summaryrefslogtreecommitdiff
AgeCommit message (Expand)AuthorFilesLines
2012-05-18docs: Add 8.0.3 release notesmesa-8.0.3Ian Romanick1-0/+317
2012-05-18mesa: Bump version number to 8.0.3Ian Romanick3-4/+4
2012-05-18mesa: Check for framebuffer completeness before looking at the rb.Eric Anholt1-6/+6
2012-05-18glsl: Fix assertion failure on handling switch on uint expressions.Eric Anholt1-1/+1
2012-05-18glsl: Reject non-scalar switch expressions.Eric Anholt1-4/+2
2012-05-18glsl: Let the constructor figure out the types of switch-related expressions.Eric Anholt1-4/+1
2012-05-18glsl: Fix indentation of switch code.Eric Anholt1-282/+263
2012-05-18i965/vs: Fix up swizzle for dereference_array of matrices.Eric Anholt1-2/+2
2012-05-18mesa: Throw error on glGetActiveUniform inside Begin/End.Eric Anholt1-0/+2
2012-05-18mesa: fix glMaterial / dlist bugBrian Paul3-58/+152
2012-05-18mesa: fix/add error check in _mesa_ColorMaterial()Brian Paul1-0/+2
2012-05-18glsl: Fix broken constant expression handling for <, <=, >, and >=.Kenneth Graunke1-9/+9
2012-05-18intel: Disable ARB_framebuffer_object in ES contextsChad Versace1-2/+0
2012-05-18mesa: Add primitive restart support to glArrayElementJordan Justen1-1/+9
2012-05-18mesa: Fix memory leak in generate_mipmap_compressed.Vinson Lee1-0/+1
2012-05-18bin/mklib: remove '-m32' for arm linuxHan Shen(沈涵)1-2/+6
2012-05-18intel: Remove pointless software fallback for glBitmap on Gen6.Kenneth Graunke1-4/+0
2012-05-18intel: Return success when asked to allocate a 0-width/height renderbuffer.Eric Anholt1-0/+3
2012-05-18mesa: do more teximage error checking for generic compressed formatsBrian Paul1-2/+30
2012-05-18st/mesa: no-op glCopyPixels if source region is out of boundsBrian Paul1-1/+9
2012-05-18ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee1-1/+1
2012-05-18main: Fix memory leak in _mesa_make_extension_string()Chad Versace1-0/+2
2012-05-18swrast: Fix memory leaks in blit_linear.Vinson Lee1-0/+9
2012-05-18linker: Fix memory leak in count_uniform_size::visit_field.Vinson Lee1-2/+1
2012-05-18i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.Kenneth Graunke1-0/+3
2012-05-18intel: fix TFP at 16-bppDave Airlie1-6/+11
2012-05-18drisw: fix image stride calculation for 16-bit.Dave Airlie1-3/+3
2012-05-18glx/drisw: avoid segfaults when we fail to get visualDave Airlie1-2/+9
2012-05-18mesa: Fix memory leak in _mesa_get_uniform_location.Vinson Lee1-1/+3
2012-05-18st/mesa: set MaxUnrollIterations = 255Brian Paul1-0/+2
2012-05-18glsl: propagate MaxUnrollIterations to the optimizer's loop unrollerBrian Paul1-1/+3
2012-05-18darwin: Address a build failure on Leopard and earlier OS versionsJeremy Huddleston1-0/+10
2012-05-17intel: Fix a case when mapping large texture failsAnuj Phogat2-10/+23
2012-05-17mesa: Fix the cause of piglit test fbo-array failureAnuj Phogat1-1/+3
2012-05-17drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.Kenneth Graunke1-0/+6
2012-05-17mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()Anuj Phogat2-2/+1
2012-05-17i915: Fix i830 polygon stipple from PBOs.Kurt Roeckx1-1/+7
2012-05-17i915: Compute maximum number of verts using the actual batchbuffer size.Kurt Roeckx1-3/+3
2012-05-17i830: Compute initial number of vertices from remaining batch spaceChris Wilson1-5/+11
2012-05-17dri/i915: Fix off-by-one in i830 clip region size.Alban Browaeys1-2/+2
2012-05-17i915: Fix piglit fbo-nodepth-test on i830.Eric Anholt2-3/+8
2012-05-17mesa: Add missing error check for first < 0 in glDrawArraysInstanced().Eric Anholt1-0/+6
2012-05-17mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.Eric Anholt1-2/+16
2012-05-17mesa: Fix display list handling for GL_ARB_draw_instanced.Eric Anholt2-6/+28
2012-05-17i915: Initialize swrast_texture_image structure fields.Paul Berry3-2/+25
2012-05-17mesa: fix issues with texture border and array texturesAnuj Phogat1-11/+59
2012-05-17mesa: add missing return after _mesa_error() in update_array()Brian Paul1-0/+1
2012-05-17i965: Make the dummy fragment shader work in SIMD16 mode.Kenneth Graunke1-5/+7
2012-05-17i965: Fix GPU hangs in the dummy fragment shader.Kenneth Graunke1-0/+2
2012-05-17vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke1-5/+1