAT_ARB:
#endif
masks[0] =
masks[1] =
masks[2] =
masks[3] = 0x0;
break;
case GL_UNSIGNED_INT_8_8_8_8:
masks[0] = 0xff000000;
masks[1] = 0x00ff0000;
masks[2] = 0x0000ff00;
masks[3] = 0x000000ff;
break;
case GL_UNSIGNED_INT_8_8_8_8_REV:
masks[0] = 0x000000ff;
masks[1] = 0x0000ff00;
masks[2] = 0x00ff0000;
masks[3] = 0xff000000;
break;
case GL_UNSIGNED_INT_10_10_10_2:
masks[0] = 0xffc00000;
masks[1] = 0x003ff000;
masks[2] = 0x00000ffc;
masks[3] = 0x00000003;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
masks[0] = 0x000003ff;
masks[1] = 0x000ffc00;
masks[2] = 0x3ff00000;
masks[3] = 0xc0000000;
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
masks[0] = 0xf800;
masks[1] = 0x07c0;
masks[2] = 0x003e;
masks[3] = 0x0001;
break;
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
masks[0] = 0x001f;
masks[1] = 0x03e0;
masks[2] = 0x7c00;
masks[3] = 0x8000;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
masks[0] = 0xf000;
masks[1] = 0x0f00;
masks[2] = 0x00f0;
masks[3] = 0x000f;
break;
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
masks[0] = 0x000f;
masks[1] = 0x00f0;
masks[2] = 0x0f00;
masks[3] = 0xf000;
break;
case GL_UNSIGNED_SHORT_5_6_5:
masks[0] = 0xf800;
masks[1] = 0x07e0;
masks[2] = 0x001f;
masks[3] = 0;
break;
case GL_UNSIGNED_SHORT_5_6_5_REV:
masks[0] = 0x001f;
masks[1] = 0x07e0;
masks[2] = 0xf800;
masks[3] = 0;
break;
case GL_UNSIGNED_BYTE_3_3_2:
masks[0] = 0xe0;
masks[1] = 0x1c;
masks[2] = 0x03;
masks[3] = 0;
break;
case GL_UNSIGNED_BYTE_2_3_3_REV:
masks[0] = 0x07;
masks[1] = 0x38;
masks[2] = 0xc0;
masks[3] = 0;
break;
default:
abort();
}
}
// Return four values indicating the ordering of the Red, Green, Blue and
// Alpha components for the given image format.
// For example: GL_BGRA = {2, 1, 0, 3}.
static void
ComponentPositions(GLenum format, GLint pos[4])
{
switch (format) {
case GL_RGBA:
pos[0] = 0;
pos[1] = 1;
pos[2] = 2;
pos[3] = 3;
break;
case GL_BGRA:
pos[0] = 2;
pos[1] = 1;
pos[2] = 0;
pos[3] = 3;
break;
case GL_RGB:
pos[0] = 0;
pos[1] = 1;
pos[2] = 2;
pos[3] = -1;
break;
case GL_BGR:
pos[0] = 2;
pos[1] = 1;
pos[2] = 0;
pos[3] = -1;
break;
case GL_LUMINANCE:
pos[0] = 0;
pos[1] = -1;
pos[2] = -1;
pos[3] = -1;
break;
case GL_LUMINANCE_ALPHA:
pos[0] = 0;
pos[1] = -1;
pos[2] = -1;
pos[3] = 1;
break;
case GL_RED:
pos[0] = 0;
pos[1] = -1;
pos[2] = -1;
pos[3] = -1;
break;
case GL_GREEN:
pos[0] = -1;
pos[1] = 0;
pos[2] = -1;
pos[3] = -1;
break;
case GL_BLUE:
pos[0] = -1;
pos[1] = -1;
pos[2] = 0;
pos[3] = -1;
break;
case GL_ALPHA:
pos[0] = -1;
pos[1] = -1;
pos[2] = -1;
pos[3] = 0;
break;
#ifdef GL_EXT_abgr
case GL_ABGR_EXT:
pos[0] = 3;
pos[1] = 2;
pos[2] = 1;
pos[3] = 0;
break;
#endif
default:
abort();
}
}
// Given a texture internal format, return the corresponding base format.
