diff options
author | Eric Anholt <eric@anholt.net> | 2009-07-02 17:28:42 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-07-02 17:28:42 -0700 |
commit | c3da635874bbc8251605aa841c6567ce1427194f (patch) | |
tree | 8d823101a22ead3fa6157e73e08b0fd4c8a361e6 | |
parent | aa7c71facfe968af8f82c5a07b02cad039a3134e (diff) |
Update glean tests to e6c46b3344c5e3d709cf95609f142ee297479480
49 files changed, 3276 insertions, 1670 deletions
diff --git a/tests/all.tests b/tests/all.tests index a83b4b51e..6393f40c1 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -37,6 +37,8 @@ glean['basic'] = GleanTest('basic') glean['api2'] = GleanTest('api2') glean['makeCurrent'] = GleanTest('makeCurrent') glean['blendFunc'] = GleanTest('blendFunc') +glean['bufferObject'] = GleanTest('bufferObject') +glean['clipFlag'] = GleanTest('clipFlag') glean['depthStencil'] = GleanTest('depthStencil') glean['fbo'] = GleanTest('fbo') glean['fpexceptions'] = GleanTest('fpexceptions') diff --git a/tests/glean/codedid.cpp b/tests/glean/codedid.cpp index 44fe56b80..7921e8298 100644 --- a/tests/glean/codedid.cpp +++ b/tests/glean/codedid.cpp @@ -30,13 +30,13 @@ // codedid.h: tool to map integer IDs into colors, and vice-versa -using namespace std; - #include <algorithm> #include <vector> #include "codedid.h" #include "image.h" +using namespace std; + namespace GLEAN { /////////////////////////////////////////////////////////////////////////////// diff --git a/tests/glean/dsconfig.cpp b/tests/glean/dsconfig.cpp index 861c0c831..cf2f769c9 100644 --- a/tests/glean/dsconfig.cpp +++ b/tests/glean/dsconfig.cpp @@ -32,7 +32,7 @@ // dsconfig.cpp: Implementation of drawing surface configuration utilities #include "dsconfig.h" #include <iostream> -#include <strstream> +#include <sstream> #include <string.h> #include <map> #include <limits.h> @@ -121,7 +121,7 @@ typedef enum { // These variable tags are used as array indices, V_LAST } CanonVar; -struct {CanonVar var; char* name;} varNames[] = { +static struct {CanonVar var; const char* name;} varNames[] = { {VID, "id"}, {VFBCID, "fbcID"}, {VCANRGBA, "canRGBA"}, @@ -159,7 +159,7 @@ struct {CanonVar var; char* name;} varNames[] = { {VTRANSI, "transI"} }; -char* mapVarToName[V_LAST]; +const char* mapVarToName[V_LAST]; map<string, CanonVar> mapNameToVar; bool mapsInitialized = false; @@ -416,7 +416,7 @@ DrawingSurfaceConfig::DrawingSurfaceConfig() { DrawingSurfaceConfig::DrawingSurfaceConfig(int id, ::AGLPixelFormat pfd) { - long i; + int i; if (!mapsInitialized) initializeMaps(); @@ -440,10 +440,10 @@ DrawingSurfaceConfig::DrawingSurfaceConfig(int id, ::AGLPixelFormat pfd) aux = i; if (canRGBA) { - aglDescribePixelFormat( pf, AGL_RED_SIZE, (long *)&r); - aglDescribePixelFormat( pf, AGL_GREEN_SIZE, (long *)&g); - aglDescribePixelFormat( pf, AGL_BLUE_SIZE, (long *)&b); - aglDescribePixelFormat( pf, AGL_ALPHA_SIZE, (long *)&a); + aglDescribePixelFormat( pf, AGL_RED_SIZE, &r); + aglDescribePixelFormat( pf, AGL_GREEN_SIZE, &g); + aglDescribePixelFormat( pf, AGL_BLUE_SIZE, &b); + aglDescribePixelFormat( pf, AGL_ALPHA_SIZE, &a); //this is a workaround for some versions of AGL if (r == 10) @@ -457,13 +457,13 @@ DrawingSurfaceConfig::DrawingSurfaceConfig(int id, ::AGLPixelFormat pfd) samples = 0; // XXX implement properly for AGL - aglDescribePixelFormat( pf, AGL_DEPTH_SIZE, (long *)& z); - aglDescribePixelFormat( pf, AGL_STENCIL_SIZE, (long *)& s); + aglDescribePixelFormat( pf, AGL_DEPTH_SIZE, & z); + aglDescribePixelFormat( pf, AGL_STENCIL_SIZE, & s); - aglDescribePixelFormat( pf, AGL_ACCUM_RED_SIZE, (long *)& accR); - aglDescribePixelFormat( pf, AGL_ACCUM_GREEN_SIZE, (long *)& accG); - aglDescribePixelFormat( pf, AGL_ACCUM_BLUE_SIZE, (long *)& accB); - aglDescribePixelFormat( pf, AGL_ACCUM_ALPHA_SIZE, (long *)& accA); + aglDescribePixelFormat( pf, AGL_ACCUM_RED_SIZE, & accR); + aglDescribePixelFormat( pf, AGL_ACCUM_GREEN_SIZE, & accG); + aglDescribePixelFormat( pf, AGL_ACCUM_BLUE_SIZE, & accB); + aglDescribePixelFormat( pf, AGL_ACCUM_ALPHA_SIZE, & accA); aglDescribePixelFormat( pf, AGL_WINDOW, &i); canWindow = i; @@ -650,11 +650,7 @@ DrawingSurfaceConfig::DrawingSurfaceConfig(string& str) { /////////////////////////////////////////////////////////////////////////////// string DrawingSurfaceConfig::canonicalDescription() { - - // Would rather use ostringstream, but it's not available in - // egcs 1.1.2. - char buf[1024]; - ostrstream s(buf, sizeof(buf)); + ostringstream s; # if defined(__X11__) s << mapVarToName[VID] << ' ' << visID; @@ -721,7 +717,6 @@ DrawingSurfaceConfig::canonicalDescription() { << ' ' << mapVarToName[VTRANSA] << ' ' << transA << ' ' << mapVarToName[VTRANSI] << ' ' << transI; - s << '\0'; return s.str(); } // DrawingSurfaceConfig::canonicalDescription @@ -731,8 +726,7 @@ DrawingSurfaceConfig::canonicalDescription() { /////////////////////////////////////////////////////////////////////////////// string DrawingSurfaceConfig::conciseDescription() { - char buf[1024]; - ostrstream s(buf, sizeof(buf)); + ostringstream s; if (canRGBA && canCI) s << "dual "; @@ -848,7 +842,6 @@ DrawingSurfaceConfig::conciseDescription() { s << ", id " << pfdID; # endif - s << '\0'; return s.str(); } // DrawingSurfaceConfig::conciseDescription diff --git a/tests/glean/dsfilt.cpp b/tests/glean/dsfilt.cpp index 6b1795b42..fe5ed2660 100644 --- a/tests/glean/dsfilt.cpp +++ b/tests/glean/dsfilt.cpp @@ -34,7 +34,6 @@ // dsfilt.cpp: Implementation of drawing surface configuration filtering #include <iostream> -#include <strstream> #include <ctype.h> #include <stdlib.h> #include <algorithm> diff --git a/tests/glean/environ.cpp b/tests/glean/environ.cpp index fac0f6690..8c1e4d3b1 100644 --- a/tests/glean/environ.cpp +++ b/tests/glean/environ.cpp @@ -40,6 +40,7 @@ #include <unistd.h> #include <errno.h> #include <stdlib.h> +#include <cstdio> #elif defined(__MS__) #include <sys/stat.h> @@ -89,8 +90,13 @@ Environment::Environment(Options& opt): // Refuse to overwrite one that already exists. if (opt.mode == Options::run) { if (opt.overwrite) { - // XXX a Windows programmer needs to complete this - abort(); + char cmd[1000]; +#if defined(_MSC_VER) + _snprintf(cmd, 999, "rd /s /q %s", opt.db1Name.c_str()); +#else + snprintf(cmd, 999, "rd /s /q %s", opt.db1Name.c_str()); +#endif + system(cmd); } if (!CreateDirectory(opt.db1Name.c_str(),0)) { if (GetLastError() == ERROR_ALREADY_EXISTS) diff --git a/tests/glean/geomrend.cpp b/tests/glean/geomrend.cpp index e8142a508..fceb24d75 100644 --- a/tests/glean/geomrend.cpp +++ b/tests/glean/geomrend.cpp @@ -34,8 +34,6 @@ // vertex arrays with glDrawElements, and any of the preceding // methods stuffed in a display list. -using namespace std; - #include "geomrend.h" #include "rand.h" #include "glutils.h" @@ -45,6 +43,8 @@ using namespace std; #include <float.h> #include <cassert> +using namespace std; + namespace GLEAN { @@ -292,6 +292,8 @@ bool GeomRenderer::renderPrimitives(GLenum mode) bool GeomRenderer::generateDisplayList(GLenum mode, GLint& listHandleOut) { + bool result; + if (!isReadyToRender()) { return false; @@ -299,7 +301,8 @@ bool GeomRenderer::generateDisplayList(GLenum mode, GLint& listHandleOut) listHandleOut = glGenLists(1); glNewList(listHandleOut, GL_COMPILE); - assert(renderPrimitives(mode)); + result = renderPrimitives(mode); + assert(result); glEndList(); return true; diff --git a/tests/glean/geomutil.cpp b/tests/glean/geomutil.cpp index ab8ab2dc5..01645f7fe 100644 --- a/tests/glean/geomutil.cpp +++ b/tests/glean/geomutil.cpp @@ -30,8 +30,6 @@ // geomutil.cpp: frequently-used geometric operations -using namespace std; - #include "geomutil.h" #include "rand.h" #include <cassert> @@ -40,6 +38,8 @@ using namespace std; #include <float.h> #include <stdio.h> +using namespace std; + namespace GLEAN { /////////////////////////////////////////////////////////////////////////////// diff --git a/tests/glean/glutils.cpp b/tests/glean/glutils.cpp index 26d348831..2c8ab600a 100644 --- a/tests/glean/glutils.cpp +++ b/tests/glean/glutils.cpp @@ -141,26 +141,7 @@ void # error "Need GetProcAddress (or equivalent) for BeOS" return 0; #elif defined(__AGL__) - // Very quick hack to keep things running for a few hours until - // a better solution is in place: - if (!strcmp(name, "glLockArraysEXT")) - return reinterpret_cast<void (*)()> (glLockArraysEXT); - else if (!strcmp(name, "glUnlockArraysEXT")) - return reinterpret_cast<void (*)()> (glUnlockArraysEXT); - else if (!strcmp(name, "glActiveTextureARB")) - return reinterpret_cast<void (*)()> (glActiveTextureARB); - else if (!strcmp(name, "glMultiTexCoord2fARB")) - return reinterpret_cast<void (*)()> (glMultiTexCoord2fARB); - else if (!strcmp(name, "glLockArraysEXT")) - return reinterpret_cast<void (*)()> (glLockArraysEXT); - else if (!strcmp(name, "glUnlockArraysEXT")) - return reinterpret_cast<void (*)()> (glUnlockArraysEXT); - else if (!strcmp(name, "glLockArraysEXT")) - return reinterpret_cast<void (*)()> (glLockArraysEXT); - else if (!strcmp(name, "glUnlockArraysEXT")) - return reinterpret_cast<void (*)()> (glUnlockArraysEXT); - else - return 0; + return reinterpret_cast<void (*)()>(glutGetProcAddress(name)); #endif } // getProcAddress diff --git a/tests/glean/main.cpp b/tests/glean/main.cpp index 77fae4ff8..6e4b5b231 100644 --- a/tests/glean/main.cpp +++ b/tests/glean/main.cpp @@ -31,8 +31,6 @@ // main.cpp: main program for Glean -using namespace std; - #include <cassert> #include <cstring> #include <iostream> @@ -46,6 +44,8 @@ using namespace std; #include "lex.h" #include "dsfilt.h" +using namespace std; + using namespace GLEAN; char* mandatoryArg(int argc, char* argv[], int i); @@ -81,6 +81,8 @@ main(int argc, char* argv[]) { } else if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--overwrite")) { o.overwrite = true; + } else if (!strcmp(argv[i], "--quick")) { + o.quick = true; } else if (!strcmp(argv[i], "-c") || !strcmp(argv[i], "--compare")) { o.mode = Options::compare; @@ -322,6 +324,7 @@ usage(char* command) { " --visuals 'filter-string' # select subset of visuals (FBConfigs,\n" " # pixel formats) to test\n" " (-t|--tests) {(+|-)test} # choose tests to include (+) or exclude (-)\n" +" --quick # run fewer tests to reduce test time\n" " --listtests # list test names and exit\n" " --help # display usage information\n" #if defined(__X11__) diff --git a/tests/glean/options.cpp b/tests/glean/options.cpp index 7e97e5fa7..bf7dd31ac 100644 --- a/tests/glean/options.cpp +++ b/tests/glean/options.cpp @@ -48,6 +48,7 @@ Options::Options() { visFilter = "1"; selectedTests.resize(0); overwrite = false; + quick = false; # if defined(__X11__) { char* display = getenv("DISPLAY"); diff --git a/tests/glean/options.h b/tests/glean/options.h index 8027069c8..ea84348e6 100644 --- a/tests/glean/options.h +++ b/tests/glean/options.h @@ -48,11 +48,11 @@ #ifndef __options_h__ #define __options_h__ -using namespace std; - #include <string> #include <vector> +using namespace std; + namespace GLEAN { class Options { @@ -82,6 +82,9 @@ class Options { // Sorted list of tests to be executed. bool overwrite; // overwrite old results database if exists + + bool quick; // run fewer/quicker tests when possible + #if defined(__X11__) string dpyName; // Name of the X11 display providing the // OpenGL implementation to be tested. diff --git a/tests/glean/tapi2.cpp b/tests/glean/tapi2.cpp index 8367d74d1..15fe59d44 100644 --- a/tests/glean/tapi2.cpp +++ b/tests/glean/tapi2.cpp @@ -104,7 +104,7 @@ static PFNGLDRAWBUFFERSPROC glDrawBuffers_func = NULL; // \param errorFunc returns name of API function in case of error // \return true for success, false for error bool -API2Test::getFunctions_2_0(char **errorFunc) +API2Test::getFunctions_2_0(const char **errorFunc) { #define GET(PTR, TYPE, STR) \ PTR = (TYPE) GLUtils::getProcAddress(STR); \ @@ -187,7 +187,7 @@ API2Test::setup(void) return false; } - char *errorFunc; + const char *errorFunc; if (!getFunctions_2_0(&errorFunc)) { env->log << "Unable to get pointer to OpenGL 2.0 function '" << errorFunc diff --git a/tests/glean/tapi2.h b/tests/glean/tapi2.h index c4df77193..cb898f5d6 100644 --- a/tests/glean/tapi2.h +++ b/tests/glean/tapi2.h @@ -54,7 +54,7 @@ private: typedef bool (API2Test::*TestFunc)(void); GLfloat tolerance[5]; - bool getFunctions_2_0(char **errorFunc); + bool getFunctions_2_0(const char **errorFunc); GLuint loadAndCompileShader(GLenum target, const char *str); GLuint createProgram(GLuint vertShader, GLuint fragShader); diff --git a/tests/glean/tbase.h b/tests/glean/tbase.h index 2cf72dd1e..ecd3e17ac 100644 --- a/tests/glean/tbase.h +++ b/tests/glean/tbase.h @@ -123,9 +123,6 @@ and tbasic.cpp. #include "test.h" -class GLEAN::DrawingSurfaceConfig; // Forward reference. - - // Macro for constructor for Glean test taking width, height and one config flag #define GLEAN_CLASS_WHO(TEST, RESULT, WIDTH, HEIGHT, ONE) \ TEST(const char* aName, const char* aFilter, \ @@ -168,6 +165,8 @@ class GLEAN::DrawingSurfaceConfig; // Forward reference. namespace GLEAN { +class DrawingSurfaceConfig; // Forward reference. + class BaseResult : public Result { // Class for a single test result. All basic tests have a // drawing surface configuration, plus other information diff --git a/tests/glean/tbasicperf.h b/tests/glean/tbasicperf.h index f53a64160..62fdbb65b 100644 --- a/tests/glean/tbasicperf.h +++ b/tests/glean/tbasicperf.h @@ -47,10 +47,10 @@ #include "tbase.h" -class DrawingSurfaceConfig; // Forward reference. - namespace GLEAN { +class DrawingSurfaceConfig; // Forward reference. + class BasicPerfResult: public BaseResult { public: bool pass; diff --git a/tests/glean/tbinding.cpp b/tests/glean/tbinding.cpp index 6aedd0253..c73cfae48 100644 --- a/tests/glean/tbinding.cpp +++ b/tests/glean/tbinding.cpp @@ -88,7 +88,6 @@ MakeCurrentTest::runOne(MakeCurrentResult& r, Window& w) { // The rendering contexts to be used: vector<RenderingContext*> rcs; - // Short descriptions of the rendering contexts: RandomBitsDouble rRand(config.r, 712105); RandomBitsDouble gRand(config.g, 63230); @@ -153,8 +152,24 @@ failed: r.pass = false; cleanup: for (i = 0; i < static_cast<int>(rcs.size()); ++i) - if (rcs[i]) + if (rcs[i]) { + // We need to make sure that no GL commands are + // pending when the window is destroyed, or we + // risk a GLXBadCurrentWindow error at some + // indeterminate time in the future when + // glXMakeCurrent() is executed. + // In theory, if glReadPixels() is the last + // command executed by a test, then an implicit + // flush has occurred, and the command queue is + // empty. In practice, we have to protect + // against the possibility that the implicit + // flush is not enough to avoid the error. + ws.makeCurrent(*rcs[i], w); + glFinish(); + ws.makeCurrent(); + delete rcs[i]; + } } // MakeCurrentTest::runOne /////////////////////////////////////////////////////////////////////////////// diff --git a/tests/glean/tbinding.h b/tests/glean/tbinding.h index 835bf7a3b..021b85466 100644 --- a/tests/glean/tbinding.h +++ b/tests/glean/tbinding.h @@ -36,11 +36,11 @@ #include "tbasic.h" -class DrawingSurfaceConfig; // Forward reference. -class GLEAN::Window; - namespace GLEAN { +class DrawingSurfaceConfig; // Forward reference. +class Window; + #define drawingSize 64 class MakeCurrentResult: public BaseResult { diff --git a/tests/glean/tblend.cpp b/tests/glean/tblend.cpp index b94c82f48..9b4c458ec 100644 --- a/tests/glean/tblend.cpp +++ b/tests/glean/tblend.cpp @@ -37,16 +37,18 @@ #define ELEMENTS(ARRAY) (sizeof(ARRAY) / sizeof(ARRAY[0])) +namespace GLEAN { static PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate_func = NULL; static PFNGLBLENDCOLORPROC glBlendColor_func = NULL; static PFNGLBLENDEQUATIONPROC glBlendEquation_func = NULL; static PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_func = NULL; +} //namespace { struct enumNameMapping { GLenum token; - char* name; + const char* name; }; enumNameMapping factorNames[] = { @@ -77,7 +79,7 @@ enumNameMapping blendopNames[] = { }; -char* +const char* factorToName(GLenum factor) { for (unsigned int i = 0; i < ELEMENTS(factorNames); ++i) if (factorNames[i].token == factor) @@ -93,7 +95,7 @@ nameToFactor(string& name) { return GL_ZERO; } // nameToFactor -char * +const char * opToName(GLenum op) { for (unsigned int i = 0; i < ELEMENTS(blendopNames); ++i) if (blendopNames[i].token == op) diff --git a/tests/glean/tbufferobject.cpp b/tests/glean/tbufferobject.cpp new file mode 100644 index 000000000..6ab2ea2a2 --- /dev/null +++ b/tests/glean/tbufferobject.cpp @@ -0,0 +1,336 @@ +// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyright (C) 2009 VMware, Inc. All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL VMWARE BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT + +// tbufferobject.c - test various buffer object features/extensions +// Author: Brian Paul + + +#define GL_GLEXT_PROTOTYPES +#include <cassert> +#include <cmath> +#include <cstring> +#include <stdlib.h> +#include "tbufferobject.h" + + +namespace GLEAN { + + +// GL_ARB_vertex/fragment_program +static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL; +static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL; +static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL; +static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL; +static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL; +static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL; + +// GL_ARB_copy_buffer +static PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData_func = NULL; + +// GL_ARB_map_buffer_range +static PFNGLMAPBUFFERRANGEPROC glMapBufferRange_func = NULL; +static PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange_func = NULL; + + +BufferObjectResult::BufferObjectResult() +{ + pass = false; +} + + +bool +BufferObjectTest::setup(void) +{ + have_ARB_vertex_buffer_object = GLUtils::haveExtension("GL_ARB_vertex_buffer_object"); + have_ARB_pixel_buffer_object = GLUtils::haveExtension("GL_ARB_pixel_buffer_object"); + have_ARB_copy_buffer = GLUtils::haveExtension("GL_ARB_copy_buffer"); + have_ARB_map_buffer_range = GLUtils::haveExtension("GL_ARB_map_buffer_range"); + + if (have_ARB_vertex_buffer_object) { + target1 = GL_ARRAY_BUFFER_ARB; + target2 = GL_ELEMENT_ARRAY_BUFFER_ARB; + } + else if (have_ARB_pixel_buffer_object) { + target1 = GL_PIXEL_PACK_BUFFER_ARB; + target2 = GL_PIXEL_UNPACK_BUFFER_ARB; + } + else { + return false; + } + + + glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) GLUtils::getProcAddress("glGenBuffersARB"); + glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) GLUtils::getProcAddress("glDeleteBuffersARB"); + glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) GLUtils::getProcAddress("glBindBufferARB"); + glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) GLUtils::getProcAddress("glBufferDataARB"); + glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) GLUtils::getProcAddress("glMapBufferARB"); + glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) GLUtils::getProcAddress("glUnmapBufferARB"); + + if (have_ARB_copy_buffer) { + glCopyBufferSubData_func = (PFNGLCOPYBUFFERSUBDATAPROC) GLUtils::getProcAddress("glCopyBufferSubData"); + } + + if (have_ARB_map_buffer_range) { + glMapBufferRange_func = (PFNGLMAPBUFFERRANGEPROC) GLUtils::getProcAddress("glMapBufferRange"); + glFlushMappedBufferRange_func = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLUtils::getProcAddress("glFlushMappedBufferRange"); + } + + return true; +} + + +// test GL_ARB_copy_buffer +bool +BufferObjectTest::testCopyBuffer(void) +{ + static const GLsizei size1 = 4200, size2 = 3800; + GLubyte buf1[size1], buf2[size2]; + GLuint bufs[2]; + GLubyte *map; + GLint i; + bool pass; + + glGenBuffersARB_func(2, bufs); + + // setup first buffer + glBindBufferARB_func(target1, bufs[0]); + glBufferDataARB_func(target1, size1, NULL, GL_STATIC_DRAW); + map = (GLubyte *) glMapBufferARB_func(target1, GL_WRITE_ONLY_ARB); + for (i = 0; i < size1; i++) { + map[i] = buf1[i] = i & 0xff; + } + glUnmapBufferARB_func(target1); + + // setup second buffer + glBindBufferARB_func(target2, bufs[1]); + glBufferDataARB_func(target2, size2, NULL, GL_STATIC_DRAW); + map = (GLubyte *) glMapBufferARB_func(target2, GL_WRITE_ONLY_ARB); + for (i = 0; i < size2; i++) { + map[i] = buf2[i] = 0; + } + glUnmapBufferARB_func(target2); + + // copy random sections of first buffer to second buffer + for (i = 0; i < 50; i++) { + const int min = size1 < size2 ? size1 : size2; + int size = rand.next() % min; + int srcOffset = rand.next() % (size1 - size); + int dstOffset = rand.next() % (size2 - size); + + assert(srcOffset + size <= size1); + assert(dstOffset + size <= size2); + + // test copy from first buffer to second + glCopyBufferSubData_func(target1, // src target + target2, // dst target + srcOffset, // src start + dstOffset, // dst start + size); + + // update the validation/reference buffer in the same way + memcpy(buf2 + dstOffset, buf1 + srcOffset, size); + } + + // no errors should have been generated. + if (glGetError()) { + env->log << "Unexpected GL error in copy buffer test.