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author | Paul Berry <stereotype441@gmail.com> | 2012-11-20 11:58:27 -0800 |
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committer | Paul Berry <stereotype441@gmail.com> | 2012-11-20 11:58:27 -0800 |
commit | 12ce4ccb5258844a462daf5ba5c2ecfb5a740d34 (patch) | |
tree | dabfcda3842e5362d90d8c7e5e97f3e039a7720e /tests/glx/glx-multithread.c | |
parent | 15e0e76061ff75802479c0f3d9354f5199efbb68 (diff) |
glx-multithread: use XInitThreads
To use multithreading with xlib, you're supposed to call XInitThreads
before any other xlib call. Without this, xlib and GLX calls won't be
thread safe.
(Based on a patch by Ian Romanick <ian.d.romanick@intel.com>)
Diffstat (limited to 'tests/glx/glx-multithread.c')
-rw-r--r-- | tests/glx/glx-multithread.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/glx/glx-multithread.c b/tests/glx/glx-multithread.c index 10095f376..2372609dd 100644 --- a/tests/glx/glx-multithread.c +++ b/tests/glx/glx-multithread.c @@ -120,6 +120,7 @@ main(int argc, char **argv) fprintf(stderr, "Unknown option: %s\n", argv[i]); } + XInitThreads(); dpy = XOpenDisplay(NULL); if (dpy == NULL) { fprintf(stderr, "couldn't open display\n"); |