static GLenum
BaseTextureFormat(GLint intFormat)
{
switch (intFormat) {
case 0:
return 0; // for glDrawPixels
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
#ifdef GL_EXT_texture_sRGB
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return GL_RGB;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return GL_RGBA;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
return GL_LUMINANCE_ALPHA;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
return GL_LUMINANCE;
#endif
default:
abort();
}
}
// Return number components in the given datatype. This is 3 or 4 for
// packed types and zero for non-packed types
// Ex: GL_UNSIGNED_SHORT_5_5_5_1 = 4
// Ex: GL_INT = 0
static int
NumberOfComponentsInPackedType(GLenum datatype)
{
for (unsigned i = 0; i < NUM_TYPES; i++) {
if (Types[i].Token == datatype)
return Types[i].Components;
}
abort();
}
static int
IsPackedType(GLenum datatype)
{
return NumberOfComponentsInPackedType(datatype) > 0;
}
// Return number components in the given image format.
// Ex: GL_BGR = 3
static int
NumberOfComponentsInFormat(GLenum format)
{
for (unsigned i = 0; i < NUM_FORMATS; i++) {
if (Formats[i].Token == format)
return Formats[i].Components;
}
abort();
}
// Return size, in bytes, of given datatype.
static int
SizeofType(GLenum datatype)
{
switch (datatype) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
#ifdef GL_ARB_half_float_pixel
case GL_HALF_FLOAT_ARB:
#endif
return 4;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
return 2;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
case GL_UNSIGNED_BYTE:
case GL_BYTE:
return 1;
default:
abort();
}
}
// Check if the given image format and datatype are compatible.
// Also check for types/formats defined by GL extensions here.
bool
PixelFormatsTest::CompatibleFormatAndType(GLenum format, GLenum datatype) const
{
// Special case: GL_BGR can't be used with packed types!
// This has to do with putting the most color bits in red and green,
// not blue.
if (format == GL_BGR && IsPackedType(datatype))
return false;
#ifdef GL_ARB_half_float_pixel
if (datatype == GL_HALF_FLOAT_ARB && !haveHalfFloat)
return false;
#endif
#ifdef GL_EXT_abgr
if (format == GL_ABGR_EXT && !haveABGR)
return false;
#endif
const int formatComps = NumberOfComponentsInFormat(format);
const int typeComps = NumberOfComponentsInPackedType(datatype);
return formatComps == typeComps || typeComps == 0;
}
bool
PixelFormatsTest::SupportedIntFormat(GLint intFormat) const
{
switch (intFormat) {
#ifdef GL_EXT_texture_sRGB
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
return haveSRGB;
#endif
default:
return true;
}
}
// Determine if the ith pixel is in the upper-right quadrant of the
// rectangle of size 'width' x 'height'.
static bool
IsUpperRight(int i, int width, int height)
{
const int y = i / width, x = i % width;
return (x >= width / 2 && y >= height / 2);
}
// Create an image buffer and fill it so that a single image channel is
// the max value (1.0) while the other channels are zero. For example,
// if fillComponent==2 and we're filling a four-component image, the
// pixels will be (0, 0, max, 0).
//
// We always leave the upper-right quadrant black/zero. This is to help
// detect any image conversion issues related to stride, packing, etc.
static GLubyte *
MakeImage(int width, int height, GLenum format, GLenum type,
int fillComponent)
{
assert(fillComponent < 4);
if (IsPackedType(type)) {
const int bpp = SizeofType(type);
GLubyte *image = new GLubyte [width * height * bpp];
GLuint masks[4];
int pos[4];
int i;
ComponentMasks(type, masks);
ComponentPositions(format, pos);
const GLuint value = masks[fillComponent];
switch (bpp) {
case 1:
for (i = 0; i < width * height; i++) {
if (IsUpperRight(i, width, height))
image[i] = 0;
else
image[i] = (GLubyte) value;
}
break;
case 2:
{
GLushort *image16 = (GLushort *) image;
for (i = 0; i < width * height; i++) {
if (IsUpperRight(i, width, height))
image16[i] = 0;
else
image16[i] = (GLushort) value;
}
}
break;
case 4:
{
GLuint *image32 = (GLuint *) image;
for (i = 0; i < width * height; i++) {
if (IsUpperRight(i, width, height))
image32[i] = 0;
else
image32[i] = (GLuint) value;
}
}
break;
default:
abort();
}
return image;
}
else {