\n"; + return false; + } + + // check results in second buffer object + map = (GLubyte *) glMapBufferARB_func(target2, GL_READ_ONLY_ARB); + pass = true; + for (i = 0; i < size2; i++) { + if (map[i] != buf2[i]) { + printf("%d: %d != %d\n", i, map[i], buf2[i]); + pass = false; + break; + } + } + glUnmapBufferARB_func(target2); + + glDeleteBuffersARB_func(2, bufs); + + return pass; +} + + +// Test GL_ARB_map_buffer_range +// This isn't exhaustive, but covers the basics. +bool +BufferObjectTest::testMapBufferRange(void) +{ + static const GLsizei size = 30000; + GLubyte buf[size]; + GLuint buffer; + GLubyte *map; + GLint i, j; + bool pass = true; + + // create buffer + glGenBuffersARB_func(1, &buffer); + glBindBufferARB_func(target1, buffer); + glBufferDataARB_func(target1, size, NULL, GL_STATIC_DRAW); + + // initialize to zeros + map = (GLubyte *) glMapBufferRange_func(target1, 0, size, GL_MAP_WRITE_BIT); + for (i = 0; i < size; i++) { + map[i] = buf[i] = 0; + } + glUnmapBufferARB_func(target1); + + // write to random ranges + for (i = 0; i < 50; i++) { + const int mapSize = rand.next() % size; + const int mapOffset = rand.next() % (size - mapSize); + + assert(mapOffset + mapSize <= size); + + map = (GLubyte *) + glMapBufferRange_func(target1, mapOffset, mapSize, + GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); + + for (j = 0; j < mapSize; j++) { + map[j] = buf[mapOffset + j] = (mapOffset + j) & 0xff; + } + + glFlushMappedBufferRange_func(target1, 0, mapSize); + + glUnmapBufferARB_func(target1); + } + + if (glGetError()) + pass = false; + + // read/check random ranges + for (i = 0; i < 50 && pass; i++) { + const int mapSize = rand.next() % size; + const int mapOffset = rand.next() % (size - mapSize); + + assert(mapOffset + mapSize <= size); + + map = (GLubyte *) glMapBufferRange_func(target1, mapOffset, + mapSize, GL_MAP_READ_BIT); + + for (j = 0; j < mapSize; j++) { + if (map[j] != buf[mapOffset + j]) { + pass = false; + break; + } + } + glUnmapBufferARB_func(target1); + } + + glDeleteBuffersARB_func(1, &buffer); + + if (glGetError()) + pass = false; + + return pass; +} + + +void +BufferObjectTest::runOne(BufferObjectResult &r, Window &w) +{ + (void) w; // silence warning + r.pass = true; + + if (!setup()) { + // if neither GL_ARB_vertex/pixel_buffer_object are supported, do nothing + r.pass = true; + return; + } + + if (r.pass && have_ARB_copy_buffer) + r.pass = testCopyBuffer(); + + if (r.pass && have_ARB_map_buffer_range) + r.pass = testMapBufferRange(); +} + + +void +BufferObjectTest::logOne(BufferObjectResult &r) +{ + logPassFail(r); + logConcise(r); +} + + +void +BufferObjectTest::compareOne(BufferObjectResult &oldR, + BufferObjectResult &newR) +{ + comparePassFail(oldR, newR); +} + + +void +BufferObjectResult::putresults(ostream &s) const +{ + if (pass) { + s << "PASS\n"; + } + else { + s << "FAIL\n"; + } +} + + +bool +BufferObjectResult::getresults(istream &s) +{ + char result[1000]; + s >> result; + + if (strcmp(result, "FAIL") == 0) { + pass = false; + } + else { + pass = true; + } + return s.good(); +} + + +// The test object itself: +BufferObjectTest bufferObjectTest("bufferObject", + "window, rgb", + "", // no extension tests + "Test buffer object features and extensions such as:\n" + " GL_ARB_vertex_buffer_object\n" + " GL_ARB_pixel_buffer_object\n" + " GL_ARB_copy_buffer\n" + " GL_ARB_map_buffer_range\n"); + + + +} // namespace GLEAN + + diff --git a/tests/glean/tbufferobject.h b/tests/glean/tbufferobject.h new file mode 100644 index 000000000..f2dacad3c --- /dev/null +++ b/tests/glean/tbufferobject.h @@ -0,0 +1,76 @@ +// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyright (C) 2009 VMware, Inc. All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL VMWARE BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT + +#ifndef __tbufferobject_h__ +#define __tbufferobject_h__ + +#include "tbase.h" +#include "rand.h" + +namespace GLEAN { + +#define windowSize 100 + +class BufferObjectResult: public BaseResult +{ +public: + bool pass; + + BufferObjectResult(); + + virtual void putresults(ostream& s) const; + virtual bool getresults(istream& s); +}; + + +class BufferObjectTest: public BaseTest<BufferObjectResult> +{ +public: + GLEAN_CLASS_WH(BufferObjectTest, BufferObjectResult, + windowSize, windowSize); + +private: + bool have_ARB_vertex_buffer_object; + bool have_ARB_pixel_buffer_object; + bool have_ARB_copy_buffer; + bool have_ARB_map_buffer_range; + + GLenum target1, target2; + + RandomBase rand; + + bool setup(void); + + bool testCopyBuffer(void); + bool testMapBufferRange(void); +}; + +} // namespace GLEAN + +#endif // __tbufferobject_h__ + diff --git a/tests/glean/tclipflat.cpp b/tests/glean/tclipflat.cpp new file mode 100644 index 000000000..3246fbf8f --- /dev/null +++ b/tests/glean/tclipflat.cpp @@ -0,0 +1,539 @@ +// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyright (C) 2009 VMware, Inc. All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL VMWARE BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT + + +// Test that the correct provoking vertex is used when a tri/quad/polygon +// is clipped for glShadeModel(GL_FLAT). +// +// Test with glDrawArrays and glBegin/End. Test GL_CCW and GL_CW winding. +// Back-face polygon culling is enabled so if the winding order of any +// primitive is incorrect, nothing may be drawn. +// +// XXX We should also test with two-sided lighting. +// +// If GL_EXT_provoking_vertex is supported, that feature is tested as well. +// +// Author: Brian Paul + + +#include <cassert> +#include <cstring> +#include "tclipflat.h" + + +namespace GLEAN { + + +static PFNGLPROVOKINGVERTEXEXTPROC ProvokingVertexEXT_func = NULL; + + +// Note: all correctly rendered tris/quad/polygons will be green. +// Any other color indicates that the wrong vertex color was used. + + +// GL_TRIANGLES: provoking vertex = last of tri +static const GLfloat TriVerts[6][5] = + { + // R G B X Y + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 0, 1, 0, 1, 1 }, // PV + + { 0, 0, 1, 1, 1 }, + { 1, 0, 0, -1, 1 }, + { 0, 1, 0, -1, -1 } // PV + }; + +// GL_TRIANGLES: first provoking vertex +static const GLfloat TriVertsFirstPV[6][5] = + { + { 0, 1, 0, 1, 1 }, // PV + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + + { 0, 1, 0, -1, -1 }, // PV + { 0, 0, 1, 1, 1 }, + { 1, 0, 0, -1, 1 } + }; + + +// GL_TRIANGLE_STRIP: provoking vertex = last of tri +static const GLfloat TriStripVerts[6][5] = + { + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 0, 1, 0, -1, 0 }, // PV + { 0, 1, 0, 1, 0 }, // PV + { 0, 1, 0, -1, 1 }, // PV + { 0, 1, 0, 1, 1 } // PV + }; + +// GL_TRIANGLE_STRIP: first provoking vertex +static const GLfloat TriStripVertsFirstPV[6][5] = + { + { 0, 1, 0, -1, -1 }, // PV + { 0, 1, 0, 1, -1 }, // PV + { 0, 1, 0, -1, 0 }, // PV + { 0, 1, 0, 1, 0 }, // PV + { 1, 0, 0, -1, 1 }, + { 0, 0, 1, 1, 1 } + }; + + +// GL_TRIANGLE_FAN: provoking vertex = last of tri +static const GLfloat TriFanVerts[4][5] = + { + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 0, 1, 0, 1, 1 }, // PV + { 0, 1, 0, -1, 1 } // PV + }; + +// GL_TRIANGLE_FAN: first provoking vertex +static const GLfloat TriFanVertsFirstPV[4][5] = + { + { 0, 0, 1, 1, -1 }, + { 0, 1, 0, 1, 1 }, // PV + { 0, 1, 0, -1, 1 }, // PV + { 1, 0, 0, -1, -1 } + }; + + +// GL_QUADS: provoking vertex = last of quad +static const GLfloat QuadVerts[4][5] = + { + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 1, 1, 0, 1, 1 }, + { 0, 1, 0, -1, 1 } // PV + }; + +// GL_QUADS: first provoking vertex +static const GLfloat QuadVertsFirstPV[4][5] = + { + { 0, 1, 0, -1, 1 }, // PV + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 1, 1, 0, 1, 1 } + }; + + +// GL_QUAD_STRIP: provoking vertex = last of quad +static const GLfloat QuadStripVerts[6][5] = + { + { 1, 0, 0, -1, -1 }, + { 0, 0, 1, 1, -1 }, + { 1, 1, 0, -1, 0 }, + { 0, 1, 0, 1, 0 }, // PV + { 1, 1, 0, -1, 1 }, + { 0, 1, 0, 1, 1 } // PV + }; + +// GL_QUAD_STRIP: first provoking vertex +static const GLfloat QuadStripVertsFirstPV[6][5] = + { + { 0, 1, 0, -1, -1 }, // PV + { 1, 1, 0, 1, -1 }, + { 0, 1, 0, -1, 0 }, // PV + { 1, 0, 0, 1, 0 }, + { 0, 0, 1, -1, 1 }, + { 1, 0, 0, 1, 1 } + }; + + +// GL_POLYGON: provoking vertex = first vertex +static const GLfloat PolygonVerts[4][5] = + { + { 0, 1, 0, -1, -1 }, // PV + { 1, 0, 0, 1, -1 }, + { 0, 0, 1, 1, 1 }, + { 1, 1, 0, -1, 1 } + }; + + +#define Elements(array) (sizeof(array) / sizeof(array[0])) + + +ClipFlatResult::ClipFlatResult() +{ + pass = false; +} + + +void +ClipFlatTest::setup(void) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.25, 1.25, -1.25, 1.25, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glShadeModel(GL_FLAT); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + glFrontFace(GL_CW); + glCullFace(GL_FRONT); + glEnable(GL_CULL_FACE); + + provoking_vertex_first = GLUtils::haveExtension("GL_EXT_provoking_vertex"); + + if (provoking_vertex_first) { + ProvokingVertexEXT_func = reinterpret_cast<PFNGLPROVOKINGVERTEXEXTPROC> + (GLUtils::getProcAddress("glProvokingVertexEXT")); + + GLboolean k; + glGetBooleanv(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, &k); + quads_follows_pv_convention = k; + } +} + + +// Draw with glDrawArrays() +void +ClipFlatTest::drawArrays(GLenum mode, const GLfloat *verts, GLuint count) +{ + glColorPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), verts + 0); + glVertexPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), verts + 3); + glEnable(GL_COLOR_ARRAY); + glEnable(GL_VERTEX_ARRAY); + + glDrawArrays(mode, 0, count); + + glDisable(GL_COLOR_ARRAY); + glDisable(GL_VERTEX_ARRAY); +} + + +// Draw with glBegin/End() +void +ClipFlatTest::drawBeginEnd(GLenum mode, const GLfloat *verts, GLuint count) +{ + GLuint i; + + glBegin(mode); + for (i = 0; i < count; i++) { + glColor3fv(verts + i * 5); + glVertex2fv(verts + i * 5 + 3); + } + glEnd(); +} + + +// Read pixels and check pixels. All pixels should be green or black. +// Any other color indicates a failure. +bool +ClipFlatTest::checkResult(Window &w, GLfloat badColor[3]) +{ + GLubyte image[windowSize * windowSize * 3]; + GLuint i, j; + GLboolean anyGreen = GL_FALSE; + + badColor[0] = badColor[1] = badColor[2] = 0.0f; + + glReadPixels(0, 0, windowSize, windowSize, + GL_RGB, GL_UNSIGNED_BYTE, image); + + w.swap(); + + for (i = 0; i < windowSize; i++) { + for (j = 0; j < windowSize; j++) { + GLuint k = (i * windowSize + j) * 3; + + if (image[k + 0] == 0 && + image[k + 1] == 0 && + image[k + 2] == 0) { + // black - OK + } + else if (image[k + 0] == 0 && + image[k + 1] == 255 && + image[k + 0] == 0) { + // green - OK + anyGreen = GL_TRUE; + } + else { + // any other color = failure + badColor[0] = image[k + 0] / 255.0; + badColor[1] = image[k + 1] / 255.0; + badColor[2] = image[k + 2] / 255.0; + // sleep(10); + return false; + } + } + } + return anyGreen; +} + + +void +ClipFlatTest::reportFailure(GLenum mode, GLuint arrayMode, GLuint facing, + const GLfloat badColor[3]) +{ + const char *m, *d, *f; + + switch (mode) { + case GL_TRIANGLES: + m = "GL_TRIANGLES"; + break; + case GL_TRIANGLE_STRIP: + m = "GL_TRIANGLE_STRIP"; + break; + case GL_TRIANGLE_FAN: + m = "GL_TRIANGLE_FAN"; + break; + case GL_QUADS: + m = "GL_QUADS"; + break; + case GL_QUAD_STRIP: + m = "GL_QUAD_STRIP"; + break; + case GL_POLYGON: + m = "GL_POLYGON"; + break; + default: + m = "???"; + } + + if (arrayMode) + d = "glDrawArrays"; + else + d = "glBegin/End"; + + if (facing == 0) + f = "GL_CCW"; + else + f = "GL_CW"; + + env->log << name << ": Failure for " + << d << "(" << m << "), glFrontFace(" + << f << ")\n"; + + if (testing_first_pv) + env->log << "\tGL_EXT_provoking_vertex test: GL_FIRST_VERTEX_CONVENTION_EXT mode\n"; + + env->log << "\tExpected color (0, 1, 0) but found (" + << badColor[0] << ", " + << badColor[1] << ", " + << badColor[2] << ")\n"; +} + + +// Test drawing/clipping at nine positions of which 8 will be clipped. +bool +ClipFlatTest::testPositions(Window &w, GLenum mode, + const GLfloat *verts, GLuint count) +{ + GLfloat x, y; + GLuint arrayMode, facing; + + // glBegin mode and glDrawArrays mode: + for (arrayMode = 0; arrayMode < 2; arrayMode++) { + + // Test CW, CCW winding (should make no difference) + for (facing = 0; facing < 2; facing++) { + + if (facing == 0) { + glFrontFace(GL_CCW); + glCullFace(GL_BACK); + } + else { + glFrontFace(GL_CW); + glCullFace(GL_FRONT); + } + + // Test clipping at 9 locations. + // Only the center location will be unclipped. + for (y = -1.0; y <= 1.0; y += 1.0) { + for (x = -1.0; x <= 1.0; x += 1.0) { + glPushMatrix(); + glTranslatef(x, y, 0.0); + + glClear(GL_COLOR_BUFFER_BIT); + + if (arrayMode) + drawArrays(mode, verts, count); + else + drawBeginEnd(mode, verts, count); + + glPopMatrix(); + + GLfloat badColor[3]; + if (!checkResult(w, badColor)) { + reportFailure(mode, arrayMode, facing, badColor); + return false; + } + } + } + } + } + return true; +} + + +void +ClipFlatTest::runOne(ClipFlatResult &r, Window &w) +{ + setup(); + + testing_first_pv = false; + r.pass = true; + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLES, + (GLfloat *) TriVerts, + Elements(TriVerts)); + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLE_STRIP, + (GLfloat *) TriStripVerts, + Elements(TriStripVerts)); + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLE_FAN, + (GLfloat *) TriFanVerts, + Elements(TriFanVerts)); + + if (r.pass) + r.pass = testPositions(w, GL_QUADS, + (GLfloat *) QuadVerts, + Elements(QuadVerts)); + + if (r.pass) + r.pass = testPositions(w, GL_QUAD_STRIP, + (GLfloat *) QuadStripVerts, + Elements(QuadStripVerts)); + + if (r.pass) + r.pass = testPositions(w, GL_POLYGON, + (GLfloat *) PolygonVerts, + Elements(PolygonVerts)); + + if (provoking_vertex_first) { + ProvokingVertexEXT_func(GL_FIRST_VERTEX_CONVENTION_EXT); + testing_first_pv = true; + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLES, + (GLfloat *) TriVertsFirstPV, + Elements(TriVertsFirstPV)); + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLE_STRIP, + (GLfloat *) TriStripVertsFirstPV, + Elements(TriStripVertsFirstPV)); + + if (r.pass) + r.pass = testPositions(w, GL_TRIANGLE_FAN, + (GLfloat *) TriFanVertsFirstPV, + Elements(TriFanVertsFirstPV)); + + if (r.pass) { + if (quads_follows_pv_convention) + r.pass = testPositions(w, GL_QUADS, + (GLfloat *) QuadVertsFirstPV, + Elements(QuadVertsFirstPV)); + else + r.pass = testPositions(w, GL_QUADS, + (GLfloat *) QuadVerts, + Elements(QuadVerts)); + } + + if (r.pass) { + if (quads_follows_pv_convention) + r.pass = testPositions(w, GL_QUAD_STRIP, + (GLfloat *) QuadStripVertsFirstPV, + Elements(QuadStripVertsFirstPV)); + else + r.pass = testPositions(w, GL_QUAD_STRIP, + (GLfloat *) QuadStripVerts, + Elements(QuadStripVerts)); + } + + if (r.pass) { + r.pass = testPositions(w, GL_POLYGON, + (GLfloat *) PolygonVerts, + Elements(PolygonVerts)); + } + } +} + + +void +ClipFlatTest::logOne(ClipFlatResult &r) +{ + logPassFail(r); + logConcise(r); +} + + +void +ClipFlatTest::compareOne(ClipFlatResult &oldR, + ClipFlatResult &newR) +{ + comparePassFail(oldR, newR); +} + + +void +ClipFlatResult::putresults(ostream &s) const +{ + if (pass) { + s << "PASS\n"; + } + else { + s << "FAIL\n"; + } +} + + +bool +ClipFlatResult::getresults(istream &s) +{ + char result[1000]; + s >> result; + + if (strcmp(result, "FAIL") == 0) { + pass = false; + } + else { + pass = true; + } + return s.good(); +} + + +// The test object itself: +ClipFlatTest newTest("clipFlat", "window, rgb", + "", + "Test clipping with flat shading (provoking vertex).\n"); + + + +} // namespace GLEAN + + diff --git a/tests/glean/tclipflat.h b/tests/glean/tclipflat.h new file mode 100644 index 000000000..98cd8312e --- /dev/null +++ b/tests/glean/tclipflat.h @@ -0,0 +1,77 @@ +// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyright (C) 2009 VMware, Inc. All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL VMWARE BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT + +// tclipflat.h: Test clipping and flat shading + +#ifndef __tclipflat_h__ +#define __tclipflat_h__ + +#include "tbase.h" + +namespace GLEAN { + +#define windowSize 100 + +class ClipFlatResult: public BaseResult +{ +public: + bool pass; + + ClipFlatResult(); + + virtual void putresults(ostream& s) const; + virtual bool getresults(istream& s); +}; + + +class ClipFlatTest: public BaseTest<ClipFlatResult> +{ +public: + GLEAN_CLASS_WH(ClipFlatTest, ClipFlatResult, + windowSize, windowSize); + +private: + bool provoking_vertex_first; + bool quads_follows_pv_convention; + bool testing_first_pv; + + void drawArrays(GLenum mode, const GLfloat *verts, GLuint count); + void drawBeginEnd(GLenum mode, const GLfloat *verts, GLuint count); + bool testPositions(Window &w, GLenum mode, + const GLfloat *verts, GLuint count); + void reportFailure(GLenum mode, GLuint arrayMode, GLuint facing, + const GLfloat badColor[3]); + bool checkResult(Window &w, GLfloat badColor[3]); + + void setup(void); +}; + +} // namespace GLEAN + +#endif // __tclipflat_h__ + diff --git a/tests/glean/tfbo.cpp b/tests/glean/tfbo.cpp index ddfea1ccc..fd044b8c5 100644 --- a/tests/glean/tfbo.cpp +++ b/tests/glean/tfbo.cpp @@ -43,8 +43,33 @@ namespace GLEAN { -static int useFramebuffer; +// GL_VERSION_1_2 +static PFNGLTEXIMAGE3DPROC glTexImage3D_func = NULL; +static PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_func = NULL; + +// GL_VERSION_1_3 +static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL; +static PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f_func = NULL; + +// GL_EXT_framebuffer_object +static PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT_func = NULL; +static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT_func = NULL; +static PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT_func = NULL; +static PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT_func = NULL; +static PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT_func = NULL; +static PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT_func = NULL; +static PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT_func = NULL; +static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT_func = NULL; +static PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT_func = NULL; +static PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT_func = NULL; +static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT_func = NULL; +static PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT_func = NULL; +static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT_func = NULL; +static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT_func = NULL; +static int useFramebuffer; bool FBOTest::setup(void) @@ -97,6 +122,49 @@ FBOTest::setup(void) else printf("GL_ARB_framebuffer_object is not supported\n"); + glTexImage3D_func = (PFNGLTEXIMAGE3DPROC) GLUtils::getProcAddress("glTexImage3D"); + assert(glTexImage3D_func); + glCopyTexSubImage3D_func = (PFNGLCOPYTEXSUBIMAGE3DPROC) GLUtils::getProcAddress("glCopyTexSubImage3D"); + assert(glCopyTexSubImage3D_func); + + glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture"); + assert(glActiveTexture_func); + glMultiTexCoord2f_func = (PFNGLMULTITEXCOORD2FPROC) GLUtils::getProcAddress("glMultiTexCoord2f"); + assert(glMultiTexCoord2f_func); + + glIsRenderbufferEXT_func = (PFNGLISRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glIsRenderbufferEXT"); + assert(glIsRenderbufferEXT_func); + glBindRenderbufferEXT_func = (PFNGLBINDRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glBindRenderbufferEXT"); + assert(glBindRenderbufferEXT_func); + glDeleteRenderbuffersEXT_func = (PFNGLDELETERENDERBUFFERSEXTPROC) GLUtils::getProcAddress("glDeleteRenderbuffersEXT"); + assert(glDeleteRenderbuffersEXT_func); + glGenRenderbuffersEXT_func = (PFNGLGENRENDERBUFFERSEXTPROC) GLUtils::getProcAddress("glGenRenderbuffersEXT"); + assert(glGenRenderbuffersEXT_func); + glRenderbufferStorageEXT_func = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLUtils::getProcAddress("glRenderbufferStorageEXT"); + assert(glRenderbufferStorageEXT_func); + glGetRenderbufferParameterivEXT_func = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLUtils::getProcAddress("glGetRenderbufferParameterivEXT"); + assert(glGetRenderbufferParameterivEXT_func); + glIsFramebufferEXT_func = (PFNGLISFRAMEBUFFEREXTPROC) GLUtils::getProcAddress("glIsFramebufferEXT"); + assert(glIsFramebufferEXT_func); + glBindFramebufferEXT_func = (PFNGLBINDFRAMEBUFFEREXTPROC) GLUtils::getProcAddress("glBindFramebufferEXT"); + assert(glBindFramebufferEXT_func); + glDeleteFramebuffersEXT_func = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLUtils::getProcAddress("glDeleteFramebuffersEXT"); + assert(glDeleteFramebuffersEXT_func); + glGenFramebuffersEXT_func = (PFNGLGENFRAMEBUFFERSEXTPROC) GLUtils::getProcAddress("glGenFramebuffersEXT"); + assert(glGenFramebuffersEXT_func); + glCheckFramebufferStatusEXT_func = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLUtils::getProcAddress("glCheckFramebufferStatusEXT"); + assert(glCheckFramebufferStatusEXT_func); + glFramebufferTexture1DEXT_func = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture1DEXT"); + assert(glFramebufferTexture1DEXT_func); + glFramebufferTexture2DEXT_func = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture2DEXT"); + assert(glFramebufferTexture2DEXT_func); + glFramebufferTexture3DEXT_func = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLUtils::getProcAddress("glFramebufferTexture3DEXT"); + assert(glFramebufferTexture3DEXT_func); + glFramebufferRenderbufferEXT_func = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLUtils::getProcAddress("glFramebufferRenderbufferEXT"); + assert(glFramebufferRenderbufferEXT_func); + glGetFramebufferAttachmentParameterivEXT_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLUtils::getProcAddress("glGetFramebufferAttachmentParameterivEXT"); + assert(glGetFramebufferAttachmentParameterivEXT_func); + return true; } @@ -177,41 +245,45 @@ FBOTest::checkResult(const GLfloat color[4], const int depth, } -#define CHECK_FRAMEBUFFER_STATUS(func) \ -{ \ - GLenum status; \ - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); \ - switch(status) { \ - case GL_FRAMEBUFFER_COMPLETE_EXT: \ - /*printf(" (%s:%d)GL_FRAMEBUFFER_COMPLETE_EXT\n", func, __LINE__);*/ \ - break; \ - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_UNSUPPORTED_EXT\n", func, __LINE__); \ - /* choose different formats */ \ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\n", func, __LINE__); \ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n", func, __LINE__); \ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n", func, __LINE__); \ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n", func, __LINE__);\ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n", func, __LINE__);\ - break; \ - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: \ - printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\n", func, __LINE__);\ - break; \ - default: \ - /* programming error; will fail on all hardware */ \ - printf(" (%s:%d)programming error\n", func, __LINE__); \ - break; \ - } \ +// Check FB status, print unexpected results to stdout. +static GLenum +CheckFramebufferStatus(const char *func, int line) +{ + GLenum status; + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + + switch(status) { + case GL_FRAMEBUFFER_COMPLETE_EXT: + /*printf(" (%s:%d)GL_FRAMEBUFFER_COMPLETE_EXT\n", func, line);*/ + break; + case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_UNSUPPORTED_EXT\n", func, line); + /* choose different formats */ + break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\n", func, line); + break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n", func, line); + break; + case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n", func, line); + break; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n", func, line); + break; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n", func, line); + break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: + printf(" (%s:%d)GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\n", func, line); + break; + default: + /* programming error; will fail on all hardware */ + printf(" (%s:%d)programming error\n", func, line); + break; + } + return status; } @@ -255,23 +327,23 @@ FBOTest::testSanity(void) return false; } - glGenFramebuffersEXT(1, fbs); + glGenFramebuffersEXT_func(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, (GLint *) & fb_binding); if (fb_binding != fbs[0]) { printf(" fb_binding = %d\n", fb_binding); REPORT_FAILURE("Binding framebuffer failed"); return false; } - if (glIsFramebufferEXT(fbs[0]) != GL_TRUE) + if (glIsFramebufferEXT_func(fbs[0]) != GL_TRUE) { REPORT_FAILURE("Call glIsFramebufferEXT failed"); return false; } - glDeleteFramebuffersEXT(1, fbs); + glDeleteFramebuffersEXT_func(1, fbs); GLint maxRenderbufferSize; @@ -290,7 +362,7 @@ FBOTest::testSanity(void) void FBOTest::reset(void) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); } @@ -309,7 +381,7 @@ FBOTest::testRender2SingleTexture(void) GLuint textures[1]; int mode; int maxzoffset = -1; - + GLenum status; glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxzoffset); if (maxzoffset > 16) @@ -318,15 +390,15 @@ FBOTest::testRender2SingleTexture(void) for (depthBuffer = 0; depthBuffer < 2; depthBuffer++) { for (stencilBuffer = 0; stencilBuffer < 2; stencilBuffer++) { for (mode = 0; mode < 4; mode++) { - if (mode == 2&&maxzoffset <= 0) + + // + // Setup state to test + // + if (mode == 2 && maxzoffset <= 0) continue; - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); if (useFramebuffer) - glGenFramebuffersEXT(1, fbs); + glGenFramebuffersEXT_func(1, fbs); glGenTextures(1, textures); glBindTexture(textureModes[mode], @@ -353,7 +425,7 @@ FBOTest::testRender2SingleTexture(void) GL_RGB, GL_INT, NULL); break; case GL_TEXTURE_3D: - glTexImage3D(GL_TEXTURE_3D, + glTexImage3D_func(GL_TEXTURE_3D, 0, GL_RGB, TEXSIZE, TEXSIZE, @@ -396,7 +468,7 @@ FBOTest::testRender2SingleTexture(void) if (useFramebuffer) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); int height = TEXSIZE; if (textureModes[mode] == GL_TEXTURE_1D) @@ -405,28 +477,28 @@ FBOTest::testRender2SingleTexture(void) if (depthBuffer) { int params; - glGenRenderbuffersEXT(1, depth_rb); + glGenRenderbuffersEXT_func(1, depth_rb); - glBindRenderbufferEXT + glBindRenderbufferEXT_func (GL_RENDERBUFFER_EXT, depth_rb[0]); - if (glIsRenderbufferEXT(depth_rb[0]) != GL_TRUE) + if (glIsRenderbufferEXT_func(depth_rb[0]) != GL_TRUE) { REPORT_FAILURE("Call glIsRenderbufferEXT failed\n"); return false; } - glRenderbufferStorageEXT + glRenderbufferStorageEXT_func (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, TEXSIZE, height); - glFramebufferRenderbufferEXT + glFramebufferRenderbufferEXT_func (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth_rb[0]); - glGetRenderbufferParameterivEXT + glGetRenderbufferParameterivEXT_func (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_WIDTH_EXT, ¶ms); @@ -436,7 +508,7 @@ FBOTest::testRender2SingleTexture(void) printf("width = %d\n", params); return false; } - glGetRenderbufferParameterivEXT + glGetRenderbufferParameterivEXT_func (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_HEIGHT_EXT, ¶ms); @@ -451,18 +523,18 @@ FBOTest::testRender2SingleTexture(void) int type; type = -1; - glGenRenderbuffersEXT(1, stencil_rb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil_rb[0]); - glRenderbufferStorageEXT + glGenRenderbuffersEXT_func(1, stencil_rb); + glBindRenderbufferEXT_func(GL_RENDERBUFFER_EXT, stencil_rb[0]); + glRenderbufferStorageEXT_func (GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX, TEXSIZE, height); - glFramebufferRenderbufferEXT + glFramebufferRenderbufferEXT_func (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, stencil_rb[0]); - glGetFramebufferAttachmentParameterivEXT + glGetFramebufferAttachmentParameterivEXT_func (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, @@ -475,18 +547,17 @@ FBOTest::testRender2SingleTexture(void) } } - switch (textureModes[mode]) { case GL_TEXTURE_1D: int name; name = -1; - glFramebufferTexture1DEXT + glFramebufferTexture1DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_1D, textures[0], 0); - glGetFramebufferAttachmentParameterivEXT + glGetFramebufferAttachmentParameterivEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, @@ -503,12 +574,12 @@ FBOTest::testRender2SingleTexture(void) int level; level = -1; - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textures[0], 0); - glGetFramebufferAttachmentParameterivEXT + glGetFramebufferAttachmentParameterivEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, @@ -525,7 +596,7 @@ FBOTest::testRender2SingleTexture(void) int zoffset; zoffset = -1; - glFramebufferTexture3DEXT + glFramebufferTexture3DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_3D, @@ -533,7 +604,7 @@ FBOTest::testRender2SingleTexture(void) 0, maxzoffset-1); - glGetFramebufferAttachmentParameterivEXT + glGetFramebufferAttachmentParameterivEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, @@ -549,12 +620,12 @@ FBOTest::testRender2SingleTexture(void) case GL_TEXTURE_CUBE_MAP: int face = 0; - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, textures[0], 0); - glGetFramebufferAttachmentParameterivEXT + glGetFramebufferAttachmentParameterivEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, @@ -571,9 +642,20 @@ FBOTest::testRender2SingleTexture(void) break; } - CHECK_FRAMEBUFFER_STATUS("FBOTest::testRender2SingleTexture"); + status = CheckFramebufferStatus("FBOTest::testRender2SingleTexture", __LINE__); } + else { + status = GL_FRAMEBUFFER_COMPLETE_EXT; + } + + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + continue; + + // + // Render, test the results + // if (depthBuffer) { glClear(GL_DEPTH_BUFFER_BIT); @@ -665,7 +747,7 @@ FBOTest::testRender2SingleTexture(void) glBindTexture(textureModes[mode], textures[0]); if (useFramebuffer) { - glBindFramebufferEXT + glBindFramebufferEXT_func (GL_FRAMEBUFFER_EXT, 0); glBindTexture(textureModes [mode], textures[0]); @@ -687,7 +769,7 @@ FBOTest::testRender2SingleTexture(void) TEXSIZE, 0); break; case GL_TEXTURE_3D: - glCopyTexSubImage3D + glCopyTexSubImage3D_func (GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, @@ -747,11 +829,11 @@ FBOTest::testRender2SingleTexture(void) glDeleteTextures(1, textures); if (useFramebuffer) - glDeleteFramebuffersEXT(1, fbs); + glDeleteFramebuffersEXT_func(1, fbs); if (depthBuffer) - glDeleteRenderbuffersEXT(1, depth_rb); + glDeleteRenderbuffersEXT_func(1, depth_rb); if (stencilBuffer) - glDeleteRenderbuffersEXT(1, stencil_rb); + glDeleteRenderbuffersEXT_func(1, stencil_rb); // getchar(); if (checkResult(colors[RED], depthBuffer, stencilBuffer) == false) { @@ -801,7 +883,7 @@ FBOTest::testRender2MultiTexture(void) numFBO = 1; if (useFramebuffer) - glGenFramebuffersEXT(numFBO, fbs); + glGenFramebuffersEXT_func(numFBO, fbs); GLint maxTexUnits; @@ -817,7 +899,7 @@ FBOTest::testRender2MultiTexture(void) else idx = i; - glActiveTexture(GL_TEXTURE0 + idx); + glActiveTexture_func(GL_TEXTURE0 + idx); glBindTexture(GL_TEXTURE_2D, textures[idx]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_RGB, @@ -825,18 +907,18 @@ FBOTest::testRender2MultiTexture(void) if (useFramebuffer) { if (mode == MULTI_FBO) - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[i]); else - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); if (mode != SINGLE_COLOR_ATTACH) - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, textures[idx], 0); else - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, @@ -849,7 +931,7 @@ FBOTest::testRender2MultiTexture(void) glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); } - CHECK_FRAMEBUFFER_STATUS("FBOTest::testRender2MultiTexture"); + CheckFramebufferStatus("FBOTest::testRender2MultiTexture", __LINE__); } } @@ -866,18 +948,18 @@ FBOTest::testRender2MultiTexture(void) if (useFramebuffer) { if (mode == MULTI_FBO) - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[i]); else - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); if (mode == MULTI_COLOR_ATTACH) { glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + idx); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + idx); } - CHECK_FRAMEBUFFER_STATUS("FBOTest::testRender2MultiTexture"); + CheckFramebufferStatus("FBOTest::testRender2MultiTexture", __LINE__); if (mode == SINGLE_COLOR_ATTACH) { - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, @@ -903,7 +985,7 @@ FBOTest::testRender2MultiTexture(void) glEnable(GL_TEXTURE_2D); if (useFramebuffer) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, textures[idx]); } else { @@ -916,7 +998,7 @@ FBOTest::testRender2MultiTexture(void) } // Clean up if (useFramebuffer) - glDeleteFramebuffersEXT(numFBO, fbs); + glDeleteFramebuffersEXT_func(numFBO, fbs); // Render to the window @@ -928,7 +1010,7 @@ FBOTest::testRender2MultiTexture(void) else idx = i; - glActiveTexture(GL_TEXTURE0 + idx); + glActiveTexture_func(GL_TEXTURE0 + idx); glEnable(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -941,13 +1023,13 @@ FBOTest::testRender2MultiTexture(void) glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); - glMultiTexCoord2f(GL_TEXTURE0 + idx, 0, 0); + glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 0, 0); glVertex3f(0, 0, 1); - glMultiTexCoord2f(GL_TEXTURE0 + idx, 1, 0); + glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 1, 0); glVertex3f(TEXSIZE, 0, 1); - glMultiTexCoord2f(GL_TEXTURE0 + idx, 1, 1); + glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 1, 1); glVertex3f(TEXSIZE, TEXSIZE, 1); - glMultiTexCoord2f(GL_TEXTURE0 + idx, 0, 1); + glMultiTexCoord2f_func(GL_TEXTURE0 + idx, 0, 1); glVertex3f(0, TEXSIZE, 1); glEnd(); @@ -962,7 +1044,7 @@ FBOTest::testRender2MultiTexture(void) } glDisable(GL_TEXTURE_2D); - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); } glDeleteTextures(maxTexUnits, textures); @@ -980,7 +1062,7 @@ FBOTest::testRender2depthTexture(void) reset(); if (useFramebuffer) - glGenFramebuffersEXT(1, fbs); + glGenFramebuffersEXT_func(1, fbs); glGenTextures(1, textures); glBindTexture(GL_TEXTURE_2D, textures[0]); @@ -988,14 +1070,14 @@ FBOTest::testRender2depthTexture(void) TEXSIZE, 0, GL_DEPTH_COMPONENT, GL_INT, NULL); if (useFramebuffer) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); + glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, textures[0], 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); - CHECK_FRAMEBUFFER_STATUS("FBOTest::testRender2depthTexture"); + CheckFramebufferStatus("FBOTest::testRender2depthTexture", __LINE__); } glClear(GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); @@ -1014,7 +1096,7 @@ FBOTest::testRender2depthTexture(void) glEnd(); if (useFramebuffer) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, textures[0]); } else { @@ -1055,7 +1137,7 @@ FBOTest::testRender2depthTexture(void) // Clean up if (useFramebuffer) - glDeleteFramebuffersEXT(1, fbs); + glDeleteFramebuffersEXT_func(1, fbs); glDeleteTextures(1, textures); // Check result @@ -1079,13 +1161,13 @@ FBOTest::testRender2MipmapTexture(void) reset(); if (useFramebuffer) - glGenFramebuffersEXT(1, fbs); + glGenFramebuffersEXT_func(1, fbs); glGenTextures(1, textures); glBindTexture(GL_TEXTURE_2D, textures[0]); if (useFramebuffer) - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glDisable(GL_TEXTURE_2D); @@ -1095,11 +1177,11 @@ FBOTest::testRender2MipmapTexture(void) if (useFramebuffer) { glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, i, i, 0, GL_RGB, GL_INT, NULL); - glFramebufferTexture2DEXT + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textures[0], level); - CHECK_FRAMEBUFFER_STATUS("FBOTest::testRender2MipmapTexture"); + CheckFramebufferStatus("FBOTest::testRender2MipmapTexture", __LINE__); glColor4fv(colors[RED + (level % (WHITE - RED))]); glClearColor(0.0, 0.0, 0.0, 0.0); @@ -1133,7 +1215,7 @@ FBOTest::testRender2MipmapTexture(void) } if (useFramebuffer) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, textures[0]); } glEnable(GL_TEXTURE_2D); @@ -1167,7 +1249,7 @@ FBOTest::testRender2MipmapTexture(void) // Clean up if (useFramebuffer) - glDeleteFramebuffersEXT(1, fbs); + glDeleteFramebuffersEXT_func(1, fbs); glDeleteTextures(1, textures); // Check result @@ -1209,13 +1291,13 @@ FBOTest::testErrorHandling(void) // At least one image attached to the framebuffer - glGenFramebuffersEXT(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glGenFramebuffersEXT_func(1, fbs); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, fbs); + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); + glDeleteFramebuffersEXT_func(1, fbs); if (status != GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT) { REPORT_FAILURE @@ -1225,25 +1307,25 @@ FBOTest::testErrorHandling(void) // All attached images have the same width and height, // unless GL_ARB_framebuffer object is supported. - glGenFramebuffersEXT(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glGenFramebuffersEXT_func(1, fbs); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glGenTextures(2, textures); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_RGB, GL_INT, NULL); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textures[0], 0); glBindTexture(GL_TEXTURE_2D, textures[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE / 2, TEXSIZE / 2, 0, GL_RGB, GL_INT, NULL); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + maxColorAttachment - 1, GL_TEXTURE_2D, textures[1], 0); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, fbs); + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); + glDeleteFramebuffersEXT_func(1, fbs); glDeleteTextures(2, textures); if (!haveARBfbo && status != GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) { @@ -1255,25 +1337,25 @@ FBOTest::testErrorHandling(void) // All images attached to the attachment points // COLOR_ATTACHMENT0_EXT through COLOR_ATTACHMENTn_EXT must // have the same internal format, unless ARB_fbo is supported. - glGenFramebuffersEXT(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glGenFramebuffersEXT_func(1, fbs); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glGenTextures(2, textures); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_RGB, GL_INT, NULL); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textures[0], 0); glBindTexture(GL_TEXTURE_2D, textures[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXSIZE, TEXSIZE, 0, GL_RGBA, GL_INT, NULL); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + glFramebufferTexture2DEXT_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + maxColorAttachment - 1, GL_TEXTURE_2D, textures[1], 0); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, fbs); + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); + glDeleteFramebuffersEXT_func(1, fbs); glDeleteTextures(2, textures); if (!haveARBfbo && status != GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) { @@ -1286,13 +1368,13 @@ FBOTest::testErrorHandling(void) // The value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not // be NONE for any color attachment point(s) named by // DRAW_BUFFERi. - glGenFramebuffersEXT(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glGenFramebuffersEXT_func(1, fbs); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + maxColorAttachment - 1); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, fbs); + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); + glDeleteFramebuffersEXT_func(1, fbs); if (status != GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) { REPORT_FAILURE ("All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"); @@ -1302,14 +1384,14 @@ FBOTest::testErrorHandling(void) // If READ_BUFFER is not NONE, then the value of // FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not be NONE for // the color attachment point named by READ_BUFFER. - glGenFramebuffersEXT(1, fbs); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); + glGenFramebuffersEXT_func(1, fbs); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); glDrawBuffer(GL_NONE); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + maxColorAttachment - 1); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, fbs); + status = glCheckFramebufferStatusEXT_func(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, 0); + glDeleteFramebuffersEXT_func(1, fbs); if (status != GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) { REPORT_FAILURE ("If buffer named by glReadBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"); @@ -1358,7 +1440,7 @@ FBOTest::testPerformance(MultiTestResult & r) glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); if (mode) - glGenFramebuffersEXT(1, fbs); + glGenFramebuffersEXT_func(1, fbs); glGenTextures(1, textures); glBindTexture(GL_TEXTURE_2D, textures[0]); @@ -1371,19 +1453,19 @@ FBOTest::testPerformance(MultiTestResult & r) TEXSIZE, 0, GL_RGB, GL_INT, NULL); if (mode) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[0]); - glFramebufferTexture2DEXT + glBindFramebufferEXT_func(GL_FRAMEBUFFER_EXT, fbs[0]); + glFramebufferTexture2DEXT_func (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textures[0], 0); - CHECK_FRAMEBUFFER_STATUS("FBOTest::testPerformance"); + CheckFramebufferStatus("FBOTest::testPerformance", __LINE__); } int i; for (i = 0; i < 1024; i++) { if (mode) - glBindFramebufferEXT + glBindFramebufferEXT_func (GL_FRAMEBUFFER_EXT, fbs[0]); // Render to the texture @@ -1403,7 +1485,7 @@ FBOTest::testPerformance(MultiTestResult & r) // Render to the window if (mode) { - glBindFramebufferEXT + glBindFramebufferEXT_func (GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, textures[0]); } @@ -1432,7 +1514,7 @@ FBOTest::testPerformance(MultiTestResult & r) t1 = t.getClock(); glDeleteTextures(1, textures); if (mode) - glDeleteFramebuffersEXT(1, fbs); + glDeleteFramebuffersEXT_func(1, fbs); perf[mode] = (double) TEXSIZE *TEXSIZE * 3 / 1024 / (t1 - t0); diff --git a/tests/glean/tfragprog1.cpp b/tests/glean/tfragprog1.cpp index 9abe354c8..101f0bc6b 100644 --- a/tests/glean/tfragprog1.cpp +++ b/tests/glean/tfragprog1.cpp @@ -575,6 +575,7 @@ static const FragmentProgram Programs[] = { DONT_CARE_Z }, { + // this test checks that SOA execution is handled correctly "swizzled move test", "!!ARBfp1.0\n" "TEMP t; \n" @@ -587,6 +588,22 @@ static const FragmentProgram Programs[] = { DONT_CARE_Z }, { + // this test checks that SOA execution is handled correctly + "swizzled add test", + "!!ARBfp1.0\n" + "TEMP t; \n" + "PARAM p = program.local[1]; \n" + "MOV t, p; \n" + "ADD t, t, t.yxwz; \n" // "in-place" swizzled add + "MOV result.color, t; \n" + "END \n", + { CLAMP01(Param1[0] + Param1[1]), + CLAMP01(Param1[1] + Param1[0]), + CLAMP01(Param1[2] + Param1[3]), + CLAMP01(Param1[3] + Param1[2]) }, + DONT_CARE_Z + }, + { "XPD test 1", "!!ARBfp1.0\n" "PARAM p1 = program.local[1]; \n" diff --git a/tests/glean/tgetstr.cpp b/tests/glean/tgetstr.cpp index 22c3347d5..48d66342c 100644 --- a/tests/glean/tgetstr.cpp +++ b/tests/glean/tgetstr.cpp @@ -28,11 +28,11 @@ // tgetstr.cpp: implementation of OpenGL glGetString() tests -using namespace std; - #include "tgetstr.h" #include <algorithm> +using namespace std; + namespace GLEAN { /////////////////////////////////////////////////////////////////////////////// diff --git a/tests/glean/tgetstr.h b/tests/glean/tgetstr.h index d0465b5db..d2b53110c 100644 --- a/tests/glean/tgetstr.h +++ b/tests/glean/tgetstr.h @@ -37,10 +37,10 @@ #include "tbase.h" -class DrawingSurfaceConfig; // Forward reference. - namespace GLEAN { +class DrawingSurfaceConfig; // Forward reference. + class GetStringResult: public BaseResult { public: bool pass; diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp index 42bc9c4ed..64678b958 100644 --- a/tests/glean/tglsl1.cpp +++ b/tests/glean/tglsl1.cpp @@ -41,6 +41,13 @@ namespace GLEAN { +static PFNGLTEXIMAGE3DPROC glTexImage3D_func = NULL; + +static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL; + +static PFNGLPOINTPARAMETERFPROC glPointParameterf_func = NULL; +static PFNGLPOINTPARAMETERFVPROC glPointParameterfv_func = NULL; +static PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_func = NULL; static PFNGLATTACHSHADERPROC glAttachShader_func = NULL; static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL; @@ -134,6 +141,7 @@ static const GLfloat MatDiffuse[4] = MAT_DIFFUSE; static const GLfloat LightDiffuse[4] = LIGHT_DIFFUSE; static const GLfloat Uniform1[4] = UNIFORM1; +static const GLfloat UniformArray[4] = { 0.1, 0.25, 0.5, 0.75 }; static const GLfloat PointAtten[3] = { PSIZE_ATTEN0, PSIZE_ATTEN1, PSIZE_ATTEN2 }; static const GLfloat FogColor[4] = { FOG_R, FOG_G, FOG_B, FOG_A }; @@ -939,7 +947,7 @@ static const ShaderProgram Programs[] = { // Flow Control ====================================================== { - "simple if statement", + "simple if statement, fragment shader", NO_VERTEX_SHADER, "void main() { \n" " // this should always be true \n" @@ -953,6 +961,23 @@ static const ShaderProgram Programs[] = { }, { + "simple if statement, vertex shader", + "uniform vec4 uniform1; \n" + "void main() { \n" + " gl_Position = ftransform(); \n" + " gl_FrontColor = vec4(0.0); \n" + " // this should always be true \n" + " if (uniform1.x >= 0.0) { \n" + " gl_FrontColor = vec4(0.5, 0.0, 0.5, 0.0); \n" + " } \n" + "} \n", + NO_FRAGMENT_SHADER, + { 0.5, 0.0, 0.5, 0.0 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { "simple if statement (scalar test)", NO_VERTEX_SHADER, "void main() { \n" @@ -967,7 +992,7 @@ static const ShaderProgram Programs[] = { }, { - "simple if/else statement", + "simple if/else statement, fragment shader", NO_VERTEX_SHADER, "void main() { \n" " // this should always be false \n" @@ -983,6 +1008,24 @@ static const ShaderProgram Programs[] = { }, { + "simple if/else statement, vertex shader", + "uniform vec4 uniform1; \n" + "void main() { \n" + " gl_Position = ftransform(); \n" + " // this should always be true \n" + " if (uniform1.x >= 0.0) { \n" + " gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0); \n" + " } else { \n" + " gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0); \n" + " } \n" + "} \n", + NO_FRAGMENT_SHADER, + { 0.0, 1.0, 0.0, 0.0 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { "while-loop", NO_VERTEX_SHADER, "void main() { \n" @@ -1029,6 +1072,43 @@ static const ShaderProgram Programs[] = { }, { + "while-loop with continue", + NO_VERTEX_SHADER, + "void main() { \n" + " int i = 0; \n" + " float sum = 0.0; \n" + " while (i < 20) { \n" + " ++i; \n" + " if (i > 5) \n" + " continue; \n" + " sum += 0.1; \n" + " } \n" + " gl_FragColor = vec4(sum); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "for-loop with continue", + NO_VERTEX_SHADER, + "void main() { \n" + " int i; \n" + " float sum = 0.0; \n" + " for (i = 0; i < 20; ++i) { \n" + " if (i > 4) \n" + " continue; \n" + " sum += 0.1; \n" + " } \n" + " gl_FragColor = vec4(sum); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { "do-loop with break", NO_VERTEX_SHADER, "void main() { \n" @@ -1090,6 +1170,23 @@ static const ShaderProgram Programs[] = { }, { + "discard statement in for loop", + NO_VERTEX_SHADER, + "void main() { \n" + " gl_FragColor = vec4(1.0); \n" + " int i; \n" + " for (i = 0; i < 1000; i++) { \n" + " if (i == 9) { \n" + " discard; \n" + " } \n" + " } \n" + "} \n", + { 0.0, 0.0, 0.0, 0.0 }, // glClear color + DONT_CARE_Z, + FLAG_NONE + }, + + { "conditional expression", NO_VERTEX_SHADER, "void main() { \n" @@ -1127,7 +1224,23 @@ static const ShaderProgram Programs[] = { }, { - "array with constant indexing", + "constant array with constant indexing, fragment shader", + NO_VERTEX_SHADER, + "uniform float uniformArray[4]; \n" + "void main() { \n" + " gl_FragColor.x = uniformArray[0]; \n" + " gl_FragColor.y = uniformArray[1]; \n" + " gl_FragColor.z = uniformArray[2]; \n" + " gl_FragColor.w = uniformArray[3]; \n" + "} \n", + { UniformArray[0], UniformArray[1], + UniformArray[2], UniformArray[3] }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "temp array with constant indexing, fragment shader", NO_VERTEX_SHADER, "void main() { \n" " float ar[4]; \n" @@ -1146,7 +1259,45 @@ static const ShaderProgram Programs[] = { }, { - "array with variable indexing", + "constant array with constant indexing, vertex shader", + "uniform float uniformArray[4]; \n" + "void main() { \n" + " gl_FrontColor.x = uniformArray[0]; \n" + " gl_FrontColor.y = uniformArray[1]; \n" + " gl_FrontColor.z = uniformArray[2]; \n" + " gl_FrontColor.w = uniformArray[3]; \n" + " gl_Position = ftransform(); \n" + "} \n", + NO_FRAGMENT_SHADER, + { UniformArray[0], UniformArray[1], + UniformArray[2], UniformArray[3] }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "temp array with constant indexing, vertex shader", + "void main() { \n" + " float ar[4]; \n" + " ar[0] = 0.5; \n" + " ar[1] = 1.0; \n" + " ar[2] = 0.25; \n" + " ar[3] = 0.2; \n" + " gl_FrontColor.x = ar[0]; \n" + " gl_FrontColor.y = ar[1]; \n" + " gl_FrontColor.z = ar[2]; \n" + " gl_FrontColor.w = ar[3]; \n" + " gl_Position = ftransform(); \n" + "} \n", + NO_FRAGMENT_SHADER, + { 0.5, 1.0, 0.25, 0.2 }, + DONT_CARE_Z, + FLAG_NONE + }, + +#if 0 + { + "temp array with variable indexing, fragment shader", NO_VERTEX_SHADER, "uniform vec4 uniform1; \n" "void main() { \n" @@ -1164,7 +1315,63 @@ static const ShaderProgram Programs[] = { }, { - "array with swizzled variable indexing", + "temp array with variable indexing, vertex shader", + "uniform vec4 uniform1; \n" + "void main() { \n" + " float ar[4]; \n" + " ar[0] = 0.0; \n" + " ar[1] = 0.1; \n" + " ar[2] = 0.5; \n" + " ar[3] = 0.7; \n" + " int indx = int(uniform1.y * 8.0); // should be 2 \n" + " gl_FrontColor = vec4(ar[indx]); \n" + " gl_Position = ftransform(); \n" + "} \n", + NO_FRAGMENT_SHADER, + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, +#endif + { + "constant array with variable indexing, vertex shader", + "uniform float uniformArray[4]; \n" + "uniform vec4 uniform1; \n" + "void main() { \n" + " int indx = int(uniform1.y * 8.0); // should be 2 \n" + " gl_FrontColor = vec4(uniformArray[indx]); \n" + " gl_Position = ftransform(); \n" + "} \n", + NO_FRAGMENT_SHADER, + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + // This one tests that a different array index per vertex + // works as expected. The left edge of the polygon should + // have a gray value = uniformArray[2] while the right + // edge of the polygon should have a gray value = + // uniformArray[3]. + "constant array with variable indexing, vertex shader (2)", + "uniform float uniformArray[4]; \n" + "void main() { \n" + " int indx = int(gl_MultiTexCoord0.x + 2.0); // 2 or 3 \n" + " gl_FrontColor = vec4(uniformArray[indx]); \n" + " gl_Position = ftransform(); \n" + "} \n", + NO_FRAGMENT_SHADER, + // If we read the center pixel we'd get the average of + // the Uniform[2] and Uniform[3] values here. But we read + // an off-center pixel so this result was found emperically. + { 0.6, 0.6, 0.6, 0.6 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "temp array with swizzled variable indexing", NO_VERTEX_SHADER, "uniform vec4 uniform1; \n" "void main() { \n" @@ -1993,7 +2200,7 @@ static const ShaderProgram Programs[] = { }, { - "function with early return", + "function with early return (1)", NO_VERTEX_SHADER, "float minimum(in float x, in float y) { \n" " if (x < y) \n" @@ -2012,6 +2219,44 @@ static const ShaderProgram Programs[] = { }, { + "function with early return (2)", // reverse case of above + NO_VERTEX_SHADER, + "float minimum(in float x, in float y) { \n" + " if (x < y) \n" + " return x; \n" + " return y; \n" + "} \n" + "\n" + "void main() { \n" + " float a = 0.25; \n" + " float z = minimum(a, 0.5); \n" + " gl_FragColor = vec4(z); \n" + "} \n", + { 0.25, 0.25, 0.25, 0.25 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "function with early return (3)", + NO_VERTEX_SHADER, + "float val = 0.5; \n" + "void sub(in float x) { \n" + " if (x > 0.0) \n" + " return; \n" + " val = 1.0; \n" + "} \n" + "\n" + "void main() { \n" + " sub(1.0); \n" + " gl_FragColor = vec4(val); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { "nested function calls (1)", NO_VERTEX_SHADER, "float half(const in float x) { \n" @@ -2464,6 +2709,69 @@ static const ShaderProgram Programs[] = { FLAG_NONE }, + { + "Preprocessor test (4)", + NO_VERTEX_SHADER, + "#if 1 \n" + "#define FOO(x) x \n" + "#else \n" + "#define FOO(x) (0.5 * (x)) \n" + "#endif \n" + "void main() { \n" + " gl_FragColor = vec4(FOO(0.25)); \n" + "} \n", + { 0.25, 0.25, 0.25, 0.25 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "Preprocessor test (5)", + NO_VERTEX_SHADER, + "#define BAR(x) x \n" + "#if 1 \n" + "#define FOO(x) BAR(x) \n" + "#else \n" + "#define FOO(x) (BAR(x) + BAR(x)) \n" + "#endif \n" + "void main() { \n" + " gl_FragColor = vec4(FOO(0.25)); \n" + "} \n", + { 0.25, 0.25, 0.25, 0.25 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "Preprocessor test (6)", + NO_VERTEX_SHADER, + "#define BAR(x) x \n" + "#if 0 \n" + "#define FOO(x) BAR(x) \n" + "#else \n" + "#define FOO(x) (BAR(x) + BAR(x)) \n" + "#endif \n" + "void main() { \n" + " gl_FragColor = vec4(FOO(0.25)); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + + { + "Preprocessor test (7)", + NO_VERTEX_SHADER, + "#define FOO(x) \\\n" + " ((x) + (x)) \n" + "void main() { \n" + " gl_FragColor = vec4(FOO(0.25)); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_NONE + }, + // Illegal shaders ================================================== { "undefined variable", @@ -2562,6 +2870,17 @@ static const ShaderProgram Programs[] = { FLAG_ILLEGAL_SHADER }, + { + "TIntermediate::addUnaryMath", + NO_VERTEX_SHADER, + "void main() { \n" + " -vec4(x ? 1.0 : -1.0); \n" + "} \n", + { 0.5, 0.5, 0.5, 0.5 }, + DONT_CARE_Z, + FLAG_ILLEGAL_SHADER + }, + // GLSL 1.20 tests ====================================================== { "mat2x4 construct", @@ -3032,10 +3351,25 @@ static const ShaderProgram Programs[] = { -// Get ptrs to 2.0 API functions. +// Get ptrs to API functions. bool GLSLTest::getFunctions(void) { + glTexImage3D_func = (PFNGLTEXIMAGE3DPROC) GLUtils::getProcAddress("glTexImage3D"); + if (!glTexImage3D_func) + return false; + glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture"); + if (!glActiveTexture_func) + return false; + glPointParameterf_func = (PFNGLPOINTPARAMETERFPROC) GLUtils::getProcAddress("glPointParameterf"); + if (!glPointParameterf_func) + return false; + glPointParameterfv_func = (PFNGLPOINTPARAMETERFVPROC) GLUtils::getProcAddress("glPointParameterfv"); + if (!glPointParameterfv_func) + return false; + glSecondaryColor3fv_func = (PFNGLSECONDARYCOLOR3FVPROC) GLUtils::getProcAddress("glSecondaryColor3fv"); + if (!glSecondaryColor3fv_func) + return false; glAttachShader_func = (PFNGLATTACHSHADERPROC) GLUtils::getProcAddress("glAttachShader"); if (!glAttachShader_func) return false; @@ -3164,7 +3498,7 @@ GLSLTest::setupTextures(void) glGenTextures(1, &obj3D); glGenTextures(1, &objZ); - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); // // 2D texture, w/ mipmap @@ -3283,7 +3617,7 @@ GLSLTest::setupTextures(void) } } glBindTexture(GL_TEXTURE_3D, obj3D); - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, + glTexImage3D_func(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, teximage3D); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -3300,7 +3634,7 @@ GLSLTest::setupTextures(void) teximageZ[i][j] = 0.75; } } - glActiveTexture(GL_TEXTURE1); // NOTE: Unit 1 + glActiveTexture_func(GL_TEXTURE1); // NOTE: Unit 1 glBindTexture(GL_TEXTURE_2D, objZ); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 16, 16, 0, GL_DEPTH_COMPONENT, GL_FLOAT, teximageZ); @@ -3309,7 +3643,7 @@ GLSLTest::setupTextures(void) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); } @@ -3324,9 +3658,9 @@ GLSLTest::setupTextureMatrix1(void) 0.1, 0.2, 0.3, 1.0 // col 3 }; glMatrixMode(GL_TEXTURE); - glActiveTexture(GL_TEXTURE1); + glActiveTexture_func(GL_TEXTURE1); glLoadMatrixf(m); - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); glMatrixMode(GL_MODELVIEW); } @@ -3356,17 +3690,17 @@ GLSLTest::setup(void) // load program inputs glColor4fv(PrimaryColor); - glSecondaryColor3fv(SecondaryColor); + glSecondaryColor3fv_func(SecondaryColor); // other GL state glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MatDiffuse); glPointSize(PSIZE); - glPointParameterf(GL_POINT_SIZE_MIN, PSIZE_MIN); - glPointParameterf(GL_POINT_SIZE_MAX, PSIZE_MAX); - glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, PSIZE_THRESH); - glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, PointAtten); + glPointParameterf_func(GL_POINT_SIZE_MIN, PSIZE_MIN); + glPointParameterf_func(GL_POINT_SIZE_MAX, PSIZE_MAX); + glPointParameterf_func(GL_POINT_FADE_THRESHOLD_SIZE, PSIZE_THRESH); + glPointParameterfv_func(GL_POINT_DISTANCE_ATTENUATION, PointAtten); glFogf(GL_FOG_START, FOG_START); glFogf(GL_FOG_END, FOG_END); glFogfv(GL_FOG_COLOR, FogColor); @@ -3542,7 +3876,7 @@ GLSLTest::testProgram(const ShaderProgram &p) }; const GLfloat r = 0.62; // XXX draw 16x16 pixel quad GLuint fragShader = 0, vertShader = 0, program = 0; - GLint u1, utex1d, utex2d, utex3d, utexZ, umat4, umat4t; + GLint u1, uArray, utex1d, utex2d, utex3d, utexZ, umat4, umat4t; GLint umat2x4, umat2x4t, umat4x3, umat4x3t; bool retVal = false; @@ -3634,6 +3968,10 @@ GLSLTest::testProgram(const ShaderProgram &p) if (u1 >= 0) glUniform4fv_func(u1, 1, Uniform1); + uArray = glGetUniformLocation_func(program, "uniformArray"); + if (uArray >= 0) + glUniform1fv_func(uArray, 4, UniformArray); + utex1d = glGetUniformLocation_func(program, "tex1d"); if (utex1d >= 0) glUniform1i_func(utex1d, 0); // bind to tex unit 0 @@ -3759,6 +4097,7 @@ GLSLTest::runOne(MultiTestResult &r, Window &w) // If you just want to run a single sub-test, assign the name to singleTest. const char *singleTest = getenv("GLSL_TEST"); if (singleTest) { + env->log << "glsl1: Running single test: " << singleTest << "\n"; for (int i = 0; Programs[i].name; i++) { if (strcmp(Programs[i].name, singleTest) == 0) { r.numPassed = testProgram(Programs[i]); diff --git a/tests/glean/tlogicop.cpp b/tests/glean/tlogicop.cpp index 470654a7a..507a73b14 100644 --- a/tests/glean/tlogicop.cpp +++ b/tests/glean/tlogicop.cpp @@ -38,7 +38,7 @@ namespace { -struct logicopNameMapping {GLenum op; char* name;}; +struct logicopNameMapping {GLenum op; const char* name;}; logicopNameMapping logicopNames[] = { {GL_CLEAR, "GL_CLEAR"}, {GL_SET, "GL_SET"}, @@ -58,7 +58,7 @@ logicopNameMapping logicopNames[] = { {GL_OR_INVERTED, "GL_OR_INVERTED"} }; -char* +const char* logicopToName(GLenum op) { for (unsigned int i = 0; i < sizeof(logicopNames) / sizeof(logicopNames[0]); ++i) { diff --git a/tests/glean/tmultitest.cpp b/tests/glean/tmultitest.cpp index c98d7ec31..a95bd173a 100644 --- a/tests/glean/tmultitest.cpp +++ b/tests/glean/tmultitest.cpp @@ -26,6 +26,7 @@ // // END_COPYRIGHT +#include <cstring> #include "tmultitest.h" namespace GLEAN { @@ -41,16 +42,28 @@ MultiTestResult::MultiTestResult() void MultiTestResult::putresults(ostream &s) const { - s << pass; - s << numPassed; - s << numFailed; + if (pass) { + s << "PASS\n"; + } + else { + s << "FAIL\n"; + } + s << numPassed << '\n'; + s << numFailed << '\n'; } bool MultiTestResult::getresults(istream &s) { - s >> pass; + char result[1000]; + s >> result; + if (strcmp(result, "FAIL") == 0) { + pass = false; + } + else { + pass = true; + } s >> numPassed; s >> numFailed; return s.good(); diff --git a/tests/glean/toccluqry.cpp b/tests/glean/toccluqry.cpp index a362fc130..4d4904528 100644 --- a/tests/glean/toccluqry.cpp +++ b/tests/glean/toccluqry.cpp @@ -38,19 +38,36 @@ #include <cstring> #include <stdio.h> #include <cmath> +#include "rand.h" #include "toccluqry.h" #define START_QUERY(id)\ - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id); + glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, id); #define TERM_QUERY()\ - glEndQueryARB(GL_SAMPLES_PASSED_ARB);\ + glEndQueryARB_func(GL_SAMPLES_PASSED_ARB);\ namespace GLEAN { + +// GL_VERSION_1_5 +static PFNGLBEGINQUERYPROC glBeginQuery_func = NULL; +static PFNGLENDQUERYPROC glEndQuery_func = NULL; + +// GL_ARB_occlusion_query +static PFNGLGENQUERIESARBPROC glGenQueriesARB_func = NULL; +static PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB_func = NULL; +static PFNGLISQUERYARBPROC glIsQueryARB_func = NULL; +static PFNGLBEGINQUERYARBPROC glBeginQueryARB_func = NULL; +static PFNGLENDQUERYARBPROC glEndQueryARB_func = NULL; +static PFNGLGETQUERYIVARBPROC glGetQueryivARB_func = NULL; +static PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB_func = NULL; +static PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB_func = NULL; + + /* Generate a box which will be occluded by the occluder */ void OccluQryTest::gen_box(GLfloat left, GLfloat right, GLfloat top, GLfloat btm) @@ -77,8 +94,34 @@ bool OccluQryTest::chk_ext() } +void OccluQryTest::setup() +{ + glBeginQuery_func = (PFNGLBEGINQUERYPROC) GLUtils::getProcAddress("glBeginQuery"); + assert(glBeginQuery_func); + glEndQuery_func = (PFNGLENDQUERYPROC) GLUtils::getProcAddress("glEndQuery"); + assert(glEndQuery_func); + + glGenQueriesARB_func = (PFNGLGENQUERIESARBPROC) GLUtils::getProcAddress("glGenQueriesARB"); + assert(glGenQueriesARB_func); + glDeleteQueriesARB_func = (PFNGLDELETEQUERIESARBPROC) GLUtils::getProcAddress("glDeleteQueriesARB"); + assert(glDeleteQueriesARB_func); + glIsQueryARB_func = (PFNGLISQUERYARBPROC) GLUtils::getProcAddress("glIsQueryARB"); + assert(glIsQueryARB_func); + glBeginQueryARB_func = (PFNGLBEGINQUERYARBPROC) GLUtils::getProcAddress("glBeginQueryARB"); + assert(glBeginQueryARB_func); + glEndQueryARB_func = (PFNGLENDQUERYARBPROC) GLUtils::getProcAddress("glEndQueryARB"); + assert(glEndQueryARB_func); + glGetQueryivARB_func = (PFNGLGETQUERYIVARBPROC) GLUtils::getProcAddress("glGetQueryivARB"); + assert(glGetQueryivARB_func); + glGetQueryObjectivARB_func = (PFNGLGETQUERYOBJECTIVARBPROC) GLUtils::getProcAddress("glGetQueryObjectivARB"); + assert(glGetQueryObjectivARB_func); + glGetQueryObjectuivARB_func = (PFNGLGETQUERYOBJECTUIVARBPROC) GLUtils::getProcAddress("glGetQueryObjectuivARB"); + assert(glGetQueryObjectuivARB_func); +} + GLuint OccluQryTest::find_unused_id() { + RandomBits idRand(32, 183485); unsigned int id; int counter = 0; @@ -86,8 +129,8 @@ GLuint OccluQryTest::find_unused_id() while (1) { /* assuming that at least 2^32-1 <id> can be generated */ - id = random() % (((unsigned long) 1 << 32) - 1); - if (id != 0 && glIsQueryARB(id) == GL_FALSE) + id = idRand.next(); + if (id != 0 && glIsQueryARB_func(id) == GL_FALSE) return id; if (++ counter >= MAX_FIND_ID_ROUND) { fprintf(stderr, @@ -152,9 +195,9 @@ bool OccluQryTest::conformOQ_GetObjivAval_multi1(GLuint id) glPopMatrix(); do { - glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready); + glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready); } while (!ready); - glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, &passed); + glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_ARB, &passed); // 'passed' should be zero return passed > 0 ? false : true; @@ -217,16 +260,16 @@ bool OccluQryTest::conformOQ_GetObjivAval_multi2() glPopMatrix(); - glGetQueryObjectuivARB(id1, GL_QUERY_RESULT_ARB, &passed1); - glGetQueryObjectuivARB(id2, GL_QUERY_RESULT_ARB, &passed2); - glGetQueryObjectuivARB(id3, GL_QUERY_RESULT_ARB, &passed3); + glGetQueryObjectuivARB_func(id1, GL_QUERY_RESULT_ARB, &passed1); + glGetQueryObjectuivARB_func(id2, GL_QUERY_RESULT_ARB, &passed2); + glGetQueryObjectuivARB_func(id3, GL_QUERY_RESULT_ARB, &passed3); glDepthMask(GL_TRUE); - glDeleteQueriesARB(1, &id1); - glDeleteQueriesARB(1, &id2); - glDeleteQueriesARB(1, &id3); + glDeleteQueriesARB_func(1, &id1); + glDeleteQueriesARB_func(1, &id2); + glDeleteQueriesARB_func(1, &id3); glPopMatrix(); glMatrixMode( GL_PROJECTION ); @@ -260,7 +303,7 @@ bool OccluQryTest::conformOQ_GetQry_CnterBit() /* get the minimum bit number supported by the implementation, * and check the legality of result of GL_QUERY_COUNTER_BITS_ARB */ - glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bit_num); + glGetQueryivARB_func(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bit_num); glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims); err = glGetError(); if (err == GL_INVALID_OPERATION || err == GL_INVALID_ENUM) @@ -288,14 +331,14 @@ bool OccluQryTest::conformOQ_Begin_unused_id() if (id == 0) return false; - glBeginQuery(GL_SAMPLES_PASSED_ARB, id); + glBeginQuery_func(GL_SAMPLES_PASSED_ARB, id); - if (glIsQueryARB(id) == GL_FALSE) { + if (glIsQueryARB_func(id) == GL_FALSE) { fprintf(stderr, "F: Begin with a unused id failed.