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piglit is an OpenGL test suite
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arb_geometry_shader4
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2013-07-23
gs: Verify that uniforms and constants are available in geometry shaders.
Paul Berry
2
-0
/
+107
2013-07-23
gs: Test that gl_VerticesIn is correct for all input primitive types.
Paul Berry
2
-0
/
+151
2013-07-23
Sanity test interactions between ARB_geometry_shader4 and other extensions.
Paul Berry
7
-0
/
+203
2013-06-20
Geometry shaders: test gl_ClipDistanceIn (ARB_geometry_shader4)
Paul Berry
14
-0
/
+731
2013-06-18
arb_geometry_shader4: Test that gl_VerticesIn is const.
Fabian Bieler
3
-0
/
+165
2013-06-18
arb_geometry_shader4: Test gl_TexCoordIn indexing.
Fabian Bieler
2
-0
/
+192
2013-06-18
arb_geometry_shader4: Add further 2d array tests.
Fabian Bieler
5
-0
/
+232
2013-06-18
arb_geometry_shader4: Add basic 2d array tests.
Fabian Bieler
2
-0
/
+145
2013-06-18
arb_geometry_shader4: Test mismatching varying arrays.
Fabian Bieler
1
-0
/
+41
2013-06-18
arb_geometry_shader4: Test geometry shader that doesn't generate any primitives.
Fabian Bieler
1
-0
/
+48
2013-06-18
arb_geometry_shader4: Test that adjacent vertices are ignored when no geometr...
Fabian Bieler
3
-0
/
+264
2013-06-18
arb_geometry_shader4: Test indexing geometry shader input arrays.
Fabian Bieler
1
-0
/
+35
2013-06-18
arb_geometry_shader4: Test input overrun.
Fabian Bieler
5
-0
/
+235
2013-06-18
arb_geometry_shader4: Link without vertex shader.
Fabian Bieler
3
-0
/
+137
2013-06-18
arb_geometry_shader4: Test valid drawing modes.
Fabian Bieler
2
-0
/
+157
2013-06-18
arb_geometry_shader4: Test valid vertices out count.
Fabian Bieler
2
-0
/
+267
2013-06-18
arb_geometry_shader4: Test valid output primitives.
Fabian Bieler
2
-0
/
+97
2013-06-18
arb_geometry_shader4: Test valid input primitives.
Fabian Bieler
6
-0
/
+206
2013-02-15
Basic geometry shader sanity tests.
Paul Berry
2
-0
/
+67