const int comps = NumberOfComponentsInFormat(format);
const int bpp = comps * SizeofType(type);
assert(bpp > 0);
GLubyte *image = new GLubyte [width * height * bpp];
int i;
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
image[i] = 0xff;
else
image[i] = 0x0;
}
break;
case GL_BYTE:
{
GLbyte *b = (GLbyte *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
b[i] = 0x7f;
else
b[i] = 0x0;
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *us = (GLushort *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
us[i] = 0xffff;
else
us[i] = 0x0;
}
}
break;
case GL_SHORT:
{
GLshort *s = (GLshort *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
s[i] = 0x7fff;
else
s[i] = 0x0;
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *ui = (GLuint *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
ui[i] = 0xffffffff;
else
ui[i] = 0x0;
}
}
break;
case GL_INT:
{
GLint *in = (GLint *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
in[i] = 0x7fffffff;
else
in[i] = 0x0;
}
}
break;
case GL_FLOAT:
{
GLfloat *f = (GLfloat *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
f[i] = 1.0;
else
f[i] = 0.0;
}
}
break;
#ifdef GL_ARB_half_float_pixel
case GL_HALF_FLOAT_ARB:
{
GLhalfARB *f = (GLhalfARB *) image;
for (i = 0; i < width * height * comps; i++) {
if (i % comps == fillComponent && !IsUpperRight(i/comps, width, height))
f[i] = 0x3c00; /* == 1.0 */
else
f[i] = 0;
}
}
break;
#endif
default:
abort();
}
return image;
}
}
bool
PixelFormatsTest::CheckError(const char *where) const
{
GLint err = glGetError();
if (err) {
char msg[1000];
sprintf(msg, "GL Error: %s (0x%x) in %s\n",
gluErrorString(err), err, where);
env->log << msg;
return true;
}
return false;
}
// Draw the given image, either as a texture quad or glDrawPixels.
// Return true for success, false if GL error detected.
bool
PixelFormatsTest::DrawImage(int width, int height,
GLenum format, GLenum type, GLint intFormat,
const GLubyte *image) const
{
if (intFormat) {
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, width, height);
glTexImage2D(GL_TEXTURE_2D, 0, intFormat, width, height, 0,
format, type, image);
if (CheckError("glTexImage2D"))
return false;
#if USE_FRAG_PROG
glEnable(GL_FRAGMENT_PROGRAM_ARB);
#endif
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f(1, -1);
glTexCoord2f(1, 1); glVertex2f(1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
glEnd();
glDisable(GL_TEXTURE_2D);
#if USE_FRAG_PROG
glDisable(GL_FRAGMENT_PROGRAM_ARB);
#endif
}
else {
// glDrawPixels
glDrawPixels(width, height, format, type, image);
if (CheckError("glDrawPixels"))
return false;
}
return true;
}
static bool
ColorsEqual(const GLubyte img[4], const GLubyte expected[4])
{
const int tolerance = 1;
if ((abs(img[0] - expected[0]) > tolerance) ||
(abs(img[1] - expected[1]) > tolerance) ||
(abs(img[2] - expected[2]) > tolerance) ||
(abs(img[3] - expected[3]) > tolerance)) {
return false;
}
else {
return true;
}
}
// Compute the expected RGBA color we're expecting to find with glReadPixels
// if the texture was defined with the given image format and texture
// internal format. 'testChan' indicates which of the srcFormat's image
// channels was set (to 1.0) when the image was filled.
void
PixelFormatsTest::ComputeExpected(GLenum srcFormat, int testChan,
GLint intFormat, GLubyte exp[4]) const
{
const GLenum baseIntFormat = BaseTextureFormat(intFormat);
switch (srcFormat) {
case GL_RGBA:
case GL_BGRA:
#ifdef GL_EXT_abgr
case GL_ABGR_EXT:
#endif
assert(testChan < 4);
switch (baseIntFormat) {
case 0: // == glReadPixels
// fallthrough
case GL_RGBA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 0;
exp[testChan] = 255;
break;
case GL_RGB:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[testChan] = 255;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = testChan == 3 ? 255 : 0;
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = testChan == 3 ? 255 : 0;
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] =
exp[3] = testChan == 0 ? 255 : 0;
break;
default:
abort();
}
break;
case GL_RGB:
case GL_BGR:
assert(testChan < 3);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[testChan] = 255;
exp[3] = 255; // texture's alpha
break;