\n"); pass = false; } - glEndQuery(GL_SAMPLES_PASSED_ARB); + glEndQuery_func(GL_SAMPLES_PASSED_ARB); return pass; } @@ -307,7 +350,7 @@ bool OccluQryTest::conformOQ_EndAfter(GLuint id) START_QUERY(id); TERM_QUERY(); - glEndQueryARB(GL_SAMPLES_PASSED_ARB); + glEndQueryARB_func(GL_SAMPLES_PASSED_ARB); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " @@ -327,7 +370,7 @@ bool OccluQryTest::conformOQ_GenIn(GLuint id) START_QUERY(id); - glGenQueriesARB(1, &id); + glGenQueriesARB_func(1, &id); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " "GenQueries in the progress of another.\n"); @@ -349,7 +392,7 @@ bool OccluQryTest::conformOQ_DeleteIn(GLuint id) START_QUERY(id); if (id > 0) { - glDeleteQueriesARB(1, &id); + glDeleteQueriesARB_func(1, &id); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " @@ -374,7 +417,7 @@ bool OccluQryTest::conformOQ_BeginIn(GLuint id) /* Issue another BeginQueryARB while another query is already in progress */ - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, id); + glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, id); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " @@ -396,11 +439,11 @@ bool OccluQryTest::conformOQ_GetObjAvalIn(GLuint id) START_QUERY(id); - glGetQueryObjectivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m); + glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m); if (glGetError() != GL_INVALID_OPERATION) pass = false; - glGetQueryObjectuivARB(id, GL_QUERY_RESULT_AVAILABLE_ARB, (GLuint *)¶m); + glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_AVAILABLE_ARB, (GLuint *)¶m); if (glGetError() != GL_INVALID_OPERATION) pass = false; @@ -424,11 +467,11 @@ bool OccluQryTest::conformOQ_GetObjResultIn(GLuint id) START_QUERY(id); - glGetQueryObjectivARB(id, GL_QUERY_RESULT_ARB, ¶m); + glGetQueryObjectivARB_func(id, GL_QUERY_RESULT_ARB, ¶m); if (glGetError() != GL_INVALID_OPERATION) pass = false; - glGetQueryObjectuivARB(id, GL_QUERY_RESULT_ARB, (GLuint *)¶m); + glGetQueryObjectuivARB_func(id, GL_QUERY_RESULT_ARB, (GLuint *)¶m); if (glGetError() != GL_INVALID_OPERATION) pass = false; @@ -458,7 +501,7 @@ bool OccluQryTest::conformOQ_GetObjivAval(GLuint id) if (id_tmp == 0) return false; - glGetQueryObjectivARB(id_tmp, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m); + glGetQueryObjectivARB_func(id_tmp, GL_QUERY_RESULT_AVAILABLE_ARB, ¶m); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " @@ -486,8 +529,8 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) return false; } - glGenQueriesARB(id_n, ids1); - glGenQueriesARB(id_n, ids2); + glGenQueriesARB_func(id_n, ids1); + glGenQueriesARB_func(id_n, ids2); /* compare whether <id> generated during the previous 2 rounds are * duplicated */ @@ -509,7 +552,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) #if 0 /* Checkout whether the Query ID just generated is valid */ for (i = 0; i < id_n; i ++) { - if (glIsQueryARB(ids1[i]) == GL_FALSE) { + if (glIsQueryARB_func(ids1[i]) == GL_FALSE) { fprintf(stderr, "F: id [%d] just generated is not valid.\n", ids1[i]); pass = false; @@ -519,9 +562,9 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) /* if <id> is a non-zero value that is not the name of a query object, * IsQueryARB returns FALSE. */ - glDeleteQueriesARB(id_n, ids1); + glDeleteQueriesARB_func(id_n, ids1); for (i = 0; i < id_n; i ++) { - if (glIsQueryARB(ids1[i]) == GL_TRUE) { + if (glIsQueryARB_func(ids1[i]) == GL_TRUE) { fprintf(stderr, "F: id [%d] just deleted is still valid.\n", ids1[i]); pass = false; @@ -529,7 +572,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) } /* Delete only for sanity purpose */ - glDeleteQueriesARB(id_n, ids2); + glDeleteQueriesARB_func(id_n, ids2); if (ids1) free(ids1); @@ -542,7 +585,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) return false; for (i = 0; i < id_n; i ++) { - glGenQueriesARB(1, ids1 + i); + glGenQueriesARB_func(1, ids1 + i); for (j = 0; j < i; j ++) { if (ids1[i] == ids1[j]) { fprintf(stderr, "E: duplicated id generated [ %u ]", @@ -552,7 +595,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) } } - glDeleteQueriesARB(id_n, ids1); + glDeleteQueriesARB_func(id_n, ids1); if (ids1) free(ids1); @@ -563,7 +606,7 @@ bool OccluQryTest::conformOQ_Gen_Delete(unsigned int id_n) /* If <id> is zero, IsQueryARB should return FALSE.*/ bool OccluQryTest::conformOQ_IsIdZero(void) { - if (glIsQueryARB(0) == GL_TRUE) { + if (glIsQueryARB_func(0) == GL_TRUE) { fprintf(stderr, "F: zero is treated as a valid id by" "IsQueryARB().\n"); return false; @@ -577,7 +620,7 @@ bool OccluQryTest::conformOQ_IsIdZero(void) * should be generated. */ bool OccluQryTest::conformOQ_BeginIdZero(void) { - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, 0); + glBeginQueryARB_func(GL_SAMPLES_PASSED_ARB, 0); if (glGetError() != GL_INVALID_OPERATION) { fprintf(stderr, "F: No GL_INVALID_OPERATION generated if " "BeginQuery with zero ID.\n"); @@ -596,8 +639,9 @@ void OccluQryTest::runOne(MultiTestResult &r, Window &w) if (!chk_ext()) return; + setup(); glEnable(GL_DEPTH_TEST); - glGenQueriesARB(1, &queryId); + glGenQueriesARB_func(1, &queryId); if (queryId == 0) return; @@ -645,7 +689,7 @@ void OccluQryTest::runOne(MultiTestResult &r, Window &w) result = conformOQ_BeginIdZero(); reportPassFail(r, result, "conformOQ_BeginIdZero"); - glDeleteQueriesARB(1, &queryId); + glDeleteQueriesARB_func(1, &queryId); r.pass = (r.numFailed == 0); #endif diff --git a/tests/glean/toccluqry.h b/tests/glean/toccluqry.h index c4f74e3f4..2dc382d70 100644 --- a/tests/glean/toccluqry.h +++ b/tests/glean/toccluqry.h @@ -64,6 +64,7 @@ class OccluQryTest: public MultiTest { void gen_box(GLfloat left, GLfloat right, GLfloat top, GLfloat btm); GLuint find_unused_id(); bool chk_ext(); + void setup(); void reportPassFail(MultiTestResult &r, bool pass, const char *msg) const; }; diff --git a/tests/glean/tpbo.cpp b/tests/glean/tpbo.cpp index 5ae7a5745..f2ac7a8ba 100644 --- a/tests/glean/tpbo.cpp +++ b/tests/glean/tpbo.cpp @@ -1,1248 +1,1283 @@ -// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyrigth (C) 2007 Intel Corporation
-// Copyright (C) 1999 Allen Akin All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-//
-// Authors:
-// Shuang He <shuang.he@intel.com>
-//
-// tpbo.cpp: Test OpenGL Extension GL_ARB_pixel_buffer_object
-
-
-#define GL_GLEXT_PROTOTYPES
-
-#include <stdlib.h>
-#include <cstring>
-#include <cassert>
-#include <math.h>
-#include "tpbo.h"
-#include "timer.h"
-
-
-namespace GLEAN
-{
-
-static int usePBO;
-#define BUFFER_OFFSET(i) ((char *)NULL + (i))
-
-bool PBOTest::setup(void)
-{
- glMatrixMode(GL_PROJECTION);
-
- glLoadIdentity();
- gluOrtho2D(0, 100, 0, 100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
-
- // compute error tolerances (may need fine-tuning)
- int
- bufferBits[5];
-
- glGetIntegerv(GL_RED_BITS, &bufferBits[0]);
- glGetIntegerv(GL_GREEN_BITS, &bufferBits[1]);
- glGetIntegerv(GL_BLUE_BITS, &bufferBits[2]);
- glGetIntegerv(GL_ALPHA_BITS, &bufferBits[3]);
- glGetIntegerv(GL_DEPTH_BITS, &bufferBits[4]);
-
- tolerance[0] = 2.0 / (1 << bufferBits[0]);
- tolerance[1] = 2.0 / (1 << bufferBits[1]);
- tolerance[2] = 2.0 / (1 << bufferBits[2]);
- if (bufferBits[3])
- tolerance[3] = 2.0 / (1 << bufferBits[3]);
- else
- tolerance[3] = 1.0;
- if (bufferBits[4])
- tolerance[4] = 16.0 / (1 << bufferBits[4]);
- else
- tolerance[4] = 1.0;
-
- // Check if GL_ARB_pixel_buffer_object is supported
- if (!strstr((char *) glGetString(GL_EXTENSIONS), "GL_ARB_pixel_buffer_object")) {
- //printf("GL_ARB_pixel_buffer_object is not supported\n");
- usePBO = 0;
- return false;
- }
- else {
- //printf("GL_ARB_pixel_buffer_object is supported\n");
- usePBO = 1;
- }
-
- return true;
-}
-
-
-void
-PBOTest::reportFailure(const char *msg, const int line) const
-{
- env->log << "FAILURE: " << msg << " (at tpbo.cpp:" << line << ")\n";
-}
-
-void
-PBOTest::reportFailure(const char *msg, const GLenum target, const int line) const
-{
- env->log << "FAILURE: " << msg;
- if (target == GL_FRAGMENT_SHADER)
- env->log << " (fragment)";
- else
- env->log << " (vertex)";
- env->log << " (at tpbo.cpp:" << line << ")\n";
-}
-
-#define REPORT_FAILURE(MSG) reportFailure(MSG, __LINE__)
-#define REPORT_FAILURE_T(MSG, TARGET) reportFailure(MSG, TARGET, __LINE__)
-// Compare actual and expected colors
-bool PBOTest::equalColors(const GLfloat act[3], const GLfloat exp[3]) const
-{
- if ((fabsf(act[0] - exp[0]) > tolerance[0])
- || (fabsf(act[1] - exp[1]) > tolerance[1])
- || (fabsf(act[2] - exp[2]) > tolerance[2])) {
- return false;
- }
- else
- return true;
-}
-
-bool PBOTest::equalColors1(const GLubyte act[3], const GLubyte exp[3]) const
-{
- if ((act[0] != exp[0])
- || (act[1] != exp[1])
- || (act[2] != exp[2])) {
- return false;
- }
- else
- return true;
-}
-
-
-
-#define TEXSIZE 64
-
-bool PBOTest::testSanity(void)
-{
- GLuint pbs[1];
- GLuint pb_binding;
-
- if (!usePBO)
- return true;
-
- // Check default binding
- glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- if (pb_binding != 0) {
- REPORT_FAILURE("Failed to bind unpack pixel buffer object");
- return false;
- }
-
- glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- if (pb_binding != 0) {
- REPORT_FAILURE("Failed to bind pack pixel buffer object");
- return false;
- }
-
- glGenBuffersARB(1, pbs);
-
- if (glIsBufferARB(pbs[0]) != GL_TRUE) {
- REPORT_FAILURE("Failed to call glIsBuffersARB");
- return false;
- }
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]);
- glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- if (pb_binding != pbs[0]) {
- REPORT_FAILURE("Failed to bind unpack pixel buffer object");
- return false;
- }
-
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pbs[0]);
- glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
- if (pb_binding != pbs[0]) {
- REPORT_FAILURE("Failed to bind unpack pixel buffer object");
- return false;
- }
-
- glDeleteBuffersARB(1, pbs);
-
- if (glIsBufferARB(pbs[0]) == GL_TRUE) {
- REPORT_FAILURE("Failed to call glIsBuffersARB");
- return false;
- }
-
- return true;
-}
-
-
-bool PBOTest::testDrawPixels(void)
-{
- int useUnpackBuffer;
- int usePackBuffer;
- GLuint pb_pack[1];
- GLuint pb_unpack[1];
- GLubyte buf[windowSize * windowSize * 4];
- GLubyte t[TEXSIZE * TEXSIZE * 4];
- int i, j;
- GLubyte * pboPackMem = NULL;
- GLubyte black[3] = { 0, 0, 0 };
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
- for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- if (useUnpackBuffer) {
- glGenBuffersARB(1, pb_unpack);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb_unpack[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- TEXSIZE * TEXSIZE * 4 * sizeof(GLubyte), NULL,
- GL_STREAM_DRAW);
- }
- GLubyte *pboMem = NULL;
- if (useUnpackBuffer) {
- pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = t;
- }
-
- for (i = 0; i < TEXSIZE; i++)
- for (j = 0; j < TEXSIZE; j++) {
- pboMem[4 * (i * TEXSIZE + j)] = i % 256;
- pboMem[4 * (i * TEXSIZE + j) + 1] = i % 256;
- pboMem[4 * (i * TEXSIZE + j) + 2] = i % 256;
- pboMem[4 * (i * TEXSIZE + j) + 3] = 0;
- }
-
- if (useUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
-
- if (useUnpackBuffer) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb_unpack[0]);
- glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- else
- glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, pboMem);
-
- // Check the result
- if (usePackBuffer) {
- glGenBuffersARB(1, pb_pack);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pb_pack[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- windowSize * windowSize * 4 *
- sizeof(GL_UNSIGNED_BYTE), NULL, GL_STREAM_DRAW);
- glReadPixels(0, 0, windowSize, windowSize, GL_BGRA,
- GL_UNSIGNED_BYTE, NULL);
- pboPackMem = (GLubyte *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT,
- GL_READ_ONLY);
- }
- else {
- pboPackMem = buf;
- glReadPixels(0, 0, windowSize, windowSize, GL_BGRA,
- GL_UNSIGNED_BYTE, pboPackMem);
- }
-
- for (j = 0; j < windowSize; j++) {
- for (i = 0; i < windowSize; i++) {
- GLubyte exp[3];
- exp[0] = j % 256;
- exp[1] = j % 256;
- exp[2] = j % 256;
-
- if (i < TEXSIZE && j < TEXSIZE) {
- if (equalColors1(&pboPackMem[(j * windowSize + i) * 4], exp)
- != true) {
- REPORT_FAILURE("glDrawPixels failed");
- printf(" got (%d, %d) = [%d, %d, %d], ", i, j,
- pboPackMem[(j * windowSize + i) * 4],
- pboPackMem[(j * windowSize + i) * 4 + 1],
- pboPackMem[(j * windowSize + i) * 4 + 2]);
- printf("should be [%d, %d, %d]\n",
- exp[0], exp[1], exp[2]);
-
- return false;
- }
- }
- else {
- if (equalColors1(&pboPackMem[(j * windowSize + i) * 4],
- black) != true) {
- REPORT_FAILURE("glDrawPixels failed");
- printf("(%d, %d) = [%d, %d, %d], ", i, j,
- pboPackMem[(j * windowSize + i) * 4],
- pboPackMem[(j * windowSize + i) * 4 + 1],
- pboPackMem[(j * windowSize + i) * 4 + 2]);
- printf("should be [0.0, 0.0, 0.0]\n");
- return false;
- }
-
- }
- }
- }
-
-
- if (usePackBuffer) {
- glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_pack);
- }
-
- if (useUnpackBuffer) {
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_unpack);
- }
-
- }
- }
-
- return true;
-}
-
-
-bool PBOTest::testPixelMap(void)
-{
- int useUnpackBuffer;
- int usePackBuffer;
- GLuint pb_pack[1];
- GLuint pb_unpack[1];
- int i;
- int size;
- int max;
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- glGetIntegerv(GL_MAX_PIXEL_MAP_TABLE, &max);
-
- for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
- for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1;
- useUnpackBuffer++) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- if (useUnpackBuffer) {
- glGenBuffersARB(1, pb_unpack);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb_unpack[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, max * sizeof(GLushort),
- NULL, GL_STREAM_DRAW);
- }
- GLushort *pboMem = NULL;
- if (useUnpackBuffer) {
- pboMem = (GLushort *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = (GLushort *) malloc(sizeof(GLushort) * max);
- }
- for (i = 0; i < max; i++)
- pboMem[i] = max - i - 1;
-
- if (useUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, NULL);
- glPixelMapusv(GL_PIXEL_MAP_G_TO_G, max, NULL);
- glPixelMapusv(GL_PIXEL_MAP_B_TO_B, max, NULL);
- glPixelMapusv(GL_PIXEL_MAP_A_TO_A, max, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- else {
- glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, pboMem);
- glPixelMapusv(GL_PIXEL_MAP_G_TO_G, max, pboMem);
- glPixelMapusv(GL_PIXEL_MAP_B_TO_B, max, pboMem);
- glPixelMapusv(GL_PIXEL_MAP_A_TO_A, max, pboMem);
- free(pboMem);
- }
-
-
- glGetIntegerv(GL_PIXEL_MAP_R_TO_R_SIZE, &size);
- if (size != max) {
- REPORT_FAILURE("glPixelMap failed");
- return false;
- }
- glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
-
- // Read back pixel map
- if (usePackBuffer) {
- glGenBuffersARB(1, pb_pack);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pb_pack[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, max * sizeof(GLushort),
- NULL, GL_STREAM_DRAW);
- glGetPixelMapusv(GL_PIXEL_MAP_R_TO_R, NULL);
- pboMem = (GLushort *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT,
- GL_READ_ONLY);
- }
- else {
- pboMem = (GLushort *) malloc(sizeof(GLushort) * max);
- glGetPixelMapusv(GL_PIXEL_MAP_R_TO_R, pboMem);
- }
-
- for (i = 0; i < max; i++) {
- if (pboMem[i] != (255 - i)) {
- REPORT_FAILURE("get PixelMap failed");
- return false;
- }
- }
-
-
- if (usePackBuffer) {
- glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_EXT);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_pack);
- }
- else {
- free(pboMem);
- }
-
- if (useUnpackBuffer) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_unpack);
- }
-
- }
- }
-
- return true;
-}
-
-bool PBOTest::testBitmap(void)
-{
- GLuint pb_unpack[1];
- GLuint pb_pack[1];
- int useUnpackBuffer = usePBO;
- int usePackBuffer = 0;
- GLubyte bitmap[TEXSIZE * TEXSIZE / 8];
- GLfloat buf[windowSize * windowSize * 3];
- GLfloat white[3] = { 1.0, 1.0, 1.0 };
- GLfloat black[3] = { 0.0, 0.0, 0.0 };
- int i, j;
- GLubyte *pboUnpackMem = NULL;
- GLfloat *pboPackMem = NULL;
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
- for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1;
- useUnpackBuffer++) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (useUnpackBuffer) {
- glGenBuffersARB(1, pb_unpack);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pb_unpack[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, TEXSIZE * TEXSIZE, NULL,
- GL_STREAM_DRAW);
- pboUnpackMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboUnpackMem = bitmap;
- }
-
- for (i = 0; i < TEXSIZE * TEXSIZE / 8; i++) {
- pboUnpackMem[i] = 0xAA;
- }
-
-
- glColor4f(1.0, 1.0, 1.0, 0.0);
- glRasterPos2f(0.0, 0.0);
- if (useUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- else
- glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, pboUnpackMem);
-
- // Check the result
- if (usePackBuffer) {
- glGenBuffersARB(1, pb_pack);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pb_pack[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- windowSize * windowSize * 4 * sizeof(GLfloat),
- NULL,
- GL_STREAM_DRAW);
- glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT,
- NULL);
- pboPackMem =
- (GLfloat *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT,
- GL_READ_ONLY);
- }
- else {
- pboPackMem = buf;
- glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT,
- pboPackMem);
- }
-
- for (j = 0; j < windowSize; j++) {
- for (i = 0; i < windowSize; i++) {
- const GLfloat *exp;
- if ((i & 1))
- exp = black;
- else
- exp = white;
- if (i < TEXSIZE && j < TEXSIZE) {
- if (equalColors(&pboPackMem[(j * windowSize + i) * 3], exp)
- != true) {
- REPORT_FAILURE("glBitmap failed");
- printf(" got (%d, %d) = [%f, %f, %f], ", i, j,
- pboPackMem[(j * windowSize + i) * 3],
- pboPackMem[(j * windowSize + i) * 3 + 1],
- pboPackMem[(j * windowSize + i) * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- exp[0], exp[1], exp[2]);
-
- return false;
- }
- }
- else {
- if (equalColors
- (&pboPackMem[(j * windowSize + i) * 3],
- black) != true) {
- REPORT_FAILURE("glBitmap failed");
- printf("(%d, %d) = [%f, %f, %f], ", i, j,
- pboPackMem[(j * windowSize + i) * 3],
- pboPackMem[(j * windowSize + i) * 3 + 1],
- pboPackMem[(j * windowSize + i) * 3 + 2]);
- printf("should be [0.0, 0.0, 0.0]\n");
- return false;
- }
-
- }
- }
- }
- if (usePackBuffer) {
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_EXT);
- glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_pack);
- }
-
- if (useUnpackBuffer) {
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pb_unpack);
- }
- }
- }
- return true;
-}
-
-
-bool PBOTest::testTexImage(void)
-{
- int breakCOWPBO, breakCOWTexture;
- int useTexUnpackBuffer, useTexPackBuffer;
- GLuint unpack_pb[1];
- GLuint pack_pb[1];
- GLfloat t1[TEXSIZE * TEXSIZE * 3];
- GLfloat t2[TEXSIZE * TEXSIZE * 3];
- GLfloat *pboMem = NULL;
- int i, j;
- GLfloat green[3] = { 1.0, 1.0, 0.0 };
- GLfloat black[3] = { 0.0, 0.0, 0.0 };
- GLfloat buf[windowSize * windowSize * 3];
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- for (useTexPackBuffer = 0; useTexPackBuffer < usePBO + 1;
- useTexPackBuffer++) {
- for (useTexUnpackBuffer = 0; useTexUnpackBuffer < usePBO + 1;
- useTexUnpackBuffer++) {
- for (breakCOWPBO = 0; breakCOWPBO < useTexUnpackBuffer + 1;
- breakCOWPBO++) {
- for (breakCOWTexture = 0;
- breakCOWTexture < useTexUnpackBuffer + 1;
- breakCOWTexture++) {
- if (useTexUnpackBuffer) {
- glGenBuffersARB(1, unpack_pb);
- if (glIsBufferARB(unpack_pb[0]) == false)
- return false;
