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AgeCommit message (Expand)AuthorFilesLines
2000-07-20fix for eval regressionmesa_3_2_1Keith Whitwell1-5/+6
2000-07-19initialize GenBit[STRQ] in init_texture_unit()Brian Paul1-1/+6
2000-07-19restore driver depth test enable/disable state in PopAttrib()Brian Paul1-3/+6
2000-07-19updated version numberBrian Paul1-2/+2
2000-07-19Mesa 3.3 glxinfoBrian Paul1-54/+487
2000-07-19added 3.2.1 release dateBrian Paul1-2/+2
2000-07-19updated release notesBrian Paul1-3/+8
2000-07-18changed version string to 3.2.1Brian Paul1-2/+2
2000-07-18added: touch widgets-sgi/dependBrian Paul1-1/+6
2000-07-18fix aa point sampling offsetBrian Paul1-49/+43
2000-07-18clamp max in GL_RETURN setupBrian Paul1-5/+4
2000-07-18removed more redundant files from tar archiveBrian Paul1-7/+2
2000-07-18changed version string to 3.2.1Brian Paul1-3/+3
2000-07-17more bug fixesBrian Paul1-1/+4
2000-07-17removed redundant configure file from tar archive, updated version numbersBrian Paul1-7/+5
2000-07-17Clean up lerping shine table lookup.Keith Whitwell2-372/+198
2000-07-14updated version and copyright dateBrian Paul2-6/+6
2000-07-14removed references to fx_regoff.h and fx_gen_regoff.cBrian Paul2-12/+4
2000-07-13fix divide by zero problem in compute_shine_table()Brian Paul1-2/+5
2000-07-13replaced GL_CLIENT_ALL_ATTRIB_BITS with GL_ALL_CLIENT_ATTRIB_BITSBrian Paul1-3/+3
2000-07-13Two new, more accurate methods for computing shine values.Keith Whitwell2-9/+15
2000-07-12Use 3.0 style on-the-fly computation of shine table values.Keith Whitwell3-8/+18
2000-07-11allocate 1-larger knot array in explode_knot() (Mesa bug 104881)Brian Paul1-2/+2
2000-07-11set MESA_TINY=1Brian Paul1-2/+2
2000-07-11added tessellator changeBrian Paul1-1/+2
2000-07-11updated for old tessellator, GLU 1.1 versioningBrian Paul4-48/+16
2000-07-11needed for old tessellatorBrian Paul2-0/+1345
2000-07-11updated GLU infoBrian Paul1-3/+3
2000-07-11reverted to GLU 1.1Brian Paul1-15/+35
2000-07-11revert to using 1.1 tessellatorBrian Paul1-363/+248
2000-07-11Restored old polygon tessellator code (GLU 1.1). Ran indent on all files.Brian Paul14-5714/+4757
2000-07-10Special case shine table construction to sample the [0,1) element at zero.Keith Whitwell1-2/+4
2000-07-10added more 3.2.1 bug fixesBrian Paul1-1/+3
2000-07-10Fix for miscolored rects in display listsKeith Whitwell1-5/+3
2000-07-07Initialize shine tables from the center of each table element.Keith Whitwell1-13/+7
2000-07-06changed MAX_WIDTH to 2048Brian Paul1-14/+24
2000-07-05added fog / flat shading bug fixBrian Paul1-2/+3
2000-07-05initial revBrian Paul1-0/+27
2000-07-05added blend bug fixBrian Paul1-1/+2
2000-06-30NeedEyeCoords if non-uniform scale transformBrian Paul1-3/+7
2000-06-29fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)Brian Paul1-3/+3
2000-06-29minor updateBrian Paul1-3/+3
2000-06-29don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul1-4/+3
2000-06-28added conformance updateBrian Paul1-1/+2
2000-06-27added lighting and polygon mode bug fixesBrian Paul1-1/+5
2000-06-27backport of lighting and material bug fixes from 3.3Brian Paul3-134/+142
2000-06-27another patch for win32 joysticksBrian Paul1-0/+4
2000-06-24Bugfixes for colormaterial, polygon clipping in GL_LINE modeKeith Whitwell1-2/+2
2000-06-23added glColorMask itemBrian Paul1-1/+3
2000-06-23fixed ColorMask test in update_rasterflags()Brian Paul1-2/+2