case GL_RGB:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[testChan] = 255;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = 255; // texture's alpha
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] =
exp[3] = testChan == 0 ? 255 : 0;
break;
default:
abort();
}
break;
case GL_RED:
assert(testChan == 0);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] = 255;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_RGB:
exp[0] = 255;
exp[1] = 0;
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = 255;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] =
exp[1] =
exp[2] = 255;
exp[3] = 255; // texture's alpha
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] = 255;
exp[3] = 255; // texture's alpha
break;
default:
abort();
}
break;
case GL_GREEN:
case GL_BLUE:
assert(testChan == 0);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] = 0;
exp[1] = 255;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_RGB:
exp[0] = 0;
exp[1] = 255;
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = 0; // texture's alpha
break;
default:
abort();
}
break;
case GL_ALPHA:
assert(testChan == 0);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_RGB:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] = 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
default:
abort();
}
break;
case GL_LUMINANCE:
assert(testChan == 0);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] = 255;
exp[1] = 255;
exp[2] = 255;
exp[3] = 255; // texture's alpha
break;
case GL_RGB:
exp[0] = 255;
exp[1] = 255;
exp[2] = 255;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] = 0;
exp[1] = 0;
exp[2] = 0;
exp[3] = 255; // texture's alpha
break;
case GL_LUMINANCE:
exp[0] = 255;
exp[1] = 255;
exp[2] = 255;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] = 255;
exp[1] = 255;
exp[2] = 255;
exp[3] = 255; // texture's alpha
break;
case GL_INTENSITY:
exp[0] = 255;
exp[1] = 255;
exp[2] = 255;
exp[3] = 255; // texture's alpha
break;
default:
abort();
}
break;
case GL_LUMINANCE_ALPHA:
assert(testChan < 2);
switch (baseIntFormat) {
case 0:
case GL_RGBA:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = testChan == 1 ? 255 : 0;
break;
case GL_RGB:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_ALPHA:
exp[0] =
exp[1] =
exp[2] = 0; // fragment color
exp[3] = testChan == 1 ? 255 : 0;
break;
case GL_LUMINANCE:
exp[0] =
exp[1] =
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = defaultAlpha; // fragment alpha or texture alpha
break;
case GL_LUMINANCE_ALPHA:
exp[0] = testChan == 0 ? 255 : 0;
exp[1] = testChan == 0 ? 255 : 0;
exp[2] = testChan == 0 ? 255 : 0;
exp[3] = testChan == 1 ? 255 : 0;
break;
case GL_INTENSITY:
exp[0] =
exp[1] =
exp[2] =
exp[3] = testChan == 0 ? 255 : 0;
break;
default:
abort();
}
break;
default:
abort();
}
}
// Read framebuffer and check that region [width x height] is the expected
// solid color, except the upper-right quadrant will always be black/zero.
// comp: which color channel in src image was set (0 = red, 1 = green,
// 2 = blue, 3 = alpha), other channels are zero.
// format is the color format we're testing.
bool
PixelFormatsTest::CheckRendering(int width, int height, int comp,
GLenum format, GLint intFormat) const
{
const int checkAlpha = alphaBits > 0;
GLubyte *image = new GLubyte [width * height * 4];
GLboolean ok = 1;
GLubyte expected[4];
int i;
assert(comp >= 0 && comp < 4);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image);
for (i = 0; i < width * height; i += 4) {
ComputeExpected(format, comp, intFormat, expected);
if (IsUpperRight(i/4, width, height)) {
expected[0] =
expected[1] =
expected[2] =
expected[3] = 0;
}
if (!checkAlpha) {
expected[3] = 0xff;
}
// do the color check
if (!ColorsEqual(image+i, expected)) {
// report failure info
char msg[1000];
env->log << name;
sprintf(msg, " failed at pixel (%d,%d), color channel %d:\n",
i/width, i%width, comp);
env->log << msg;
sprintf(msg, " Expected: 0x%02x 0x%02x 0x%02x 0x%02x\n",
expected[0], expected[1], expected[2], expected[3]);
env->log << msg;
sprintf(msg, " Found: 0x%02x 0x%02x 0x%02x 0x%02x\n",
image[i + 0], image[i + 1], image[i + 2], image[i + 3]);
env->log << msg;
ok = false;
break;
}
}
delete [] image;
return ok;
}
// Exercise a particular combination of image format, type and internal
// texture format.