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, unpack_pb[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
- GL_STREAM_DRAW);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
-
- if (useTexUnpackBuffer) {
- pboMem =
- (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = t1;
- }
-
- for (i = 0; i < TEXSIZE * TEXSIZE; i++) {
- pboMem[3 * i] = 1.0;
- pboMem[3 * i + 1] = 1.0;
- pboMem[3 * i + 2] = 0.0;
- }
-
- if (useTexUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0,
- GL_RGB, GL_FLOAT, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0,
- GL_RGB, GL_FLOAT, pboMem);
-
- if (useTexUnpackBuffer) {
- if (breakCOWPBO) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, unpack_pb[0]);
- pboMem =
- (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++)
- pboMem[i] = 0.2;
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- }
-
- if (useTexUnpackBuffer) {
- if (breakCOWTexture) {
- GLfloat temp[1 * 1 * 3];
- for (i = 0; i < 1 * 1 * 3; i++)
- temp[i] = 0.8;
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB,
- GL_FLOAT, temp);
- }
- }
-
- // Check PBO's content
- if (useTexUnpackBuffer) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, unpack_pb[0]);
- pboMem = (GLfloat *) glMapBuffer(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY);
- if (breakCOWPBO) {
- for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++)
- if (fabsf(pboMem[i] - 0.2) > tolerance[0]) {
- REPORT_FAILURE
- ("PBO modified by someone else, there must be something wrong");
- return false;
- }
- }
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
-
-
- // Read texture back
- if (useTexPackBuffer) {
- glGenBuffersARB(1, pack_pb);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pack_pb[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
- TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL,
- GL_STREAM_DRAW);
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, NULL);
- pboMem = (GLfloat *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT,
- GL_READ_ONLY);
- }
- else {
- glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, t2);
- pboMem = t2;
- }
-
- // Check texture image
- for (i = 0; i < TEXSIZE * TEXSIZE; i++) {
- if (i == 0 && breakCOWTexture && useTexUnpackBuffer) {
- GLfloat exp[3] = { 0.8, 0.8, 0.8 };
- if (equalColors(&pboMem[i * 3], exp) != true) {
- REPORT_FAILURE("glGetTexImage failed");
- printf(" got (%d) = [%f, %f, %f], ", i,
- pboMem[i * 3],
- pboMem[i * 3 + 1], pboMem[i * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- exp[0], exp[1], exp[2]);
-
- return false;
- }
- }
- else {
- GLfloat exp[3] = { 1.0, 1.0, 0.0 };
- if (equalColors(&pboMem[i * 3], exp) != true) {
- REPORT_FAILURE("glGetTexImage failed");
- printf(" got (%d) = [%f, %f, %f], ", i,
- pboMem[i * 3],
- pboMem[i * 3 + 1], pboMem[i * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- exp[0], exp[1], exp[2]);
-
- return false;
- }
- }
- }
-
- if (useTexPackBuffer) {
- glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_EXT);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pack_pb);
- }
- if (useTexUnpackBuffer) {
- glDeleteBuffersARB(1, unpack_pb);
- }
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0);
- glVertex2f(0, 0);
- glTexCoord2f(1, 0);
- glVertex2f(TEXSIZE, 0);
- glTexCoord2f(1, 1);
- glVertex2f(TEXSIZE, TEXSIZE);
- glTexCoord2f(0, 1);
- glVertex2f(0, TEXSIZE);
- glEnd();
-
- glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT,
- buf);
- for (j = 0; j < windowSize; j++) {
- for (i = 0; i < windowSize; i++) {
- if (i == 0 && j == 0 && breakCOWTexture
- && useTexUnpackBuffer) {
- GLfloat exp[3] = { 0.8, 0.8, 0.8 };
- if (equalColors(&buf[(j * windowSize + i) * 3], exp)
- != true) {
- REPORT_FAILURE("glTexImage failed");
- printf(" got (%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- exp[0], exp[1], exp[2]);
-
- return false;
- }
- }
- else if (i < TEXSIZE && j < TEXSIZE) {
- if (equalColors(&buf[(j * windowSize + i) * 3], green)
- != true) {
- REPORT_FAILURE("glTexImage failed");
- printf(" got (%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- green[0], green[1], green[2]);
-
- return false;
- }
- }
- else {
- if (equalColors(&buf[(j * windowSize + i) * 3], black)
- != true) {
- REPORT_FAILURE("glTexImage failed");
- printf("(%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [0.0, 0.0, 0.0]\n");
-
- return false;
- }
- }
- }
- }
- }
- }
- }
- }
-
- return true;
-}
-
-bool PBOTest::testTexSubImage(void)
-{
- GLuint pbs[1];
- GLfloat t[TEXSIZE * TEXSIZE * 3];
- int i, j;
- int useUnpackBuffer = 0;
- GLfloat green[3] = { 0.0, 1.0, 0.0 };
- GLfloat black[3] = { 0.0, 0.0, 0.0 };
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (useUnpackBuffer) {
- glGenBuffersARB(1, pbs);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pbs[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat),
- NULL, GL_STREAM_DRAW);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_RGB,
- GL_FLOAT, NULL);
-
- GLfloat *pboMem = NULL;
- if (useUnpackBuffer) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, pbs[0]);
- pboMem = (GLfloat *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = t;
- }
-
- for (i = 0; i < TEXSIZE * TEXSIZE; i++) {
- pboMem[3 * i] = 0.0;
- pboMem[3 * i + 1] = 1.0;
- pboMem[3 * i + 2] = 0.0;
- }
-
- if (useUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB,
- GL_FLOAT, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- }
- else
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB,
- GL_FLOAT, pboMem);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0);
- glVertex2f(0, 0);
- glTexCoord2f(1, 0);
- glVertex2f(10, 0);
- glTexCoord2f(1, 1);
- glVertex2f(10, 10);
- glTexCoord2f(0, 1);
- glVertex2f(0, 10);
- glEnd();
- glDisable(GL_TEXTURE_2D);
-
- GLfloat buf[windowSize * windowSize * 3];
-
- glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, buf);
- for (j = 0; j < windowSize; j++) {
- for (i = 0; i < windowSize; i++) {
- if (i < 10 && j < 10) {
- if (equalColors(&buf[(j * windowSize + i) * 3], green) != true) {
- REPORT_FAILURE("glTexSubImage failed");
- printf(" got (%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [%f, %f, %f]\n",
- green[0], green[1], green[2]);
-
- return false;
- }
- }
- else {
- if (equalColors(&buf[(j * windowSize + i) * 3], black) != true) {
- REPORT_FAILURE("glTexSubImage failed");
- printf("(%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [0.0, 0.0, 0.0]\n");
-
- return false;
- }
-
- }
- }
- }
- }
- return true;
-}
-
-bool PBOTest::testPolygonStip(void)
-{
- int useUnpackBuffer = 0;
- int usePackBuffer = 0;
- GLuint unpack_pb[1];
- GLuint pack_pb[1];
- GLubyte t1[32 * 32 / 8];
- GLubyte t2[32 * 32 / 8];
- GLubyte *pboMem = NULL;
- int i, j;
- GLfloat white[3] = { 1.0, 1.0, 1.0 };
- GLfloat black[3] = { 0.0, 0.0, 0.0 };
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) {
- for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) {
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (useUnpackBuffer) {
- glGenBuffersARB(1, unpack_pb);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, unpack_pb[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, 32 * 32 / 8, NULL,
- GL_STREAM_DRAW);
- pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = t1;
- }
-
-
- // Fill in the stipple pattern
- for (i = 0; i < 32 * 32 / 8; i++) {
- pboMem[i] = 0xAA;
- }
-
- if (useUnpackBuffer) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glPolygonStipple(NULL);
- }
- else {
- glPolygonStipple(pboMem);
- }
-
- // Read back the stipple pattern
- if (usePackBuffer) {
- glGenBuffersARB(1, pack_pb);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pack_pb[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, 32 * 32 / 8, NULL,
- GL_STREAM_DRAW);
- glGetPolygonStipple(NULL);
- pboMem = (GLubyte *) glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT,
- GL_READ_ONLY);
- }
- else {
- glGetPolygonStipple(t2);
- pboMem = t2;
- }
-
- for (i = 0; i < 32 * 32 / 8; i++) {
- if (pboMem[i] != 0xAA) {
- REPORT_FAILURE("glGetPolygonStipple failed");
- return false;
- }
- }
-
-
- if (useUnpackBuffer) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, unpack_pb);
- }
- if (usePackBuffer) {
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
- glDeleteBuffersARB(1, pack_pb);
- }
-
- glEnable(GL_POLYGON_STIPPLE);
- glBegin(GL_POLYGON);
- glVertex2f(0, 0);
- glVertex2f(10, 0);
- glVertex2f(10, 10);
- glVertex2f(0, 10);
- glEnd();
-
- glDisable(GL_POLYGON_STIPPLE);
-
- // Check the result
- GLfloat buf[windowSize * windowSize * 3];
-
- glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, buf);
-
- for (j = 0; j < windowSize; j++) {
- for (i = 0; i < windowSize; i++) {
- const GLfloat *exp;
- if (i & 1)
- exp = black;
- else
- exp = white;
- if (i < 10 && j < 10) {
- if (equalColors(&buf[(j * windowSize + i) * 3], exp) !=
- true) {
- REPORT_FAILURE("glGetPolygonStipple failed");
- printf("(%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [1.0, 1.0, 1.0]\n");
- return false;
- }
- }
- else {
- if (equalColors(&buf[(j * windowSize + i) * 3], black) !=
- true) {
- REPORT_FAILURE("glGetPolygonStipple failed");
- printf("(%d, %d) = [%f, %f, %f], ", i, j,
- buf[(j * windowSize + i) * 3],
- buf[(j * windowSize + i) * 3 + 1],
- buf[(j * windowSize + i) * 3 + 2]);
- printf("should be [0.0, 0.0, 0.0]\n");
- return false;
- }
-
- }
- }
- }
-
- }
- }
-
- return true;
-}
-
-
-bool PBOTest::testErrorHandling(void)
-{
- GLuint fbs[1];
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
-
- if (usePBO) {
- /* test that glDrawPixels from too small of buffer raises error */
- glGenBuffersARB(1, fbs);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, fbs[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, 32 * 32 * 4, NULL,
- GL_STREAM_DRAW);
- glDrawPixels(32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- if (glGetError() != GL_INVALID_OPERATION)
- return false;
-
- glDeleteBuffersARB(1, fbs);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
-
- /* test that glReadPixels into too small of buffer raises error */
- glGenBuffersARB(1, fbs);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER, fbs[0]);
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, 32 * 32 * 4, NULL,
- GL_STREAM_DRAW);
- glReadPixels(0, 0, 32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- if (glGetError() != GL_INVALID_OPERATION)
- return false;
-
- glDeleteBuffersARB(1, fbs);
- glBindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
- }
- return true;
-}
-
-bool PBOTest::testFunctionality(MultiTestResult & r)
-{
- static SubTestFunc
- funcs[] = {
- &GLEAN::PBOTest::testSanity,
- &GLEAN::PBOTest::testBitmap,
- &GLEAN::PBOTest::testDrawPixels,
- &GLEAN::PBOTest::testPixelMap,
- &GLEAN::PBOTest::testTexImage,
- &GLEAN::PBOTest::testTexSubImage,
- &GLEAN::PBOTest::testPolygonStip,
- &GLEAN::PBOTest::testErrorHandling,
- NULL
- };
-
- for (int i = 0; funcs[i]; i++)
- if ((this->*funcs[i]) ())
- r.numPassed++;
- else
- r.numFailed++;
- return true;
-}
-
-enum {
- BLACK,
- RED,
- GREEN,
- BLUE,
-WHITE };
-
-GLfloat colors1[][4] = {
- {0.0, 0.0, 0.0, 0.0},
- {1.0, 0.0, 0.0, 1.0},
- {0.0, 1.0, 0.0, 1.0},
- {0.0, 0.0, 1.0, 1.0},
- {1.0, 1.0, 1.0, 1.0}
-};
-
-#define TEXSIZE1 64
-bool PBOTest::testPerformance(MultiTestResult & r)
-{
- GLuint pbs[1];
- GLuint textures[1];
- GLubyte data[TEXSIZE1 * TEXSIZE1 * 4];
- int mode;
- int i, j;
- Timer t;
- double t0, t1, perf[2];
- GLubyte *pboMem = NULL;
-
- (void) r;
-
- for (mode = 0; mode < usePBO + 1; mode++) {
- t0 = t.getClock();
-
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- if (mode) {
- glGenBuffersARB(1, pbs);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, pbs[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER,
- TEXSIZE1 * TEXSIZE1 * 4 * sizeof(GLubyte), NULL,
- GL_STREAM_DRAW);
- }
- glGenTextures(1, textures);
- glBindTexture(GL_TEXTURE_2D, textures[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXSIZE1,
- TEXSIZE1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- for (i = 0; i < 1024; i++) {
- if (mode) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, pbs[0]);
- pboMem =
- (GLubyte *) glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_WRITE_ONLY);
- }
- else {
- pboMem = data;
- }
-
- for (j = 0; j < TEXSIZE1 * TEXSIZE1; j++) {
- pboMem[4 * j] = 255;
- pboMem[4 * j + 1] = 255;
- pboMem[4 * j + 2] = 0;
- pboMem[4 * j + 3] = 0;
- }
-
- if (mode) {
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE1,
- TEXSIZE1, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
- }
- else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE1,
- TEXSIZE1, GL_BGRA, GL_UNSIGNED_BYTE, data);
- }
-
-
- // Actually apply the texture
- glEnable(GL_TEXTURE_2D);
- glColor4fv(colors1[WHITE]);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0.0, 0.0);
- glVertex2f(0, 0);
- glTexCoord2f(1.0, 0.0);
- glVertex2f(1, 0);
- glTexCoord2f(1.0, 1.0);
- glVertex2f(1, 1);
- glTexCoord2f(0.0, 1.0);
- glVertex2f(0, 1);
- glEnd();
- glFlush();
- glDisable(GL_TEXTURE_2D);
- }
- t1 = t.getClock();
- glDeleteTextures(1, textures);
- if (mode)
- glDeleteBuffersARB(1, pbs);
-
- perf[mode] = (double) TEXSIZE1 * TEXSIZE1 * 3 * sizeof(GLfloat) / 1024 / (t1 - t0);
-
- }
-
- if (perf[1] < perf[0] && usePBO) {
- env->log << name << ": NOTE "
- << "perf[0] = " << perf[0] <<
- " MB/s, which is in normal mode" << endl;
- env->log << name << ": NOTE " << "perf[1] = " <<
- perf[1] << " MB/s, which is using PBO" << endl;
- }
-
- return true;
-}
-
-
-
-// Run all the subtests, incrementing numPassed, numFailed
-void
-PBOTest::runSubTests(MultiTestResult & r)
-{
- static TestFunc funcs[] = {
- &GLEAN::PBOTest::testFunctionality,
- &GLEAN::PBOTest::testPerformance,
- NULL
- };
-
- for (int i = 0; funcs[i]; i++)
- if ((this->*funcs[i]) (r))
- r.numPassed++;
- else
- r.numFailed++;
-}
-
-
-void
-PBOTest::runOne(MultiTestResult & r, Window & w)
-{
- (void) w;
-
- if (!setup()) {
- r.pass = false;
- return;
- }
-
- runSubTests(r);
-
- r.pass = (r.numFailed == 0);
-}
-
-
-// The test object itself:
-PBOTest pboTest("pbo", "window, rgb, z", "", // no extension filter
- "pbo test: Test OpenGL Extension GL_ARB_pixel_buffer_object\n");
-
-
-
-} // namespace GLEAN
+// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyrigth (C) 2007 Intel Corporation +// Copyright (C) 1999 Allen Akin All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT +// +// Authors: +// Shuang He <shuang.he@intel.com> +// +// tpbo.cpp: Test OpenGL Extension GL_ARB_pixel_buffer_object + + +#define GL_GLEXT_PROTOTYPES + +#include <stdlib.h> +#include <cstring> +#include <cassert> +#include <math.h> +#include "tpbo.h" +#include "timer.h" + + +namespace GLEAN +{ +// GL_VERSION_1_5 +static PFNGLBINDBUFFERPROC glBindBuffer_func = NULL; +static PFNGLMAPBUFFERPROC glMapBuffer_func = NULL; +static PFNGLUNMAPBUFFERPROC glUnmapBuffer_func = NULL; + +// GL_ARB_vertex_buffer_object +static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL; +static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL; +static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL; +static PFNGLISBUFFERARBPROC glIsBufferARB_func = NULL; +static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL; +static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL; +static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL; + +static int usePBO; +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) + +bool PBOTest::setup(void) +{ + glMatrixMode(GL_PROJECTION); + + glLoadIdentity(); + gluOrtho2D(0, 100, 0, 100); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glDrawBuffer(GL_FRONT); + glReadBuffer(GL_FRONT); + + // compute error tolerances (may need fine-tuning) + int + bufferBits[5]; + + glGetIntegerv(GL_RED_BITS, &bufferBits[0]); + glGetIntegerv(GL_GREEN_BITS, &bufferBits[1]); + glGetIntegerv(GL_BLUE_BITS, &bufferBits[2]); + glGetIntegerv(GL_ALPHA_BITS, &bufferBits[3]); + glGetIntegerv(GL_DEPTH_BITS, &bufferBits[4]); + + tolerance[0] = 2.0 / (1 << bufferBits[0]); + tolerance[1] = 2.0 / (1 << bufferBits[1]); + tolerance[2] = 2.0 / (1 << bufferBits[2]); + if (bufferBits[3]) + tolerance[3] = 2.0 / (1 << bufferBits[3]); + else + tolerance[3] = 1.0; + if (bufferBits[4]) + tolerance[4] = 16.0 / (1 << bufferBits[4]); + else + tolerance[4] = 1.0; + + // Check if GL_ARB_pixel_buffer_object is supported + if (!strstr((char *) glGetString(GL_EXTENSIONS), "GL_ARB_pixel_buffer_object")) { + //printf("GL_ARB_pixel_buffer_object is not supported\n"); + usePBO = 0; + return false; + } + else { + //printf("GL_ARB_pixel_buffer_object is supported\n"); + usePBO = 1; + } + + glBindBuffer_func = (PFNGLBINDBUFFERPROC) GLUtils::getProcAddress("glBindBuffer"); + assert(glBindBuffer_func); + glMapBuffer_func = (PFNGLMAPBUFFERPROC) GLUtils::getProcAddress("glMapBuffer"); + assert(glMapBuffer_func); + glUnmapBuffer_func = (PFNGLUNMAPBUFFERPROC) GLUtils::getProcAddress("glUnmapBuffer"); + assert(glUnmapBuffer_func); + + glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) GLUtils::getProcAddress("glBindBufferARB"); + assert(glBindBufferARB_func); + glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) GLUtils::getProcAddress("glDeleteBuffersARB"); + assert(glDeleteBuffersARB_func); + glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) GLUtils::getProcAddress("glGenBuffersARB"); + assert(glGenBuffersARB_func); + glIsBufferARB_func = (PFNGLISBUFFERARBPROC) GLUtils::getProcAddress("glIsBufferARB"); + assert(glIsBufferARB_func); + glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) GLUtils::getProcAddress("glBufferDataARB"); + assert(glBufferDataARB_func); + glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) GLUtils::getProcAddress("glMapBufferARB"); + assert(glMapBufferARB_func); + glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) GLUtils::getProcAddress("glUnmapBufferARB"); + assert(glUnmapBufferARB_func); + + return true; +} + + +void +PBOTest::reportFailure(const char *msg, const int line) const +{ + env->log << "FAILURE: " << msg << " (at tpbo.cpp:" << line << ")\n"; +} + +void +PBOTest::reportFailure(const char *msg, const GLenum target, const int line) const +{ + env->log << "FAILURE: " << msg; + if (target == GL_FRAGMENT_SHADER) + env->log << " (fragment)"; + else + env->log << " (vertex)"; + env->log << " (at tpbo.cpp:" << line << ")\n"; +} + +#define REPORT_FAILURE(MSG) reportFailure(MSG, __LINE__) +#define REPORT_FAILURE_T(MSG, TARGET) reportFailure(MSG, TARGET, __LINE__) +// Compare actual and expected colors +bool PBOTest::equalColors(const GLfloat act[3], const GLfloat exp[3]) const +{ + if ((fabsf(act[0] - exp[0]) > tolerance[0]) + || (fabsf(act[1] - exp[1]) > tolerance[1]) + || (fabsf(act[2] - exp[2]) > tolerance[2])) { + return false; + } + else + return true; +} + +bool PBOTest::equalColors1(const GLubyte act[3], const GLubyte exp[3]) const +{ + if ((act[0] != exp[0]) + || (act[1] != exp[1]) + || (act[2] != exp[2])) { + return false; + } + else + return true; +} + + + +#define TEXSIZE 64 + +bool PBOTest::testSanity(void) +{ + GLuint pbs[1]; + GLuint pb_binding; + + if (!usePBO) + return true; + + // Check default binding + glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding); + if (pb_binding != 0) { + REPORT_FAILURE("Failed to bind unpack pixel buffer object"); + return false; + } + + glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding); + if (pb_binding != 0) { + REPORT_FAILURE("Failed to bind pack pixel buffer object"); + return false; + } + + glGenBuffersARB_func(1, pbs); + + if (glIsBufferARB_func(pbs[0]) != GL_TRUE) { + REPORT_FAILURE("Failed to call glIsBuffersARB"); + return false; + } + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]); + glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + if (pb_binding != pbs[0]) { + REPORT_FAILURE("Failed to bind unpack pixel buffer object"); + return false; + } + + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pbs[0]); + glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING_ARB, (GLint *) & pb_binding); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + if (pb_binding != pbs[0]) { + REPORT_FAILURE("Failed to bind unpack pixel buffer object"); + return false; + } + + glDeleteBuffersARB_func(1, pbs); + + if (glIsBufferARB_func(pbs[0]) == GL_TRUE) { + REPORT_FAILURE("Failed to call glIsBuffersARB"); + return false; + } + + return true; +} + + +bool PBOTest::testDrawPixels(void) +{ + int useUnpackBuffer; + int usePackBuffer; + GLuint pb_pack[1]; + GLuint pb_unpack[1]; + GLubyte buf[windowSize * windowSize * 4]; + GLubyte t[TEXSIZE * TEXSIZE * 4]; + int i, j; + GLubyte * pboPackMem = NULL; + GLubyte black[3] = { 0, 0, 0 }; + + glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) { + for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + if (useUnpackBuffer) { + glGenBuffersARB_func(1, pb_unpack); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + TEXSIZE * TEXSIZE * 4 * sizeof(GLubyte), NULL, + GL_STREAM_DRAW); + } + GLubyte *pboMem = NULL; + if (useUnpackBuffer) { + pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = t; + } + + for (i = 0; i < TEXSIZE; i++) + for (j = 0; j < TEXSIZE; j++) { + pboMem[4 * (i * TEXSIZE + j)] = i % 256; + pboMem[4 * (i * TEXSIZE + j) + 1] = i % 256; + pboMem[4 * (i * TEXSIZE + j) + 2] = i % 256; + pboMem[4 * (i * TEXSIZE + j) + 3] = 0; + } + + if (useUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + + if (useUnpackBuffer) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]); + glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + else + glDrawPixels(TEXSIZE, TEXSIZE, GL_BGRA, GL_UNSIGNED_BYTE, pboMem); + + // Check the result + if (usePackBuffer) { + glGenBuffersARB_func(1, pb_pack); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, + windowSize * windowSize * 4 * + sizeof(GL_UNSIGNED_BYTE), NULL, GL_STREAM_DRAW); + glReadPixels(0, 0, windowSize, windowSize, GL_BGRA, + GL_UNSIGNED_BYTE, NULL); + pboPackMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, + GL_READ_ONLY); + } + else { + pboPackMem = buf; + glReadPixels(0, 0, windowSize, windowSize, GL_BGRA, + GL_UNSIGNED_BYTE, pboPackMem); + } + + for (j = 0; j < windowSize; j++) { + for (i = 0; i < windowSize; i++) { + GLubyte exp[3]; + exp[0] = j % 256; + exp[1] = j % 256; + exp[2] = j % 256; + + if (i < TEXSIZE && j < TEXSIZE) { + if (equalColors1(&pboPackMem[(j * windowSize + i) * 4], exp) + != true) { + REPORT_FAILURE("glDrawPixels failed"); + printf(" got (%d, %d) = [%d, %d, %d], ", i, j, + pboPackMem[(j * windowSize + i) * 4], + pboPackMem[(j * windowSize + i) * 4 + 1], + pboPackMem[(j * windowSize + i) * 4 + 2]); + printf("should be [%d, %d, %d]\n", + exp[0], exp[1], exp[2]); + + return false; + } + } + else { + if (equalColors1(&pboPackMem[(j * windowSize + i) * 4], + black) != true) { + REPORT_FAILURE("glDrawPixels failed"); + printf("(%d, %d) = [%d, %d, %d], ", i, j, + pboPackMem[(j * windowSize + i) * 4], + pboPackMem[(j * windowSize + i) * 4 + 1], + pboPackMem[(j * windowSize + i) * 4 + 2]); + printf("should be [0.0, 0.0, 0.0]\n"); + return false; + } + + } + } + } + + + if (usePackBuffer) { + glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_pack); + } + + if (useUnpackBuffer) { + glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_unpack); + } + + } + } + + return true; +} + + +bool PBOTest::testPixelMap(void) +{ + int useUnpackBuffer; + int usePackBuffer; + GLuint pb_pack[1]; + GLuint pb_unpack[1]; + int i; + int size; + int max; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + glGetIntegerv(GL_MAX_PIXEL_MAP_TABLE, &max); + + for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) { + for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; + useUnpackBuffer++) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + if (useUnpackBuffer) { + glGenBuffersARB_func(1, pb_unpack); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, max * sizeof(GLushort), + NULL, GL_STREAM_DRAW); + } + GLushort *pboMem = NULL; + if (useUnpackBuffer) { + pboMem = (GLushort *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = (GLushort *) malloc(sizeof(GLushort) * max); + } + for (i = 0; i < max; i++) + pboMem[i] = max - i - 1; + + if (useUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, NULL); + glPixelMapusv(GL_PIXEL_MAP_G_TO_G, max, NULL); + glPixelMapusv(GL_PIXEL_MAP_B_TO_B, max, NULL); + glPixelMapusv(GL_PIXEL_MAP_A_TO_A, max, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + else { + glPixelMapusv(GL_PIXEL_MAP_R_TO_R, max, pboMem); + glPixelMapusv(GL_PIXEL_MAP_G_TO_G, max, pboMem); + glPixelMapusv(GL_PIXEL_MAP_B_TO_B, max, pboMem); + glPixelMapusv(GL_PIXEL_MAP_A_TO_A, max, pboMem); + free(pboMem); + } + + + glGetIntegerv(GL_PIXEL_MAP_R_TO_R_SIZE, &size); + if (size != max) { + REPORT_FAILURE("glPixelMap failed"); + return false; + } + glPixelTransferi(GL_MAP_COLOR, GL_FALSE); + + // Read back pixel map + if (usePackBuffer) { + glGenBuffersARB_func(1, pb_pack); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, max * sizeof(GLushort), + NULL, GL_STREAM_DRAW); + glGetPixelMapusv(GL_PIXEL_MAP_R_TO_R, NULL); + pboMem = (GLushort *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, + GL_READ_ONLY); + } + else { + pboMem = (GLushort *) malloc(sizeof(GLushort) * max); + glGetPixelMapusv(GL_PIXEL_MAP_R_TO_R, pboMem); + } + + for (i = 0; i < max; i++) { + if (pboMem[i] != (255 - i)) { + REPORT_FAILURE("get PixelMap failed"); + return false; + } + } + + + if (usePackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_pack); + } + else { + free(pboMem); + } + + if (useUnpackBuffer) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_unpack); + } + + } + } + + return true; +} + +bool PBOTest::testBitmap(void) +{ + GLuint pb_unpack[1]; + GLuint pb_pack[1]; + int useUnpackBuffer = usePBO; + int usePackBuffer = 0; + GLubyte bitmap[TEXSIZE * TEXSIZE / 8]; + GLfloat buf[windowSize * windowSize * 3]; + GLfloat white[3] = { 1.0, 1.0, 1.0 }; + GLfloat black[3] = { 0.0, 0.0, 0.0 }; + int i, j; + GLubyte *pboUnpackMem = NULL; + GLfloat *pboPackMem = NULL; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) { + for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; + useUnpackBuffer++) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + if (useUnpackBuffer) { + glGenBuffersARB_func(1, pb_unpack); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pb_unpack[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE, NULL, + GL_STREAM_DRAW); + pboUnpackMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboUnpackMem = bitmap; + } + + for (i = 0; i < TEXSIZE * TEXSIZE / 8; i++) { + pboUnpackMem[i] = 0xAA; + } + + + glColor4f(1.0, 1.0, 1.0, 0.0); + glRasterPos2f(0.0, 0.0); + if (useUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + else + glBitmap(TEXSIZE, TEXSIZE, 0, 0, 0, 0, pboUnpackMem); + + // Check the result + if (usePackBuffer) { + glGenBuffersARB_func(1, pb_pack); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pb_pack[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, + windowSize * windowSize * 4 * sizeof(GLfloat), + NULL, + GL_STREAM_DRAW); + glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, + NULL); + pboPackMem = + (GLfloat *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, + GL_READ_ONLY); + } + else { + pboPackMem = buf; + glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, + pboPackMem); + } + + for (j = 0; j < windowSize; j++) { + for (i = 0; i < windowSize; i++) { + const GLfloat *exp; + if ((i & 1)) + exp = black; + else + exp = white; + if (i < TEXSIZE && j < TEXSIZE) { + if (equalColors(&pboPackMem[(j * windowSize + i) * 3], exp) + != true) { + REPORT_FAILURE("glBitmap failed"); + printf(" got (%d, %d) = [%f, %f, %f], ", i, j, + pboPackMem[(j * windowSize + i) * 3], + pboPackMem[(j * windowSize + i) * 3 + 1], + pboPackMem[(j * windowSize + i) * 3 + 2]); + printf("should be [%f, %f, %f]\n", + exp[0], exp[1], exp[2]); + + return false; + } + } + else { + if (equalColors + (&pboPackMem[(j * windowSize + i) * 3], + black) != true) { + REPORT_FAILURE("glBitmap failed"); + printf("(%d, %d) = [%f, %f, %f], ", i, j, + pboPackMem[(j * windowSize + i) * 3], + pboPackMem[(j * windowSize + i) * 3 + 1], + pboPackMem[(j * windowSize + i) * 3 + 2]); + printf("should be [0.0, 0.0, 0.0]\n"); + return false; + } + + } + } + } + if (usePackBuffer) { + glUnmapBuffer_func(GL_PIXEL_PACK_BUFFER_ARB); + glBindBuffer_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_pack); + } + + if (useUnpackBuffer) { + glBindBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pb_unpack); + } + } + } + return true; +} + + +bool PBOTest::testTexImage(void) +{ + int breakCOWPBO, breakCOWTexture; + int useTexUnpackBuffer, useTexPackBuffer; + GLuint unpack_pb[1]; + GLuint pack_pb[1]; + GLfloat t1[TEXSIZE * TEXSIZE * 3]; + GLfloat t2[TEXSIZE * TEXSIZE * 3]; + GLfloat *pboMem = NULL; + int i, j; + GLfloat green[3] = { 1.0, 1.0, 0.0 }; + GLfloat black[3] = { 0.0, 0.0, 0.0 }; + GLfloat buf[windowSize * windowSize * 3]; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + for (useTexPackBuffer = 0; useTexPackBuffer < usePBO + 1; + useTexPackBuffer++) { + for (useTexUnpackBuffer = 0; useTexUnpackBuffer < usePBO + 1; + useTexUnpackBuffer++) { + for (breakCOWPBO = 0; breakCOWPBO < useTexUnpackBuffer + 1; + breakCOWPBO++) { + for (breakCOWTexture = 0; + breakCOWTexture < useTexUnpackBuffer + 1; + breakCOWTexture++) { + if (useTexUnpackBuffer) { + glGenBuffersARB_func(1, unpack_pb); + if (glIsBufferARB_func(unpack_pb[0]) == false) + return false; + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL, + GL_STREAM_DRAW); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + + if (useTexUnpackBuffer) { + pboMem = + (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = t1; + } + + for (i = 0; i < TEXSIZE * TEXSIZE; i++) { + pboMem[3 * i] = 1.0; + pboMem[3 * i + 1] = 1.0; + pboMem[3 * i + 2] = 0.0; + } + + if (useTexUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, + GL_RGB, GL_FLOAT, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + else + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, + GL_RGB, GL_FLOAT, pboMem); + + if (useTexUnpackBuffer) { + if (breakCOWPBO) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]); + pboMem = + (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++) + pboMem[i] = 0.2; + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + } + + if (useTexUnpackBuffer) { + if (breakCOWTexture) { + GLfloat temp[1 * 1 * 3]; + for (i = 0; i < 1 * 1 * 3; i++) + temp[i] = 0.8; + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, + GL_FLOAT, temp); + } + } + + // Check PBO's content + if (useTexUnpackBuffer) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]); + pboMem = (GLfloat *) glMapBuffer_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_READ_ONLY); + if (breakCOWPBO) { + for (i = 0; i < TEXSIZE * TEXSIZE * 3; i++) + if (fabsf(pboMem[i] - 0.2) > tolerance[0]) { + REPORT_FAILURE + ("PBO modified by someone else, there must be something wrong"); + return false; + } + } + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + + + // Read texture back + if (useTexPackBuffer) { + glGenBuffersARB_func(1, pack_pb); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, + TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), NULL, + GL_STREAM_DRAW); + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, NULL); + pboMem = (GLfloat *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, + GL_READ_ONLY); + } + else { + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, t2); + pboMem = t2; + } + + // Check texture image + for (i = 0; i < TEXSIZE * TEXSIZE; i++) { + if (i == 0 && breakCOWTexture && useTexUnpackBuffer) { + GLfloat exp[3] = { 0.8, 0.8, 0.8 }; + if (equalColors(&pboMem[i * 3], exp) != true) { + REPORT_FAILURE("glGetTexImage failed"); + printf(" got (%d) = [%f, %f, %f], ", i, + pboMem[i * 3], + pboMem[i * 3 + 1], pboMem[i * 3 + 2]); + printf("should be [%f, %f, %f]\n", + exp[0], exp[1], exp[2]); + + return false; + } + } + else { + GLfloat exp[3] = { 1.0, 1.0, 0.0 }; + if (equalColors(&pboMem[i * 3], exp) != true) { + REPORT_FAILURE("glGetTexImage failed"); + printf(" got (%d) = [%f, %f, %f], ", i, + pboMem[i * 3], + pboMem[i * 3 + 1], pboMem[i * 3 + 2]); + printf("should be [%f, %f, %f]\n", + exp[0], exp[1], exp[2]); + + return false; + } + } + } + + if (useTexPackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pack_pb); + } + if (useTexUnpackBuffer) { + glDeleteBuffersARB_func(1, unpack_pb); + } + + glEnable(GL_TEXTURE_2D); + glBegin(GL_POLYGON); + glTexCoord2f(0, 0); + glVertex2f(0, 0); + glTexCoord2f(1, 0); + glVertex2f(TEXSIZE, 0); + glTexCoord2f(1, 1); + glVertex2f(TEXSIZE, TEXSIZE); + glTexCoord2f(0, 1); + glVertex2f(0, TEXSIZE); + glEnd(); + + glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, + buf); + for (j = 0; j < windowSize; j++) { + for (i = 0; i < windowSize; i++) { + if (i == 0 && j == 0 && breakCOWTexture + && useTexUnpackBuffer) { + GLfloat exp[3] = { 0.8, 0.8, 0.8 }; + if (equalColors(&buf[(j * windowSize + i) * 3], exp) + != true) { + REPORT_FAILURE("glTexImage failed"); + printf(" got (%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [%f, %f, %f]\n", + exp[0], exp[1], exp[2]); + + return false; + } + } + else if (i < TEXSIZE && j < TEXSIZE) { + if (equalColors(&buf[(j * windowSize + i) * 3], green) + != true) { + REPORT_FAILURE("glTexImage failed"); + printf(" got (%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [%f, %f, %f]\n", + green[0], green[1], green[2]); + + return false; + } + } + else { + if (equalColors(&buf[(j * windowSize + i) * 3], black) + != true) { + REPORT_FAILURE("glTexImage failed"); + printf("(%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [0.0, 0.0, 0.0]\n"); + + return false; + } + } + } + } + } + } + } + } + + return true; +} + +bool PBOTest::testTexSubImage(void) +{ + GLuint pbs[1]; + GLfloat t[TEXSIZE * TEXSIZE * 3]; + int i, j; + int useUnpackBuffer = 0; + GLfloat green[3] = { 0.0, 1.0, 0.0 }; + GLfloat black[3] = { 0.0, 0.0, 0.0 }; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + if (useUnpackBuffer) { + glGenBuffersARB_func(1, pbs); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, TEXSIZE * TEXSIZE * 3 * sizeof(GLfloat), + NULL, GL_STREAM_DRAW); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_RGB, + GL_FLOAT, NULL); + + GLfloat *pboMem = NULL; + if (useUnpackBuffer) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, pbs[0]); + pboMem = (GLfloat *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = t; + } + + for (i = 0; i < TEXSIZE * TEXSIZE; i++) { + pboMem[3 * i] = 0.0; + pboMem[3 * i + 1] = 1.0; + pboMem[3 * i + 2] = 0.0; + } + + if (useUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB, + GL_FLOAT, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + } + else + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGB, + GL_FLOAT, pboMem); + + glEnable(GL_TEXTURE_2D); + glBegin(GL_POLYGON); + glTexCoord2f(0, 0); + glVertex2f(0, 0); + glTexCoord2f(1, 0); + glVertex2f(10, 0); + glTexCoord2f(1, 1); + glVertex2f(10, 10); + glTexCoord2f(0, 1); + glVertex2f(0, 10); + glEnd(); + glDisable(GL_TEXTURE_2D); + + GLfloat buf[windowSize * windowSize * 3]; + + glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, buf); + for (j = 0; j < windowSize; j++) { + for (i = 0; i < windowSize; i++) { + if (i < 10 && j < 10) { + if (equalColors(&buf[(j * windowSize + i) * 3], green) != true) { + REPORT_FAILURE("glTexSubImage failed"); + printf(" got (%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [%f, %f, %f]\n", + green[0], green[1], green[2]); + + return false; + } + } + else { + if (equalColors(&buf[(j * windowSize + i) * 3], black) != true) { + REPORT_FAILURE("glTexSubImage failed"); + printf("(%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [0.0, 0.0, 0.0]\n"); + + return false; + } + + } + } + } + } + return true; +} + +bool PBOTest::testPolygonStip(void) +{ + int useUnpackBuffer = 0; + int usePackBuffer = 0; + GLuint unpack_pb[1]; + GLuint pack_pb[1]; + GLubyte t1[32 * 32 / 8]; + GLubyte t2[32 * 32 / 8]; + GLubyte *pboMem = NULL; + int i, j; + GLfloat white[3] = { 1.0, 1.0, 1.0 }; + GLfloat black[3] = { 0.0, 0.0, 0.0 }; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + for (useUnpackBuffer = 0; useUnpackBuffer < usePBO + 1; useUnpackBuffer++) { + for (usePackBuffer = 0; usePackBuffer < usePBO + 1; usePackBuffer++) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + if (useUnpackBuffer) { + glGenBuffersARB_func(1, unpack_pb); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, unpack_pb[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 / 8, NULL, + GL_STREAM_DRAW); + pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = t1; + } + + + // Fill in the stipple pattern + for (i = 0; i < 32 * 32 / 8; i++) { + pboMem[i] = 0xAA; + } + + if (useUnpackBuffer) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glPolygonStipple(NULL); + } + else { + glPolygonStipple(pboMem); + } + + // Read back the stipple pattern + if (usePackBuffer) { + glGenBuffersARB_func(1, pack_pb); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, pack_pb[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 / 8, NULL, + GL_STREAM_DRAW); + glGetPolygonStipple(NULL); + pboMem = (GLubyte *) glMapBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, + GL_READ_ONLY); + } + else { + glGetPolygonStipple(t2); + pboMem = t2; + } + + for (i = 0; i < 32 * 32 / 8; i++) { + if (pboMem[i] != 0xAA) { + REPORT_FAILURE("glGetPolygonStipple failed"); + return false; + } + } + + + if (useUnpackBuffer) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, unpack_pb); + } + if (usePackBuffer) { + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + glDeleteBuffersARB_func(1, pack_pb); + } + + glEnable(GL_POLYGON_STIPPLE); + glBegin(GL_POLYGON); + glVertex2f(0, 0); + glVertex2f(10, 0); + glVertex2f(10, 10); + glVertex2f(0, 10); + glEnd(); + + glDisable(GL_POLYGON_STIPPLE); + + // Check the result + GLfloat buf[windowSize * windowSize * 3]; + + glReadPixels(0, 0, windowSize, windowSize, GL_RGB, GL_FLOAT, buf); + + for (j = 0; j < windowSize; j++) { + for (i = 0; i < windowSize; i++) { + const GLfloat *exp; + if (i & 1) + exp = black; + else + exp = white; + if (i < 10 && j < 10) { + if (equalColors(&buf[(j * windowSize + i) * 3], exp) != + true) { + REPORT_FAILURE("glGetPolygonStipple failed"); + printf("(%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [1.0, 1.0, 1.0]\n"); + return false; + } + } + else { + if (equalColors(&buf[(j * windowSize + i) * 3], black) != + true) { + REPORT_FAILURE("glGetPolygonStipple failed"); + printf("(%d, %d) = [%f, %f, %f], ", i, j, + buf[(j * windowSize + i) * 3], + buf[(j * windowSize + i) * 3 + 1], + buf[(j * windowSize + i) * 3 + 2]); + printf("should be [0.0, 0.0, 0.0]\n"); + return false; + } + + } + } + } + + } + } + + return true; +} + + +bool PBOTest::testErrorHandling(void) +{ + GLuint fbs[1]; + + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER_ARB, 0); + + if (usePBO) { + /* test that glDrawPixels from too small of buffer raises error */ + glGenBuffersARB_func(1, fbs); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, fbs[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, 32 * 32 * 4, NULL, + GL_STREAM_DRAW); + glDrawPixels(32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + if (glGetError() != GL_INVALID_OPERATION) + return false; + + glDeleteBuffersARB_func(1, fbs); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, 0); + + /* test that glReadPixels into too small of buffer raises error */ + glGenBuffersARB_func(1, fbs); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER, fbs[0]); + glBufferDataARB_func(GL_PIXEL_PACK_BUFFER_ARB, 32 * 32 * 4, NULL, + GL_STREAM_DRAW); + glReadPixels(0, 0, 32, 32 + 1, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + if (glGetError() != GL_INVALID_OPERATION) + return false; + + glDeleteBuffersARB_func(1, fbs); + glBindBufferARB_func(GL_PIXEL_PACK_BUFFER, 0); + } + return true; +} + +bool PBOTest::testFunctionality(MultiTestResult & r) +{ + static SubTestFunc + funcs[] = { + &GLEAN::PBOTest::testSanity, + &GLEAN::PBOTest::testBitmap, + &GLEAN::PBOTest::testDrawPixels, + &GLEAN::PBOTest::testPixelMap, + &GLEAN::PBOTest::testTexImage, + &GLEAN::PBOTest::testTexSubImage, + &GLEAN::PBOTest::testPolygonStip, + &GLEAN::PBOTest::testErrorHandling, + NULL + }; + + for (int i = 0; funcs[i]; i++) + if ((this->*funcs[i]) ()) + r.numPassed++; + else + r.numFailed++; + return true; +} + +enum { + BLACK, + RED, + GREEN, + BLUE, +WHITE }; + +GLfloat colors1[][4] = { + {0.0, 0.0, 0.0, 0.0}, + {1.0, 0.0, 0.0, 1.0}, + {0.0, 1.0, 0.0, 1.0}, + {0.0, 0.0, 1.0, 1.0}, + {1.0, 1.0, 1.0, 1.0} +}; + +#define TEXSIZE1 64 +bool PBOTest::testPerformance(MultiTestResult & r) +{ + GLuint pbs[1]; + GLuint textures[1]; + GLubyte data[TEXSIZE1 * TEXSIZE1 * 4]; + int mode; + int i, j; + Timer t; + double t0, t1, perf[2]; + GLubyte *pboMem = NULL; + + (void) r; + + for (mode = 0; mode < usePBO + 1; mode++) { + t0 = t.getClock(); + + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + if (mode) { + glGenBuffersARB_func(1, pbs); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, pbs[0]); + glBufferDataARB_func(GL_PIXEL_UNPACK_BUFFER, + TEXSIZE1 * TEXSIZE1 * 4 * sizeof(GLubyte), NULL, + GL_STREAM_DRAW); + } + glGenTextures(1, textures); + glBindTexture(GL_TEXTURE_2D, textures[0]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXSIZE1, + TEXSIZE1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + for (i = 0; i < 1024; i++) { + if (mode) { + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, pbs[0]); + pboMem = + (GLubyte *) glMapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB, + GL_WRITE_ONLY); + } + else { + pboMem = data; + } + + for (j = 0; j < TEXSIZE1 * TEXSIZE1; j++) { + pboMem[4 * j] = 255; + pboMem[4 * j + 1] = 255; + pboMem[4 * j + 2] = 0; + pboMem[4 * j + 3] = 0; + } + + if (mode) { + glUnmapBufferARB_func(GL_PIXEL_UNPACK_BUFFER_ARB); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE1, + TEXSIZE1, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + glBindBufferARB_func(GL_PIXEL_UNPACK_BUFFER, 0); + } + else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE1, + TEXSIZE1, GL_BGRA, GL_UNSIGNED_BYTE, data); + } + + + // Actually apply the texture + glEnable(GL_TEXTURE_2D); + glColor4fv(colors1[WHITE]); + + glBegin(GL_POLYGON); + glTexCoord2f(0.0, 0.0); + glVertex2f(0, 0); + glTexCoord2f(1.0, 0.0); + glVertex2f(1, 0); + glTexCoord2f(1.0, 1.0); + glVertex2f(1, 1); + glTexCoord2f(0.0, 1.0); + glVertex2f(0, 1); + glEnd(); + glFlush(); + glDisable(GL_TEXTURE_2D); + } + t1 = t.getClock(); + glDeleteTextures(1, textures); + if (mode) + glDeleteBuffersARB_func(1, pbs); + + perf[mode] = (double) TEXSIZE1 * TEXSIZE1 * 3 * sizeof(GLfloat) / 1024 / (t1 - t0); + + } + + if (perf[1] < perf[0] && usePBO) { + env->log << name << ": NOTE " + << "perf[0] = " << perf[0] << + " MB/s, which is in normal mode" << endl; + env->log << name << ": NOTE " << "perf[1] = " << + perf[1] << " MB/s, which is using PBO" << endl; + } + + return true; +} + + + +// Run all the subtests, incrementing numPassed, numFailed +void +PBOTest::runSubTests(MultiTestResult & r) +{ + static TestFunc funcs[] = { + &GLEAN::PBOTest::testFunctionality, + &GLEAN::PBOTest::testPerformance, + NULL + }; + + for (int i = 0; funcs[i]; i++) + if ((this->*funcs[i]) (r)) + r.numPassed++; + else + r.numFailed++; +} + + +void +PBOTest::runOne(MultiTestResult & r, Window & w) +{ + (void) w; + + if (!setup()) { + r.pass = false; + return; + } + + runSubTests(r); + + r.pass = (r.numFailed == 0); +} + + +// The test object itself: +PBOTest pboTest("pbo", "window, rgb, z", "", // no extension filter + "pbo test: Test OpenGL Extension GL_ARB_pixel_buffer_object\n"); + + + +} // namespace GLEAN diff --git a/tests/glean/tpbo.h b/tests/glean/tpbo.h index 46321bf6a..cda1a49ed 100644 --- a/tests/glean/tpbo.h +++ b/tests/glean/tpbo.h @@ -1,86 +1,86 @@ -// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyrigth (C) 2007 Intel Corporation