// Return true for success, false for failure.
bool
PixelFormatsTest::TestCombination(GLenum format, GLenum type, GLint intFormat)
{
const int numComps = NumberOfComponentsInFormat(format);
const int width = 16;
const int height = 16;
int colorPos[4];
ComponentPositions(format, colorPos);
for (int comp = 0; comp < numComps; comp++) {
if (colorPos[comp] >= 0) {
// make original/incoming image
const int comp2 = colorPos[comp];
GLubyte *image = MakeImage(width, height, format, type, comp2);
// render with image (texture / glDrawPixels)
bool ok = DrawImage(width, height, format, type, intFormat, image);
if (ok) {
// check rendering
ok = CheckRendering(width, height, comp, format, intFormat);
}
delete [] image;
if (!ok) {
return false;
}
}
}
return true;
}
// Per visual setup.
void
PixelFormatsTest::setup(void)
{
haveHalfFloat = GLUtils::haveExtensions("GL_ARB_half_float_pixel");
haveABGR = GLUtils::haveExtensions("GL_EXT_abgr");
haveSRGB = GLUtils::haveExtensions("GL_EXT_texture_sRGB");
#if GL_ARB_texture_env_combine
haveCombine = GLUtils::haveExtensions("GL_ARB_texture_env_combine");
#else
haveCombine = false;
#endif
glGetIntegerv(GL_ALPHA_BITS, &alphaBits);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glDrawBuffer(GL_FRONT);
glReadBuffer(GL_FRONT);
glColor4f(0, 0, 0, 0);
#if USE_FRAG_PROG
{
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
static const char *progText =
"!!ARBfp1.0\n"
"TEX result.color, fragment.texcoord[0], texture[0], 2D; \n"
"END \n"
;
glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC)
GLUtils::getProcAddress("glProgramStringARB");
assert(glProgramStringARB_func);
glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC)
GLUtils::getProcAddress("glBindProgramARB");
assert(glBindProgramARB_func);
glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, 1);
glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(progText), (const GLubyte *) progText);
if (glGetError()) {
fprintf(stderr, "Bad fragment program, error: %s\n",
(const char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
exit(0);
}
}
#endif
}
// Test all possible image formats, types and internal texture formats.
// Result will indicate number of passes and failures.
void
PixelFormatsTest::runOne(MultiTestResult &r, Window &w)
{
int testNum = 0;
(void) w; // silence warning
setup();
const unsigned numEnvModes = haveCombine ? 2 : 1;
for (unsigned envMode = 0; envMode < numEnvModes; envMode++) {
if (envMode == 0) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
// When the texture internal format is GL_LUMINANCE or GL_RGB,
// GL_REPLACE takes alpha from the fragment, which we set to zero
// with glColor4f(0,0,0,0).
#if USE_FRAG_PROG
defaultAlpha = 255;
#else
defaultAlpha = 0;
#endif
}
else {
assert(haveCombine);
#if GL_ARB_texture_env_combine
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
#endif
// For this GL_COMBINE mode, when sampling a texture that does
// not have an alpha channel, alpha is effectively 1.0.
defaultAlpha = 255;
}
for (unsigned formatIndex = 0; formatIndex < NUM_FORMATS; formatIndex++) {
for (unsigned typeIndex = 0; typeIndex < NUM_TYPES; typeIndex++) {
if (CompatibleFormatAndType(Formats[formatIndex].Token,
Types[typeIndex].Token)) {
for (unsigned intFormat = 0; intFormat < NUM_INT_FORMATS; intFormat++) {
if (!SupportedIntFormat(InternalFormats[intFormat].Token))
continue;
#if DEBUG
env->log << "testing "
<< testNum
<< ":\n";
env->log << " Format: " << Formats[formatIndex].Name << "\n";
env->log << " Type: " << Types[typeIndex].Name << "\n";
env->log << " IntFormat: " << InternalFormats[intFormat].Name << "\n";
#endif
bool ok = TestCombination(Formats[formatIndex].Token,
Types[typeIndex].Token,
InternalFormats[intFormat].Token);
if (!ok) {
// error was reported to log, add format info here:
env->log << " Format: " << Formats[formatIndex].Name << "\n";
env->log << " Type: " << Types[typeIndex].Name << "\n";
env->log << " Internal Format: " << InternalFormats[intFormat].Name << "\n";
env->log << " EnvMode: " << EnvModes[envMode] << "\n";
r.numFailed++;
}
else {
r.numPassed++;
}
testNum++;
}
}
}
}
}
r.pass = (r.numFailed == 0);
}
// The test object itself:
PixelFormatsTest pixelFormatsTest("pixelFormats", "window, rgb",
"",
"Test that all the various pixel formats/types (like\n"
"GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV) operate correctly.\n"
"Test both glTexImage and glDrawPixels.\n"
"For textures, also test all the various internal texture formats.\n"
"Thousands of combinations are possible!\n"
);
} // namespace GLEAN
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