-// Copyright (C) 1999 Allen Akin All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-//
-// Authors:
-// Shuang He <shuang.he@intel.com>
-//
-// tfbo.h: Test OpenGL Extension GL_ARB_pixel_buffer_objec
-
-#ifndef __pfbo_h__
-#define __pfbo_h__
-
-#include "tmultitest.h"
-
-namespace GLEAN {
-
-#define windowSize 100
-
-
-class PBOTest: public MultiTest
-{
-public:
- PBOTest(const char* testName, const char* filter,
- const char *extensions, const char* description):
- MultiTest(testName, filter, extensions, description)
- {
- }
-
- virtual void runOne(MultiTestResult &r, Window &w);
-
-private:
- typedef bool (PBOTest::*TestFunc)(MultiTestResult &r);
- typedef bool (PBOTest::*SubTestFunc)(void);
-
- GLfloat tolerance[5];
-
- bool testFunctionality(MultiTestResult &r);
- bool testPerformance(MultiTestResult &r);
- bool testSanity(void);
- bool testErrorHandling(void);
- bool testDrawPixels(void);
- bool testPixelMap(void);
- bool testBitmap(void);
- bool testTexImage(void);
- bool testTexSubImage(void);
- bool testPolygonStip(void);
-
- void runSubTests(MultiTestResult &r);
-
- bool setup(void);
- bool checkResult(const GLfloat exp[4], const int depth, const int stencil) const;
- bool equalColors(const GLfloat a[4], const GLfloat b[4]) const;
- bool equalColors1(const GLubyte a[4], const GLubyte b[4]) const;
-
- void reportFailure(const char *msg, int line) const;
- void reportFailure(const char *msg, GLenum target, int line) const;
-};
-
-} // namespace GLEAN
-
-#endif // __tpbo_h__
+// BEGIN_COPYRIGHT -*- glean -*- +// +// Copyrigth (C) 2007 Intel Corporation +// Copyright (C) 1999 Allen Akin All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person +// obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without +// restriction, including without limitation the rights to use, +// copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following +// conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the +// Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY +// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +// +// END_COPYRIGHT +// +// Authors: +// Shuang He <shuang.he@intel.com> +// +// tfbo.h: Test OpenGL Extension GL_ARB_pixel_buffer_objec + +#ifndef __pfbo_h__ +#define __pfbo_h__ + +#include "tmultitest.h" + +namespace GLEAN { + +#define windowSize 100 + + +class PBOTest: public MultiTest +{ +public: + PBOTest(const char* testName, const char* filter, + const char *extensions, const char* description): + MultiTest(testName, filter, extensions, description) + { + } + + virtual void runOne(MultiTestResult &r, Window &w); + +private: + typedef bool (PBOTest::*TestFunc)(MultiTestResult &r); + typedef bool (PBOTest::*SubTestFunc)(void); + + GLfloat tolerance[5]; + + bool testFunctionality(MultiTestResult &r); + bool testPerformance(MultiTestResult &r); + bool testSanity(void); + bool testErrorHandling(void); + bool testDrawPixels(void); + bool testPixelMap(void); + bool testBitmap(void); + bool testTexImage(void); + bool testTexSubImage(void); + bool testPolygonStip(void); + + void runSubTests(MultiTestResult &r); + + bool setup(void); + bool checkResult(const GLfloat exp[4], const int depth, const int stencil) const; + bool equalColors(const GLfloat a[4], const GLfloat b[4]) const; + bool equalColors1(const GLubyte a[4], const GLubyte b[4]) const; + + void reportFailure(const char *msg, int line) const; + void reportFailure(const char *msg, GLenum target, int line) const; +}; + +} // namespace GLEAN + +#endif // __tpbo_h__ diff --git a/tests/glean/tpointsprite.cpp b/tests/glean/tpointsprite.cpp index 280984c29..8cb25740f 100644 --- a/tests/glean/tpointsprite.cpp +++ b/tests/glean/tpointsprite.cpp @@ -50,6 +50,8 @@ namespace GLEAN { +static PFNGLPOINTPARAMETERFPROC glPointParameterf_func = NULL; + //background color static GLfloat bgColor[4] = {0.0, 0.0, 0.0, 0.0}; @@ -337,6 +339,9 @@ PointSpriteTest::runOne(MultiTestResult &r, Window &w) (void) w; + glPointParameterf_func = (PFNGLPOINTPARAMETERFPROC) GLUtils::getProcAddress("glPointParameterf"); + assert(glPointParameterf_func); + CheckDefaultState(r); glDrawBuffer(GL_FRONT); @@ -371,9 +376,9 @@ PointSpriteTest::runOne(MultiTestResult &r, Window &w) { if (coordOrigin) - glPointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT); + glPointParameterf_func(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT); else - glPointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); + glPointParameterf_func(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); pointSize = 1.85; for (; pointSize <= maxPointSize; pointSize += 2.0) diff --git a/tests/glean/treadpix.cpp b/tests/glean/treadpix.cpp index 3c146d425..c983f3122 100644 --- a/tests/glean/treadpix.cpp +++ b/tests/glean/treadpix.cpp @@ -382,7 +382,7 @@ ReadPixSanityTest::compareOne(ReadPixSanityResult& oldR, ReadPixSanityResult& ne } // ReadPixSanityTest::compareOne void -ReadPixSanityTest::summarize(char* label, bool oldPass, bool newPass) { +ReadPixSanityTest::summarize(const char* label, bool oldPass, bool newPass) { if (oldPass == newPass) { if (env->options.verbosity) env->log << "\t" @@ -497,6 +497,11 @@ readPixSanityTest("readPixSanity", "1", namespace { +// Mac OS header file AssertMacros.h defines check as a macro. +#ifdef check +#undef check +#endif + template<class T> void check(GLEAN::ExactRGBAResult::Flavor& r, GLEAN::DrawingSurfaceConfig& config, diff --git a/tests/glean/treadpix.h b/tests/glean/treadpix.h index 8dc8d9e01..6f65b2a52 100644 --- a/tests/glean/treadpix.h +++ b/tests/glean/treadpix.h @@ -168,7 +168,7 @@ public: void checkDepth(ReadPixSanityResult& r, Window& w); void checkStencil(ReadPixSanityResult& r, Window& w); void checkIndex(ReadPixSanityResult& r, Window& w); - void summarize(char* label, bool oldPass, bool newPass); + void summarize(const char* label, bool oldPass, bool newPass); }; // class ReadPixSanityTest extern ReadPixSanityTest readPixSanityTest; diff --git a/tests/glean/tshaderapi.cpp b/tests/glean/tshaderapi.cpp index 643bb6214..662428c06 100644 --- a/tests/glean/tshaderapi.cpp +++ b/tests/glean/tshaderapi.cpp @@ -193,7 +193,7 @@ ShaderAPITest::assert_error_test(const char *file, int line, GLenum expect) void -ShaderAPITest::check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *)) +ShaderAPITest::check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *)) { GLint status; diff --git a/tests/glean/tshaderapi.h b/tests/glean/tshaderapi.h index e1fc9c1db..37254ecbb 100644 --- a/tests/glean/tshaderapi.h +++ b/tests/glean/tshaderapi.h @@ -65,7 +65,7 @@ private: void assert_no_error_test(const char *file, int line); void assert_error_test(const char *file, int line, GLenum expect); - void check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *)); + void check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *)); void check_compile_status(GLuint id); void check_link_status(GLuint id); diff --git a/tests/glean/ttexcombine.cpp b/tests/glean/ttexcombine.cpp index ed2ed33b4..be9b42112 100644 --- a/tests/glean/ttexcombine.cpp +++ b/tests/glean/ttexcombine.cpp @@ -878,7 +878,7 @@ TexCombineTest::CountTestCombinations(const test_param testParams[]) const { } numTests *= values; } - return numTests; + return numTests / testStride; } @@ -1116,7 +1116,7 @@ TexCombineTest::RunSingleTextureTest(glmachine &machine, const int numTests = CountTestCombinations(testParams); //printf("Testing %d combinations\n", numTests); - for (int test = 0; test < numTests; test++) { + for (int test = 0; test < numTests; test += testStride) { // 0. Setup state ResetMachine(machine); SetupTestEnv(machine, 0, test, testParams); @@ -1194,7 +1194,7 @@ TexCombineTest::CountMultiTextureTestCombinations(const glmachine &machine) cons for (int i = 0; i < numUnits; i++) numTests *= (haveDot3 ? 7 : 5); - return numTests; + return numTests / testStride; } @@ -1224,7 +1224,7 @@ TexCombineTest::RunMultiTextureTest(glmachine &machine, BasicResult &r, //printf("Testing %d multitexture combinations\n", numTests); SetupColors(machine); - for (int testNum = 0; testNum < numTests; testNum++) { + for (int testNum = 0; testNum < numTests; testNum += testStride) { // 0. Set up texture units ResetMachine(machine); int divisor = 1; @@ -1495,6 +1495,12 @@ TexCombineTest::runOne(BasicResult& r, Window& w) { ResetMachine(Machine); Machine.NumTexUnits = 1; + // If quick mode, run fewer tests + if (env->options.quick) + testStride = 11; // a prime number + else + testStride = 1; + // Do single texture unit tests first. bool passed = RunSingleTextureTest(Machine, ReplaceParams, r, w); if (passed) diff --git a/tests/glean/ttexcombine.h b/tests/glean/ttexcombine.h index 59b3b33b9..fd840e183 100644 --- a/tests/glean/ttexcombine.h +++ b/tests/glean/ttexcombine.h @@ -104,6 +104,7 @@ class TexCombineTest: public BasicTest { bool haveCrossbar; GLfloat mTolerance[4]; GLuint mTextures[MAX_TEX_UNITS]; + int testStride; void ResetMachine(glmachine &machine); void ComputeTexCombine(const glmachine &machine, int texUnit, diff --git a/tests/glean/ttexenv.cpp b/tests/glean/ttexenv.cpp index 6a8f8d886..e8fc4e86c 100644 --- a/tests/glean/ttexenv.cpp +++ b/tests/glean/ttexenv.cpp @@ -499,8 +499,10 @@ TexEnvTest::MatrixTest(GLenum envMode, GLenum texFormat, } glEnd(); - GLfloat image[256][256][4]; - glReadPixels(0, 0, 256, 256, GL_RGBA, GL_FLOAT, image); + const GLsizei width = 256; + const GLsizei height = 256; + GLfloat *image = new GLfloat[width*height*4]; + glReadPixels(0, 0, width, height, GL_RGBA, GL_FLOAT, image); w.swap(); // lets us watch the progress @@ -517,7 +519,7 @@ TexEnvTest::MatrixTest(GLenum envMode, GLenum texFormat, // fetch actual pixel int x = col * 3 + 1; int y = row * 3 + 1; - const GLfloat *actual = image[y][x]; + const GLfloat *actual = image + y*width*4 + x*4; // compare if (!TestColor(expected, actual)) { @@ -559,10 +561,12 @@ TexEnvTest::MatrixTest(GLenum envMode, GLenum texFormat, << actual[1] << ", " << actual[2] << ", " << actual[3] << ")\n"; + delete[] image; return false; } } } + delete[] image; return true; } diff --git a/tests/glean/ttexgen.cpp b/tests/glean/ttexgen.cpp index 55dd7fae8..e81c2a5b2 100644 --- a/tests/glean/ttexgen.cpp +++ b/tests/glean/ttexgen.cpp @@ -339,16 +339,19 @@ TexgenTest::logOne(BasicResult& r) { void TexgenTest::renderSphere(int retainedMode, GeomRenderer& sphereRenderer) { + bool result; if (retainedMode) { GLint displayList; - assert(sphereRenderer.generateDisplayList(GL_TRIANGLES, displayList)); + result = sphereRenderer.generateDisplayList(GL_TRIANGLES, displayList); + assert(result); glCallList(displayList); glDeleteLists(displayList, 1); } else { - assert(sphereRenderer.renderPrimitives(GL_TRIANGLES)); + result = sphereRenderer.renderPrimitives(GL_TRIANGLES); + assert(result); } } // TexgenTest::renderSphere diff --git a/tests/glean/ttexswizzle.cpp b/tests/glean/ttexswizzle.cpp index 6bd1304a9..ca56d9334 100644 --- a/tests/glean/ttexswizzle.cpp +++ b/tests/glean/ttexswizzle.cpp @@ -45,20 +45,11 @@ #include "image.h" -// In case glext.h isn't new enough: -#ifndef GL_EXT_texture_swizzle - -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 - -#endif - - namespace GLEAN { +static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func = NULL; +static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL; +static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func = NULL; static const int TexSize = 16; @@ -335,9 +326,9 @@ TexSwizzleTest::TestSwizzlesWithProgram(void) "END\n"; GLuint prog; - glGenProgramsARB(1, &prog); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + glGenProgramsARB_func(1, &prog); + glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, prog); + glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(text), (const GLubyte *) text); assert(glGetError() == GL_NO_ERROR); @@ -355,6 +346,13 @@ TexSwizzleTest::TestSwizzlesWithProgram(void) void TexSwizzleTest::Setup(void) { + glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) GLUtils::getProcAddress("glProgramStringARB"); + assert(glProgramStringARB_func); + glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) GLUtils::getProcAddress("glBindProgramARB"); + assert(glBindProgramARB_func); + glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) GLUtils::getProcAddress("glGenProgramsARB"); + assert(glGenProgramsARB_func); + // setup transformation glViewport(0, 0, windowSize, windowSize); glMatrixMode(GL_MODELVIEW); diff --git a/tests/glean/ttexture_srgb.cpp b/tests/glean/ttexture_srgb.cpp index 4fa5b9d1a..e27081b2e 100644 --- a/tests/glean/ttexture_srgb.cpp +++ b/tests/glean/ttexture_srgb.cpp @@ -37,8 +37,6 @@ #include "rand.h" -#ifdef GL_EXT_texture_sRGB - namespace GLEAN { @@ -371,5 +369,3 @@ TextureSRGBTest srgbTest("texture_srgb", "window, rgb", } // namespace GLEAN - -#endif // GL_EXT_texture_sRGB diff --git a/tests/glean/ttexunits.cpp b/tests/glean/ttexunits.cpp index e84c94e1d..e06519afb 100644 --- a/tests/glean/ttexunits.cpp +++ b/tests/glean/ttexunits.cpp @@ -40,6 +40,9 @@ namespace GLEAN { +static PFNGLACTIVETEXTUREPROC glActiveTexture_func = NULL; +static PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture_func = NULL; + void TexUnitsTest::reportFailure(const char *msg) const @@ -53,7 +56,11 @@ void TexUnitsTest::reportFailure(const char *msg, GLint unit) const { char s[100]; +#if defined(_MSC_VER) + _snprintf(s, sizeof(s), msg, unit); +#else snprintf(s, sizeof(s), msg, unit); +#endif env->log << "FAILURE:\n"; env->log << "\t" << s << "\n"; } @@ -74,6 +81,11 @@ TexUnitsTest::setup(void) glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxCoordUnits); glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxUnits); + glActiveTexture_func = (PFNGLACTIVETEXTUREPROC) GLUtils::getProcAddress("glActiveTexture"); + assert(glActiveTexture_func); + glClientActiveTexture_func = (PFNGLCLIENTACTIVETEXTUREPROC) GLUtils::getProcAddress("glClientActiveTexture"); + assert(glClientActiveTexture_func); + return true; } @@ -110,7 +122,7 @@ TexUnitsTest::testActiveTexture(void) // test glActiveTexture() for (i = 0; i < maxUnits; i++) { - glActiveTexture(GL_TEXTURE0 + i); + glActiveTexture_func(GL_TEXTURE0 + i); if (glGetError()) { reportFailure("glActiveTexture(GL_TEXTURE%d) failed", i); return false; @@ -125,7 +137,7 @@ TexUnitsTest::testActiveTexture(void) } // this should fail: - glActiveTexture(GL_TEXTURE0 + maxUnits); + glActiveTexture_func(GL_TEXTURE0 + maxUnits); if (glGetError() != GL_INVALID_ENUM) { reportFailure("glActiveTexture(GL_TEXTURE%d) failed to generate an error", maxUnits); @@ -135,7 +147,7 @@ TexUnitsTest::testActiveTexture(void) // test glClientActiveTexture() for (i = 0; i < maxCoordUnits; i++) { - glClientActiveTexture(GL_TEXTURE0 + i); + glClientActiveTexture_func(GL_TEXTURE0 + i); if (glGetError()) { reportFailure("glClientActiveTexture(GL_TEXTURE%d) failed", i); return false; @@ -150,7 +162,7 @@ TexUnitsTest::testActiveTexture(void) } // this should fail: - glClientActiveTexture(GL_TEXTURE0 + maxUnits); + glClientActiveTexture_func(GL_TEXTURE0 + maxUnits); if (glGetError() != GL_INVALID_ENUM) { reportFailure("glClientActiveTexture(GL_TEXTURE%d) failed to generate an error", maxUnits); return false; @@ -165,12 +177,12 @@ TexUnitsTest::testTextureMatrices(void) { GLint i; - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); glMatrixMode(GL_TEXTURE); // set texture matrices for (i = 0; i < maxCoordUnits; i++) { - glActiveTexture(GL_TEXTURE0 + i); + glActiveTexture_func(GL_TEXTURE0 + i); // generate matrix GLfloat m[16]; @@ -183,7 +195,7 @@ TexUnitsTest::testTextureMatrices(void) // query texture matrices for (i = 0; i < maxCoordUnits; i++) { - glActiveTexture(GL_TEXTURE0 + i); + glActiveTexture_func(GL_TEXTURE0 + i); // get matrix and check it GLfloat m[16]; @@ -217,12 +229,12 @@ TexUnitsTest::testTextureCoordGen(void) { GLint i; - glActiveTexture(GL_TEXTURE0); + glActiveTexture_func(GL_TEXTURE0); glMatrixMode(GL_TEXTURE); // test texgen enable/disable for (i = 0; i < maxUnits; i++) { - glActiveTexture(GL_TEXTURE0 + i); + glActiveTexture_func(GL_TEXTURE0 + i); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); @@ -258,7 +270,7 @@ TexUnitsTest::testTexcoordArrays(void) GLint i; for (i = 0; i < maxCoordUnits; i++) { - glClientActiveTexture(GL_TEXTURE0 + i); + glClientActiveTexture_func(GL_TEXTURE0 + i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (glGetError()) { diff --git a/tests/glean/tvertarraybgra.cpp b/tests/glean/tvertarraybgra.cpp index 737af0c44..f13b461ee 100644 --- a/tests/glean/tvertarraybgra.cpp +++ b/tests/glean/tvertarraybgra.cpp @@ -63,6 +63,11 @@ VertArrayBGRATest::reportError(const char *msg) bool VertArrayBGRATest::testAPI(void) { + // Get glSecondaryColorPointer() functon + PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointer = NULL; + SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) + GLUtils::getProcAddress("glSecondaryColorPointer"); + // Get glVertexAttrib() function PFNGLVERTEXATTRIBPOINTERARBPROC VertexAttribPointer = NULL; const char *version = (const char *) glGetString(GL_VERSION); @@ -84,10 +89,12 @@ VertArrayBGRATest::testAPI(void) return false; } - glSecondaryColorPointer(GL_BGRA, GL_UNSIGNED_BYTE, 0, array); - if (glGetError()) { - reportError("glSecondaryColorPointer(size=GL_BGRA) generated an error."); - return false; + if (SecondaryColorPointer) { + SecondaryColorPointer(GL_BGRA, GL_UNSIGNED_BYTE, 0, array); + if (glGetError()) { + reportError("glSecondaryColorPointer(size=GL_BGRA) generated an error."); + return false; + } } if (VertexAttribPointer) { diff --git a/tests/glean/tvertattrib.cpp b/tests/glean/tvertattrib.cpp index 6dadf9046..9b87cd995 100644 --- a/tests/glean/tvertattrib.cpp +++ b/tests/glean/tvertattrib.cpp @@ -79,7 +79,7 @@ namespace GLEAN { #define NUM_2_0_ATTRIB_FUNCS 36 static const char * -AttribFuncNames[NUM_NV_ATTRIB_FUNCS + NUM_ARB_ATTRIB_FUNCS + NUM_2_0_ATTRIB_FUNCS] = { +AttribFuncNames[] = { "glVertexAttrib1fNV", "glVertexAttrib2fNV", "glVertexAttrib3fNV", @@ -168,7 +168,7 @@ AttribFuncNames[NUM_NV_ATTRIB_FUNCS + NUM_ARB_ATTRIB_FUNCS + NUM_2_0_ATTRIB_FUNC "glVertexAttrib2sv", "glVertexAttrib3sv", "glVertexAttrib4sv", - "glVertexAttrib4Nsv" + "glVertexAttrib4Nsv", "glVertexAttrib4Nub", "glVertexAttrib4Nubv", "glVertexAttrib4ubv", @@ -1546,7 +1546,7 @@ void VertAttribTest::runOne(VertAttribResult& r, Window&) { - assert(sizeof(AttribFuncNames) / sizeof(char *) == + assert(sizeof(AttribFuncNames) / sizeof(AttribFuncNames[0]) == NUM_NV_ATTRIB_FUNCS + NUM_ARB_ATTRIB_FUNCS + NUM_2_0_ATTRIB_FUNCS); r.pass = true; diff --git a/tests/glean/tvertattrib.h b/tests/glean/tvertattrib.h index 3729dc009..1eb4b6ebb 100644 --- a/tests/glean/tvertattrib.h +++ b/tests/glean/tvertattrib.h @@ -32,6 +32,9 @@ #include "tbase.h" +// Avoid name collision on Windows +#undef OPTIONAL + namespace GLEAN { diff --git a/tests/glean/winsys.cpp b/tests/glean/winsys.cpp index e91b4eea5..866bb813a 100644 --- a/tests/glean/winsys.cpp +++ b/tests/glean/winsys.cpp @@ -31,8 +31,6 @@ // winsys.cpp: implementation of window-system services class -using namespace std; - #include <iostream> #include "options.h" #include "winsys.h" @@ -41,6 +39,8 @@ using namespace std; #include "dsurf.h" #include "rc.h" +using namespace std; + namespace GLEAN { |